Well, I'm Richard, or better known as Dutchygamer on several C&C modding forums. I'm the leader of the Frontline Chaos TC Mod for C&C Generals ZH, and I'm also co-leading the Invasion Confirmed mod (also for Generals ZH) together with DaFool. Besides my Generals mods, I'm also the AI coder of Twisted Insurection, a TS mod, led by Aro and LKO. Besides these mods I also have several private mods for TS, RA2, Generals and TW. I'm good at creating and editing the AI (TS and RA2) and coding stuff, and at this moment learning how to model and skin properly (for Generals ZH).

Comment History  (0 - 30 of 682)
Dutchygamer Jan 26 2015, 3:31pm says:

I like what I see, but the red tib fauna reminds me of... how to say it... a pile of poo. No offense =/

+2 votes   article: Weekly Bulletin 25/1/2014
Dutchygamer Jan 26 2015, 3:26pm replied:

Wasn't the problem here that the Tesla Trooper got distracted by the enemy and afterwards forgot to begin charging again?

+1 vote   media: Electrodes Ready!
Dutchygamer Jan 24 2015, 5:50pm replied:

Or a Dutch joke =P

+2 votes   media: Live Stream 25-01-2015
Dutchygamer Jan 17 2015, 5:58pm says:

I like the looks of the new Stealth Generator, but the new Firestorm Generator looks... odd. There's hardly resemblance between the TS one and this

+3 votes   article: Weekly Bulletin 16/1/2014
Dutchygamer Jan 14 2015, 3:44pm says:

Updated the render after some advice from Zeke. Thanks for the tips :)

+1 vote   media: Revenant Duke Nuclear Assault Gun
Dutchygamer Jan 14 2015, 3:44pm says:

Updated the render after some advice from Zeke. Thanks for the tips :)

+1 vote   media: Duchess Missile Platform
Dutchygamer Dec 28 2014, 10:40am says:

Do note that this might cause lag if used for literally every explosion. The engine doesn't handle it so good.

+1 vote   media: New flash effect
Dutchygamer Dec 23 2014, 6:28am says:

Three cheers to TI and the TI team!

+3 votes   media: Editors Choice - Community Award
Dutchygamer Dec 19 2014, 5:15pm replied:

*points towards dropdown named 'Game Mode' just above the map list*
Fix yer glasses Mr Graion =P

+1 vote   media: Client Updates & New Options
Dutchygamer Dec 17 2014, 2:51pm says:

Dat nuclear explosion at 1:20
I'm impressed with the looks, especially at the end of the vid in the winter landscape. Never knew the RA3 engine could look this serious =P

+3 votes   article: [ Generals Evolution ] Thank you
Dutchygamer Dec 13 2014, 9:58am says:

Those deploy anims of the Tick Tank and Artillery look fantastic! I especially like the Tick Tank with completely flipping its tracks around. The laser fence also looks nice.

+3 votes   article: Weekly Bulletin 13/12/2014
Dutchygamer Dec 11 2014, 3:57pm says:

What is this. Realistic scaling, in my C&C? Even for vehicle - structure sizes?
*dies of sheer insanity of the thought alone*

Besides that, I like the idea. Shame inf would be... unrecognizable =/

+2 votes   media: Zoomed In/Out
Dutchygamer Dec 11 2014, 3:52pm replied:

Autoloaders exist for this exact reason =P

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Dutchygamer Nov 20 2014, 4:15pm says:

A new contestant for the "Cooking with Dutchy" show!

+4 votes   media: GLA Recycler with Napalm Cannon
Dutchygamer Nov 15 2014, 10:30am replied:

+1 to streaming this. Would watch it I'm available.

+1 vote   article: Weekly Bulletin 14/11/2014
Dutchygamer Nov 6 2014, 4:07pm says:

It's a bit too messy imho. The difference between the lighter and darker parts are a bit too much. Besides that, I like the progress :)

+2 votes   media: New clear type terrain
Dutchygamer Oct 18 2014, 4:54am replied:

I can only hope for a big 'yes' =P

+1 vote   article: Weekly Bulletin 11/10/2014
Dutchygamer Oct 12 2014, 9:37am says:

Now comes the question: can we shoot the Mortifera Spire for xbawkshuge explosions? =P

+2 votes   article: Weekly Bulletin 11/10/2014
Dutchygamer Oct 12 2014, 9:32am replied:

All I can say: SOON (tm)

+6 votes   media: Live Stream 12-10-2014
Dutchygamer Sep 26 2014, 4:10pm replied:

Fair enough, was just wondering. At times I keep wondering why I have my mod hosted at PPM as nearly no-one there cares, especially cause it's a Generals mod which seems to be shunned over there.

+3 votes   article: Weekly Bulletin 25/09/2014
Dutchygamer Sep 25 2014, 3:18pm says:

Just wondering: why aren't you posting these on PPM?

+3 votes   article: Weekly Bulletin 25/09/2014
Dutchygamer Sep 12 2014, 4:47pm says:

Good to see some updates again. Keep us posted :)

+1 vote   article: Weekly Bulletin 12/09/2014
Dutchygamer Jun 14 2014, 7:08am replied:

You can always rewatch the stream on Doomy's YT channel

+4 votes   media: Rise of the Reds Live Stream
Dutchygamer Jun 9 2014, 3:41pm says:

"And yes, Mancubi will able to use flamethrower attacks against you aswell."
Welp, so far my tactic of using Bezerker kung-fu vs Mancubi =P

+3 votes   media: New Flamethrower
Dutchygamer Jun 4 2014, 1:58pm says:

Five nukes? Someone is being generous here =P

+4 votes   media: Soviet Campaign Preview
Dutchygamer May 11 2014, 7:15am replied:

Generals doesn't support this unfortunately, so no.

+4 votes   mod: Rise of the Reds
Dutchygamer Apr 4 2014, 4:42pm says:

The turret is floating =P
Besides that, fancy site/tool, and good luck with your thesis.

+1 vote   article: Deep Impact April Mini Update
Dutchygamer Mar 7 2014, 1:13pm says:

Interesting to see you put the turret in the back instead of the front as with the original. Although this is much more logical, as it only has to turn instead having to move backwards and turn. I approve.

+1 vote   media: Nod Tick Tank
Dutchygamer Mar 3 2014, 3:42pm says:

I approve of the random level generator. Looks really nifty :)

Dutchygamer Feb 27 2014, 1:12pm replied:

I'd rather finally make up my mind and stick to one style, finish all textures, do a release, and then consider updating them. Although knowing me the style will change another dozen times =P

+1 vote   media: Textures? Impossibru!
Dutchygamer Feb 4 2014, 3:09pm replied:

Because I suck at the whole UWV unwrapping and adding details to textures. I just can't get the hang of it =/ I'm always jealous at how people like you can create such detailed textures.

+1 vote   media: Textures? Impossibru!
Dutchygamer Jan 17 2013, 3:32pm says:

As said on MSN, best of luck, and I'll keep watching this =P

+3 votes   media: It has begun...
Dutchygamer Nov 13 2012, 6:13am says:

I'm working on the texture already, as it is way too bland now. My main problem with the old texture was that it's way too messy; any details you add are easily lost in the camo pattern. I'll see what I can do to replicate it without losing any possible details.

As for the tracks: I'll see what I can do. It means remaking all vehicle textures, which is a job I don't really look forward to =/

+1 vote   media: New-ish Behemoth design
Dutchygamer Sep 29 2012, 5:48am says:

One problem: Cirno doesn't have dark hair =P

+2 votes   media: Cirno
Dutchygamer Sep 15 2012, 10:56am replied:

Perhaps downscale the Mammoth then? I know it's supposed to be big, but even in ingame TS it was a small mech for similar reasons. The way it is now looks really odd if you'd ask me.

+2 votes   media: GDI Dropship Bay
Dutchygamer Sep 15 2012, 5:14am says:

I think the Dropship Bay model should be upscaled a bit. From the looks of it the Mammoth nor the Dropship can fit on it (or at least the Mammoth).
Also, the Mammoth stays fat for some reason. Perhaps giving it longer legs should make it look less fat ;)

+2 votes   media: GDI Dropship Bay
Dutchygamer Aug 26 2012, 4:08pm says:

Yeah, the airfield was an attempt at creating an original design... The problem is: you either have less room for the planes to take off (which is the current problem), or it gets even bigger then the USA airfield.
I'll most likely use some elements from the China Airfield and USA Airfield, and try to come up with something =P

+1 vote   media: Bah
Dutchygamer Jul 23 2012, 5:12am says:

Bit late, but is that a Cirno statue in the background?

+2 votes   article: 1/35 Metal Bug (Metal Slug) model kit
Dutchygamer Jul 4 2012, 3:55am says:

Does anyone know if Generals supports resources with different values? Then you can have the Ore, Tiberium and Spice ideas (not those of course, but something similar)

+1 vote   media: Very WIP progress stuff.
Dutchygamer Jun 22 2012, 12:54pm says:

Good you reduced it to 5 players. Eight players on this map was always a nightmare

+1 vote   media: Russet River [5]
Dutchygamer Jun 20 2012, 12:45pm says:

Groovy, one of my favourite YR maps =)

+1 vote   media: Sedona's Past [6]
Dutchygamer Jun 19 2012, 2:06pm says:

I think that some GDI units are too hard to distinguish from the ground. Of course you can say it's camouflage, but still =P

+1 vote   media: Ingame Screenshots
Dutchygamer Jun 17 2012, 9:09am replied:

Jup, ook al heb ik het nogal druk de afgelopen maanden. School enzo =P

+2 votes   member: ChielScape
Dutchygamer Apr 21 2012, 4:27pm says:

Mijn God, jij leeft ook nog? =P

+2 votes   member: ChielScape
Dutchygamer Jan 18 2012, 11:34am replied:

In TW codes are compiled, and even with the correct tools they are a bitch to extract right. Models, textures and sounds on the other hand are very easy to extract (as I know from experience) as you correctly mention.

+1 vote   article: C&C3 SysMod ( Unfinished ) Released!
Dutchygamer Dec 16 2011, 7:55am replied:

^ This, this so much.

+2 votes   media: If you have the time...
Dutchygamer Oct 30 2011, 4:52pm says:

This ain't Cain from the looks of it. Cain doesn't have an augmented eye, nor does he have a Bolt Pistol (he prefers Las Pistol). On the other hand, it could be Imperial propaganda as they always show him with a Bolt Pistol in those.

+2 votes   media: Mostly characters
Dutchygamer Oct 21 2011, 2:28pm replied:

Doesn't that limit the amount of carry-able units to 9 (I assume you use Bike logic for this)?

+1 vote   media: Ingame Screenshot Orca Carry-All
Dutchygamer Oct 16 2011, 1:49pm says:

What is the difference from the normal Hetzer? With most tanks, the Jagd version was an assaultgun/tankhunter version of the normal tank, but the Hetzer already is that =/

+1 vote   media: Jagdhetzer
Dutchygamer Oct 2 2011, 2:03pm says:

Might I notice that many of the sounds in this packet are just sounds from C&C3/RA3/C&C4? Anyone with the correct tools and a bit of knowledge can extract those themselves =/

+1 vote   download: [Resource]Audio Library
Dutchygamer Sep 27 2011, 3:07pm replied:

Reminds me of a interesting tactic from TibSun: load up a Harvester with Blue Tib, send it to the enemy's base, and insta bomb truck =P

+1 vote   media: Nod Tiberium Harvester
Dutchygamer Sep 17 2011, 1:12pm says:

So this is what you where working on. Nice work mate ;)

+1 vote   media: WIP update.
Dutchygamer Sep 17 2011, 1:08pm says:

That medic is a bloody spy!

+2 votes   member: |TheDR|
Dutchygamer Sep 15 2011, 1:03pm says:

Finally, a new Necron wallpaper!
*saves for future use*
*bookmarks DeviantArt page of artist for future use*

+2 votes   media: This shall wash the foul taste of heresy
Dutchygamer Sep 12 2011, 1:24pm says:

I prefer this fan-made one: Fanfiction.net

+2 votes   media: Tiberium Wars: The novel
Dutchygamer Sep 3 2011, 2:09pm says:

Teched-up so far, but scouted so little? Boooo =P

0 votes   media: $666
Dutchygamer Aug 28 2011, 4:32pm says:

So, Dizzies no longer shatter inf to death, but burn them? Why that?

+2 votes   media: Disruptors in the Field
Dutchygamer Aug 21 2011, 2:11pm replied:

He was too distracted by the flashing of cameras =P

+1 vote   media: Dutchy and Space Marine
Dutchygamer Aug 9 2011, 1:03pm says:

They need Chainaxes instead of puny Chainswords, and a Bolt Pistol as backup (if possible in FO:NV). Besides that, excellent job =)

+3 votes   media: Khorne Beserker
Dutchygamer Jul 18 2011, 1:42pm replied:

And make a custom installer like the old C&C games had. That was something only C&C had from what I know.

+4 votes   media: The First Decade wallpaper
Dutchygamer Jul 10 2011, 4:11pm replied:

My Sarcasm-O-Meter just exploded from this reply =P

+7 votes   media: July update renders
Dutchygamer Jul 6 2011, 1:32pm says:

Where did you get these high-resolutions versions? The best I found was 1024x768.

+1 vote   media: Tesla Trooper in "New Moscow"
Dutchygamer May 25 2011, 1:39pm says:

*saves for future use*

+6 votes   media: AVATARS
Dutchygamer Apr 30 2011, 10:17am replied:

Well, personally I had the idea to keep both, but have 1 as the buildable Cobra unit, and the other as a Reinforcement Pad/GenPower unit.

+3 votes   media: Cobra Poll
Dutchygamer Apr 28 2011, 8:56am says:

I see a KW Hammerhead Gunship and Vertigo Bomber hybrid :P

0 votes   media: Federation Light Gunship (WIP)
Dutchygamer Mar 29 2011, 3:22pm says:

Aww, you found out about my secret plan for the master D:

+1 vote   media: CnC Tiberian Twillight Fan Art
Dutchygamer Mar 11 2011, 2:30pm says:

Can't wait to use these beauties!

+2 votes   media: Nod Devil's Tounge MKII
Dutchygamer Mar 2 2011, 3:08pm replied:

The Pentagon? Good that you remind me to remake that one too =P

+1 vote   media: More or less final version of Washington Monument
Dutchygamer Mar 1 2011, 1:22pm says:

Are that Cyborg Reapers?

+1 vote   media: Gameplay pics
Dutchygamer Feb 27 2011, 7:42am says:

Meh, I'll stick with Hellsing if I want Vampires =P

0 votes   media: Kurozuka
Dutchygamer Feb 22 2011, 1:39pm says:

This is what you get when you mix a RA2 Tesla Trooper with a Space Marine =P

+1 vote   media: Soviethammer
Dutchygamer Feb 12 2011, 8:56am replied:

Give this man a medal

+3 votes   media: Not so Epic Conclusion
Dutchygamer Feb 3 2011, 11:37am says:

Finally a DTFT model which has the flamethrowers on the sides, where they are supposed to be =P

+2 votes   media: Devil's Tongue flame tank
Dutchygamer Jan 29 2011, 6:04am says:

Why use 1 Redeemer if you can get them all 3 from all subfactions? =P

+2 votes   media: Time to capture the Tacitus
Dutchygamer Jan 25 2011, 12:56pm says:

He created the KW CABAL? Interesting

+1 vote   media: CABAL
Dutchygamer Jan 20 2011, 1:25pm says:

Bloody hell, gone is the RA2 cartoonyness! This would fit in the Tiberium series pretty well =)

+2 votes   media: Civilian improvements/additions - Part 1
Dutchygamer Jan 20 2011, 1:18pm says:


+1 vote   media: The Enslaved Goremen (WIP)
Dutchygamer Jan 19 2011, 2:12pm says:

Finally some explanation on the different Blend Modes. Cheers for this tutorial ;)

+2 votes   article: [Gmax/RenX] Basic Understanding Of Vertex Material Editing
Dutchygamer Jan 11 2011, 1:21pm replied:

If you look closely, you can see the Scud Storm timer behind the radar ;)

+2 votes   media: GLA sidebar
Dutchygamer Dec 22 2010, 1:35pm says:

Not Stonehedge, but Tiberhedge =P

+2 votes   media: Objects Added
Dutchygamer Dec 21 2010, 5:54am replied:

Mental Omega is hardly a 'random mod' =P

+3 votes   media: Quantity over Quality
Dutchygamer Dec 5 2010, 6:36am replied:

* Added lakes and rare lava pools, both on the surface and randomly in caves.
This is the one I meant ;)

+1 vote   media: First lava pool
Dutchygamer Nov 27 2010, 6:07am says:

LOSAT Humvee!

+1 vote   media: Tiberium Dawn Concepts
Dutchygamer Nov 16 2010, 1:11pm replied:

MARV and MCV are there too, just not on this image ;)

+1 vote   media: November Stuff
Dutchygamer Nov 16 2010, 1:09pm says:

This looks an awful lot like our little match DaFool =P

+1 vote   media: November Stuff
Dutchygamer Sep 20 2010, 1:05pm replied:

Not everyone is so friendly to share their hard work, and ripping them means insta-dead to this mod as noone likes rippers.

+1 vote   media: mammoth mk2 screenshots
Dutchygamer Sep 13 2010, 1:39pm replied:

TW has some pretty cool cutscenes too, especially when the Scrin arrives (and when they died too =P).

+2 votes   media: Nod Soldier on the lookout
Dutchygamer Sep 9 2010, 4:05pm says:

Why did the trailer looked so awesome, but does the end product look like... like what actually =/
I mean, they had good CGI videos from the looks of it, why remake it to what it is now =/

+1 vote   media: Avatar vs Titan
Dutchygamer Sep 8 2010, 2:27pm says:

Left > Right
The person who disagrees must jump of a bridge =P

+16 votes   media: From epic win to epic fail 2
Dutchygamer Aug 21 2010, 7:45am says:

We really have a completely different mapping style when I compare your missions with my mission =P

+1 vote   media: it's been a while
Dutchygamer Jun 21 2010, 10:25am says:

Note: will most likely work with Spectre Gunship logic.
Also, where did I left those MiGs and Bullfrogs =P

+1 vote   media: Big Birds
Dutchygamer Jun 16 2010, 4:27am says:

Another question: did you make this from scratch, or did you start from the original AI?

+1 vote   mod: Advanced AI mod for Zero Hour improved by AEI
Dutchygamer Apr 29 2010, 7:36am replied:

We still need to figure out how to change infantry models/textures, as they work different from vehicle models ;-)

+1 vote   media: Weather and Destroyer
Dutchygamer Mar 31 2010, 1:15pm says:

Give credit to the person who created it next time mate

+1 vote   media: cnc wall papers
Dutchygamer Jan 25 2010, 12:27pm replied:

My *** this is the YR Beta. Go fool someone else.

+1 vote   media: Yuri's Revenge Beta
Dutchygamer Jan 22 2010, 2:01pm replied:

As Generals has limits on the amount of drivers (kinda like in RA2, but only less possibilities), we still need to decide which infantry can use the IFV and which not ;)

+1 vote   media: January Pics
Dutchygamer Dec 29 2009, 6:50am says:

I was about to say: this looks bloody much like my work...

+1 vote   media: What about this?
Dutchygamer Oct 29 2009, 11:47am says:

Most epic part: that whole Allied army lost to my Defensive Line, Floating Disks and my remaining army =P

+1 vote   media: Typical Testing Session
Dutchygamer Apr 30 2009, 9:44am says:

The mod title that appears in the beginning is soooooooo bad =P Sorry Aro, but next time, please use the better version and use a different appearing method ;)

+2 votes   media: Twisted Insurrection Gameplay 2
Dutchygamer Aug 27 2008, 1:44pm says:

Good to see an update again. Nice idea to mix Dune 2 and Emperor stuff!

+1 vote   article: DAW News Update 6: Slowly, but steady
Dutchygamer Aug 25 2008, 11:11am says:

Downloading as I write this... I hope you don't mind if I use some of your ideas in my private mod :P

+1 vote   download: Tiberium Wars Advanced 1.52 [Outdated version]
Offline Since
Jan 28, 2015
Netherlands Netherlands
Member Watch
Track this member
Comment Statistics
Posts per day