Well, I'm Richard, or better known as Dutchygamer on several C&C modding forums. I'm the leader of the Frontline Chaos TC Mod for C&C Generals ZH, and I'm also co-leading the Invasion Confirmed mod (also for Generals ZH) together with DaFool. Besides my Generals mods, I'm also the AI coder of Twisted Insurection, a TS mod, led by Aro and LKO. Besides these mods I also have several private mods for TS, RA2, Generals and TW. I'm good at creating and editing the AI (TS and RA2) and coding stuff, and at this moment learning how to model and skin properly (for Generals ZH).

Comment History  (0 - 30 of 755)
Dutchygamer
Dutchygamer @ Crates

For the love of Kane, it's Nod, not NOD. When will people learn that Nod is not an abbreviation like GDI is.

Good karma+1 vote
Dutchygamer
Dutchygamer @ Oblivion...

Reminds me of KKND for some reason. I approve

Good karma+2 votes
Dutchygamer
Dutchygamer @ [6] Eternal Spring Dream

Ah, from the new one(s). Haven't looked into those yet.
Interesting design for a map tho. It looks cramped but I reckon it can get chaotic if you use naval (if it's enabled).

Good karma+1 vote
Dutchygamer
Dutchygamer @ [6] Eternal Spring Dream

I take a wild stab at Touhou for your reference. Yuyuko by any chance?

Good karma+1 vote
Dutchygamer
Dutchygamer @ GDI Operation outpost

Landing Bay looks a bit simple compared to the other structures. Texture is rather... bland. Isn't it also supposed to be a 3x3 structure (aka smaller then the War Factory)?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Ice Cliffs

Just cliff props I presume?

Good karma+2 votes
Dutchygamer
Dutchygamer @ Tiberium Garden Redux - T1 Nod attack

Not yet. What you see is that some vehicles have turned, but ORA doesn't support tilting on slopes yet.

Good karma+3 votes
Dutchygamer
Dutchygamer @ Tiberium animation. Grow\Spread test

This reminds me soooooo much of TD Tiberium. Awesome my good sir!

Good karma+2 votes
Dutchygamer
Dutchygamer @ Full Version of C&C Tiberian Dawn Redux v1.4 Released!

Found it: it was the NoCD patch that was missing. Strange it didn't ask for a CD then. Cheers for the help anyway :)

Good karma+2 votes
Dutchygamer
Dutchygamer @ Full Version of C&C Tiberian Dawn Redux v1.4 Released!

Win7 here, and I have disabled UAC so that shouldn't matter.
It is not giving any (error) message at all. In case of the quicklaunch it opens the console window which then closes right away. If I quickly take a screenshot before it closes, the last line the console gives is "WARNING! DO NOT CLOSE THIS WINDOW!".
Similarly for the normal launcher. After selecting 1 for what to launch (aka launch TDR), 1 for details and 1 for the HD format, I get the same result (and same last message from console). When trying the force TDR option in the first menu, the .tdr files are converted to .big, but the game doesn't launch either.

As far as I can see the TDR files are in the ZH folder, and I also see a Launcher folder besides the normal ones (Data, MSS, support). Both launchers (the .bat files) are also directly in the ZH folder (not in any sub folder).

Good karma+1 vote
Dutchygamer
Dutchygamer @ Full Version of C&C Tiberian Dawn Redux v1.4 Released!

The launcher doesn't launch the mod, neither does the quicklaunch.
With "doesn't launch" I mean it doesn't start anything at all. After selecting the proper options, the console disappears, but the game doesn't start (neither ZH or TDR). Using the "force" option from the normal launcher converts the .tdr files to .big files but it doesn't start either.
I have a fresh ZH folder for this mod (fully patched to 1.04). I use the original version of ZH (not Origin / TFD).

Any pointers to what can be wrong?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Merry Christmas and return from the void!!!

Good luck with your exams. We will be patiently waiting for your return :)

Good karma+2 votes
Dutchygamer
Dutchygamer @ China Tesla Coil Defense

Can you show an ingame comparison? Maybe it is not as noticeable as it is in a render.

Good karma+1 vote
Dutchygamer
Dutchygamer @ Bulletin 5/12/2015

I like the new Shoebox of Death design. Looks really menacing with those grinders and the flamethrowers in the middle. Have you changed the weapon so it can properly climb up slopes or is it still WiP?

Good karma+3 votes
Dutchygamer
Dutchygamer @ China Tesla Coil Defense

I understand it requires lots of power, but I don't like that the base is taken from the Nuclear Reactor. It looks more like a Nuclear Reactor with a Tesla Coil instead of cooling pipe then an actual base defence.

Good karma+2 votes
Dutchygamer
Dutchygamer @ Mental Omega News Bulletin #19

For some reason I keep reading "Last Bastion" as "Letztes Bataillon"

Good karma+4 votes
Dutchygamer
Dutchygamer @ New WIP terrain

If OpenRA gets a proper map editor for the TS mod (with height support), we may :P

Good karma+2 votes
Dutchygamer
Dutchygamer @ Master Mind Update

Now that is an interesting and unique twist to the old Mastermind design. I like :)

Good karma+2 votes
Dutchygamer
Dutchygamer @ Portraits

Right portrait.

Good karma+4 votes
Dutchygamer
Dutchygamer @ Fixed Airstrike Bomb Physics

I'd always recommend using .png over .jpeg (unless we talk about very huge images)

Good karma+1 vote
Dutchygamer
Dutchygamer @ 1.86 Development Update X

Yes, lets totally add a feature because a different mod has it as well, especially if said mod has a completely different direction/idea then RotR.

Good karma+3 votes
Dutchygamer
Dutchygamer @ "Honest John" SSM Launcher

What kind of warhead does it have? Nuclear? Napalm?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Tiberium Exposure

Bit like the initiates from Renegade, without the ability to carry weapons?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Syndicate Slave Miner

Looking at those prerequisites, I assume Syndicate still uses a normal Refinery but as an alternative can construct Slave Miners?

Good karma+3 votes
Dutchygamer
Dutchygamer @ Revenant vehicles ingame view

Can't really show what isn't finished. Besides the ones shown before (Refinery, Chem Plant, Weapons Assembly Depot), none of the Revenant structures are finalized model-wise. This is the same for Legion vehicles/structures.

Good karma+1 vote
Dutchygamer
Dutchygamer @ Terrible Mismatch

Now comes the question: who owned the Buggy? =P

Good karma+5 votes
Dutchygamer
Dutchygamer @ Revenant vehicles ingame view

Started working on this after receiving similar feedback from other people as well. I won't guarantee anything, but I may show some of the improvements next update.

Good karma+2 votes
Dutchygamer
Dutchygamer @ Soviet Grumble

Looking past the whole thing if it's ripped from a mod or from RL, isn't an S-300 a bit... tame for a stolen tech unit?

Good karma+1 vote
Dutchygamer
Dutchygamer @ GLA Stinger Soldier

Just a quick rundown:
-they are buildable from the barracks
-they use their Stinger missiles vs air
-they use their (machine)pistol vs ground targets
-technically, they are just like the Igla Trooper in uses and weapons
-RPG Trooper has not been changed
-Stinger Site has not been changed
-Ural Truck has not been changed
-download the latest internal build if you don't believe me ^^

Good karma+9 votes
Dutchygamer
Dutchygamer @ Full Version Release Icons

I'd say Return of the Dawn for Tiberian Sun. Has been out for quiet a while.
Ppmforums.com

Good karma+3 votes
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