really? because Left 4 Dead 2 allows you to do that, by that i mean what it does is pretty much extends your gun out more so it doesn't look like it's touching your cheek when you hold it.
it kinda is an FOV type thing in a way, except it doesn't give you a wider point of view
EDIT: i found what it is for L4D2, it's this, it's a type of FOV, mainly it's the "view model FOV"
cl_viewmodelfovsurvivor 65
"cl" would stand for "client" i would think and the "65" was an example of what you could use
DragonPony
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