Fantastic! I appreciate all the enhancements, however I think the rifle and shotgun could benefit from sprint sprites.
FINALLY figured it out, thank you.
And hey you updated it to have the helmet snap back when its still, excellent! You should include/update the title of your addon to include its then-current version, to let people know at-a-glance when its updated! :)
Can't rush perfection right? Take your time and thanks for the good news!
You updated it! Be still my beating heart, thank you! :D
e/ How do I remove level stats? I thought deleting
" int mtotal = GetLevelInfo (LEVELINFO_TOTAL_MONSTERS);
int mkilled = GetLevelInfo (LEVELINFO_KILLED_MONSTERS);"
from SCHD would do it but I guess not?
Oh my, this is cool! How would I go about making this work for Project Brutality?
Scratch that - this is VERY good! Do you plan on doing any other weapons? (Also, please)
Very good job, will be using.
I don't think it jives with the new 8/5 v21 beta :/ Everyone still "sinks" but it overrides the neat-o new water effects
He uploaded a video previewing the new version a month ago, if that helps
I haven't checked back on this sub-mod since... V5? When Quaker was still working on it? After watching saegiru's youtube playthroughs god damn I'm glad he made me aware of this. Can't wait for v10!
Its funny how little tweaks can have such an impact.
That being said, will this "always" work across the board? As in, will this still work when V21 comes out? (I'm not familiar with how .lmp files work :p )
Has anybody else had a strange glitch with stamina not recharging past 1% in tactical mode?
The scientific term is "murderboner."
95,307 downloads as of today since June 2015, weird nobody noticed it was a virus.
Speaking of Hell on Earth with BD64 - on map 10 when you fight with friendly marines, 3 out of 4 the marines are black-uniformed special-weapons marines who are far taller than their normal friendlies and don't move/follow unless they spot an enemy.
Wasn't even aware that it was an option! *Checks option* holy **** it was already on Dark.
I appreciate the response though! I guess I'll just go back to using the Ultimate Doom Visor and using it's light settings.
I have a question followed by praise:
Can anyone recommend or tell me how to make my game as dark as the trailers? Turning down brightness doesn't seem to have that effect and just seems to hides a lot of visual essentials. Or is because I'm using GZDoom?
Praise - OH MY GOD are these changes perfect! I assumed Tactical would just give us reloads and a kick - but wow! Love the AR accuracy mechanic (AND you used the old rifle sprites from V13! That's my personal favorite!), the stamina system, **RECOIL**, UGH! Fantastic work as usual!
Original gameplay? Pretty sure you can play Hell on Earth with Brutal Doom 64 already
That's a god damned valid point!
This is pretty hilarious. Thank you for this.
What do you mean does not work with gzdoom? I've played and beaten it with gzdoom in the normal and unstable releases.
Is that all that's needed? I did the "replace" function in the SBARINFO in UDV_v1.85_A_BASE.pk3 only, and seemingly it only changed the number counter for the grenades and nothing else?
Thank you for the reply!
This is fantastic. Thank you.
"The default font has been changed to smallfont so that PWADs containing their own fontset will display on the HUD and in the menu."
That looks really, really good. How can I recreate this in a regular UDV mod? I tried deleting the "font" folder and got very bad results. :p
Disregard. Guess regular zombie men don't deplete your armor, only health?
Also, this version is ******* awesome. The fog and the ambient music is amazing!
I have a question (or a bug to report).
Is anybody else *not* losing armor with damage being taken? I'm running so much stuff at once I'd rather ask before I start trying to comb through everything to find out where the problem is.
I have a question and I apologize if its already been asked/answered but I didn't see anything like it in the FAQ -
Will we be able to play this with other other Doom 2 wad/levels? (Obviously we can't have the cool effects, so I'm mostly talking about the weapons and enemies.)
Amazing work as usual!
Mancubus flamethrower does wonders
"At the moment GZ3Doom VR is only for the Oculus Rift. But I too will soon be getting a Vive. So there is a good chance GZ3Doom will eventually work on the Vive. But you may need to have patience."
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