Well, I'm Richard, or better known as Dutchygamer on several C&C modding forums. I'm the leader of the Frontline Chaos TC Mod for C&C Generals ZH, and I'm also co-leading the Invasion Confirmed mod (also for Generals ZH) together with DaFool. Besides my Generals mods, I'm also the AI coder of Twisted Insurection, a TS mod, led by Aro and LKO. Besides these mods I also have several private mods for TS, RA2, Generals and TW. I'm good at creating and editing the AI (TS and RA2) and coding stuff, and at this moment learning how to model and skin properly (for Generals ZH).

Comment History  (0 - 30 of 675)
Dutchygamer Dec 19 2014, 5:15pm replied:

*points towards dropdown named 'Game Mode' just above the map list*
Fix yer glasses Mr Graion =P

+1 vote   media: Client Updates & New Options
Dutchygamer Dec 17 2014, 2:51pm says:

Dat nuclear explosion at 1:20
I'm impressed with the looks, especially at the end of the vid in the winter landscape. Never knew the RA3 engine could look this serious =P

+3 votes   article: [ Generals Evolution ] Thank you
Dutchygamer Dec 13 2014, 9:58am says:

Those deploy anims of the Tick Tank and Artillery look fantastic! I especially like the Tick Tank with completely flipping its tracks around. The laser fence also looks nice.

+3 votes   article: Weekly Bulletin 13/12/2014
Dutchygamer Dec 11 2014, 3:57pm says:

What is this. Realistic scaling, in my C&C? Even for vehicle - structure sizes?
*dies of sheer insanity of the thought alone*

Besides that, I like the idea. Shame inf would be... unrecognizable =/

+2 votes   media: Zoomed In/Out
Dutchygamer Dec 11 2014, 3:52pm replied:

Autoloaders exist for this exact reason =P

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Dutchygamer Nov 20 2014, 4:15pm says:

A new contestant for the "Cooking with Dutchy" show!

+4 votes   media: GLA Recycler with Napalm Cannon
Dutchygamer Nov 15 2014, 10:30am replied:

+1 to streaming this. Would watch it I'm available.

+1 vote   article: Weekly Bulletin 14/11/2014
Dutchygamer Nov 6 2014, 4:07pm says:

It's a bit too messy imho. The difference between the lighter and darker parts are a bit too much. Besides that, I like the progress :)

+2 votes   media: New clear type terrain
Dutchygamer Oct 18 2014, 4:54am replied:

I can only hope for a big 'yes' =P

+1 vote   article: Weekly Bulletin 11/10/2014
Dutchygamer Oct 12 2014, 9:37am says:

Now comes the question: can we shoot the Mortifera Spire for xbawkshuge explosions? =P

+2 votes   article: Weekly Bulletin 11/10/2014
Dutchygamer Oct 12 2014, 9:32am replied:

All I can say: SOON (tm)

+6 votes   media: Live Stream 12-10-2014
Dutchygamer Sep 26 2014, 4:10pm replied:

Fair enough, was just wondering. At times I keep wondering why I have my mod hosted at PPM as nearly no-one there cares, especially cause it's a Generals mod which seems to be shunned over there.

+3 votes   article: Weekly Bulletin 25/09/2014
Dutchygamer Sep 25 2014, 3:18pm says:

Just wondering: why aren't you posting these on PPM?

+3 votes   article: Weekly Bulletin 25/09/2014
Dutchygamer Sep 12 2014, 4:47pm says:

Good to see some updates again. Keep us posted :)

+1 vote   article: Weekly Bulletin 12/09/2014
Dutchygamer Jun 14 2014, 7:08am replied:

You can always rewatch the stream on Doomy's YT channel

+4 votes   media: Rise of the Reds Live Stream
Dutchygamer Jun 9 2014, 3:41pm says:

"And yes, Mancubi will able to use flamethrower attacks against you aswell."
Welp, so far my tactic of using Bezerker kung-fu vs Mancubi =P

+3 votes   media: New Flamethrower
Dutchygamer Jun 4 2014, 1:58pm says:

Five nukes? Someone is being generous here =P

+4 votes   media: Soviet Campaign Preview
Dutchygamer May 11 2014, 7:15am replied:

Generals doesn't support this unfortunately, so no.

+4 votes   mod: Rise of the Reds
Dutchygamer Apr 4 2014, 4:42pm says:

The turret is floating =P
Besides that, fancy site/tool, and good luck with your thesis.

+1 vote   article: Deep Impact April Mini Update
Dutchygamer Mar 7 2014, 1:13pm says:

Interesting to see you put the turret in the back instead of the front as with the original. Although this is much more logical, as it only has to turn instead having to move backwards and turn. I approve.

+1 vote   media: Nod Tick Tank
Dutchygamer Mar 3 2014, 3:42pm says:

I approve of the random level generator. Looks really nifty :)

Dutchygamer Feb 27 2014, 1:12pm replied:

I'd rather finally make up my mind and stick to one style, finish all textures, do a release, and then consider updating them. Although knowing me the style will change another dozen times =P

+1 vote   media: Textures? Impossibru!
Dutchygamer Feb 27 2014, 1:10pm replied:

TDA, Luna Wolves and People's Alliance were the factions that where battling before the time period in which Frontline Chaos takes place. They are lore-only sides, and won't be featured in the mod besides some references to them.
The Revenant and Legion are still the only playable factions in the mod.

I can reveal I've been working on something where I can place all my lore and ramblings for the public to view. It's still in its initial stages, so I won't reveal anymore.

Also, good to hear you enjoyed the MO stream :)

+1 vote   mod: Frontline Chaos
Dutchygamer Feb 23 2014, 3:48pm says:

As a fanatic TF2 Demoman player, I cannot say anything else then this has my sign of approval. KABLOEY!

Dutchygamer Feb 22 2014, 4:13pm says:

AC-130 for Nod's Airstrike? Can we get a vid of that, or must we see that ingame =P

+2 votes   article: Renegade X - Gamemode Tutorial Video
Dutchygamer Feb 15 2014, 7:37am says:

KV-2 inspired models. I approve, as I love that beast =P

+2 votes   media: Harkonnen turret
Dutchygamer Feb 8 2014, 6:10am says:

It's something I've noticed over the years with C&C modding: from Generals and onwards, the newer the engine, the fancier it looks, but the more restrictive the modding becomes. Shame to see this mod dead. I liked the whole idea of having such different factions (especially the China faction).

+2 votes   article: Realtalk
Dutchygamer Feb 4 2014, 3:10pm replied:

It's good enough for me for now. Maybe when I have a release (if I ever have one) I will see to improve those.

+1 vote   media: Textures? Impossibru!
Dutchygamer Feb 4 2014, 3:09pm replied:

Because I suck at the whole UWV unwrapping and adding details to textures. I just can't get the hang of it =/ I'm always jealous at how people like you can create such detailed textures.

+1 vote   media: Textures? Impossibru!
Dutchygamer Jan 12 2014, 6:49am says:

That is one bloody nice Hand of Nod. Now lets hope it turns out like this ingame :)

+3 votes   media: Hand of Nod Concept
Dutchygamer Oct 21 2013, 3:11pm says:

Reminds me of Supreme Commander's T3 Cybran Mobile artillery. I approve.

+2 votes   media: Additional Units
Dutchygamer Sep 28 2013, 8:39am replied:

To show progress? Because I hate the whole UVW unwrapping/creating skins part? Because I can?

+5 votes   media: New stuff
Dutchygamer Sep 27 2013, 3:40pm replied:

To be honest, I got the names from Warhammer 40k, where Earth is known as Terra (and Moon is Luna). As it's supposed to be an alternative Earth, I found using these names an interesting choice.

+1 vote   article: Frontline Chaos New Lore Part I
Dutchygamer Aug 20 2013, 8:53am replied:

TS simply doesn't support it, so nope

+1 vote   media: GDI: Orca Dropship
Dutchygamer Dec 26 2012, 6:19am says:

You sure this is still Generals we're looking at, and not that you sneaky ported everything to C&C3?

+5 votes   media: Ingame screenshot galore
Dutchygamer Dec 8 2012, 5:19am says:

I am more reminded of ice then water tbh =/

+2 votes   media: Demonstrate Water-Bump Textures
Dutchygamer Oct 29 2012, 6:45am says:

Seems you succeeded in this after our little convo yesterday?

+1 vote   media: Tank crew WIP. (see comment)
Dutchygamer Oct 20 2012, 3:18pm says:


+1 vote   media: NAME THE PICTURE!
Dutchygamer Oct 15 2012, 4:24pm says:

Interesting design for a bomber.

+1 vote   media: European Federation Airforce... WIP
Dutchygamer Oct 14 2012, 8:23am says:

I see one technical problem: without a tail rotor or a second counter-rotating rotor (like seen in the Helix) this thing will never fly =P
Besides that, I like what I'm seeing here!

+2 votes   media: Helipad and Gunship WIP. (see comment)
Dutchygamer Oct 11 2012, 5:08am replied:

I leave that open to the imagination =P

+1 vote   media: Unidentified Forcefield
Dutchygamer Oct 2 2012, 5:34am says:

Mobile Supply Center eh? I like that idea

+1 vote   media: German Supply Drone Carrier
Dutchygamer Sep 3 2012, 2:05pm replied:

Deffboss? I'm not familiar with that one =/

+2 votes   media: Ork Size Comparison
Dutchygamer Sep 3 2012, 2:04pm replied:

*ukato gets impaled on blades of Flayed Ones*

+2 votes   media: new delivery of artwork
Dutchygamer Sep 3 2012, 1:33pm replied:

Looks a lot like it, although I remember the daemon being purple/pink, not blue...
EDIT: according to this link, it's indeed Ciaphas

+2 votes   media: BALLS OF STEEL
Dutchygamer Sep 2 2012, 2:28pm says:

Simple but effective. Perhaps add some housecolour somewhere for easy reference?

+1 vote   media: Random progress pics. Details in the 1st comment.
Dutchygamer Aug 5 2012, 6:08am says:

I thought you already had an Obelisk model?

+2 votes   media: Nod Obelisk of Light
Dutchygamer Jul 10 2012, 4:47am replied:

Hehe, and the funny thing is: I didn't really know Warhammer 40k when I started this mod =P

+2 votes   media: Dead? What is that?
Dutchygamer Jun 1 2012, 1:40pm says:

Do note that these are just terrain pieces, not walls you can actually build ;)

+1 vote   media: Some walls
Dutchygamer Feb 27 2012, 4:19pm replied:

I'm alive only in evenings and weekends for the next couple of months =P

+1 vote   media: New Miners
Dutchygamer Feb 10 2012, 1:02pm says:

Nice! I like it.

+2 votes   media: My first pixel art yay...
Dutchygamer Jan 19 2012, 3:09pm says:

Repost, with still a nice one. Shame it it's a high image instead of a wide image, or else it would be great wallpaper material...

+1 vote   media: 40k, 40k, 40k
Dutchygamer Jan 18 2012, 11:24am replied:

Can: deal out a whoopass of damage in ranged combat, come back from the dead, be as though as SM, always have a chance to glance vehicle armour with even the basic Warriors
Can't: deal with close combat (there are some exclusions), have any low-level dedicated anti-tank weapons, have customized squads

+1 vote   article: What Warhammer 40k factions can and cannot do
Dutchygamer Dec 16 2011, 8:03am says:

Fixed the bastard: now it can have both the LasCan upgrade and the AA missile pod.

+1 vote   media: New Hunter design
Dutchygamer Oct 30 2011, 4:45pm says:


+5 votes   media: My pokemans
Dutchygamer Oct 26 2011, 3:14pm replied:


+2 votes   media: Khorn's #1 champion
Dutchygamer Oct 15 2011, 5:25pm says:

Interesting map design. I like the Dam.

+1 vote   media: GDI, Scrin & Nod
Dutchygamer Oct 3 2011, 2:25pm replied:

Even better =)

+2 votes   media: Pink GDI... laying down the law!
Dutchygamer Oct 3 2011, 1:33pm says:

Care to make a vid so we can see the Disrupter (and beam) in action?

+1 vote   media: Pink GDI... laying down the law!
Dutchygamer Sep 29 2011, 1:02pm says:

Isn't that the job of the Witch Hunters of the Inquisition?

+6 votes   media: 40k
Dutchygamer Sep 29 2011, 12:44pm says:

Might be useful...

+1 vote   download: [Resource]Audio Library
Dutchygamer Sep 19 2011, 1:37pm says:

Some kind of remake of Bay of Pigs?

+9 votes   media: New Multiplayer Maps in The Red Alert
Dutchygamer Sep 19 2011, 1:37pm says:

Reminds me of a certain RA2 map =P

+3 votes   media: New Multiplayer Maps in The Red Alert
Dutchygamer Sep 9 2011, 2:16pm says:

Looks more like a Terminator then a Space Marine imho.

+1 vote   media: Hope none of these are reposts...
Dutchygamer Sep 9 2011, 2:06pm says:

Maybe a bit too big? =P

+3 votes   media: AT-20 "liquidator" (artillery) and "thunder" (car)
Dutchygamer Sep 4 2011, 3:14pm says:


+2 votes   member: |TheDR|
Dutchygamer Aug 29 2011, 2:30pm replied:

Animated textures on models are hard to replicate ;)

+1 vote   media: Updated Civilian concept van
Dutchygamer Aug 23 2011, 1:20pm says:

Something I liked about this stand compared to others: it actually had stuff that you can expect from the game, instead of a generic squarish stand.

+1 vote   media: More stuff from Space Marine stand
Dutchygamer Aug 21 2011, 2:11pm replied:

Yes it is. It's the entrance to the demo area.

+1 vote   media: Dutchy and Space Marine
Dutchygamer Aug 12 2011, 2:25pm replied:

So this is why you requested the Generals Pilot voices =P

+2 votes   media: GDI Pilots
Dutchygamer Aug 5 2011, 3:15pm replied:

All bases have 3 entries. In this WiP image I haven't added cliff textures, so the slopes are a bit hard to see.

+2 votes   media: Something I'm working on
Dutchygamer Jul 30 2011, 5:35am replied:

I already tried that, but it didn't give any good results for me. And as I had the digital camo laying around, I thought: why not use it then?

+1 vote   media: Camouflage
Dutchygamer Jul 23 2011, 12:49pm says:

Touhou, Vocaloid, and 2 series I don't know. AmIright?

+1 vote   media: ...
Dutchygamer Jul 23 2011, 12:47pm replied:

CABAL just informed me that you are tagged for extermination Black...

+8 votes   media: CABAL
Dutchygamer Jul 8 2011, 12:58pm says:

Please, recolour the texture for God's sake. Pink ain't the way to go =P

+2 votes   media: Update redone unit and new Terrain. (WIP)
Dutchygamer Jun 17 2011, 12:41pm replied:

It's based on several helicopter designs, but it ain't just a Kamov ;)

+1 vote   media: Skinned Viper Gunship (WiP)
Dutchygamer Jun 16 2011, 1:14pm replied:

Do tell, perhaps we can then find out why you rage at WW and Tiberium for the past couple of days.

+8 votes   media: Tiberium
Dutchygamer Jun 9 2011, 5:16pm says:

I like the colour scheme on this Necron.

+1 vote   media: I said I'd be back, motherfucker
Dutchygamer Jun 7 2011, 5:13pm replied:

Probably because that was the original model before it was W40k-ified =P

+3 votes   media: Models and conversions
Dutchygamer Jun 4 2011, 1:48pm says:

Remake of Twilight Flame from Generals I assume?

+1 vote   media: Twilight Frost (2-8)
Dutchygamer May 24 2011, 1:00pm says:

While the others look nice, I prefer the 'normal' design for the Necron. Why give them teeth when they can't speak at all? They look much more intimidating when normal imho.

+2 votes   media: Warhammer 40,0000
Dutchygamer May 22 2011, 8:38am replied:

Yeah, the wings bothered me as well a bit, but I couldn't be arsed to change them when I designed this yesterday night. I'll see what I can do about it ;)

+2 votes   media: Viper Gunship model (WiP)
Dutchygamer May 15 2011, 6:35am says:

"Ion Storm approaching!"

+7 votes   media: Insane Skies
Dutchygamer May 3 2011, 12:40pm replied:

Well, as you may have seen with the Washington Monument, it's more like this:
undamaged - normal texture and model
damaged - damaged texture and normal model
really damaged - really damaged texture and damaged model
rubble - really damaged texture and collapsing model (not made for this one yet)
This is more how RA2 did it. I also ain't that used in making damaged versions of structures as this means I have to remap the texture again.

+1 vote   media: Lincoln Memorial
Dutchygamer Apr 27 2011, 4:18pm says:

Care to make one without the mod logo? 1280x1024 if possible :)

0 votes   media: CABAL is Back ! ! !
Dutchygamer Apr 27 2011, 4:17pm says:

Shame the details will be unnoticeable when it is in cameo size, but I like the idea :)

+1 vote   media: It still LIVES!
Dutchygamer Apr 27 2011, 4:14pm says:

I summon my Shyborg Army and my Mighty TI AI to crush this mod. Shyborgs, fire at will, and leave no one alive...

+2 votes   mod: C&C Spear (SP)
Dutchygamer Mar 23 2011, 10:55am says:

I only just noticed: why are only half of the structures in camo texture? =P

+1 vote   media: B/W render of the Barracks Cameo
Dutchygamer Mar 17 2011, 11:00am says:

Vegeta is a commie? I disagree =P

+1 vote   media: commies!
Dutchygamer Mar 13 2011, 12:15pm replied:

Ziet er beter uit dan wat ik doe tot nu toe =P
Looks better then what I can do until now =P

+1 vote   media: GDI Radar
Dutchygamer Mar 13 2011, 12:04pm replied:

Last post from me on this matter:
I just don't like that modern RTS games are going more for the way of having population limits, and lack of base building/resource gathering. Just look at C&C4 and DoWII. Both started out as RTS games with a solid base, but now changed to be more open to newbies. I don't dislike the fact they want to get new ppl into the RTS genre, but they will loose the old fans with this trend.
Also, I may not be English, but I ain't using a translator ;)

+1 vote   media: Soviet Supply Depot
Dutchygamer Mar 12 2011, 2:49pm replied:

Well, another reason I don't play RTS games online much: everybody uses the same tactics, which results into rushing and short games, which I hate.
And you aren't concerned in my interest is your own choice, but I doubt you will make many ppl happy with such an attitude...

+3 votes   media: Soviet Supply Depot
Dutchygamer Mar 11 2011, 2:40pm replied:

And this little fact is what makes modern RTS games rubbish compared to the so called 'old-skool' RTS games, where you actually took the time to build a base and create an army, without having to bother about silly things like population caps. Of course, your mod, so your choice, but you won't get my interest.

+4 votes   media: Soviet Supply Depot
Dutchygamer Mar 8 2011, 1:08pm replied:


+2 votes   media: Gurren Lagann - Kamina and Simon
Dutchygamer Mar 3 2011, 12:02pm says:

I noticed that the Behemoth's texture has less detail then the other Legion units. I've fixed that in the mean time.

+1 vote   media: Some skinned stuff until so far
Dutchygamer Mar 1 2011, 3:20pm replied:

I want to make an homage to the RA2 collapsing anims, in which it collapsed into itself.
Also, it now has received some updates, which make it look much better :)

+2 votes   media: Washington Monument collapsing anim
Dutchygamer Feb 20 2011, 6:37am replied:

As the Shyborg Commander, I'll make sure that this will happen >:)

+2 votes   media: Nod Cyborg
Dutchygamer Feb 10 2011, 12:34pm says:

Seems someone likes to use the SCRUM methode =P

+1 vote   media: Small mojang office/silliness update
Dutchygamer Feb 5 2011, 6:16am replied:

I concur. This is Frank Klepacki's own music. From his album Virtual Control, the song He Lives iirc.

+1 vote   media: Command and Conquer 3 Tiberian Twilight
Dutchygamer Jan 26 2011, 1:35pm says:

*saves for future use*
Shame it ain't in a bigger resolution =/

+1 vote   media: Pariah
Dutchygamer Jan 23 2011, 6:33am replied:


+3 votes   mod: Red Alert Millenium
Dutchygamer Jan 5 2011, 12:43pm replied:

That was because RA2 had cells, and it looked bad when vehicles overlapped. Still, your choice. I say: make it RA3 Apoc-sized ;)

+9 votes   media: Soviet Mayhem
Dutchygamer Jan 5 2011, 12:42pm says:

That's some way to attract followers mate =P

+1 vote   media: Eye candy!
Dutchygamer Dec 5 2010, 6:30am says:

Tss, editing the game to allow you to spam Mammoth Mk2s...
That is a bad way of winning =P

+2 votes   media: The 193rd Mammoth battalion
Dutchygamer Dec 2 2010, 2:30pm replied:

Bloody hell Speeder, don't give him even more devious ideas D:

+4 votes   media: Campaign Updates
Dutchygamer Nov 27 2010, 6:01am replied:

RA1 Indoor mission ;)

+3 votes   media: Map Work
Dutchygamer Nov 17 2010, 1:12pm says:

Hoor ik Brabanders of Limburgers in deze video? =P

+1 vote   media: How to kill a Minecraft server (Dutch)
Dutchygamer Nov 1 2010, 1:37pm says:

Hehe, good to see the mod still has progress :)

+1 vote   article: Tiberian Dawn Halloween Update
Dutchygamer Oct 31 2010, 8:00am replied:

Cheers, found them :)

+1 vote   media: battle at badlands
Dutchygamer Oct 29 2010, 12:25pm says:

Time to collect some more Obsedian =P

+2 votes   media: Indie Games preview images
Dutchygamer Oct 13 2010, 12:38pm replied:

That is the Behemoth tank of Legion.
More information about that one will come in the upcoming update.

+1 vote   media: Old Announcement Image
Dutchygamer Oct 10 2010, 7:09am replied:

In the original model it had those too (it was on the same platform as the reactor core also). I may add those back (either the extended platform or the pipes)

+1 vote   media: Legion Tokamak Reactor WiP
Dutchygamer Oct 8 2010, 2:44am replied:

It's the Legion Bunker. Iirc, I already posted it on PPM. Texture is still WiP of course ;)

+1 vote   media: Legion Tokamak Reactor WiP
Dutchygamer Sep 29 2010, 12:51pm replied:

Can we expect Necron in this mod too then? That would be awesome :)

+1 vote   media: Apothecary Armor
Dutchygamer Sep 28 2010, 4:12pm says:

I knew you would like it =P

+2 votes   media: Jackal Trike WiP
Dutchygamer Sep 23 2010, 4:10am says:

KV2! It was the only reason I wanted to play this game. Shame about the grinding =/

+1 vote   media: My KV-2-107 (KV-2 with 107mm gun) in W.o.T
Dutchygamer Sep 21 2010, 3:39pm replied:

I built that!
/TF2 Engineer

+4 votes   media: Lolwhut?
Dutchygamer Sep 21 2010, 2:33am replied:

I indeed based it upon the KV2 from WW2.

+1 vote   media: Comparison
Dutchygamer Sep 16 2010, 4:23pm says:

Gatlord + Speakerlord > any of the other ones =P
This, or a fully upgraded Emperor will do =P

+1 vote   media: SWR Super Heavy Tanks
Dutchygamer Sep 6 2010, 3:27pm replied:

KV2 you mean =P

+3 votes   media: T-34-122
Dutchygamer Aug 15 2010, 9:49am replied:

Do I spy a Monty Python and the Holy Grail reference? =P

+3 votes   media: Tiberium Essence 1.5
Dutchygamer Aug 8 2010, 6:06am says:

The sand texture looks odd, but I really love the shores :)

+1 vote   media: Ingame scenery
Dutchygamer Jul 26 2010, 3:49pm says:

Good tune, fits nicely with the other TE tracks ;)

+2 votes   media: Vlado32 - TE Rush Attack
Dutchygamer Jul 19 2010, 8:49am says:

Hell, just what I needed. Good one mate!

+2 votes   article: [ALL] Texturing Tutorial
Dutchygamer May 30 2010, 6:43am replied:

Negative karma for you for acting like someone you ain't. There are nicer ways to say we don't use textures (or at least, real textures besides single-colour textures)

+1 vote   article: New Invasion Confirmed Demo Released!
Dutchygamer Mar 18 2010, 2:58pm says:

What a single comment in an MP match can do =P

+1 vote   media: Let there be water
Dutchygamer Mar 11 2010, 6:13am says:

Maybe I should resize the ants a bit, and animate them =P

+1 vote   media: We're not dead yet, but if we're not carefull....
Dutchygamer Mar 11 2010, 6:12am replied:

Oi! Not nice =P

+1 vote   media: We're not dead yet, but if we're not carefull....
Dutchygamer Feb 13 2010, 1:17pm says:

Oh wow, what special -.-
This is known for several years already

+1 vote   media: Classics in high resolution (RA2 YR, TS Firestorm)
Dutchygamer Jan 22 2010, 2:00pm says:

As in RA3:Uprising it can switch between Molotovs and a Mortar

+1 vote   media: January Pics
Dutchygamer Jan 22 2010, 1:59pm replied:

The best what we can do is to make it require power and even possible use power. The whole Robot Tank/Robot Control Centre logic is impossible to recreate =/

+2 votes   media: January Pics
Dutchygamer Dec 5 2009, 5:56am says:

Is this still Generals we are looking at? =P

+2 votes   media: Additional Bloom and Bump Mapping Effects
Dutchygamer Nov 10 2009, 11:42am says:

Too bad the lowest one is the Heavy Tank, not the Mammoth =P

+1 vote   media: Wich is your favorite ?
Dutchygamer Sep 10 2009, 9:48am says:

I also doubt that Golan likes it if someone shares his stuff without any credit... If he even knows this is being shared...

+1 vote   download: The Titan [ -Golan- Models Rule ]
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