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I find this idea great! :)
Thank you very much! Can't wait to model rest of them. :)
Hello thar, Orac! :D
Uh oh, some of those buildings screams for damage frames and buildup animations... I'll make them as soon as I can. Btw, great video! This keeps me motivated. :P
En kyllä ainakaan tiedä yhtään "kunnolista" jatko-osamodia Tiberian Sun:lle tai C+C3:lle, missa olisi Scriniä, mutta ehdottomasti kannattaisin tuon logon käyttämistä (koska EA:n Scrin-logo on pirun ruma). Tosin modia, mitä pidän kunnollisena jatko-osana on Tiberian Odyssey, jossa olen sattumoisin 3d-artistina. :P
Heya, at first I thought that you were just a random guy doing as much friend request as you could, but I was wrong. Thanks for your friend request and good luck with your great game projects! :)
Thanks! And yes, that crane thingy is the ConYard. It's still unfinished, so it'll have some minor/major detail changes...
Defensive buildings are still in-progress. :)
Need to fix it... >______<
Thanks for the gamewatch on X-Com: TFTD Redux! :)
Ah, DTA is also there, great work! :)
(Those Gunboats are made by me if you're curious...)
I was just playing with some gradient...
Great work guys! Keep it up! :)
Thanks for watching X-Com TFTD Redux! :)
olen samaa mieltä Westwoodin pelien paremmuudesta. :)
They're just neutral lifeform. They just swim around. However, Aliens can catch these and use them as resource... :P
1. Done and done. I'll update the render as soon as I get it textured.
2. Will happen.
3. Edited the eyes, so it looks more scary now. :P
4. I know that place and I'm using it very often.
This shouldn't be taken seriously because this is just me practicing drawing&coloring stuff with Photoshop.
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Well, that's a shame. We'll the best we can to make this game very good. :)
That drill is the best textured low-poly model I've seen lately! :P
Thanks for the watch on TFTD Redux. :)
Joshyyyyyyyyyyyyyyyyyyy, where are you? I haven't seen you in ages. :/
When you see this message you might want to put my game project to modwatch. :p
I really like that artillery cannon I made. :P
Thanks for the modwatch on X-Com TFTD Redux. :)
It is sure that we'll use some kind of experience system to level/rank up infantry. However, it is still unsure if we're making infantry more individual, so you can arm them any way you like and their leveling up is very important -> micro-management, or we might drop individual of every infantry, so unit spamming could be a lot easier -> very large scale battles. It's mostly up to you, X-Com fans.
Base construction might differ a bit/lot from the original game to keep the gameplay more simple and fluid. There's a lot things we want to keep in, but most of them need to be take to the next level to get them work properly in RTS. So, I think the answer is very likely yes.
Thanks for the modwatch on X-Com TFTD. :)