Comment History  (0 - 30 of 120)
MaxDickings
MaxDickings @ Deep Water

Its funny how little tweaks can have such an impact.

That being said, will this "always" work across the board? As in, will this still work when V21 comes out? (I'm not familiar with how .lmp files work :p )

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MaxDickings
MaxDickings @ Brutal Doom 64

Has anybody else had a strange glitch with stamina not recharging past 1% in tactical mode?

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MaxDickings
MaxDickings @ Brutal Doom

The scientific term is "murderboner."

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MaxDickings
MaxDickings @ Project Brutality 2.03

95,307 downloads as of today since June 2015, weird nobody noticed it was a virus.

C'mon.

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MaxDickings
MaxDickings @ Brutal Doom 64

Speaking of Hell on Earth with BD64 - on map 10 when you fight with friendly marines, 3 out of 4 the marines are black-uniformed special-weapons marines who are far taller than their normal friendlies and don't move/follow unless they spot an enemy.

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MaxDickings
MaxDickings @ Brutal Doom 64

Wasn't even aware that it was an option! *Checks option* holy **** it was already on Dark.

I appreciate the response though! I guess I'll just go back to using the Ultimate Doom Visor and using it's light settings.

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MaxDickings
MaxDickings @ Brutal Doom 64

I have a question followed by praise:

Can anyone recommend or tell me how to make my game as dark as the trailers? Turning down brightness doesn't seem to have that effect and just seems to hides a lot of visual essentials. Or is because I'm using GZDoom?

Praise - OH MY GOD are these changes perfect! I assumed Tactical would just give us reloads and a kick - but wow! Love the AR accuracy mechanic (AND you used the old rifle sprites from V13! That's my personal favorite!), the stamina system, **RECOIL**, UGH! Fantastic work as usual!

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MaxDickings
MaxDickings @ Brutal Doom 64

Original gameplay? Pretty sure you can play Hell on Earth with Brutal Doom 64 already

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MaxDickings
MaxDickings @ Rogue Warrior One-Liner System for Brutal Doom

That's a god damned valid point!

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MaxDickings
MaxDickings @ Rogue Warrior One-Liner System for Brutal Doom

This is pretty hilarious. Thank you for this.

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MaxDickings
MaxDickings @ Brutal Doom 64

What do you mean does not work with gzdoom? I've played and beaten it with gzdoom in the normal and unstable releases.

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MaxDickings
MaxDickings @ Project Brutality Mutators 1.4.5

Is that all that's needed? I did the "replace" function in the SBARINFO in UDV_v1.85_A_BASE.pk3 only, and seemingly it only changed the number counter for the grenades and nothing else?

Thank you for the reply!

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MaxDickings
MaxDickings @ Half-Life marines

This is fantastic. Thank you.

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MaxDickings
MaxDickings @ Project Brutality Mutators 1.4.5

"The default font has been changed to smallfont so that PWADs containing their own fontset will display on the HUD and in the menu."

That looks really, really good. How can I recreate this in a regular UDV mod? I tried deleting the "font" folder and got very bad results. :p

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MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v2.11 ** 2017-05-27**

Disregard. Guess regular zombie men don't deplete your armor, only health?

Also, this version is ******* awesome. The fog and the ambient music is amazing!

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MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v2.11 ** 2017-05-27**

I have a question (or a bug to report).

Is anybody else *not* losing armor with damage being taken? I'm running so much stuff at once I'd rather ask before I start trying to comb through everything to find out where the problem is.

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MaxDickings
MaxDickings @ Brutal Doom 64

I have a question and I apologize if its already been asked/answered but I didn't see anything like it in the FAQ -

Will we be able to play this with other other Doom 2 wad/levels? (Obviously we can't have the cool effects, so I'm mostly talking about the weapons and enemies.)

Amazing work as usual!

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MaxDickings
MaxDickings @ Brutal Doom

Mancubus flamethrower does wonders

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MaxDickings
MaxDickings @ You Can Now Play The Original Doom On The Oculus Rift

"At the moment GZ3Doom VR is only for the Oculus Rift. But I too will soon be getting a Vive. So there is a good chance GZ3Doom will eventually work on the Vive. But you may need to have patience."
Forum.zdoom.org
Bottom of the page.

Soon ;-;

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MaxDickings
MaxDickings @ Brutal Doom

Don't know about zan but in gzdoom if you use the command
"map [current map]"
in the console that might be what you're looking for?
(If you want to keep your weapons and change levels use "changemap [map name]" )

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MaxDickings
MaxDickings @ Brutal Doom

As usual you're the best!

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MaxDickings
MaxDickings @ Project Brutality 2.03

I have a request/suggestion pertaining to the carbine. On full auto could you make the first shot accurate, and the rest follow the regular full-auto pattern? I would love to be able to rapidly fire accurate/semi for long distance without having to switch to another weapon or use the fire selector. I tend not to use the fire selector anymore, I find myself too often forgetting what I left the setting on as I cycle through a dozen other weapons.

In the midst of a horde I switch to my carbine, hold the trigger, oh yeah! I left it in semi. HahahaFFFFFUUUUUUUUUU~!

Excellent work regardless :D

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MaxDickings
MaxDickings @ Brutal Doom

Awesome! Thank you for bringing this to our attention!

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MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v2.11 ** 2017-05-27**

Slight bug? When using the constant face reflection, it doesn't disappear with the rest of the visor when performing executions.

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MaxDickings
MaxDickings @ L4D2 Starship Troopers

How have I not heard of this mod until now??
/tracks this mod/
I'd like to know more.

Reply Good karma+3 votes
MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v2.11 ** 2017-05-27**

:D oh boy I sure hope!

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MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v2.11 ** 2017-05-27**

Its weird, I think I really like having the face reflection always on. Really adds to the immersion, and seeing blood dripping from his eyes/face while at 11% hp is pretty god damn cool.

Christ at this point what *can't* you do with this visor? That being said - I mentioned this a long time ago, but do you think it'd be possible to separate armor and health/blood damage? For instance when you're on death's door, but you find some armor, and your visor is suddenly good as new. Well, your/mp HP is still at 11% so I should be on death's door. So what if all blood splatters were died directly to HP levels and armor physical damage tied to armor levels? That way at 11% health the visor is still bloody but with 100% armor the visor itself is intact.

I'm only asking/mentioning because you're now able to do things I didn't think were possible! Food for thought. Regardless - with every update this gets better and better!

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MaxDickings
MaxDickings @ Project Brutality : Jrmyxd Hellstorm Edition

Is this an addon for PB or do you not need to run PB with this?

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MaxDickings
MaxDickings @ FoK Beta 3 Public Release-Now with Tyranids!

I'm going to quote Troll 2 real quick with a hearty "OOOOOHHH MMYYY GOOOOOOODDDDDDD!"

:D !

Reply Good karma+6 votes
MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v2.11 ** 2017-05-27**

God damn you're coming out of the woodwork with all these updates/improvements! Really loving all of it, I still refuse to play without the UDV!

Reply Good karma+4 votes
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