Let me introduce myself before we get into this! I am Robert Nemet, 16 year old Romanian, who lives in a small city named Toplita, in a country known as Romania. I started my interest in video games at the age of 9, thoroughly playing games all day long, which was like a hobby for me. But as life went on, I started to show an interest in creating my own games. I first started off with Amnesia Custom Stories, which was something pretty easy for me, at the age of 14. My most successful attempt at Custom Stories resulted in this bad boy! Then, as I learned a lot more, I switched towards the Unity engine nearly a year later, and the first game I made with it wasn't so impressive, and life problems made me lose motivation on that. I started working secretly on the Unity engine, starting up a few projects and then it turns to the present. Lunacy - The Darkness!
Game Review on Sep 9th, 2014 - 1 person doesn't
Well, this game is pretty well made comparative to some indie games I've seen. Graphics are rather nice, but not too demanding, gameplay mechanics are fitting and easy to handle as long as you do it delicately (rushing can easily mess up what you were trying to do).
The music and sound are very fitting, all relying on proper quality to deliver.
The creepy factor at first starts at a minimal range but slowly escalates, sending few but minor jumpscares your way to keep the tension flowing. By the end, the tension may or may not wear you down (it takes quite some time to get from start to end in this game, about 25 minutes or close)
Now the physics system works pretty smoothly, but can get odd at random times. I've had cases where I couldn't open some drawers sometimes, but nothing is in them even if you pull them open somehow. Some objects (like barrels) seemingly roll on the ground like in a weightless condition, unless that's just me.
There were also periodic lag spikes that started off at 1AM and usually went off till 2AM. While at first I thought it was my rig that kept freaking out on me, I noted that Raedwulfgamer (whose PC is powerful, mind you) also had these lag spikes. At this point I believe there may be an optimization issue or a bug in the coding. The lag spikes temporarily stop whenever the candle is lit after being blown out.
Aside from the occasional physics bug and the periodic lag spikes, the rest of the game performs rather well. The game may be hard, but here's 2 tricks: Always stay on the move, and find as many matches as possible. If you find around 30 matches, then you will survive, no doubt. But the case is a "lucky draw", so you may not even come close to finding so many matches, hence the replayability.
As for the ending, well it confused me slightly but I still liked it. I'm not fully sure what's going on there, but I definitely caught a couple details in there.
on Feb 4th, 2014
- 2 people agree
This review may contain spoilers
I have to say that this game is pretty damn well done. Graphics, sounds, ambience, music, it's all nicely done, incomparable to the "Fear of the Darkness" game, which, I have to say, wasn't good. The game has quite some inspiration from Scratches, that I noted multiple times too, which indeed gave me the creeps.
Attention to detail is also pretty high, which is something I usually like, especially in spooky places such as that.
And then the story... speechless right there. That plot twist... I'm sure I wasn't the only one who hit that right there. But it gives an in-depth explanation as to how "that" happened too.
Game is generally well-done, the engine might be a limitation here and there, but you worked with it to the best of your abilities, of course. Only had one CTD, but got back into it. Aside from the wonky monster AI, the game is good. It got stuck multiple times on my side, which lead to more scares eventually.
Well done here!
Mod Review on Jan 28th, 2011
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Mod Review on Apr 27th, 2010
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Mod Review on Feb 3rd, 2010
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