Well, I'm Richard, or better known as Dutchygamer on several C&C modding forums. I'm the leader of the Frontline Chaos TC Mod for C&C Generals ZH, and I'm also co-leading the Invasion Confirmed mod (also for Generals ZH) together with DaFool. Besides my Generals mods, I'm also the AI coder of Twisted Insurection, a TS mod, led by Aro and LKO. Besides these mods I also have several private mods for TS, RA2, Generals and TW. I'm good at creating and editing the AI (TS and RA2) and coding stuff, and at this moment learning how to model and skin properly (for Generals ZH).

Comment History  (0 - 30 of 686)
Dutchygamer Feb 22 2015, 2:39pm replied:

Practice makes perfect they say, and having some good examples also helps :)

+1 vote   mod: Frontline Chaos
Dutchygamer Feb 18 2015, 2:15pm replied:

That is just Mount Olympus you generated =P

+2 votes   media: I got lost (Details in fist comment).
Dutchygamer Feb 16 2015, 3:02pm says:

Tracking. Has been a while since we spoke, and I wish you the best of luck with this project :)

+2 votes   game: Codename: Omega Void
Dutchygamer Feb 16 2015, 3:01pm replied:

AI is still limited to just 3 levels. No way we can change that without any serious exe hacking ;)

+2 votes   media: TI Client Updates
Dutchygamer Feb 2 2015, 3:28pm says:

Pincer reminds me of Wake Island. Is this a correct assumption? =P

+2 votes   article: Weekly Bulletin 02/02/2015
Dutchygamer Jan 26 2015, 3:31pm says:

I like what I see, but the red tib fauna reminds me of... how to say it... a pile of poo. No offense =/

+2 votes   article: Weekly Bulletin 25/1/2014
Dutchygamer Jan 26 2015, 3:26pm replied:

Wasn't the problem here that the Tesla Trooper got distracted by the enemy and afterwards forgot to begin charging again?

+1 vote   media: Electrodes Ready!
Dutchygamer Jan 24 2015, 5:50pm replied:

Or a Dutch joke =P

+2 votes   media: Live Stream 25-01-2015
Dutchygamer Jan 17 2015, 5:58pm says:

I like the looks of the new Stealth Generator, but the new Firestorm Generator looks... odd. There's hardly resemblance between the TS one and this

+3 votes   article: Weekly Bulletin 16/1/2014
Dutchygamer Jan 14 2015, 3:44pm says:

Updated the render after some advice from Zeke. Thanks for the tips :)

+1 vote   media: Revenant Duke Nuclear Assault Gun
Dutchygamer Jan 14 2015, 3:44pm says:

Updated the render after some advice from Zeke. Thanks for the tips :)

+1 vote   media: Duchess Missile Platform
Dutchygamer Dec 28 2014, 10:40am says:

Do note that this might cause lag if used for literally every explosion. The engine doesn't handle it so good.

+1 vote   media: New flash effect
Dutchygamer Dec 23 2014, 6:28am says:

Three cheers to TI and the TI team!

+3 votes   media: Editors Choice - Community Award
Dutchygamer Dec 19 2014, 5:15pm replied:

*points towards dropdown named 'Game Mode' just above the map list*
Fix yer glasses Mr Graion =P

+1 vote   media: Client Updates & New Options
Dutchygamer Dec 17 2014, 2:51pm says:

Dat nuclear explosion at 1:20
I'm impressed with the looks, especially at the end of the vid in the winter landscape. Never knew the RA3 engine could look this serious =P

+3 votes   article: [ Generals Evolution ] Thank you
Dutchygamer Dec 13 2014, 9:58am says:

Those deploy anims of the Tick Tank and Artillery look fantastic! I especially like the Tick Tank with completely flipping its tracks around. The laser fence also looks nice.

+3 votes   article: Weekly Bulletin 13/12/2014
Dutchygamer Dec 11 2014, 3:57pm says:

What is this. Realistic scaling, in my C&C? Even for vehicle - structure sizes?
*dies of sheer insanity of the thought alone*

Besides that, I like the idea. Shame inf would be... unrecognizable =/

+3 votes   media: Zoomed In/Out
Dutchygamer Dec 11 2014, 3:52pm replied:

Autoloaders exist for this exact reason =P

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Dutchygamer Nov 20 2014, 4:15pm says:

A new contestant for the "Cooking with Dutchy" show!

+4 votes   media: GLA Recycler with Napalm Cannon
Dutchygamer Nov 15 2014, 10:30am replied:

+1 to streaming this. Would watch it I'm available.

+1 vote   article: Weekly Bulletin 14/11/2014
Dutchygamer Nov 6 2014, 4:07pm says:

It's a bit too messy imho. The difference between the lighter and darker parts are a bit too much. Besides that, I like the progress :)

+2 votes   media: New clear type terrain
Dutchygamer Oct 18 2014, 4:54am replied:

I can only hope for a big 'yes' =P

+1 vote   article: Weekly Bulletin 11/10/2014
Dutchygamer Oct 12 2014, 9:37am says:

Now comes the question: can we shoot the Mortifera Spire for xbawkshuge explosions? =P

+2 votes   article: Weekly Bulletin 11/10/2014
Dutchygamer Oct 12 2014, 9:32am replied:

All I can say: SOON (tm)

+6 votes   media: Live Stream 12-10-2014
Dutchygamer Sep 26 2014, 4:10pm replied:

Fair enough, was just wondering. At times I keep wondering why I have my mod hosted at PPM as nearly no-one there cares, especially cause it's a Generals mod which seems to be shunned over there.

+3 votes   article: Weekly Bulletin 25/09/2014
Dutchygamer Sep 25 2014, 3:18pm says:

Just wondering: why aren't you posting these on PPM?

+3 votes   article: Weekly Bulletin 25/09/2014
Dutchygamer Sep 12 2014, 4:47pm says:

Good to see some updates again. Keep us posted :)

+1 vote   article: Weekly Bulletin 12/09/2014
Dutchygamer Jun 14 2014, 7:08am replied:

You can always rewatch the stream on Doomy's YT channel

+4 votes   media: Rise of the Reds Live Stream
Dutchygamer Jun 9 2014, 3:41pm says:

"And yes, Mancubi will able to use flamethrower attacks against you aswell."
Welp, so far my tactic of using Bezerker kung-fu vs Mancubi =P

+3 votes   media: New Flamethrower
Dutchygamer Jun 4 2014, 1:58pm says:

Five nukes? Someone is being generous here =P

+4 votes   media: Soviet Campaign Preview
Dutchygamer Nov 17 2013, 5:52am replied:

Late comment ftw, but I have to admit the codes for this are from RotR. I hope you don't mind that I was inspired by them D:

+1 vote   media: Something I'm toying with...
Dutchygamer Sep 14 2013, 6:18am replied:

I have to admit that I hope this mod would be a prototype for a real game some day. I plan to slowly reveal more details about the existing history in future updates, so stay tuned :)

+1 vote   article: Frontline Chaos New Lore Part I
Dutchygamer Jun 28 2013, 5:03pm replied:

It's a design made by Orac. Afaik it's the trike from Dune2/Dune2000

+2 votes   media: Something I'm toying with...
Dutchygamer Jun 2 2013, 3:20pm replied:

If you would have read the description, you would know that is the old Raden =P The new version (middle one) is an hybrid of the most left one (Wolverine Tank Destroyer) and the most right one (Raden Assault Gun).

+1 vote   media: New Revenant Raden Assault Tank
Dutchygamer Apr 30 2013, 5:10am replied:

True that. That is why I preferred the old Doom over Doom 3. Although, meeting Spectres in dark rooms isn't fun either =P

Dutchygamer Apr 29 2013, 1:02pm says:

Doom 1 (and 2) also had dark places. It's not like Doom 3 introduced them =P

Dutchygamer Apr 20 2013, 3:04pm replied:

It helps if I have some proper examples :)

+1 vote   media: Remade Legion Viking
Dutchygamer Apr 5 2013, 2:11pm replied:

Remake of the Revenant Sensor Tower (aka Radar). New is left, old is right.

+1 vote   media: Something... something
Dutchygamer Jan 11 2013, 4:04pm says:

Looted/upgrade Rhino eh?

+1 vote   media: Ork Tank Update
Dutchygamer Jan 1 2013, 12:31pm replied:

Funny, as a Netherlands resident I can download from both sites. Unless the Netherlands are suddenly a colony of USA =P

+1 vote   article: ROTR Patch Release 1.801
Dutchygamer Dec 28 2012, 8:42am says:

Isn't it Pylon instead of Pilon?

+1 vote   media: UEF Engineering Pilon
Dutchygamer Dec 6 2012, 11:33am says:

So, random generation like in Borderlands/Diablo?

Dutchygamer Dec 6 2012, 11:24am says:

Holy shiiiiiiiiiiiii-
*dies of awesomeness*

+11 votes   media: Aerial Battleship Musashi Render
Dutchygamer Nov 19 2012, 6:03am replied:

More like Iron Hand marine (or scout)

+1 vote   media: 40k stuff
Dutchygamer Nov 15 2012, 5:48am replied:

Hmm, most of the black is actually dark blue, but I guess it's a bit too dark.

+1 vote   media: Like my new threads?
Dutchygamer Oct 8 2012, 10:03am replied:

The original idea of Litenium was that it where geodes, aka stones with crystals on the inside. I added the larger crystals so it doesn't completely look like a heap of stones (or rubbish as you name it). Maybe I will change it later on, but I still have 2 sides to finish =P

+1 vote   media: Litenium Dock
Dutchygamer Oct 4 2012, 5:47am replied:

A 20% decrease in amount of visitors is enough for me. Although a 50% reduction in the loudness of music at stands is very appreciated, as I don't want to return from a day of GamesCom with only half of my hearing working for the next couple of hours >_>

+1 vote   article: Update 221, The Lockdown & Eurogamer
Dutchygamer Sep 24 2012, 5:20am replied:

I actually like the looks of those (or have grown used to them over the years). I may change them later on when the Legion units are textured as well.

+2 votes   media: Revenant vehicle graphic update
Dutchygamer Aug 31 2012, 5:08pm says:

Now in proper housecolours of the Revenant army. Be sure to view the original to see the additions.

+1 vote   media: More vehicle updated
Dutchygamer Aug 29 2012, 3:59pm replied:

Myeah, but the problem is: that are First Person Shooter models where you can clearly see little details and effects. Here you either don't have the room, or they end up as small blobs on your model.

+1 vote   media: A try at details
Dutchygamer Aug 29 2012, 4:36am says:

I may be wrong, but I see 3 times the same map. Something went wrong with uploading? =P

+2 votes   media: the remake of FOREST FIRES
Dutchygamer Aug 26 2012, 8:25am says:

That is painted pretty good! Your first model, or have you been practising?

+1 vote   media: Ork Boy
Dutchygamer Aug 5 2012, 9:09am says:

One I at least still have to watch. I'm so slow -.-

+1 vote   media: Fairy tail Natsu :P
Dutchygamer Aug 5 2012, 6:10am says:

I hope you do know the Obelisk of Darkness (back one) and CABAL Obelisk (front one) where separate structures in TS? =P

+2 votes   media: C.A.B.A.L's Core
Dutchygamer Jul 26 2012, 12:52pm says:

Funky colouring. I might suggest decreasing the contrast a bit, as it looks a bit too much right now =/

+3 votes   media: Tritanium and Extractor WIP
Dutchygamer Jun 22 2012, 12:53pm replied:

Blame WW for creating the original I say =P

+1 vote   media: Redemption [4]
Dutchygamer Apr 23 2012, 9:13am replied:

Sure, don't bother commenting on the concept I show here, but on some texture on some structure in the background. Next time I'll remove everything else so you lot can focus on the matter at hand ;)

But to answer your question: yes, it's a custom texture on a custom model, but both the texture as the model where made by L()ki. I only did the UWV map on his request. He allowed me to use these structures in my own mod.

+1 vote   media: Charon concept + size comparison
Dutchygamer Apr 14 2012, 12:18pm says:

Bandkanonne, am I right?

+1 vote   media: Vehicles of the Alpha Clan
Dutchygamer Apr 11 2012, 1:55pm replied:

Well, I am looking for beta testers, so if you're interested, send a message =P

+1 vote   media: Legion Drilling Platform
Dutchygamer Apr 6 2012, 1:22pm replied:

Do remember that this is a one-man mod, I currently have very limited time, and skinning isn't my favourite job. Skins will come, but are not my highest priority. I'm more of a coder anyway.

+1 vote   media: Extra Intelligence Update 2
Dutchygamer Feb 26 2012, 6:19am replied:

Hehe, thanks. RL is very hard on me the last couple of months (deadlines, long work/travel hours), but I can find some time to work on the mod luckily =P

+1 vote   media: New Miners
Dutchygamer Jan 15 2012, 9:33am says:

Where are the Necrons? They recently got an update you know =P
Also, what is your army?

+1 vote   article: What Warhammer 40k factions can and cannot do
Dutchygamer Nov 12 2011, 12:05pm replied:

Walker unit. Has flamer-like weapon. Can exchange weapon for targetter for other Necron forces.
I may be off, but I'm too lazy to look up my Necron codex =P

+1 vote   media: Oldcrons and Newcrons
Dutchygamer Oct 31 2011, 3:59pm replied:

More like Stealth Generator to me imho =P

+14 votes   media: Tiberium Essence 1.5
Dutchygamer Oct 26 2011, 3:25pm replied:

From the looks I would say so.

+1 vote   media: GDI Spam
Dutchygamer Oct 20 2011, 1:44pm says:

Warhammer 40k meets Disturbed?

+13 votes   media: Lost and damned...
Dutchygamer Oct 13 2011, 1:09pm replied:

Sick masks or not, I'm afraid they won't help defend against the Gauss Flayers of the Necron I see in the background =P

+1 vote   media: The Eldar
Dutchygamer Oct 8 2011, 12:27pm says:

Hehe, Sagromore op Borf zn iPadje. Ziet er niet slecht uit.

+1 vote   article: Sagramore test run on Ipad(2)
Dutchygamer Oct 5 2011, 3:51pm replied:

That is the standard stance of the original skeleton. As all anims are linked to the skeleton, and don't take all too kindly on moving bones, they will most likely stay like this.

+1 vote   media: Payback on bullies!
Dutchygamer Oct 2 2011, 2:07pm says:

Such a shame this ain't a wallpaper-sized one, it's really nice.

+5 votes   media: Clash of The Damned
Dutchygamer Oct 2 2011, 2:06pm says:

Someone isn't going to have a good day when that missile hits =P

+7 votes   media: Hammer of The Emperor
Dutchygamer Sep 17 2011, 1:22pm says:

You better make it as intimidating as this one, or else I will keep annoying until you fix it =P

+1 vote   media: Classic units from various games/life I Iove
Dutchygamer Sep 9 2011, 2:17pm replied:

I'm clad in power armor and have a Power Axe, your argument is invalid.
Fixed for ya =P

+2 votes   media: Hope none of these are reposts...
Dutchygamer Sep 9 2011, 2:04pm replied:

Good thing they can be repaired here.
At least, am I correct on this TRA team?

+1 vote   media: New Multiplayer Maps in The Red Alert
Dutchygamer Aug 21 2011, 2:03pm replied:

I agree here.

+2 votes   mod: Red Alert: Origins
Dutchygamer Aug 14 2011, 2:09pm replied:

It's an MI-6 with a custom-designed coaxial rotor system as seen on the Viper ;)

+1 vote   media: Revenant Dragonfly Transport
Dutchygamer Aug 9 2011, 1:23pm replied:

Forget it mate, from what I know every game has been censored, so I doubt this one will be an exclusion.

+2 votes   media: i cant wait
Dutchygamer Aug 9 2011, 1:20pm replied:

What is hilarious about a 152mm howitzer on a heavy tank that most weapons couldn't penetrate, which in return could turn tanks into scrap metal with 1 shot? I love this tank =P

+2 votes   media: KV-2 tank
Dutchygamer Aug 4 2011, 1:06pm says:

Hehehe, so true =P

+14 votes   media: Tunnels...
Dutchygamer Aug 1 2011, 4:50am replied:

They are hardly better then Scorpion tanks though =P

+1 vote   media: Revenant Skirmish Battle
Dutchygamer Aug 1 2011, 4:49am replied:

Remap on what? The Component Towers (square turrets)?

+1 vote   media: Revenant Skirmish Battle
Dutchygamer Jul 29 2011, 1:22pm replied:

The M202 FLASH is an incendiary missile launcher...

+3 votes   media: soldiers with rocket flamethrower (4 barrel)
Dutchygamer Jul 24 2011, 12:47pm replied:

Like Inquisitor Amberley?

+2 votes   media: Gav and Tarla
Dutchygamer Jul 23 2011, 3:07pm replied:

R3ven is Necron fan? =P

+2 votes   media: China looks rather nice on white.
Dutchygamer Jul 22 2011, 3:03pm replied:

Look better fake-CABAL, they are tank tracks =P

+1 vote   media: Marked of Kane gameplay 3
Dutchygamer Jul 22 2011, 3:01pm says:

What is the calibre of this thing? 600mm?
Otherwise, DO WANT!

+1 vote   media: DAKKA
Dutchygamer Jul 22 2011, 2:58pm replied:

Fixed that for you.

+3 votes   media: Ponnyhammer 40K
Dutchygamer Jul 17 2011, 12:45pm replied:

If you somehow forget, I will haunt you until you get it =P

+1 vote   media: Group photo time. Units are WIP
Dutchygamer Jul 16 2011, 4:52pm replied:

Well, I try do as much as I can by myself, but maybe I need a skinner yeah.

+1 vote   media: Legion Structures
Dutchygamer Jul 16 2011, 6:02am replied:

Initially, they both had the "Cry some more!"-quote on them. With this version, either the quote was too big, or it was unreadable, so I changed it to a Duke Nukem quote. And yes, "Cry some more" is from one of my most favourite games, TF2 =P

+1 vote   media: Raden Assault Gun
Dutchygamer Jul 12 2011, 10:32am says:

Don't kill yourself, that would make such a mess =P
Anyways, I like what I'm seeing here. Scale looks ok.

+1 vote   media: Small WIP and Ingame size pic of Heavy tank.
Dutchygamer Jul 11 2011, 1:50pm replied:

I'd prefer KV-1 with KV2 152mm turret, but I dislike the grinding mechanic, so I dropped the game rather quick...

+2 votes   media: ISU-152
Dutchygamer Jul 11 2011, 1:41pm replied:

Tremor AGAS by any chance?

+2 votes   media: RainMaker
Dutchygamer Jul 10 2011, 4:15pm says:

The famous Beast Killer. Still one of my favourite tanks of WW2

+2 votes   media: ISU-152
Dutchygamer Jul 6 2011, 1:39pm replied:

You could go the TibDawn Redux way with adding rings at the bottom of inf for housecolours ;)

+1 vote   media: Refining of latest work.
Dutchygamer Jul 4 2011, 4:10am replied:

They will be replaced of course ;) I need to make some new designs for those structures before I start modelling them.

+1 vote   media: Revenant Structures
Dutchygamer Jun 9 2011, 12:54pm replied:

In case you haven't noticed: almost all War Factories in C&C are boxes or boxed-shape...

+3 votes   media: new sov warfactory
Dutchygamer Jun 5 2011, 12:07pm says:

Maybe it's just me, but I see 2 swastikas in the lower starting positions. I assume this is unintended =P

+1 vote   media: Various Mod Maps
Dutchygamer Jun 1 2011, 2:46pm says:

It's 'Electronic Video Agent'. Seems you missed an 'e' ;)

+2 votes   media: New menu
Dutchygamer May 15 2011, 2:10pm says:

*points Gauss Flyer at bear*
Hand it over fluffy...

+8 votes   media: heresy?
Dutchygamer May 15 2011, 6:08am replied:

Bloody hell, why do you ppl keep finding out on which vehicle I based it =P
As for the old model: it may be used in a different way in the mod. Besides the 2 main factions there is also room for some campaign-specific stuff...

+1 vote   media: New Viking design
Dutchygamer May 2 2011, 4:51pm replied:

Yeah, perhaps I need to find a better technique to make a structure look damaged =P It looks more like leaves now I think of it.

+1 vote   media: Lincoln Memorial
Dutchygamer Apr 22 2011, 10:00am replied:

Looks very much like it indeed.

+1 vote   media: Latest Screenshots from 4/11/2011
Dutchygamer Mar 26 2011, 1:36pm replied:

That's Hex you fool, not Binary =P

+3 votes   media: Aeltas
Dutchygamer Mar 12 2011, 5:46pm says:

Renamed it to Pyradon, as I wasn't totally pleased with the old name, and to make it differ more from the old flame tank.

+1 vote   media: Pyradon render
Dutchygamer Mar 7 2011, 5:00am replied:

Let's say I was indeed inspired by those to create a new Flame Tank =P

+1 vote   media: Promethean v2
Dutchygamer Feb 22 2011, 1:47pm replied:

One of the many sneaky references to come =P

+1 vote   media: Washington Monument collapsing anim
Dutchygamer Feb 20 2011, 6:25am says:

I was about to say that this can't be TS AI, as it doesn't build walls, but then I saw it's a TS port to RA2 =P

+1 vote   media: GDI destroyed
Dutchygamer Feb 7 2011, 3:59pm says:

I recognize most of them, except the 2 large ones in the back? What are they?

+1 vote   media: the swarm
Dutchygamer Feb 5 2011, 5:22am replied:

It's a Redeemer you fools =P

+3 votes   media: The Power of Nod in China
Dutchygamer Feb 4 2011, 7:31am says:

Before anyone screams bloody murder, yes, I based it upon the WW2 JagdTiger =P

+1 vote   media: Revenant Wolverine Tank Hunter
Dutchygamer Feb 4 2011, 7:29am says:

Do note: skin is very WiP

+1 vote   media: Legion Hawk Mobile Anti-Air Platform
Dutchygamer Feb 4 2011, 7:29am says:

Do note: skin is very WiP

+1 vote   media: Revenant Venom Rocket Artillery
Dutchygamer Feb 4 2011, 7:29am says:

Do note: skin is very WiP

+1 vote   media: Legion Hunter HoverTec Assault Platform
Dutchygamer Feb 4 2011, 7:29am says:

Do note: skin is very WiP

+1 vote   media: Legion Charon HoverTec Transport
Dutchygamer Feb 3 2011, 11:30am replied:

Normal and Command Humvee iirc. The second one is used in one of the first GDI missions ;)
Speaking of which, where is the APC?

+1 vote   media: Twisted Dawn: GDI Units
Dutchygamer Jan 23 2011, 6:48am replied:

I run at max details, no custom shaders.

+1 vote   media: Unit showcase
Dutchygamer Jan 23 2011, 6:22am replied:


+4 votes   mod: Red Alert Millenium
Dutchygamer Jan 13 2011, 10:44am replied:

You don't want to know how many times I killed the Mammoth MkII (or GDI in general) in Tiberium Essence with Cyborgs, Reapers and Cyborg Commando's =P
And let's not start about Twisted Insurrection, where the Shyborg Commander nickname comes from =P

+1 vote   media: CABAL YouTube BG
Dutchygamer Jan 12 2011, 2:01pm says:

Lol, I'm famous xD
I'll let CABAL know to not send a shyborg squad to your place =P

+1 vote   media: CABAL YouTube BG
Dutchygamer Jan 11 2011, 1:15pm says:

Ehm, why Touhou characters as a loading screen =P

+1 vote   media: Some screen shots of Mod progress
Dutchygamer Jan 3 2011, 12:40pm says:

Much more recognizable with the barrel tilted upwards a bit :)

+1 vote   media: Updated Renders
Dutchygamer Dec 24 2010, 9:57am replied:

I may get a video of the whole anim some day. It's one of the few self-made particles that came out pretty good imho =P

+1 vote   media: Revenant Duke vs Legion Tokamak Plasma Reactor
Dutchygamer Dec 24 2010, 9:18am replied:

It's still WiP (as many stuff), and I'll most likely change it later on. Stuff like this is rather low on my to-do list.

+2 votes   media: Revenant vs Hard Legion AI
Dutchygamer Dec 24 2010, 10:10am replied:

Besides that, here it still looks quite realistic, without the over-the-top happyness bloom the final game has =P

+4 votes   media: Red Alert 3 Beta Screenshots
Dutchygamer Dec 8 2010, 4:14pm replied:

Does this mean that a first release is close or is it too early to tell?

+1 vote   media: GDI base in Green Acres
Dutchygamer Dec 7 2010, 1:02pm says:

If Kane approves, why is there a RA2 Conscript paradropping in the background? =P

+2 votes   media: 666 Members!!!
Dutchygamer Dec 4 2010, 6:08am replied:

Feature of the latest patch ;)

+2 votes   media: First lava pool
Dutchygamer Dec 2 2010, 3:15pm replied:

It's from Warhammer 40k iirc

-4 votes   media: Remix Screenshots
Dutchygamer Nov 22 2010, 12:53pm replied:

Either from renders, or made by Gangster (member from PPM). Actually, all those cameos are made by Gangster
@HOPE1134: next time put your credits where they are required mate...

+2 votes   media: TS Units
Dutchygamer Nov 22 2010, 2:23am says:

Invasion Inc? =P Glorious leader DaFool? =P

+2 votes   group: Imperial Invasion Inc
Dutchygamer Nov 21 2010, 6:54am says:

ShockWave Hammer Cannon anyone?

+2 votes   media: Some Con Arts
Dutchygamer Nov 9 2010, 1:33pm says:

Bombs away!

+4 votes   media: B52 Stratofortress
Dutchygamer Nov 6 2010, 4:16pm replied:

It's based upon the YPR-765, the Dutch successor of the M113. Coincidently, one of the versions of this unit was the M113 =P
Also, the gun on top is an AP autocannon, and not a machinegun ;)

+1 vote   media: Revenant Pandora AFV Render
Dutchygamer Oct 25 2010, 1:03pm says:

Let me guess: you exported the KW maps to TW maps?

+1 vote   media: battle at badlands
Dutchygamer Oct 24 2010, 7:16am replied:

Most quotes from General Carville put a smile on my face when I hear them =P

+4 votes   media: Yuri's Revenge install screens
Dutchygamer Oct 15 2010, 1:24pm replied:

Very, very long thread. All in Dutch unfortunately. Good thing it also includes a Devil's Tongue Subterranean Flame Tank too =P

+2 votes   media: Temple of Nod
Dutchygamer Oct 14 2010, 12:48pm says:

There's a TS Temple version too iirc.

+5 votes   media: Temple of Nod
Dutchygamer Oct 13 2010, 12:38pm replied:

I hadn't noticed that changing the global light values of a map also changes the colour of the scorch marks.

+1 vote   media: Old Announcement Image
Dutchygamer Oct 13 2010, 10:05am replied:

*monitor flies to Scorpionov*

+2 votes   media: some random tiberium essence screens
Dutchygamer Oct 8 2010, 5:57am replied:

I am still considering whether adding a platform like many of the Generals structures had, or 'dust' like in TD/RA1 or the GLA structures (in essence also a platform, with a different shape and texture).

+1 vote   media: Revenant Power Plant WiP
Dutchygamer Oct 7 2010, 1:54pm replied:

Cheers for the quick reply. My plan is to try and texture some units/structures this weekend :)

+1 vote   media: Legion Tokamak Reactor WiP
Dutchygamer Sep 26 2010, 7:02am says:

TibSun terrain?

+1 vote   media: Robots win
Dutchygamer Sep 23 2010, 4:00am replied:

As said in the post, all will be explained in the story, which will be posted in a later news post ;)

+1 vote   article: Frontline Chaos ModDB Update 01
Dutchygamer Sep 21 2010, 2:32am replied:

Skins are still WiP. I've only recently learned how to skin my models, so they may not be that great compared to Generals models ;)

+5 votes   media: Internal Beta takeouts
Dutchygamer Sep 16 2010, 1:15pm says:

Not a bad remake.

+1 vote   media: nod war factory
Dutchygamer Sep 10 2010, 1:41pm says:

I love it =P

+3 votes   media: "It burns so brightly!" - Heroic Devil's Tongue
Dutchygamer Sep 8 2010, 2:28pm replied:

The guy who plays Kenji is cool

+1 vote   media: UUUUUUUHHHHHHHHH
Dutchygamer Aug 23 2010, 12:45pm says:

Looks good. Only those structures look awfully familiar. Did you base them upon Robot Storm's structures?

+1 vote   media: Huge Phantom Showcase
Dutchygamer Aug 21 2010, 7:16am says:

Why use the TW Seeker and the TS Adult Visceroid =/

+3 votes   media: PsiExoda Seeker
Dutchygamer Jul 28 2010, 2:26pm replied:

I think Carnius took inspiration from the Renegade Stealth Tank, which had a similar look and turret.

+1 vote   media: Tiberium Essence 1.5
Dutchygamer Jul 19 2010, 5:05am replied:

Then I take back my words. Even though most of the times it's better to create your own art instead of ripping it from other games.

+1 vote   media: screen shots
Dutchygamer Jul 17 2010, 8:18am replied:

Because he imported the whole model, including textures...

0 votes   media: screen shots
Dutchygamer Jun 27 2010, 4:07pm says:

Well, it seems there are ppl who appreciate Deformat's work. Looking good lads ;)

+2 votes   media: ESDF Load Screen
Dutchygamer Jun 12 2010, 6:03am says:

Interesting mod. I really wonder how you did the part that the AI steals a Dozer and then builds a Power plant for GLA =P

+1 vote   mod: Advanced AI mod for Zero Hour improved by AEI
Dutchygamer May 30 2010, 6:14am says:

Why is there a tree on the Repair Depot =P

+1 vote   media: The PsiCorps Attack
Dutchygamer Nov 11 2009, 7:24am says:

Epic battle between me (green) and DutchDirtBag (Orange)

+1 vote   media: Some Unit Art and Screen Shots
Dutchygamer Nov 11 2009, 7:23am replied:

As said many times before, we don't use 'real' textures, only single-colour textures. It's the way this mod is meant to be: cartoony

+2 votes   media: Dutch Screenshots
Dutchygamer Sep 13 2008, 6:59am says:

Wohoo, we finally got it =P Also, shouldn't I be added to the team :/

+1 vote   mod: Red Alert 2: Moscow's Vengeance
Dutchygamer Jul 27 2008, 7:36am says:

Oi! First comment for you mate XD

+1 vote   member: Lt_Albrecht
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Feb 28, 2015
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