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Is too long compared with today's games, that's why I like it, just like thoose old games when you play a game for weeks and still enjoy it
how long is this game, it has only the prologue and the first chapters and I am playing it for days.
This...is...genius, seriously, except for some dialogs that don't make some sense and come characters, this is better than the games on market
Looking forward to it
there is a psp emulator build in ps vita (its called backwards compatibility, like ps one for ps2 and psp, xbox to xbox 360, gba to nds), to play it you need to do a lot of stuff to make it working ( i really don't know right know, but i will buy a ps vita myself and look for it)
oh, the sarcasm
a gfx meaning textures, because i can do some artworks for this game(menu specifically), and if you can do something better it would be perfect and also an extra mapper I think it won't hurt
the biggest mistake was that we made this page to early with nothing to show.
If you are so experienced, you should help the team with some advice not to complain on how noobs we are because you were like us, new to this, knew nothing about programing/mapping/modeling and only have ambition that drives you forward.
afaik, civil war era is in the same period like wild west
hey, I am good at coding and I have a psp game called REALLY Annoying Level Game (on the web it's pretty outdated because I recoded the whole thing 2 times) and a complex AMXX mod for CS 1.6, I am a decent/good mapper here is my map Cs.gamebanana.com and i have another one made from 0 but I didn't put it on the web (MY PRECIOUS), and I am a good artist(drawing), but still learning(shadows, colours etc.).
Firstly I wanted to make an basic android game to have a start in java programming, but if you need me, I am glad to help and give my best(but sometimes I will be busy with high school)
no, they died because the coder was nowhere to be found
it's a escaped monkey from the research labs from a secret base and know that have discovered the computer, it abuse of the computer
i have wrote down my application to join to blubs, but i am still waiting ....
Who said that is dead?
I can't stop laughing
Jukki Dec 30 2012, 2:32pm says:
Slow update is slow, currently I am porting nzp to use engine that is also used on conscript and l4q as far as i know. Progress was slow due to christmas ;)
RAM has nothing to do with the max round and i think on vita will have more speed and a much fps rate because of the CPU so this will be the only difference
it's only one way to find out
5 days till the end of the world, better prepare for a zombie apocalipse
the thing is nasa wont warn the world if something will collide with the earth because of the panic that it will create. It's safer to not tell than the chaos, riots and violence, just because of that
i voted for nzp and bms :)
i would like to help, but all i know is c++ and the cs 1.6 programming language, amxx. No quake code experience :|.
we all know you suck, what's the point of saying that again ?
sorry for ruining your dreams, but there is no zombies on ps vita
and if you're looking for crap, go look in the mirror
hello ketty, no time, no see, how's the childrens?
the shareware version is on the ID software webpage
i have knowledge but i don't know how they are coding , in the qc code or c++, but i could help with maps, models, sounds, etc...
I really want to help, i am a programmer (i've made my own game for the psp), mapper(for the cs 1.6 and nzp once) and i know a little about how to make skins(cs 1.6), so i want to help you guys.
I've downloaded the source code of kurok, but was so complicated, but how do you work, on Qcode or simple in c++ of the source code?
got black ops zombies for android, still, the psp version is way more better because the controls and the screen size
round 20, no zombie spawn and i cant buy more bouncing betty, so sad :((. can't wait for the update,i also play on the computer where is much difficult than the portable version
sooo... Ju[s]tice... great video, but you should work a little bit at speeches, at some point it was hard to understand what you're saying, but overall, it was great, good job for you and for mappers.