Well, I'm Richard, or better known as Dutchygamer on several C&C modding forums. I'm the leader of the Frontline Chaos TC Mod for C&C Generals ZH, and I'm also co-leading the Invasion Confirmed mod (also for Generals ZH) together with DaFool. Besides my Generals mods, I'm also the AI coder of Twisted Insurection, a TS mod, led by Aro and LKO. Besides these mods I also have several private mods for TS, RA2, Generals and TW. I'm good at creating and editing the AI (TS and RA2) and coding stuff, and at this moment learning how to model and skin properly (for Generals ZH).

Comment History  (0 - 30 of 827)
Dutchygamer
Dutchygamer @ Mammoth Tank RailGun Upgrade (with improved PFX)

Personally I think the impact FX is a bit too much. I know a railgun is supposed to make a big bang, but this looks more like it's a miniature Ion Cannon.

Reply Good karma+8 votes
Dutchygamer
Dutchygamer @ The Final Frontier

A Crawler as Mobile Command Center? Cooooool!

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Tiberium Infestation

At first I was a bit sceptical about your sudden return just before the ModDB awards, but looking at this I know why I followed this mod. Keep up the good work guys :)

Reply Good karma+7 votes
Dutchygamer
Dutchygamer @ Essence Engineer

Seeing as it explodes after a time my money's on bag of explosives :P

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ December Newscast

You know you have been out of the loop for too long when you don't recognize half of the stuff of the mod you're a staff member of.
Looks nice nonetheless guys :)

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Essence Intruder

CABAL in his teenage years, before he became the omniscient murderous AI we all love

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Veinhole Cluster

Now that looks funky... and creepy. I like it!

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Coalition Navy: Experimental Weapons Division

KIROV REPO- wait wrong game

Reply Good karma+4 votes
Dutchygamer
Dutchygamer @ qavzergfnZ erqvcF abzrnQ

Someone figured my trick out pretty quick. Have a cookie!

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Tundra terrain

I already wondered if you changed Snow into Tundra but you used a different theatre. Looking good :)

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ GLA Venom Cell

I can't really see any difference between normal and Salvage 1. What exactly is different?

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ PLA Secret Tech

Cyclone Bunker? Where is the Bunker part o.0

Reply Good karma+5 votes
Dutchygamer
Dutchygamer @ YR Red-Resurrection and CnCNet 5

Nice to see an update to this mod again :)

Reply Good karma+7 votes
Dutchygamer
Dutchygamer @ Syndicate Monolith Platform

Needs to be twice the current size to be an actual Monolith :P

Reply Good karma+3 votes
Dutchygamer
Dutchygamer @ Revenant Guardian Turret

As my texture examples are either vZH or ShockWave / RotR, then this is no big surprise :P Of course I do try to have my own style, but unintentionally you take over some things.

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Artwork: Inferno

One .50 cal sniper bullet later...
"Hey guys have you seen my new ride?"

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Directional Vision

I really wonder how you have done this code-wise. Looks interesting nonetheless.
Also a small tip: you might want to do something with making infantry more visible. Look at how Tiberian Dawn Redux has done this in example ;)

Reply Good karma+4 votes
Dutchygamer
Dutchygamer @ Crystallized Doom Stream May 15th/16th

And here I wondered when there would be another CD stream. Any chance of making an announcement before the stream starts next time?

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Nod Airfield (WIP)

Looks more like something from that Tib Alliances game. Not sure if I like it. The landing strip looks very tiny, while the control tower looks really fat in comparison.

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Deliverance revised

Mutant 1: So we've got a liquid Tib warhead in the truck, and filled up the remaining space with other explosives. I still feel we miss something...
Mutant 2: *attaches barrel to the front of the truck*
Mutant 1: Perfect!

Reply Good karma+5 votes
Dutchygamer
Dutchygamer @ "Cleansing Fire!"

I can't tell if it is using a gas based flamethrower or a liquid based. Currently it looks like a mixture of both.

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ AGSA Game Client

Either the fact it uses the .NET framework, or a specific version iirc.

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Behind the Scenes

It works, however with its flaws. Random parts of the UI freezing until you restart all instances of 3dsmax is the most annoying one.

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Work on Version 0.7 Begins

That's... amazing xD
Now of course this begs the question of why you would try such a thing in the first place, but this is definitely something that is not supposed to happen. As Rampastring said this is most likely something we cannot fix (sadly).

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Nuwa Cannon

And now everyone has that song stuck in their heads. Thanks for that you bastard :P

Reply Good karma+4 votes
Dutchygamer
Dutchygamer @ Nuwa Cannon

So it does have a very short barrel. Strange design, but who cares if you fire atomic shells xD

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Tiberian Sun Rising - Awakens

Now this begs the question: what happened in that almost 4 year hiatus?

Reply Good karma+4 votes
Dutchygamer
Dutchygamer @ Revenant Sentry Gun

Well, the model itself isn't large either. However, I will check out the settings you mentioned and see how they work :)

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ "Shrike" Attack Plane

Based on the P-47 Thunderbolt I reckon?

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ WIP Nod Factory (two options)

Doesn't really fit with the other sleeker Nod structures imho =/

Reply Good karma+2 votes
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