Comment History
Doom-Marine
Doom-Marine Aug 24 2014, 3:32am says:

This gets better and better with every release, please don't ever stop, keep up the good work! :D

+1 vote     download: Ultimate DoomVisor HUD v1.43a
Doom-Marine
Doom-Marine Jun 17 2014, 12:31am replied:

He used to post them freely in his thread on the horrid zdoom forums.

But this will hold me over until the final release. Good god I -love- the shotgun "ragdoll." <3

+2 votes     mod: Brutal Doom
Doom-Marine
Doom-Marine Jun 15 2014, 8:41pm says:

Man this is absolutely fantastic. Keep up the good work!

+4 votes     download: Ultimate DoomVisor HUD v1.43a
Doom-Marine
Doom-Marine Jun 13 2014, 1:58pm replied:

Yes please Saegiru, it wouldn't be a waste of time and it'd be fantastic and I'd appreciate it!

+2 votes     download: Ultimate DoomVisor HUD v1.43a
Doom-Marine
Doom-Marine Jun 13 2014, 2:13am says:

Awwww this doesn't work with Brutal Doom SE? ;_____;
Forum.zdoom.org

+2 votes     download: Ultimate DoomVisor HUD v1.43a
Doom-Marine
Doom-Marine Jul 9 2013, 1:31am replied:

Did you buy one at the trader?

+2 votes     mod: Aliens : Killing Floor
Doom-Marine
Doom-Marine Apr 21 2013, 9:18pm says:

MUST HAVE THIS VERSION

+3 votes     media: Brutal Doom v19 - Smearing Gibs
Doom-Marine
Doom-Marine Apr 9 2013, 11:31pm replied:

Its a funny video using Brutal Doom...?

+1 vote     mod: Brutal Doom
Doom-Marine
Doom-Marine Apr 6 2013, 3:06am says:

Obviously an april's fool joke, but a god damn awesome video nonetheless.
"Doom Guy's Mind" (by the creator of Freeman's Mind)
Youtu.be

+2 votes     mod: Brutal Doom
Doom-Marine
Doom-Marine Feb 14 2013, 8:54am replied:

Huh. That does work. Way easier than tampering with files :P

+1 vote     download: Brutal Doom version 18
Doom-Marine
Doom-Marine Feb 14 2013, 8:39am replied:

See comment: FIXED IT.

Because I'm not a fan of patiently waiting for a fix haha.

+1 vote     download: Brutal Doom version 18
Doom-Marine
Doom-Marine Feb 14 2013, 7:58am says:

FIXED IT, requires work though.

You have to open the Brutal18.pk3 file with WinRAR, and edit the appropriate files.

You have to go into head_sys and bossbox files (open them with notepad), hit CTRL+F, find and remove any "SERVERSIDEONLY" lines. Save etc. Run.

NOW KILL STUFF :3

+1 vote     download: Brutal Doom version 18
Doom-Marine
Doom-Marine Feb 14 2013, 7:16am says:

I'm using GZDoom and get an error too, "SERVERSIDEONLY is an unknown flag."

From the FAQ:
3) I can't start the game, and I get a message that says "SERVERSIDEONLY is an unknown flag".A: It means that you are trying to play the Zandronum version of the mod in the GZDoom sourceport. You must download the correct version.

Errrr. :(

+1 vote     download: Brutal Doom version 18
Doom-Marine
Doom-Marine Feb 12 2013, 2:27am says:

Ah, my new background.

FOREVER.

+2 votes     media: fanart
Doom-Marine
Doom-Marine Dec 13 2012, 9:39am says:

God damn, I can't remember the last time I enjoyed a mod this much. This + High res map textures + doom metal + brutalized maps = gaming heaven. I cannot recommend this mod enough. The only downside is that I don't think I can really ever go back to regular Doom, but I can live with that.

Although I do have a quick question, is there a way to make all blood sprites and weapon shells permanent? My computer can handle it and I'd really like to stride through the maps enjoying the red-stained walls and the floors littered with rifle/shotgun shells :D

+2 votes     mod: Brutal Doom
Doom-Marine
Doom-Marine Jan 31 2012, 10:06am replied:

I don't think it worked for me, when I copied it all over, Soulstorm wouldn't start at all.

Then when I undid the move, Purgation didn't show up at all in the game manager...?

Buts its far more likely I did something stupid. /Reinstalls.

+1 vote     mod: Purgation of Kaurava
Doom-Marine
Doom-Marine Aug 11 2011, 3:21am says:

Ugh, so awesome! Need to happily play it all again! :D

Also, I was having a problem running this on my trashy R61 Thinkpad, got it run on OpenGl, but it seemed to run in slow motion... >_>

BUT, when I installed and use kentie's launcher ( Kentie.net ) it works perfectly! :D

Hope this helps anyone else etc.

+1 vote     mod: New Vision
Doom-Marine
Doom-Marine Sep 22 2010, 1:11am replied:

"You should change the default hands to the source ones."

Using the default arms of CSS (models/texture) is already illegal as CSS is not free.

As for the user-made CS weapon models, please credit the appropriate authors.

Otherwise, all of it looks pretty nice :D

+1 vote     mod: 2027
Doom-Marine
Doom-Marine Apr 21 2008, 8:20am replied:

Pretty sure it won't be "compatible" with source. That would involve a lot of texture converts, not to mention adding weights and ragdoll for all the npc models. (Pretty sure you can't see any ragdoll in HL1 mods either.)

+1 vote     mod: Heart of Evil: Napalm Edition
Doom-Marine
Doom-Marine Mar 12 2008, 11:48am says:

Holy crap, you've really out-done yourself with that bullsquid replacement! (Which I noticed is not here...) Its so cool! And here I was thinking I couldn't be any more impatient about this mod :O

+2 votes     mod: Heart of Evil: Napalm Edition
Doom-Marine
Doom-Marine Feb 27 2008, 8:34am replied:

I've been hacking models for years, but I actually do not know how to hack different animations onto different arms :x

+1 vote     mod: Heart of Evil: Napalm Edition
Doom-Marine
Doom-Marine Feb 26 2008, 8:09am replied:

Eh, that's the classic "fish eye" effect the Half Life 1 engine has long weapon models. There's not a lot he can do besides re-origin the weapon a little bit, but not to worry, with Editor's permission I'm going to release a shotgun replacement when the mod is released: the M37 Ithaca. (And a few others)

+1 vote     mod: Heart of Evil: Napalm Edition
Doom-Marine
Doom-Marine Feb 14 2008, 8:42am says:

Ha, oh awesome I loved this mod, sans the glitches. Does the cyberdemon/zombie and lost souls still have missing frames? :P

+1 vote     article: Zombies for Doom II Comes to Moddb!
Doom-Marine
Doom-Marine Feb 13 2008, 2:09pm says:

Hey again editor. Had a question: since you are re-coding weapons do plan on making the M16 more realistic? IE 3-round-burst of semi auto only? Figured it'd make the game a smidgen more challenging and to make the AK-47 not seem like just a stronger version of the m16 (sans accuracy).

Now we wait for the flood of people saying "no don't do it" :P

+1 vote     mod: Heart of Evil: Napalm Edition
Doom-Marine
Doom-Marine Dec 30 2005, 6:03am says:

Yes I emailed you. I tryed running AW first, no luck :\

btw that katana is nothing compared to a fire axe
Img.photobucket.com

+1 vote     mod: AWP (A Week in Paradise)
Doom-Marine
Doom-Marine Dec 29 2005, 10:44pm says:

Great mod. Makes postal 2 perfect. Blunt weapons were only getting tiring.

Anyway I have this very odd problem. I get to the AW portion of the game, and the moment I leave the hospital itself, the game crashes and I get this error

"PowerupTravelInv Save9.PowerupTravelInv221 (Function Engine.Inventory.SelectNext:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::ProcessEvent <- (MoneyInv Save9.MoneyInv0, Function Engine.Inventory.Destroyed) <- ULevel::DestroyActor <- (MoneyInv Save9.MoneyInv0) <- UObject::ProcessEvent <- (AW7PostalDude Save9.AW7PostalDude9, Function AWPawns.AWPerson.Destroyed) <- ULevel::DestroyActor <- (AW7PostalDude Save9.AW7PostalDude9) <- DissociateViewports <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop"

Apparently I cant tranfser inventory items to the next map. It does work when I throw ALL my items down, but who wants to do that? Any one else experiencing this?

+1 vote     mod: AWP (A Week in Paradise)
Doom-Marine
Doom-Marine Jan 4 2006, 10:20pm says:

Hello, i'm here and signed up. I barely started the CAWS, when I have some free time this weekend I will definetly work on it... as long as Metal Slug 4&5 dont distract me :P

+1 vote     mod: The Corporation
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