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Comment History
Ehecatl
Ehecatl - - 6 comments @ Stargate Invasion Weapons Tests

Look guys. Dude has a bad pc. Who gives a ****? Not everyone has money to throw down to upgrade their pc. He's made a bangin mod. I say congrats to you.

Good karma+1 vote
Ehecatl
Ehecatl - - 6 comments @ 7 DEADLY SINS 2.0

Seen far better quality mods that do not require payment.

Good karma+2 votes
Ehecatl
Ehecatl - - 6 comments @ SoA2 Klingons vs Federation

Interesting choice of music. Otherwise like it.

Good karma+1 vote
Ehecatl
Ehecatl - - 6 comments @ SoA 2 0.03 Cloak Test

Hey, it works. Won't hear me complain.

Good karma+1 vote
Ehecatl
Ehecatl - - 6 comments @ SoA 2 Battles

I really appreciate what you're doing here. You really put some thought into this! Keep up the good work. Only thing I wonder is: Do you plan on keeping the stock voices and Sins-style buildings or do you plan on changing that as well? Once again, excellent work on this. I'm looking forward to playing.

Good karma+1 vote
Ehecatl
Ehecatl - - 6 comments @ Combat Trials movie 1

ManSh00ter you are absolutely amazing and I love your work. I love the fact you are making the ships move in combat. That really is something that is needed for this game. One reason I loved Eve is the fact that ships move while turrets fire. Forgetting Eve though, I do have a few comments.

As for the movement, I think you need to make the turning to where the ships bank. Im not sure how hard that is, but one thing that bugs me is how they turn so rigidly and along a single axis. If they banked around the turns, it would really add a MAJOR boost to the realism factor.

The sound you already are sorting through so I won't kick a dead horse on that. However, I think one thing you could do is slow down certain ships. Maybe its just me, but it looked like that cobalt was moving at the speed of a fighter. Don't get me wrong, certain ships I could see having fast speeds. Flak frigates I could see easily being quick and filling the role of an interceptor of sorts. But a cobalt seems more like a ship that is more concerned with getting you in front of it and shooting it with its frontal guns than trying to dodge and outmaneuver a foe.

A question I wish to ask you though is, do you indeed to do any changes to the current TEC, Advent, and Vasari ships? Moving combat is awesome, but its clear that most of their ships aren't built for it. Some are. The Sova Carrier, any flak-type vessel, and such. However some like the Cobalt and others have all weapons on the front. For certain ships, frontal mounting would be understandable. However, I would expect that as navigation advanced so to would the need for weapons to advance. Not sure if you can make that possible (and not sure if you could even change the animation to such ships so that they have turrets or something) but just a thought to consider.

Good karma+1 vote