Comment History  (0 - 30 of 109)
MaxDickings
MaxDickings @ Project Brutality Mutators 1.2.5

Is that all that's needed? I did the "replace" function in the SBARINFO in UDV_v1.85_A_BASE.pk3 only, and seemingly it only changed the number counter for the grenades and nothing else?

Thank you for the reply!

Good karma+1 vote
MaxDickings
MaxDickings @ Half-Life marines

This is fantastic. Thank you.

Good karma+1 vote
MaxDickings
MaxDickings @ Project Brutality Mutators 1.2.5

"The default font has been changed to smallfont so that PWADs containing their own fontset will display on the HUD and in the menu."

That looks really, really good. How can I recreate this in a regular UDV mod? I tried deleting the "font" folder and got very bad results. :p

Good karma+2 votes
MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v1.85 ** 09-07-2016 **

Disregard. Guess regular zombie men don't deplete your armor, only health?

Also, this version is ******* awesome. The fog and the ambient music is amazing!

Good karma+1 vote
MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v1.85 ** 09-07-2016 **

I have a question (or a bug to report).

Is anybody else *not* losing armor with damage being taken? I'm running so much stuff at once I'd rather ask before I start trying to comb through everything to find out where the problem is.

Good karma+1 vote
MaxDickings
MaxDickings @ Brutal Doom 64

I have a question and I apologize if its already been asked/answered but I didn't see anything like it in the FAQ -

Will we be able to play this with other other Doom 2 wad/levels? (Obviously we can't have the cool effects, so I'm mostly talking about the weapons and enemies.)

Amazing work as usual!

Good karma+1 vote
MaxDickings
MaxDickings @ Brutal Doom

Mancubus flamethrower does wonders

Good karma+5 votes
MaxDickings
MaxDickings @ You Can Now Play The Original Doom On The Oculus Rift

"At the moment GZ3Doom VR is only for the Oculus Rift. But I too will soon be getting a Vive. So there is a good chance GZ3Doom will eventually work on the Vive. But you may need to have patience."
Forum.zdoom.org
Bottom of the page.

Soon ;-;

Good karma+1 vote
MaxDickings
MaxDickings @ Brutal Doom

Don't know about zan but in gzdoom if you use the command
"map [current map]"
in the console that might be what you're looking for?
(If you want to keep your weapons and change levels use "changemap [map name]" )

Good karma+1 vote
MaxDickings
MaxDickings @ Brutal Doom

As usual you're the best!

Good karma+1 vote
MaxDickings
MaxDickings @ Project Brutality 2.03

I have a request/suggestion pertaining to the carbine. On full auto could you make the first shot accurate, and the rest follow the regular full-auto pattern? I would love to be able to rapidly fire accurate/semi for long distance without having to switch to another weapon or use the fire selector. I tend not to use the fire selector anymore, I find myself too often forgetting what I left the setting on as I cycle through a dozen other weapons.

In the midst of a horde I switch to my carbine, hold the trigger, oh yeah! I left it in semi. HahahaFFFFFUUUUUUUUUU~!

Excellent work regardless :D

Good karma+2 votes
MaxDickings
MaxDickings @ Brutal Doom

Awesome! Thank you for bringing this to our attention!

Good karma+1 vote
MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v1.85 ** 09-07-2016 **

Slight bug? When using the constant face reflection, it doesn't disappear with the rest of the visor when performing executions.

Good karma+1 vote
MaxDickings
MaxDickings @ L4D2 Starship Troopers

How have I not heard of this mod until now??
/tracks this mod/
I'd like to know more.

Good karma+2 votes
MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v1.85 ** 09-07-2016 **

:D oh boy I sure hope!

Good karma+1 vote
MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v1.85 ** 09-07-2016 **

Its weird, I think I really like having the face reflection always on. Really adds to the immersion, and seeing blood dripping from his eyes/face while at 11% hp is pretty god damn cool.

Christ at this point what *can't* you do with this visor? That being said - I mentioned this a long time ago, but do you think it'd be possible to separate armor and health/blood damage? For instance when you're on death's door, but you find some armor, and your visor is suddenly good as new. Well, your/mp HP is still at 11% so I should be on death's door. So what if all blood splatters were died directly to HP levels and armor physical damage tied to armor levels? That way at 11% health the visor is still bloody but with 100% armor the visor itself is intact.

I'm only asking/mentioning because you're now able to do things I didn't think were possible! Food for thought. Regardless - with every update this gets better and better!

Good karma+2 votes
MaxDickings
MaxDickings @ Project Brutality : Jrmyxd Hellstorm Edition

Is this an addon for PB or do you not need to run PB with this?

Good karma+1 vote
MaxDickings
MaxDickings @ FoK Beta 3 Public Release-Now with Tyranids!

I'm going to quote Troll 2 real quick with a hearty "OOOOOHHH MMYYY GOOOOOOODDDDDDD!"

:D !

Good karma+6 votes
MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v1.85 ** 09-07-2016 **

God damn you're coming out of the woodwork with all these updates/improvements! Really loving all of it, I still refuse to play without the UDV!

Good karma+4 votes
MaxDickings
MaxDickings @ Brutal Doom

Man, bummer to hear he's going through so much. Shame too, really enjoyed his work.

Good karma+1 vote
MaxDickings
MaxDickings @ Brutal Doom

That actually happens with any execution. Pretty funny honestly :D

Good karma+2 votes
MaxDickings
MaxDickings @ Brutal Doom

Always excited to hear of updates to my favorite add on :D

Good karma+1 vote
MaxDickings
MaxDickings @ Brutal Doom

I've only been using GZDoom, and from what I gather it has much fancier graphics and is updated far more often. Most importantly to me, is the Ultimate Doom Visor
Moddb.com

Although Zandronum is the go-to for multiplayer.

Good karma+1 vote
MaxDickings
MaxDickings @ DoomNukem Inspired Classic And Modern Kind of Pack

... is this your entire personal brutal doom zipped up? Can we have just the sprites? I'd like to use these with modern mode.

Good karma+1 vote
MaxDickings
MaxDickings @ Brutal Doom

You can use the Ultimate Doom Visor with GZDoom. That's all I need to hear.

(I guess there's a Zandronum version but its quite a few versions behind.)

Good karma+2 votes
MaxDickings
MaxDickings @ Brutal Doom

Bug report -

First, you can no longer put a barrel back down with secondary fire. Secondly, if you're holding a barrel and you switch to another weapon, you can never go back to the barrel you were holding - which means you continue moving at a snail's pace. Apparently picking up another barrel, then throwing it, negates this.

Using newest Gzdoom Jan 2nd, with modified Ultimate Doom Visor, and Brutal Doom Voxels.

Good karma+4 votes
MaxDickings
MaxDickings @ DoW40k: Firestorm over Kaurava

Need plasma generator nearby

Good karma+2 votes
MaxDickings
MaxDickings @ Brutal Doom

Quick-fix to get this working with V20B by disabling the radar -

Open UDV_v1.61_B_ADD_IN_Mod_BDv20.pk3 (WinRAR opens pk3 files)
Go into folder "actors"
Open "UDVRadar.txt"
Do -not- delete that file, simply rewrite the whole file just as just "//." Make sure to save/replace it.

Good karma+2 votes
MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v1.85 ** 09-07-2016 **

Quick-fix to get this working with V20B by disabling the radar -

Open UDV_v1.61_B_ADD_IN_Mod_BDv20.pk3 (WinRAR opens pk3 files)
Go into folder "actors"
Open "UDVRadar.txt"
Do -not- delete that file, simply rewrite the whole file just as just "//." Make sure to save/replace it.

Good karma+4 votes
MaxDickings
MaxDickings @ Brutal Doom Derp Edition 3.6.6 Re-Upload

This is pretty funny. And a great resource for brutal-ready sprites.

Good karma+1 vote
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