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Blog RSS Feed Report abuse Latest Blog: #4 Medieval II Total War

0 comments by Kasabian on Apr 6th, 2009

Medieval II Total War would be my favourite game to modify, it is in itself much like a mod of An earlier version called Rome Total War. It includes many gameplay improvements, features and even unit variance, I could go on with finer details, but lets just say it is much improved over the original. Why do I not prefer Empire Total War instead? Simple, it is buggy as hell, they have not revealed how to mod it and it is a time frame I am not really interested in, basically after the invention of Gun Powder. Yes it has sea battles, better campaign map mechanics and numerous other features, but if the game itself is not the right style of game, then why spend money on it?

So why do I like modding Medieval II? The answer is simple, because the game itself is easy to mod, it uses information text files, model reference texts and various images for much of its inner workings, these files are simple to understand as much of the information contained within is logical. It is just time consuming as their are literally thousands of things to learn/change: An example, adding new names is easy, but can be up to one thousand lines of text, which can take quite a while. But because learning to mod and actually manipulating the files is easy, progress can be made quickly.

A number of tga's dictate climate, trade routes, regions, height, sea surface, ground types and even the depth of fog. Editing these means one can make a detailed campaign map of almost any location you wish, some have made maps of Ancient Greece, some of Middle-earth, I myself created a visually pleasing version of Midnight, a land for my mod War of the Solstice.

That is not to say their is none of the usual level editing and model building most games require, that is present with Total War, but not required. Land can be generated within the game so level editing, which may provide a few scenic locations is not necessarily needed. Model creation to add more unit variance and detail is of course a bonus, but again not necessarily needed as each model can reference several textures by use of text files. This means one can focus more on texture use if a similar model already exists and I would like to add their are literally hundreds of models already, thousands if you count the ones in already created mods. This is good to me because I have little skill in making models, I know this sets me at a disadvantage but I am not a professional modder anyway.

I have no real plans on releasing my mod unless asked, but as a re-imagining of a classic game that few people have heard of it would not generate much interest. I may post pictures in the future, in the mean time I work away at it and enjoy playing what I have already created.

I do not understand the die hard Rome Total War fans that look down on Medieval II Total War, especially as Medieval II can do all the same things Rome can, but has visual improvements and a number of additional features. I would hazard a guess that they are in love with their game too much and do not wish it to be replaced. But as with every game, it is replaced by a better game some day. Who knows, Empire Total War my be replaced by Rome II Total War in the near future.

Next time I may talk about modding The Elder Scrolls, another favourite of mine.

Stay Frosty!

Post comment Comments
DonutArnold Feb 8 2010, 4:25pm says:

Thanks for the gamewatch on X-Com: TFTD Redux! :)

+1 vote     reply to comment
Squiggers Mar 16 2009, 1:56pm says:

Thanks for watching Northern Ireland: Crysis mate. Much appreciated for your comments, time and time again.

We should have an update on the 30th of March, so stay tuned!

+1 vote     reply to comment
Kasabian Creator
Kasabian Mar 17 2009, 3:20am replied:

A modification about my home completely fascinates me. I have respect for anyone that desires to portray such a modification fairly and in an unbiased fashion as it is very hard to do so. Just making it in general is hard enough because of research required assets involved and time spent, but this more so because of the drama associated. You will always have passionate and/or misguided people posting opinions about the subject and even hating it.

But that is part of the parcel, you deal with the subject matter so one must deal with that kind of attention also. Just remember for every person like that their are twenty normal people happily supporting the mod. I said it before and I will say it again, good luck with the mod.

+1 vote   reply to comment
VengeFulSniper Jan 21 2009, 11:19pm says:

Thanks for the modwatch on FOT:R.

+1 vote     reply to comment
Kasabian Creator
Kasabian Jan 22 2009, 1:07pm replied:

Fallout Tactics is a fantastic tactical game. Anything that makes it even better is definitely worth keeping an eye on. :)

+1 vote   reply to comment
Azz`Taruth Jan 17 2009, 7:36am says:

Thank you for watching The Moonlight Path module, much appreciated!
Hope you voted too ;)

+1 vote     reply to comment
Kasabian Creator
Kasabian Jan 21 2009, 4:11pm replied:

Looks like a superb module in the making, I will most assuredly be watching. :)

+1 vote   reply to comment
Hendrix Dec 17 2008, 8:57am says:

I was perhaps a bit harsh in the post i just made re: northern ireland mod.

If it sounded harsh, then i apologise. Just reading your message sounded confrontational. After all, I'm only trying to help Squiggers out.

Hope that you havent taken it the wrong way.

+1 vote     reply to comment
Kasabian Creator
Kasabian Dec 18 2008, 8:14am replied:

One thing about the internet, one should not over analyse what people write, not everything can come out as well as it sounds in ones head. I am not trying to be confrontational, just stating a fact that I know all about the situation as I grew up in the middle of it. That said I think I should perhaps have worded my reply better. :)

+1 vote   reply to comment
Hendrix Dec 18 2008, 11:02am replied:

:-) im glad there is are hard feelings either way.

+1 vote     reply to comment
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