Well, I'm Richard, or better known as Dutchygamer on several C&C modding forums. I'm the leader of the Frontline Chaos TC Mod for C&C Generals ZH, and I'm also co-leading the Invasion Confirmed mod (also for Generals ZH) together with DaFool. Besides my Generals mods, I'm also the AI coder of Twisted Insurection, a TS mod, led by Aro and LKO. Besides these mods I also have several private mods for TS, RA2, Generals and TW. I'm good at creating and editing the AI (TS and RA2) and coding stuff, and at this moment learning how to model and skin properly (for Generals ZH).

Comment History  (0 - 30 of 790)
Dutchygamer
Dutchygamer @ Work in progress of procedural guns. See first comment :P

So it's basicly Borderland's random weapon generation but without the level system?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Nod Obelisk of Light

Who is making all of these? These models look gorgeous!

Good karma+2 votes
Dutchygamer
Dutchygamer @ Nod Power Plant ingame

Looks a tad too big to be a 2x2 structure, or is that only optical illusion?

Good karma+1 vote
Dutchygamer
Dutchygamer @ SupplyDock Ingame

Eh, not entirely sure of the scaling. You now have several cargo containers that are almost as tall as your structures. It also looks a lot smaller then the original SupplyDock, unless that's your intention.

Good karma+1 vote
Dutchygamer
Dutchygamer @ "Emperor" Overlord

60 FPS .gif? =P

Good karma+2 votes
Dutchygamer
Dutchygamer @ American DroneControlCenter

Sadly Generals doesn't support this kind of logic. They just require power, as they do in the current public build.

Good karma+2 votes
Dutchygamer
Dutchygamer @ SupplyDock Render

Is this a secondary eco structure or a replacement for the current ZH Supply Docks?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Ion Cannon Alpha strike

I like the trail effects the beams leave on the ground. Reminds of the Generals Particle Cannon.

Good karma+4 votes
Dutchygamer
Dutchygamer @ Nod nuke

Nice effects. I like the spreading flame wave.
My only peeve with it is that the projectile impacts half a cell lower then the targetted one xD

Good karma+1 vote
Dutchygamer
Dutchygamer @ STILL ALIVE!!! See first comment

Good to see you back alive :)
Just wondering: why don't you post the thing you put in a comment as the description of the image?

Good karma+2 votes
Dutchygamer
Dutchygamer @ DE Emperor

I like this design. However, for some reason it would make more sense to me if the muzzle brakes had the holes at top-bottom instead of sideways. Now the exhaust is partly redirected into the barrel next to it.

Good karma+1 vote
Dutchygamer
Dutchygamer @ "Deadshot" Mobile SAM

SAM it is. Looks cool.

Good karma+1 vote
Dutchygamer
Dutchygamer @ The Forgotten are back with a preview of something nasty as always...

My bet is on a Quad Cannon or large SAM battery =P

Good karma+1 vote
Dutchygamer
Dutchygamer @ F16 Ingame

Looks better indeed :)

Good karma+1 vote
Dutchygamer
Dutchygamer @ Bulletin 13/08/2016

Just wondering: how many people are actually working on TO nowadays? I know Orac and Morpher do, but anyone else?

Good karma+3 votes
Dutchygamer
Dutchygamer @ F16 Ingame

The cameos for the F16 and Diving Griffion (?) look a bit too similar to see which one is which on a quick glance. Perhaps change the angle at which one of the two planes is shown?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Frontline Chaos - August 2016 Update

Zelfde effect wat ik voor de Cobra en andere voertuigen met ruiten heb gebruikt:
Moddb.com
Ik zie idd wat je bedoelt, maar is niet echt iets wat me ooit opgevallen is als storend

Good karma+1 vote
Dutchygamer
Dutchygamer @ Frontline Chaos - August 2016 Update

Good eye on the Scavenger weapon upgrades :)
However, you have a point. I may add some more gear to the backpack with each weapon upgrade, see if that helps.

Good karma+2 votes
Dutchygamer
Dutchygamer @ AHS Krab Artillery Ingame

Might be a bit too strong. Has the area of effect of a Nuke Cannon but the rate of fire of an Inferno =P

Good karma+2 votes
Dutchygamer
Dutchygamer @ TDR Behind the Scenes: AI Scripting

Aka welcome to the horror named 'editing AI in Worldbuilder'. I take off my hat to you sir cause I know from experience that this is one of the most annoying parts of modding Generals, especially due to the fact you can only edit in Worldbuilder which is one of the worst editors in existence xD

Good karma+3 votes
Dutchygamer
Dutchygamer @ "Dreaming Of That Face Again..."

I approve of this re-imagination of CABAL

Good karma+3 votes
Dutchygamer
Dutchygamer @ 120MM Anti Air Turret

So it does pivot. As Zeke said, bit misaligned, but looks cool nonetheless :)

Good karma+1 vote
Dutchygamer
Dutchygamer @ 120mm Anti Air Turret

How does it pivot upwards? Or does the shield on top pivot with the barrel?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Allied Tech Tree Update 2016

Oh yeah, RA works with T1-T2-T3. I meant that, sorry.

Good karma+1 vote
Dutchygamer
Dutchygamer @ Allied Tech Tree Update 2016

Prolly all hero units that can enter an IFV will trigger Mercury mode. IFVs only have a limited amount of slots for different weapons (unless Ares changed this).

Good karma+3 votes
Dutchygamer
Dutchygamer @ Allied Tech Tree Update 2016

So basicly you have added a Tier 1.5 and 2.5, with 1.5 being the specialized support power structure(s) and 2.5 the Warpshop. I wonder if similar changes will be done for Sovs and Epsilon.

Good karma+3 votes
Dutchygamer
Dutchygamer @ Project 41-class Boomer

Never knew the latter fact

Good karma+2 votes
Dutchygamer
Dutchygamer @ Power Plant - Round 2

Yeah, looks much better indeed. It also looks a bit more original then a 1-on-1 copy from the TS GDI Power Plant :)

Good karma+1 vote
Dutchygamer
Dutchygamer @ Project 41-class Boomer

"Yuri will be proud!"
Wait, wrong Boomer.

Good karma+4 votes
Dutchygamer
Dutchygamer @ Assault Jeep Ingame

You might want to remake that cameo, as now the unit blends too much into the dark background ;)

Good karma+1 vote
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