Well, I'm Richard, or better known as Dutchygamer on several C&C modding forums. I'm the leader of the Frontline Chaos TC Mod for C&C Generals ZH, and I'm also co-leading the Invasion Confirmed mod (also for Generals ZH) together with DaFool. Besides my Generals mods, I'm also the AI coder of Twisted Insurection, a TS mod, led by Aro and LKO. Besides these mods I also have several private mods for TS, RA2, Generals and TW. I'm good at creating and editing the AI (TS and RA2) and coding stuff, and at this moment learning how to model and skin properly (for Generals ZH).

Comment History  (0 - 30 of 769)
Dutchygamer
Dutchygamer @ 120MM Anti Air Turret

So it does pivot. As Zeke said, bit misaligned, but looks cool nonetheless :)

Good karma+1 vote
Dutchygamer
Dutchygamer @ 120mm Anti Air Turret

How does it pivot upwards? Or does the shield on top pivot with the barrel?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Allied Tech Tree Update 2016

Oh yeah, RA works with T1-T2-T3. I meant that, sorry.

Good karma+1 vote
Dutchygamer
Dutchygamer @ Allied Tech Tree Update 2016

Prolly all hero units that can enter an IFV will trigger Mercury mode. IFVs only have a limited amount of slots for different weapons (unless Ares changed this).

Good karma+3 votes
Dutchygamer
Dutchygamer @ Allied Tech Tree Update 2016

So basicly you have added a Tier 1.5 and 2.5, with 1.5 being the specialized support power structure(s) and 2.5 the Warpshop. I wonder if similar changes will be done for Sovs and Epsilon.

Good karma+3 votes
Dutchygamer
Dutchygamer @ Project 41-class Boomer

Never knew the latter fact

Good karma+2 votes
Dutchygamer
Dutchygamer @ Power Plant - Round 2

Yeah, looks much better indeed. It also looks a bit more original then a 1-on-1 copy from the TS GDI Power Plant :)

Good karma+1 vote
Dutchygamer
Dutchygamer @ Project 41-class Boomer

"Yuri will be proud!"
Wait, wrong Boomer.

Good karma+4 votes
Dutchygamer
Dutchygamer @ Assault Jeep Ingame

You might want to remake that cameo, as now the unit blends too much into the dark background ;)

Good karma+1 vote
Dutchygamer
Dutchygamer @ WiP Aegis Power Plant

Looks a bit simple. Where is the structure to control the whole power plant? I only see three turbines and a cooling tower, but everything that is supposed to be in between seems to be missing.

Good karma+1 vote
Dutchygamer
Dutchygamer @ "Bastion" Defense Walker

Reminds me of the Cybran The Brick unit from Forged Alliance. Also a brick on legs bristling with weapons.

Good karma+2 votes
Dutchygamer
Dutchygamer @ Meteor Storm

The meteors start a bit low. I assume due to limitations they can't start higher (like from off-screen)?

Good karma+4 votes
Dutchygamer
Dutchygamer @ Heroes and Experimentals (PP News #1 | 4/6/2016)

I like the fact that you changed the Snow theatre into a tundra style theatre instead of just snow with variants of snow as other terrain options.

Good karma+1 vote
Dutchygamer
Dutchygamer @ bridge

Real bridge or just terrain piece?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Crates

For the love of Kane, it's Nod, not NOD. When will people learn that Nod is not an abbreviation like GDI is.

Good karma+1 vote
Dutchygamer
Dutchygamer @ Oblivion...

Reminds me of KKND for some reason. I approve

Good karma+2 votes
Dutchygamer
Dutchygamer @ [6] Eternal Spring Dream

Ah, from the new one(s). Haven't looked into those yet.
Interesting design for a map tho. It looks cramped but I reckon it can get chaotic if you use naval (if it's enabled).

Good karma+1 vote
Dutchygamer
Dutchygamer @ [6] Eternal Spring Dream

I take a wild stab at Touhou for your reference. Yuyuko by any chance?

Good karma+1 vote
Dutchygamer
Dutchygamer @ GDI Operation outpost

Landing Bay looks a bit simple compared to the other structures. Texture is rather... bland. Isn't it also supposed to be a 3x3 structure (aka smaller then the War Factory)?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Ice Cliffs

Just cliff props I presume?

Good karma+2 votes
Dutchygamer
Dutchygamer @ Tiberium Garden Redux - T1 Nod attack

Not yet. What you see is that some vehicles have turned, but ORA doesn't support tilting on slopes yet.

Good karma+3 votes
Dutchygamer
Dutchygamer @ Tiberium animation. Grow\Spread test

This reminds me soooooo much of TD Tiberium. Awesome my good sir!

Good karma+2 votes
Dutchygamer
Dutchygamer @ Full Version of C&C Tiberian Dawn Redux v1.4 Released!

Found it: it was the NoCD patch that was missing. Strange it didn't ask for a CD then. Cheers for the help anyway :)

Good karma+2 votes
Dutchygamer
Dutchygamer @ Full Version of C&C Tiberian Dawn Redux v1.4 Released!

Win7 here, and I have disabled UAC so that shouldn't matter.
It is not giving any (error) message at all. In case of the quicklaunch it opens the console window which then closes right away. If I quickly take a screenshot before it closes, the last line the console gives is "WARNING! DO NOT CLOSE THIS WINDOW!".
Similarly for the normal launcher. After selecting 1 for what to launch (aka launch TDR), 1 for details and 1 for the HD format, I get the same result (and same last message from console). When trying the force TDR option in the first menu, the .tdr files are converted to .big, but the game doesn't launch either.

As far as I can see the TDR files are in the ZH folder, and I also see a Launcher folder besides the normal ones (Data, MSS, support). Both launchers (the .bat files) are also directly in the ZH folder (not in any sub folder).

Good karma+1 vote
Dutchygamer
Dutchygamer @ Full Version of C&C Tiberian Dawn Redux v1.4 Released!

The launcher doesn't launch the mod, neither does the quicklaunch.
With "doesn't launch" I mean it doesn't start anything at all. After selecting the proper options, the console disappears, but the game doesn't start (neither ZH or TDR). Using the "force" option from the normal launcher converts the .tdr files to .big files but it doesn't start either.
I have a fresh ZH folder for this mod (fully patched to 1.04). I use the original version of ZH (not Origin / TFD).

Any pointers to what can be wrong?

Good karma+1 vote
Dutchygamer
Dutchygamer @ Merry Christmas and return from the void!!!

Good luck with your exams. We will be patiently waiting for your return :)

Good karma+2 votes
Dutchygamer
Dutchygamer @ China Tesla Coil Defense

Can you show an ingame comparison? Maybe it is not as noticeable as it is in a render.

Good karma+1 vote
Dutchygamer
Dutchygamer @ Bulletin 5/12/2015

I like the new Shoebox of Death design. Looks really menacing with those grinders and the flamethrowers in the middle. Have you changed the weapon so it can properly climb up slopes or is it still WiP?

Good karma+3 votes
Dutchygamer
Dutchygamer @ China Tesla Coil Defense

I understand it requires lots of power, but I don't like that the base is taken from the Nuclear Reactor. It looks more like a Nuclear Reactor with a Tesla Coil instead of cooling pipe then an actual base defence.

Good karma+2 votes
Dutchygamer
Dutchygamer @ Mental Omega News Bulletin #19

For some reason I keep reading "Last Bastion" as "Letztes Bataillon"

Good karma+4 votes
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