Good to read that it's working!
If you guys found more glitches I have to keep an eye on, please let me know. I‘m working on a new release (hopefully in fall 2020) which brings some new mapping features and 1-2 new maps as well.
Thank you. At least someone cares :)
Sorry for the German text. It accidently happened.
It supports Singleplayer. Navigate from the Main Menu to "Skirmish -> Custom Maps" (German: "Einzelspieler -> Eigene Karten"). Select the map "Strato Defense - Above Chozo Ruins".
Hey, I just want to let you guys know that things are still progressing. I am working on one new multi-functional defense tower and introduced a new mapping feature for current and future maps.
Even a Metroid creature does now exist besides some other new Creeps. :o)
(sorry for my lack of updates here)
Hey. I really appreciate your feedback. Thanks!
Indeed. I did not spend much time for any PR. I don't even know if there's still a certain community to address. I will have to go further into PR stuff soon after the next release.
You won't be disappointed.
Any feedback yet of those who played?
I just started with the paper method again after my previous update from May and I've got three pages written so far. As soon as all of these points are checked (or refused if not too important) a first public release will be set up.
I now wrote a MAXScript for this to get such a gradient with just a few clicks. Let me know if there's a demand for it.
I'd rather focus on one map since it is a lot of surrounding work to create all the environmental stuff, too.
We'll see but there's no problem to create another compatible map for the alpha besides the main project. :o)
Hehe, ich mache es ganz einfach vom lokalen Wetterbericht abhängig. :D
Ja, lange ist es her, aber Dein Name sagt mir noch etwas.
Keine RA3 Mod, aber eine für das gute, alte "Tiberium Wars", eine Homage an die Metroid-Reihe von Nintendo.
Dankeschön!
True. This is definitely a must-have. :o)
Exactly. Some of them will attack based on difficulty and unit type. However, Heroic or Boss Creeps (Ridley?) will always attack.
It only generates the XML files which contain the reference to a texture file.
You still have to include a W3X file or texture (most commonly for particle FX) seperately.
This is really neat like everything I have seen from you so far. Great work!
Nice! Do the recolored parts also receive reflection when defined by spec map? I always disliked the flat look of these parts with the GDI shader.
I'll prepare and release the source somewhen in May or so. My traffic for this month is nearing its limit. If I find the time to complete the V4 Storm I'll include it as well.
A few would have been at the wall sides and others within bigger holes in the inner regions.
IS DA MOD DÄD? ... Bibber's full of surprises :O
(written by an avowed fanboy)
hey, I'm already involved in Granatball Reploded. Any more projects would burst my time scope :O
no, I don't like editing original stuff. This one is done from scrap. Why it looks similar to other stuff of Soviets is because I analyse what makes the Soviet look recognizable and use it for my own models.
Sure, the Vacuum Imploder was one of the central models I looked at but I don't like that building that much TBH... it looks like EA rushed it when looking at model and texture work. It's one of the worst buildings in the game in my opinion.
oh, and Generals is not that bad :)
damn. guess it's time for a new version then... with structure towers :/
well, I found the bug on Hold The Line at wave 12. Thx for it.
As for the other two reported ones, I couldn't find any mistake so far but one question on that: Did the counters Kills, Lives and Wave re-appear at some point? This would indicate that the check whether the next wave can be spawned was successful.
Dibelius
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