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MaxDickings
MaxDickings @ BDV21 CLASSIC BRUTAL DOOM Graphics

Fantastic! I appreciate all the enhancements, however I think the rifle and shotgun could benefit from sprint sprites.

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MaxDickings
MaxDickings @ Dynamic Hud for BD21beta and others mods.

FINALLY figured it out, thank you.

And hey you updated it to have the helmet snap back when its still, excellent! You should include/update the title of your addon to include its then-current version, to let people know at-a-glance when its updated! :)

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MaxDickings
MaxDickings @ Brutal Pack ^^V9^^

Can't rush perfection right? Take your time and thanks for the good news!

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MaxDickings
MaxDickings @ Dynamic Hud for BD21beta and others mods.

You updated it! Be still my beating heart, thank you! :D

e/ How do I remove level stats? I thought deleting

" int mtotal = GetLevelInfo (LEVELINFO_TOTAL_MONSTERS);
int mkilled = GetLevelInfo (LEVELINFO_KILLED_MONSTERS);"

from SCHD would do it but I guess not?

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MaxDickings
MaxDickings @ Dynamic Hud for BD21beta and others mods.

Oh my, this is cool! How would I go about making this work for Project Brutality?

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MaxDickings
MaxDickings @ New sounds for PB 3.0

Scratch that - this is VERY good! Do you plan on doing any other weapons? (Also, please)

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MaxDickings
MaxDickings @ New sounds for PB 3.0

Very good job, will be using.

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MaxDickings
MaxDickings @ Deep Water

I don't think it jives with the new 8/5 v21 beta :/ Everyone still "sinks" but it overrides the neat-o new water effects

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MaxDickings
MaxDickings @ Brutal Pack ^^V9^^

He uploaded a video previewing the new version a month ago, if that helps

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MaxDickings
MaxDickings @ Brutal Pack ^^V9^^

I haven't checked back on this sub-mod since... V5? When Quaker was still working on it? After watching saegiru's youtube playthroughs god damn I'm glad he made me aware of this. Can't wait for v10!

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MaxDickings
MaxDickings @ Deep Water

Its funny how little tweaks can have such an impact.

That being said, will this "always" work across the board? As in, will this still work when V21 comes out? (I'm not familiar with how .lmp files work :p )

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MaxDickings
MaxDickings @ Brutal Doom 64

Has anybody else had a strange glitch with stamina not recharging past 1% in tactical mode?

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MaxDickings
MaxDickings @ Brutal Doom

The scientific term is "murderboner."

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MaxDickings
MaxDickings @ Project Brutality 2.03

95,307 downloads as of today since June 2015, weird nobody noticed it was a virus.

C'mon.

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MaxDickings
MaxDickings @ Brutal Doom 64

Speaking of Hell on Earth with BD64 - on map 10 when you fight with friendly marines, 3 out of 4 the marines are black-uniformed special-weapons marines who are far taller than their normal friendlies and don't move/follow unless they spot an enemy.

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MaxDickings
MaxDickings @ Brutal Doom 64

Wasn't even aware that it was an option! *Checks option* holy **** it was already on Dark.

I appreciate the response though! I guess I'll just go back to using the Ultimate Doom Visor and using it's light settings.

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MaxDickings
MaxDickings @ Brutal Doom 64

I have a question followed by praise:

Can anyone recommend or tell me how to make my game as dark as the trailers? Turning down brightness doesn't seem to have that effect and just seems to hides a lot of visual essentials. Or is because I'm using GZDoom?

Praise - OH MY GOD are these changes perfect! I assumed Tactical would just give us reloads and a kick - but wow! Love the AR accuracy mechanic (AND you used the old rifle sprites from V13! That's my personal favorite!), the stamina system, **RECOIL**, UGH! Fantastic work as usual!

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MaxDickings
MaxDickings @ Brutal Doom 64

Original gameplay? Pretty sure you can play Hell on Earth with Brutal Doom 64 already

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MaxDickings
MaxDickings @ Rogue Warrior One-Liner System for Brutal Doom

That's a god damned valid point!

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MaxDickings
MaxDickings @ Rogue Warrior One-Liner System for Brutal Doom

This is pretty hilarious. Thank you for this.

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MaxDickings
MaxDickings @ Brutal Doom 64

What do you mean does not work with gzdoom? I've played and beaten it with gzdoom in the normal and unstable releases.

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MaxDickings
MaxDickings @ Project Brutality Mutators 1.4.5

Is that all that's needed? I did the "replace" function in the SBARINFO in UDV_v1.85_A_BASE.pk3 only, and seemingly it only changed the number counter for the grenades and nothing else?

Thank you for the reply!

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MaxDickings
MaxDickings @ Half-Life marines

This is fantastic. Thank you.

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MaxDickings
MaxDickings @ Project Brutality Mutators 1.4.5

"The default font has been changed to smallfont so that PWADs containing their own fontset will display on the HUD and in the menu."

That looks really, really good. How can I recreate this in a regular UDV mod? I tried deleting the "font" folder and got very bad results. :p

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MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v2.12 ** 2017-07-05**

Disregard. Guess regular zombie men don't deplete your armor, only health?

Also, this version is ******* awesome. The fog and the ambient music is amazing!

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MaxDickings
MaxDickings @ Ultimate DoomVisor HUD v2.12 ** 2017-07-05**

I have a question (or a bug to report).

Is anybody else *not* losing armor with damage being taken? I'm running so much stuff at once I'd rather ask before I start trying to comb through everything to find out where the problem is.

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MaxDickings
MaxDickings @ Brutal Doom 64

I have a question and I apologize if its already been asked/answered but I didn't see anything like it in the FAQ -

Will we be able to play this with other other Doom 2 wad/levels? (Obviously we can't have the cool effects, so I'm mostly talking about the weapons and enemies.)

Amazing work as usual!

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MaxDickings
MaxDickings @ Brutal Doom

Mancubus flamethrower does wonders

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MaxDickings
MaxDickings @ You Can Now Play The Original Doom On The Oculus Rift

"At the moment GZ3Doom VR is only for the Oculus Rift. But I too will soon be getting a Vive. So there is a good chance GZ3Doom will eventually work on the Vive. But you may need to have patience."
Forum.zdoom.org
Bottom of the page.

Soon ;-;

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