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Comment History
dimi4a
dimi4a - - 13 comments @ Rise of the Crime Lords

Can you make death troopers to be available for build only at Krennic's location and also to be dropped in ground battles using their TIE Reaper troop transports like in Rogue One?

Good karma+1 vote
dimi4a
dimi4a - - 13 comments @ CheatCommands Mod for CoH2

Update for the British Forces DLC please?

Good karma+2 votes
dimi4a
dimi4a - - 13 comments @ Empire At War Remake: Galactic Civil War

I'd love to see the All-Terrain Shock Enforcer and the All-Terrain Siege Platform in the game.

Good karma+1 vote
dimi4a
dimi4a - - 13 comments @ Empire At War Remake: Galactic Civil War

Fractalsponge.net here are some excellent 3d models that can be used as additional stuff and not only space but also new ground units.

Good karma+1 vote
dimi4a
dimi4a - - 13 comments @ CheatCommands Mod ULE v. 1.6.2 [Outdated]

It's time for update again. See if you can implement construction abilities(sandbags, bunkers, pak43, etc.) in the Misc ability spawning section, please.

Good karma+1 vote
dimi4a
dimi4a - - 13 comments @ CheatCommands Mod for CoH2

It's time for update again. See if you can implement construction abilities(sandbags, bunkers, pak43, etc.) in the Misc ability spawning section, please.

Good karma+2 votes
dimi4a
dimi4a - - 13 comments @ CheatCommands Mod for CoH2

Thanks for the update! For the ability spawning can you add defenses construction abilities like sandbags, bunker, pak43, mines etc.?

Good karma+1 vote
dimi4a
dimi4a - - 13 comments @ CheatCommands Mod for CoH2

Please add a toggle for the passive skills bug from previous versions. Also if it is possible to implement all abilities and construction options possible from a menu, like the commander abilities.

Good karma+1 vote
dimi4a
dimi4a - - 13 comments @ CheatCommands Mod for CoH2

Amen to that! And also all construction abilities like pak43, reinforced wire, bunker, tank traps etc.

Good karma+2 votes
dimi4a
dimi4a - - 13 comments @ CheatCommands Mod for CoH2

Yes, please do!

Good karma+1 vote
dimi4a
dimi4a - - 13 comments @ CheatCommands Mod for CoH2

The staying effects of passive commander skills even removed was a nice bug in older versions of the mod. Please fix that!

Good karma+1 vote
dimi4a
dimi4a - - 13 comments @ CheatCommands Mod for CoH2

Yeah but besides that is it possible? Because there is a bug when i play with OKW and try to combine them with Ostheer. In this case ostheer buildings when spawned or build by a spawned pioneer some of the units are missing. Same happens when i play with Ostheer and spawn OKW trucks, they have everything but some of the units vet stars are missing and the avatars are different.

Good karma+1 vote
dimi4a
dimi4a - - 13 comments @ CheatCommands Mod for CoH2

Superb work so far! Is it possible to add the option of adding or removing units in the build menu of the buildings and abilities, defences and emplacements in the units menu (example: sturmpioneers to build all german mines, bunkers, pak43's, etc.)? Much like the add or remove option of the commander abilities chosen from a list?

Good karma+1 vote