Protection, release schedules, how to release, and not getting sued by id Software.
Posted by robomanz0r on Nov 8th, 2009
Welcome back to another one of Quake II: Source's exciting updates! Now that we're back on track, I'm trying to update frequently. The big thing we're focusing on now is how we should release this mod without getting sued. It uses content from Quake 2, so we had to devise a way to make it so we can release it. There will be a protection system, where you have to own Quake 2 to continue installing the content. We don't know exactly how to release this. Make you wait a long time and release it at once, or release little packs like "Quake II: Source Model Pack" and addons for each thing like "Quake II: Source Map Pack 2" Either way, each installer would have the system packaged in to make sure you have the content. Hopefully, that way we can avoid any conflicts with id software. I'd like some input on you guys on how we should release the mod. We're also looking for coders, modelers, and mappers who can assist us with this huge project. By the way, Sehnsucht uploaded a video you might want to check out.
(If you are interested, contact me on Moddb or email us at firstname.lastname@example.org)