The creator of the mod put all the files for Xenoforce 1.5 on his site and open-sourced it. So if the community wants to help, they can continue work on this great mod and release some community updates.
The creator of the mod put all the files for Xenoforce 1.5 on his site and open-sourced it. So if the community wants to help, they can continue work on this great mod and release some community updates.
Is this mod only for origional generals? or does it work with Zero Hour too?
for the fav. unit im gonna have to say I like the YF-21
For the basic crisis suits (the ones that cost 70/70) one of the weapons doesn't have a name or description, or anything or that matter... I think its a rocket launcher of some sort (top right of the weapon selection) Other than that, and the fact that the buildings aren't textured...
Also the Firewarriors are drastically underpowered, had 2 full squads behind heavy cover against 1 Imperial Guard squad and had trouble defeating them at range, then the Tau are useless at melee combat, but without the Kroot, thats understandable... It'd also be better if the crisis suits would be alittle more agressive as they move, noticed alot of times they'd just float by the enemy and not do a thing, especially with multi trackers, could they possibly attempt to kite them? Anyways, great mod and keep up the good work!
After playing the game for some time (namely against AI players, having no one to play with, and the internet-mutliplayer isn't functionable... anyways) the 'General Promotion' requirement on many of the units/structures is quite bothersome... and the promotions seem to be happening slower also... and from the feel of it, this makes the tank general's early-game super-tanks quite good... and also in the very-late game, Shatilan... (however its spelled) the Eight-Barreled Overlord... gatling tank... thingy... anyways, by puting the promotion requirement, this eliminates many of the other general's strength in climbing the tech tree, such as the USA Robotics general... though you have stopped the people at the same spot, it isn't really that ballanced... anyways, id sudgest ither, faster promotions or drop the level requiremnt (IE tech centers and the such would be Lv2, and super-weapons would be Lv3) but still require all the previous tech... anyways this should make the game better (I've found myself running random kamakazie missions as the tank general and almost wiping an entire enemy base out with like 8 tanks...) anyways, anthing could help...
Umm.. thats not a Macross unit, thats defently one of the gundam units (You can even see the gundam unit special abilities, namely Planet Crash (top one)) and whats with all the exclamation points?
I dunno if this is just me or what... but when I installed this one it turned my game to Russian... any ideas or whatnot?
you should stick with the UT engine... 'nuff said
I love the first DA hope this one will follow in suit... and hopefully... better, btw, any recent updates (it has been like 2 months since last post...)
Whenever I go to any of the reddawn links (not the pestilence64 one) I always get a 'Page Not Found' error...
I like DBZ and all... but theres ONE huge thing I hate about games with DBZ characters in them, they make them untrue to the series to 'ballance' them (Example, Boudokai 2, Hercule/Videl can kick Super Vegetto's ***...) but thats my view on the DBZ character, to keep him true (as with others) he's gotta be uber compaired to the others (p.s. I didn't mean for Grey Fox to be Snake's nemisis, just another playable character...)
Not to be negative or anything, but since these 'Mega Weapons' can wipe out entire maps, expecially 8 Player ones, wouldn't they kill you too? and especially on something small like a 2 Player map where your closer to Ground Zero by default...
(yea, I like it spelled that way) Just a though, if you guys want any sudgestions for music in the game and where to put it, just give me a shout and ill see what I can find. Though I probably couldn't code it into the game myself...
Since you already got Solid Snake, why not through Solidus or Deepthroat in. Just not Raiden... (need I mention 'Streaking' mode from Substinance...)
Well I guess what was shaping up to be a good game just died then...
Why did you go to Halflife 2? UT2k4 is much better...
Possibly make the Tesla coil's missiles indestructable (IE Avengers/King Raptors can't shoot them down) though, still missing the EMC tank wouldn't be all that bad... and make the FLARAK be able to deploy facing the correct direction (for some reason they face the opposite way of them being deployed for me...) And one really... akward thing, how come the Sub-Atomic missile is better than the Hydrogen Bomb (AKA Thermonuclear Bomb) Though the EMP effect of alot of the missiles is a nice addition. Well keep up the good work!
Any idea when the editor will allow us to save the stuff for the mods?
what was so bad about Atlantis dying... it wasn't good in the first place really...
Are you going to post any new stuff on this site so we know something IS happening... or did the mod die?
Any idea on when a beta will be avalable?
This is one of my favorite mods, in my oppion, funner than the origional game itself. Aside from some bugs, it works... for the most part, though I guess I can't complain, it IS a beta after all... Well I hope another patch comes soon (and hopefully it'll fix my problem of not being able to play Single Player on it... IE No Maps Avalable (Beta 4.1)) namely fixing AI bugs prehapse? And possibly the 2 blank spots under the Voice Command menu...
Dimingo
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