This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
DN3DooM (NG) (Nuke Gloves) (for v1.07 and previous)
This package is meant to work with DN3Doom 1.07, and previous versions (probably).
It may partially work with the new ones too, but it will be better to download the new version!
It will stay here for whatever reason, if you prefer to use old versions of Doom ports or the mod itself etc...
This is just a Weapon sprites replacement for the amazing mod DN3DooM done by kipo50, with the only difference that i've tried my best (as an amateur) to make black/nuke gloves for each compatible sprite, then don't
expect per-pixel perfection, is far away from being perfect, somes
really needs to be polished (the DBS was quite a pain to edit :P).
Aside the work/editing i've done on the sprites, i take no further credits, indeed some of the sprites with the nuke gloves already existed.
**UPDATED to a comfortable PK3 file, extract and drop it on GzDoom**
USAGE:
-Extract the file from DN3Doom (NG) archive, the content is a pk3 file called DN3Doom (NG) Sprites.
-Just load it by drag and drop it on GzDoom with the main mod DN3DooM.
-Done
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CREDITS go to the authors of the mods and their sprites that i've used to work on:
My YouTube channel is not so active, but from there you can download the DN3Doom (NG) too:
Youtube.com (you'll find the link in description)
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The installation isn't clear enough? Watch this! (NO MORE NECESSARY) How to "install" Nuke Gloves
I'll also recommend to download the DN3Doom Improved v5 (made by Mechanical Sanity):
This file improves some HUD details and add a flashlight function by pressing "F" button, which (imho)
is really helpful in some dark areas that, otherwise, requires to switch renderer trying
to see something.
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EXTRA - Read this ONLY if you are really new at using mods:
Exactly like most of the mods out there, there are a few ways to use them; the most common and
used one is to just litterally drag and drop the mod/file on GzDoom
(if the file(s) is in a Winrar archive or similar, obviously you need to extract it first!).
If the mod has more optional files, just do the same thing BUT, hold "CTRL" button, this allow
you to select more files, then click on each file/mod you want add, hence release "CTRL" and
proceed to drag and drop'em on GzDoom.
Enjoy ;)
... after all the hours I wasted making my own version.
Haha, nah I'm actually ecstatic you made this version because I didn't know how to do a good version of a gloved NEW ssg so thank so much!
Speaking of which in the SSG folder you have some outlier files that survived. DBSGN0.png is still in there as DBSGN0.png.png didn't replace it, along with DBSGF0.png as DBSGF0-.png didn't replace it.
Again, thanks!
Oh snap! Thanks to let me know, i did check and also normal Shotgun and Foot's sprites had a pair of leftovers :P
Honestly i would have liked to make an in-game switch to add or remove gloves, but i'm not a coder.
Both the DBS versions were very time consuming, also, the hand with money i had to draw most of the glove and fingers on my own xD.
Updated!
You are welcome, i'd like to see your version, i don't mind if you use the sprites i've edited, more available stuff the better!
Yeah same I don't know anything about coding either.
This was my version, the only thing I did different was use the Duke 64 pistols as I always thought they looked better. Nothing really of note in there.
Mediafire.com
Also I have -no- idea where i got the pump-shotgun-loading gloves. It wasn't the don ramon version, so I assume you made yours by scratch too. Good on you!
Actually since you seem capable of editing sprites far better than I, I have a proposal/request we'd probably both enjoy. If I provide the sprites for these bad boys could you slap some gloves on them?
Mediafire.com
They're the Duke 64 dual MP5k's. You'd only have to edit one frame to add gloves on, I could handle the rest.
I gave a look at the first archive, i have to admit at the begin i had the same idea about using "that" plasma cannon sprite, but my stubbornness won on me :P, however that big one fit well too, as the weapon is quite powerful.
I like the weapons from both the versions of the game and the way they are balanced.
That's why i always wanted to see them togheter in a crossover-like, alternatively some other sprites from other games like shotgun and grenade launcher from, let's say Shadow Warrior, would fit nicely and look badass as well.
Anyway, this is the limk to your "new" Sub-MachineGun archive lol: Mega.nz
Oh that's perfect hell yeah! That combined with the new tracer/shells from kipo I think this is perfect, i'll upload it as an addon and credit you too.
And I hear you, I was really hoping kipo would take a page from D64/Zero-Hour and keep the ammo-count-specific weapon upgrades like the Dum Dum rounds or explosive shells, rather than make it a permanent thing. A grenade launcher would be pretty awesome, and if the grenades spawned half the time as much as the RPG ammo spawns then it'll also be a good way to balance the RPG by not making its ammo so plentiful haha.
Oh yeah I forgot I had the other don ramon sprite as the plasma cannon. Yeah I'm still not satisfied with it. I've been trying to make a replacement I'll always be 100% with - the terminator M95 plasma gun. To me that makes the most sense considering you get the weapon FROM terminators who are clearly carrying it lol. I got permission from the mod creator to use his sprites from this mod -
Forum.zdoom.org
But man does my version NOT look pretty just keeping the current tracer/plasma-ball projectiles. But I'm clearly not good at tracers and such so, we'll see where that goes.
I really like the 1.07 as it is now, but as you pointed out an upgrade system for specific weapons would be amazing too, maybe creating an alternate version could be easier to do (so that the coding part won't become harder).
The side note is that when a mod is nice the request of features increase and is not easy at all to please everyone i guess :P
As i said, i'd like to see your version too, only suggestion i can give is not to rush, ideas to improvments come later on their own ;)
how to load these
You can't load these directly, you have to place the "Weapons" folder in the DN3Doom.pk3 mod first (this one: Moddb.com).
The answer is in the "credits and use" file, but if you want a short version here it is:
1- Place the "Weapons" folder from the (NG) archive on your desktop (for example).
2- Right click the "DN3DooM.pk3" and choose to open it with "WinRAR" (or similar programs).
3- Double click on "Sprites" folder, do you remember the "Weapons" folder you have placed previously on your desktop? Drag and drop it here, a window will ask if you are sure, click OK to everything.
Your Dn3Doom.pk3 with Nuke Gloves is now ready, drag and drop it on GzDoom.
Done, Enjoy ;)
thanks I like it much more with gloves!
how do you run this it wont work.. inside is juist folders
I thought that my previous commment was the reply lol.
You have to drag and drop the "Weapons" folder inside the "Sprites" folder of the main "DN3Doom" mod.
You can watch the video Youtube.com, the real deal start at 0.27.
Hey I noticed a slight issue. The RPG launcher plays it's animation after firing incorrectly; it jerks back slightly when repositioning. Can you please fix?
I think to know what you mean, but there is nothing to fix since it is part of the original game, and then, of the base mod.
If you try without gloves it will, infact, happen the same thing.
Thanks for the feedback, though.