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D!ffr@c+0r
D!ffr@c+0r - - 9 comments @ How should we release?

If you take a look at this discussion, you'll see that it's tempting to bring it to id Tech 4: snipurl.com/t5p7y

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D!ffr@c+0r
D!ffr@c+0r - - 9 comments @ How should we release?

On the same token, I don't see the point in remaking Dino Crisis 2. Is it that it seems like a waste of precious time and unnecessarily exerted effort OR is it that it's just not your bag? If it's the latter, please just move on. :)

I wish id would port Quake II to id Tech 4 or 5! I'd pay again and forget all about the Source engine!

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D!ffr@c+0r
D!ffr@c+0r - - 9 comments @ How should we release?

Why not remake everything?

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D!ffr@c+0r
D!ffr@c+0r - - 9 comments @ Quake II: Source

Don't panic lol I have to find the login credentials for that site.

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D!ffr@c+0r
D!ffr@c+0r - - 9 comments @ Quake II: Source

Media: snipurl.com/t4zb0

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D!ffr@c+0r
D!ffr@c+0r - - 9 comments @ Quake II: Source

Soon!

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D!ffr@c+0r
D!ffr@c+0r - - 9 comments @ A Quick Update

I believe we need to examine the whole idea a bit more before we proceed with anything.

Why is it cool? Quake II is cool, the Source Engine is cool. Together would be in theory, kinda cool?

What are the benefits?
- Ragdoll Physics
- Advanced Shaders
- Material System
- Integrated Server Browser
- Bananas Floating in Reflective Water

Some source mods, meaning enhanced Quake II engines support such features. I've tried quite a few of these and they all seem either incomplete in that one offers features the the other doesn't, or something is broken along the way like mod support or multiplayer inter-compatibility with other engines.

Any input would be appreciated.

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D!ffr@c+0r
D!ffr@c+0r - - 9 comments @ A Quick Update

Thank you for making that point. Sadly, Robomanz0r's vision of the project can't coexist with reality. Frankly, I don't want to put any time into a project that is destined for a C&D order... Can you point us in the right direction so that no effort is wasted?

Quake II to Quake 4? Where?!

I've seen many likenesses of Quake II maps in various games and am curious as to how they can exist legally. What branding must be stripped? How much alteration is required in order to avoid intellectual property altercations?

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D!ffr@c+0r
D!ffr@c+0r - - 9 comments @ A Quick Update

This is "Sehnsucht!" but I lost my email address and login credentials due to a security audit identity purge. Too many logins is NOT a good security policy.

ANYWAY, I can rebuild all the maps but we need:
- Coders familiar with the Source Engine.
- Modelers who can port models from Quake II to Source.

I shall be supplying Robomanz0r with many work-in-progress pics to put up here. I will be running a public HLDMS server for testing map builds. If you want to try the rebuilt maps out, the HLS & HLDMS package is only $10 USD on Steam.

FYI: The textures in question were publicly available high resolution textures for Quake II engine mods. You as an end-user can use them with this mod, but you have to download them separately. They CAN NOT be included as a part of this project.

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