The name (err...nick-name) is Dexter. I joined a "Company" founded by my friends, the wild alk, and Captain Clayman, called Lol Industries a while ago. I'm a coder mainly, but also a 2d and 3d graphic artist, level designer and texturer (Coding started from Websites, then Flash, and now C++ and Basic, which I started learning around August 2009) I've been playing Half-Life since I was 5 (Yes, 5), starting (as I remember), with Opposing Force. I then lost it, and went on a HUGE hunt for it for a while. I did find it again. But while I was looking for it, I found something else, my love for computers started. I learnt most of MS Office by the time I was 8 or so, then started with coding for web and flash, then mapping, then Photoshop, then 3d modelling, and finally coding for basic and C++. My hobbies include my job, reading, playing Basketball and Soccer, and Playing and making video games.

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3ds Max - Gone NUTS!!!
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IamError Mar 21 2010, 6:39am says:

What the hell?

+1 vote     reply to comment
Dexter.InOrdinate Mar 22 2010, 6:40am replied:

I figured it out yesterday. It's a memory problem. I had to close a lot of stuff to fix it. It happens every once in a while.

+3 votes     reply to comment
Avenger2150 Mar 21 2010, 3:48pm says:

Looks like a missile that got cut loads of times o.o

+1 vote     reply to comment
Dexter.InOrdinate Mar 22 2010, 6:44am replied:

lol, Yeah. I just added the cylinder to show what's wrong.

+1 vote     reply to comment
RedFrix Mar 23 2010, 2:41pm says:


+2 votes     reply to comment
RumasLaut21 May 26 2010, 6:09am says:

lol! F***ed up Missile!

+1 vote     reply to comment
zerocreatorz Jul 7 2010, 2:15am says:

Try a better graphics card, this used to happen to me in Maya, then I got a better graphics card and it worked fine it was down to the amount of cache that maya stored on the card itself apparently it got way too full... lol XD

+1 vote     reply to comment
Killi101 Jul 29 2010, 8:33am says:

nah you need to update it, also this happens when you use a boolean, using union that is, way around is: "attach" through: editable poly; Element.

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This happened a few times. I don't know what it is, but it's weird...

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Mar 21st, 2010
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