I'm using GZDoom and get an error too, "SERVERSIDEONLY is an unknown flag."
From the FAQ:
3) I can't start the game, and I get a message that says "SERVERSIDEONLY is an unknown flag".A: It means that you are trying to play the Zandronum version of the mod in the GZDoom sourceport. You must download the correct version.
God damn, I can't remember the last time I enjoyed a mod this much. This + High res map textures + doom metal + brutalized maps = gaming heaven. I cannot recommend this mod enough. The only downside is that I don't think I can really ever go back to regular Doom, but I can live with that.
Although I do have a quick question, is there a way to make all blood sprites and weapon shells permanent? My computer can handle it and I'd really like to stride through the maps enjoying the red-stained walls and the floors littered with rifle/shotgun shells :D
Pretty sure it won't be "compatible" with source. That would involve a lot of texture converts, not to mention adding weights and ragdoll for all the npc models. (Pretty sure you can't see any ragdoll in HL1 mods either.)
Holy crap, you've really out-done yourself with that bullsquid replacement! (Which I noticed is not here...) Its so cool! And here I was thinking I couldn't be any more impatient about this mod :O
Eh, that's the classic "fish eye" effect the Half Life 1 engine has long weapon models. There's not a lot he can do besides re-origin the weapon a little bit, but not to worry, with Editor's permission I'm going to release a shotgun replacement when the mod is released: the M37 Ithaca. (And a few others)
Hey again editor. Had a question: since you are re-coding weapons do plan on making the M16 more realistic? IE 3-round-burst of semi auto only? Figured it'd make the game a smidgen more challenging and to make the AK-47 not seem like just a stronger version of the m16 (sans accuracy).
Now we wait for the flood of people saying "no don't do it" :P
Great mod. Makes postal 2 perfect. Blunt weapons were only getting tiring.
Anyway I have this very odd problem. I get to the AW portion of the game, and the moment I leave the hospital itself, the game crashes and I get this error
Apparently I cant tranfser inventory items to the next map. It does work when I throw ALL my items down, but who wants to do that? Any one else experiencing this?
Hello, i'm here and signed up. I barely started the CAWS, when I have some free time this weekend I will definetly work on it... as long as Metal Slug 4&5 dont distract me :P
MUST HAVE THIS VERSION
Its a funny video using Brutal Doom...?
Obviously an april's fool joke, but a god damn awesome video nonetheless.
"Doom Guy's Mind" (by the creator of Freeman's Mind)
Youtu.be
Huh. That does work. Way easier than tampering with files :P
See comment: FIXED IT.
Because I'm not a fan of patiently waiting for a fix haha.
FIXED IT, requires work though.
You have to open the Brutal18.pk3 file with WinRAR, and edit the appropriate files.
You have to go into head_sys and bossbox files (open them with notepad), hit CTRL+F, find and remove any "SERVERSIDEONLY" lines. Save etc. Run.
NOW KILL STUFF :3
I'm using GZDoom and get an error too, "SERVERSIDEONLY is an unknown flag."
From the FAQ:
3) I can't start the game, and I get a message that says "SERVERSIDEONLY is an unknown flag".A: It means that you are trying to play the Zandronum version of the mod in the GZDoom sourceport. You must download the correct version.
Errrr. :(
Ah, my new background.
FOREVER.
I can manually reload in gzdoom..? Did you remember to assign a key? (now logged in)
God damn, I can't remember the last time I enjoyed a mod this much. This + High res map textures + doom metal + brutalized maps = gaming heaven. I cannot recommend this mod enough. The only downside is that I don't think I can really ever go back to regular Doom, but I can live with that.
Although I do have a quick question, is there a way to make all blood sprites and weapon shells permanent? My computer can handle it and I'd really like to stride through the maps enjoying the red-stained walls and the floors littered with rifle/shotgun shells :D
I don't think it worked for me, when I copied it all over, Soulstorm wouldn't start at all.
Then when I undid the move, Purgation didn't show up at all in the game manager...?
Buts its far more likely I did something stupid. /Reinstalls.
Ugh, so awesome! Need to happily play it all again! :D
Also, I was having a problem running this on my trashy R61 Thinkpad, got it run on OpenGl, but it seemed to run in slow motion... >_>
BUT, when I installed and use kentie's launcher ( Kentie.net ) it works perfectly! :D
Hope this helps anyone else etc.
"You should change the default hands to the source ones."
Using the default arms of CSS (models/texture) is already illegal as CSS is not free.
As for the user-made CS weapon models, please credit the appropriate authors.
Otherwise, all of it looks pretty nice :D
Pretty sure it won't be "compatible" with source. That would involve a lot of texture converts, not to mention adding weights and ragdoll for all the npc models. (Pretty sure you can't see any ragdoll in HL1 mods either.)
Holy crap, you've really out-done yourself with that bullsquid replacement! (Which I noticed is not here...) Its so cool! And here I was thinking I couldn't be any more impatient about this mod :O
I've been hacking models for years, but I actually do not know how to hack different animations onto different arms :x
Eh, that's the classic "fish eye" effect the Half Life 1 engine has long weapon models. There's not a lot he can do besides re-origin the weapon a little bit, but not to worry, with Editor's permission I'm going to release a shotgun replacement when the mod is released: the M37 Ithaca. (And a few others)
Ha, oh awesome I loved this mod, sans the glitches. Does the cyberdemon/zombie and lost souls still have missing frames? :P
Hey again editor. Had a question: since you are re-coding weapons do plan on making the M16 more realistic? IE 3-round-burst of semi auto only? Figured it'd make the game a smidgen more challenging and to make the AK-47 not seem like just a stronger version of the m16 (sans accuracy).
Now we wait for the flood of people saying "no don't do it" :P
Yes I emailed you. I tryed running AW first, no luck :\
btw that katana is nothing compared to a fire axe
Img.photobucket.com
Great mod. Makes postal 2 perfect. Blunt weapons were only getting tiring.
Anyway I have this very odd problem. I get to the AW portion of the game, and the moment I leave the hospital itself, the game crashes and I get this error
"PowerupTravelInv Save9.PowerupTravelInv221 (Function Engine.Inventory.SelectNext:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject::ProcessEvent <- (MoneyInv Save9.MoneyInv0, Function Engine.Inventory.Destroyed) <- ULevel::DestroyActor <- (MoneyInv Save9.MoneyInv0) <- UObject::ProcessEvent <- (AW7PostalDude Save9.AW7PostalDude9, Function AWPawns.AWPerson.Destroyed) <- ULevel::DestroyActor <- (AW7PostalDude Save9.AW7PostalDude9) <- DissociateViewports <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop"
Apparently I cant tranfser inventory items to the next map. It does work when I throw ALL my items down, but who wants to do that? Any one else experiencing this?
Hello, i'm here and signed up. I barely started the CAWS, when I have some free time this weekend I will definetly work on it... as long as Metal Slug 4&5 dont distract me :P