You need a generator nearby
Its an MG42 in the view sprite. I know I'm unreasonable but that drives me insane.
Do you have it near a power generator?
I have a question/suggestion! I had tried out the Ultimate Apocalypse mod (it was a moment of weakness!) and found out they have build-able walls for bases (for IG anyway). How hard, or would it be possible, to add it to this - the greatest of all DoW mods?
I think nothing would be cooler than a massive wall bottle-necking 3 teams of nid's against the guard for a quick Starship Troopers scenario :D
Yes, AI is far more important than maps. So this is fantastic news!
Not only does it always make me ecstatic that this mod is still being worked on, you're saying now I'll have Tyranids too!? :D (Instead of just in Purgation)
Can't wait to give my IG a run for their money!
There was a new version of the HD textures released 6/23
and here is the doom visor,
Mild glitch - If a mancubus or variant infights and kills a hellknight or variant at close range and the macubus wins - he appears to just continuously close-ranger-flame-thrower the corpse forever.
I've seen this twice while playing Hellbound, first was a reg mancubus v hell knight and the second a poison mancubus v cyber hell knight.
Sweet, a new update! And I love the new quick knife attack and its combos.
I have a mild gripe with the auto shotgun though - if you empty it and let the reload finish, you still have to "fire" to rack one in the chamber. Could it auto-rack when the reload finishes?
Too many times do I turn a corner, find a big pack of zombies, "not a problem." /Fire/ /Click-clack/ FFFFFFUUUU-
I highly recommend Hellbound. Its a huge megawad that has been kicking my ***, in a good way.
As for how to play, I'm only familiar with GZDoom so in that folder you create one called "skins" and put the wad(s) in there. Easy as that.
I'm currently playing the masterpiece Hellbound with this addon.
It is definitely kicking my *** in a good way!
My god do I love the progressive enemies!
Quick bug report? I think if you fan the revolver (yes I know you can't with an actual double action don't yell at me) it has some type of weird auto-kill-auto-hit-around-corners thing going on. I blasted some revenants and found a bunch of dead soldiers hidden WELL around the corner, and I checked my save, they are alive if I don't fire the revolver.
Loving it too, yes please!
I thought this would be another mish-mash of weapons that I could take sprites from for my own personal BD game.
But then I saw an imp crawling on the ceiling. Whoa. I think I'll have to give this a proper play-through!
... son of a bitch, it is.
I'd rather have this than another Doom 3
Speaking of grenade throwing, I noticed you can't throw grenades while you have the mini/chaingun's alt fire on. ;-;
Wow, I didn't expect footsteps to be so cool. And like mentioned before I love how zombies produce them too.
My only mild complaint is that from standing still, doing a quick/small movement produces a very high amount of step sounds from the player. Almost a little funny :P
Otherwise this is pretty damn neat!
... did I just see a friendly, plasma rifle-wielding marine, jump kick an imp?
OOOOH **** YES THIS IS THE BEST!
e/ AND WE HAVE CROUCH SPRITES? BRUTAL DOOM CANT BE ANY BETTER (I find myself saying with every full-version release)
I can play it with Doom Touch on an Android.
Not well, mind you. Like they said its really hard to aim.
Oh god I remember using that model port to replace the shotgun in HL1 when I downloaded it from the "HL skin shack." That was an easy way to feel old! ;-;
I was playing this back in 06 and it was a crime nobody was on even then :/. Probably the most fun I had in a free-for-all, the lack of music and the settings were so atmospheric. Each weapon had district pros and cons that never really had one "supreme" lay-out. (Well maybe handcannon and spear... >:D ) The special weapons were game-changers, but not unfairly so. They made for brutal fire fights getting to them.
Ah I'm just rambling. I didn't forget about you The Wastes and I miss you!
... WHAAAAAT! This is such fantastic news! I didn't even know BB2 was still ever worked on! (I should have checked). I *loved* the first so much! Oh my god this is phenomenal! :D
Oh good, the REAL TF2. Excellent.
Bug report? Maybe?
I know autocannons kick ***, but are Chaos Terminators' Twin-Linked autocannons supposed to do 280-280 damage? 0_o
OH ****. YES.
I actually love that version.
If I could just get the ultimate doom visor hud for BDJ I could die happy :D
Sorry, I have no experience with 'nids TT or working for this game but I'm really excited to hear there's a nid add-on in the works, looking forward to this! :D
Tried the january 6th beta, have to say I still really don't like the weird screen shake when you fire/reload weapons (most notable with the ssg). If it was smoother, maybe I'd enjoy it. Otherwise its so shaky, I'm not a fan :/
Supposedly you have to attach a generator to some buildings to produce units
Nightcaster didn't find it first, I can tell you that much.
It doesn't say who uploaded, but before the pansies closed his thread in zdoom forums he used to post betas for testing purposes, so hopefully he doesn't have a problem with it.