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Dragonball Unlimited is a Total Conversion for Unreal Tournament 2004 based on the popular anime serie DragonballZ. To provide a feeling of actual DBZness we will provide various Characters, Attacks, Maps, Music and Gamemodes. You can expect to see the well known characters of the series, such as Goku, Vegeta, Gohan and 7 others. You will also (hopefully) be able to recognize familiar locations to fight in. Attacks will be based on the series and the old SNES games. The gamemodes you can expect include the normal Deathmatch, Team Deathmatch, Capture the Dragonballs and a new Battle for the Planet.
Visit Dragonballu.net for more info. And feel free to use the forums to gain more information.
And now for a bit of news passed on to me by TouPT
Next on to coding,
-system of ammunition is done
-system base of powers is at 50%
-the hud is at 30%
-kiuse is done
-system of fury is at 50%
and the best will be kept as secret since the beta version will be released.
-We want three Game Play :
Dual : 1 on 1 gameplay. Classique for unreal gamers and for DBZ fan.
CTDB : capture the dragonball. Feeling of CTF, but with 7 dragonballs.
OAV : No more details on this one , keep as a secret.
Our goal is to please both community : unreal gamers and DBZ fans (as i am). You have to know that we know where we go: We're all working hard to see a DBU beta released this summer. Something more important, we still recruit people. We need animator, skinner, and mapper. Please contact me at firstname.lastname@example.org or by the forum : Dragonballu.net
We have also an irc , where the team is on : irc.irchighway.net / #dragonballu
Thank you very much to the community
That's all for now, folks. We'll be keeping you posted. Keep your eyes peeled for some exciting new bits of eyecandy.