Well, I'm Richard, or better known as Dutchygamer on several C&C modding forums. I'm the leader of the Frontline Chaos TC Mod for C&C Generals ZH, and I'm also co-leading the Invasion Confirmed mod (also for Generals ZH) together with DaFool. Besides my Generals mods, I'm also the AI coder of Twisted Insurection, a TS mod, led by Aro and LKO. Besides these mods I also have several private mods for TS, RA2, Generals and TW. I'm good at creating and editing the AI (TS and RA2) and coding stuff, and at this moment learning how to model and skin properly (for Generals ZH).

Comment History  (0 - 30 of 836)
Dutchygamer
Dutchygamer @ Line impact damage code

Proper Disruptor weapon wen? :P
Nah just kidding, looks good. And as you mention, that is the advantage of open-source engines: just add what you want (if you have the know-how).

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ W3D Hub 2018 Roadmap

I would love to see a Generals-compatible version if possible :)

Reply Good karma+5 votes
Dutchygamer
Dutchygamer @ Frontline Chaos - March 2018 Update

Trial and error, looking at how others create textures, a lot of patience. I recommend following The_Hunter on Twitch as he sometimes streams himself modelling stuff for Rise of the Reds.

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Deep and Shallow Water

*insert Titanic joke*

Reply Good karma+3 votes
Dutchygamer
Dutchygamer @ Frontline Chaos - March 2018 Update

Unknown at this stage.

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Frontline Chaos - March 2018 Update

Thanks for the kind words Zeke :)

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Airfields

I have to say, interesting idea with using Navy build queue for jumpjet vehicles. However, what is your reason for removing the navies? You mean that on non-naval maps Navy is useless?

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Essence Magnetic Turbine

Power plant meets mine meets Firestorm Defence Wall?

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ "Wotan" Heavy Tank

Totally not an Overlord. How do you even think of it! Does it come with similar upgrades as well? =P

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ New refineries.

It's an elegant solution for the problem, but is the problem really that much of a gamebreaker?

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Mammoth Tank RailGun Upgrade (with improved PFX)

Personally I think the impact FX is a bit too much. I know a railgun is supposed to make a big bang, but this looks more like it's a miniature Ion Cannon.

Reply Good karma+8 votes
Dutchygamer
Dutchygamer @ The Final Frontier

A Crawler as Mobile Command Center? Cooooool!

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Tiberium Infestation

At first I was a bit sceptical about your sudden return just before the ModDB awards, but looking at this I know why I followed this mod. Keep up the good work guys :)

Reply Good karma+7 votes
Dutchygamer
Dutchygamer @ Essence Engineer

Seeing as it explodes after a time my money's on bag of explosives :P

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ December Newscast

You know you have been out of the loop for too long when you don't recognize half of the stuff of the mod you're a staff member of.
Looks nice nonetheless guys :)

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Essence Intruder

CABAL in his teenage years, before he became the omniscient murderous AI we all love

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Veinhole Cluster

Now that looks funky... and creepy. I like it!

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Coalition Navy: Experimental Weapons Division

KIROV REPO- wait wrong game

Reply Good karma+4 votes
Dutchygamer
Dutchygamer @ qavzergfnZ erqvcF abzrnQ

Someone figured my trick out pretty quick. Have a cookie!

Reply Good karma+3 votes
Dutchygamer
Dutchygamer @ Tundra terrain

I already wondered if you changed Snow into Tundra but you used a different theatre. Looking good :)

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ GLA Venom Cell

I can't really see any difference between normal and Salvage 1. What exactly is different?

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ PLA Secret Tech

Cyclone Bunker? Where is the Bunker part o.0

Reply Good karma+6 votes
Dutchygamer
Dutchygamer @ YR Red-Resurrection and CnCNet 5

Nice to see an update to this mod again :)

Reply Good karma+7 votes
Dutchygamer
Dutchygamer @ Syndicate Monolith Platform

Needs to be twice the current size to be an actual Monolith :P

Reply Good karma+3 votes
Dutchygamer
Dutchygamer @ Revenant Guardian Turret

As my texture examples are either vZH or ShockWave / RotR, then this is no big surprise :P Of course I do try to have my own style, but unintentionally you take over some things.

Reply Good karma+1 vote
Dutchygamer
Dutchygamer @ Artwork: Inferno

One .50 cal sniper bullet later...
"Hey guys have you seen my new ride?"

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Directional Vision

I really wonder how you have done this code-wise. Looks interesting nonetheless.
Also a small tip: you might want to do something with making infantry more visible. Look at how Tiberian Dawn Redux has done this in example ;)

Reply Good karma+4 votes
Dutchygamer
Dutchygamer @ Crystallized Doom Stream May 15th/16th

And here I wondered when there would be another CD stream. Any chance of making an announcement before the stream starts next time?

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Nod Airfield (WIP)

Looks more like something from that Tib Alliances game. Not sure if I like it. The landing strip looks very tiny, while the control tower looks really fat in comparison.

Reply Good karma+2 votes
Dutchygamer
Dutchygamer @ Deliverance revised

Mutant 1: So we've got a liquid Tib warhead in the truck, and filled up the remaining space with other explosives. I still feel we miss something...
Mutant 2: *attaches barrel to the front of the truck*
Mutant 1: Perfect!

Reply Good karma+5 votes
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