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Dogmar Sep 18 2007 says:

Yes, I was planning on using scripts, I did not post any news because I did not want to dig myself into a deep hole which I wouldn't be able to climb out of (I have since decided to switch engines, so its a good thing I haven't tried to be a media *****), yes the tiles do suck (they were stand-ins anyway until I had the time to make replacements), and no, ModDB does not support piracy. I considered getting RPMXP, but the $60 price tag made me warry. The demo sucked, so I tried the hack to see if it was really worth it. I've decided it isn't, so I'm going to dissappear into the wood work to check out which engine could properly support the story/gameplay I have in mind.

Thank-you for giving your honest opinion.

+1 vote   game: AmbiYond
Dogmar Aug 28 2007 says:

"i need help how do u turn off the animation and autoruns for a room u have preiously been in? for example Ihave created a the room in which the hero starts have two npc's conversing and every time i exit the room and enter again it restarst the dialouge of the two npc's. PLZ help me"

The answer is simple, but takes a little skill. You need to copy that room, remove the conversations from one room, and set up the teleport events so that the player goes the room with those specific dialogues first, and when they exit, the event(s) to take them back to the same room, will actually go to the second without that scripted dialogue event. I'm sure you can figure out the details of it. :D

Good luck.

+1 vote   member: Frostbtye
Dogmar May 9 2007 says:

I've been watching this thing for a while, and I must say I'm impressed. I love all the little touches you guys put in to make it like the old Perfect Dark (slow movement, aiming, blur effects, etc etc). One thing though, every time I exit the game, after it closes, it says the HL2.exe crashed. Whats up with that?

Anyways, a damn fine mod, especially for a beta. I was surprised at how much better this was than the GoldenEye beta...

Congrats on a job well done, you people are as good as Valve, no exaggeration. Kick, ***. keep it up. ;)

+1 vote   mod: Perfect Dark: Source
Dogmar Apr 22 2007 says:

For those who want to download this (since it is an awesome mod), its available on their website, just scroll to the bottom of the page and its there. If you are unable to download it, REGISTER, and try again. It will work, guaranteed. Now please quit whining.

+1 vote   mod: Dungeon Siege Revived
Dogmar Mar 29 2007 says:

AmbiYond is a different project than the ones that you'll see here on Mod Database. I have no intention nor illusion of finishing this mod within the next 3 years even. This is a long-term project, not some quick half-assed job. First thing I'm going for is new site design so you have something pretty to look at, and then I'll be discussing on the forums the plot. This is as "open-source" as a RPG-M game can get (besides allowing file contributions from fans, which I am considering eventually implementing), so anyone who considers themselves an expert on human nature, science, or any intellectual field, it would be very appreciated if you would give me some input on my project once I make more information available.

Thank-you for your time.
(btw, I'm not using the 'news' post because I do not yet have enough content to be seen on the front page. I'm neither a n00b nor a newb :P )

+1 vote   game: AmbiYond
Dogmar Mar 19 2007 says:

Kindly tell me why, and that shall be mended.

+1 vote   game: AmbiYond
Dogmar Apr 17 2007 says:

Brilliant. Absolutely brilliant. I can't assist in any way, but I'll be rooting for you guys.

+1 vote   mod: Operation: Black Mesa
Dogmar Apr 17 2007 says:

Nifty it looks, I anticipate its release (whenever that ends up being).

+1 vote   mod: Annihilation
Dogmar Apr 17 2007 says:

Looks like it could be quite nifty. Hope orange and yellow don't end up as dominant colors though. Nice so far ;)

+1 vote   mod: ABSTRACT
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