The name (err...nick-name) is Dexter. I joined a "Company" founded by my friends, the wild alk, and Captain Clayman, called Lol Industries a while ago. I'm a coder mainly, but also a 2d and 3d graphic artist, level designer and texturer (Coding started from Websites, then Flash, and now C++ and Basic, which I started learning around August 2009) I've been playing Half-Life since I was 5 (Yes, 5), starting (as I remember), with Opposing Force. I then lost it, and went on a HUGE hunt for it for a while. I did find it again. But while I was looking for it, I found something else, my love for computers started. I learnt most of MS Office by the time I was 8 or so, then started with coding for web and flash, then mapping, then Photoshop, then 3d modelling, and finally coding for basic and C++. My hobbies include my job, reading, playing Basketball and Soccer, and Playing and making video games.

Comment History  (0 - 30 of 2,447)
Dexter.InOrdinate Aug 6 2014, 4:24pm says:

Man, this looks amazing! Awesome improvement.

+2 votes     media: Feedback purposes. #2
Dexter.InOrdinate Apr 28 2013, 4:05pm says:

Oh, my god, this is so beautiful.

+1 vote     media: Outside
Dexter.InOrdinate Apr 28 2013, 4:01pm says:

Other than the lighting, which I know isn't final, this is fantastic. It really hits home, while looking completely new! Awesome!

+1 vote     media: Mount Olympus
Dexter.InOrdinate Apr 28 2013, 3:58pm says:

If I were you, I'd change the actual texture of the ground to be a dirt. It'd look a lot nicer with that contrast. Still, great job! It really captures Crash, except in an HD world.

+1 vote     media: Rendering test
Dexter.InOrdinate Apr 28 2013, 3:57pm replied:

Not really the same - his eyebrows are too small, his hair is completely different, and his eyes are too square. In my opinion, though, you shouldn't stick to the original exactly - if I were you, I'd actually make it more HD, while keeping the same origin. Put more detail, maybe flesh out the elbows, which seem too smooth, fix up the shoes a bit, and make his mouth bigger, with clearer teeth. But, clearly, this topic is up to a lot of debate. Personally, I believe in making things more detailed, almost like what Black Mesa did with a lot of Half-Life, instead of completely changing it. Not a good example, but you understand. I understand the appeal of this look to a lot of people, but this is the crash I know: He looks a lot more devious in that picture. Maybe that's because I like 2 and 3 more than I do Crash 1, but I still think that you should change it. Or, maybe, put multiple models, like they did in Arkham City, and the player can choose. The environment, on the other hand, is spot on, excluding the trees, which, I believe, need clearer leaves. Just make the layers flat, with a transparent cut-off at the ends.

+1 vote     media: Crash "Smooth"
Dexter.InOrdinate Apr 19 2013, 8:39am says:

Nice! It reminds me a lot of my old dorm map, but much better.

+1 vote     media: Central Dormitories
Dexter.InOrdinate Mar 30 2013, 7:44am says:

Wow, this is really great! Only thing I can suggest is making the textures higher resolution.

+1 vote     media: Screenshot
Dexter.InOrdinate Mar 30 2013, 7:41am replied:

I think that's kinda the point. If you look at most modern buildings, they have one single color, while going into a poorer area would have a lot of contrasting color.

+3 votes     media: Concept
Dexter.InOrdinate Mar 13 2013, 2:36pm says:

One of the best menus in Source that I've seen.

+1 vote     media: New Main Menu
Dexter.InOrdinate Jan 28 2013, 1:51pm says:

Fantastic! The textures look a tad blurry (I suggest using a detail texture, something VALVe uses quite a bit, even in HL2), but aside from that, it's really great, especially the lighting. Do the acoustic lights use a Refract shader or simply a VertexLightGeneric (assuming it is a model)? Also,

+1 vote     media: Chapter 1
Dexter.InOrdinate Nov 26 2012, 12:44pm replied:

Oh don't worry, it's just his walking sti...I've made things worse, haven't I?

+4 votes     media: Vegetation02
Dexter.InOrdinate Nov 2 2012, 10:07am says:

I love the AI. How is the idle AI coming around? Will they be interacting with the environment more or something? Also, why are there so few videos lately?

+1 vote     article: New Overgrowth a193 video devlog
Dexter.InOrdinate Nov 2 2012, 9:31am replied:

Agreed. Also, you might want to add a bit of overlays to the ground to spice it up.

+1 vote     media: Contagion - Halloween Teasers
Dexter.InOrdinate Nov 2 2012, 9:28am says:

A: You need lighting. Badly. If you don't have lights, ensure you have no "leaks", and you have at least one light placed.
B: The map is very monotonous. Spice things up; add more variety. Things like decals, custom props, and world-brush objects are really great. You should also try add different textures. Maybe add watchtowers along the wall or some fencing, or different levels to the wall.
C: Frankly, the terrain looks awful. Either do it properly (there are many tutorials for that), or don't do it at all.

I didn't actually play it, I'm judging this from the screenshot. Good luck with your future stuff.

+1 vote     download: Deathmatch Test
Dexter.InOrdinate Aug 30 2012, 1:08pm says:

Not quite speechless, but still, ho ho! Quite an extraordinary photograph. I shall go and have some tea and crumpets now.

+1 vote     media: Overgrown canal
Dexter.InOrdinate Jul 7 2012, 5:06pm says:

This is really awesome! Can't wait 'till the final release.

+2 votes     media: Grrrrass! :)
Dexter.InOrdinate Jul 5 2012, 6:31am says:

That's great, can't wait to play it. I hope the later ones come out with new NPCs or models. I always enjoy seeing those. But your maps are an inspiration to me. Keep up the great work!

+2 votes     article: Almost Finished
Dexter.InOrdinate Jul 5 2012, 6:28am says:

Awesome. If you're going for the Gary Oldman version, then he has to be a bit thinner, especially around the neck, I think. The suit is a bit too big on him, too, if that's the case. If not, then there's not much I can point out to fix. But this is seriously amazing, especially if it's only done in 45 minutes! Keep up the good work.

+1 vote     media: Commissioner Gordon
Dexter.InOrdinate Jun 6 2012, 11:11am says:

This is so true it hurts. Like a crowbar to the head.

+2 votes     media: Call me Xenmaster
Dexter.InOrdinate Jun 1 2012, 5:10pm says:

Really awesome, Archie, as always! The lighting, most of all, is just superb. The details make everything fit. The brushwork is fantastic. Keep it up!

Oh, and I read the textures were scaled to 0.5. Be careful - that makes the dynamic lights smaller, such as the flashlight. Also, I'm not sure, but I think it increases the polycount, because each texture instance is its own poly. Makes no sense, but that's how they did it -- I think.

+2 votes     media: Cendark3 - A final look
Dexter.InOrdinate Jun 1 2012, 1:45pm replied:

Yeah. Sounds great! Can't wait for the final release. I think the combat could us a bit of work, though. I'm not a big fan of the current one, in any game. But the rest is simply fantastic. The art style is awesome. Kinda reminds me of TF2.

+3 votes     media: Hand painted terrain test
Dexter.InOrdinate Jun 1 2012, 9:06am says:

A HELLUVA lot better. this really looks awesome. Too bad you can't stencil shade - that'd make this.

+5 votes     media: Hand painted terrain test
Dexter.InOrdinate Jun 1 2012, 9:05am says:

I really love the character design.

+3 votes     media: Jogging?
Dexter.InOrdinate Jun 1 2012, 9:03am says:

That's some pretty good vertex manipulation. But they look like cylinders at first glance.

+1 vote     media: Cliff
Dexter.InOrdinate Jun 1 2012, 8:48am says:

AAA! +1 to whoever understands this.

+1 vote     media: Nothing
Dexter.InOrdinate May 29 2012, 12:08pm says:

Needs less pixels. Good job, though.

+1 vote     media: Minecraft Character
Dexter.InOrdinate May 24 2012, 4:17am replied:

First off, thank you for taking my criticism so well. I really hate it when people go apeshit because I try to suggest to make their stuff better.

Anyways, it's just the texture of the body - it seems like someone just generated a cloud texture and placed it on. I'm not sure how I'd fix it, and I understand how annoying this is, but it does need fixing. Try adding a specular map. It looks pretty shiny here: . Also, I'd try increase the grain a tad, and make the wear color slightly less saturated. It doesn't need to look like it's been through hell and back, but at the same time, not right from the factory. In WWII, for example, I heard a lot of guns were from WWI. Maybe no one will notice it when being wielded, though.

Oh, also, I read about that oily fingerprint thing - that's genius.

+3 votes     media: OF2 - M40A1
Dexter.InOrdinate May 23 2012, 10:17am says:

I don't really like the texture of the actual body of it, but the scope, bolt, etc are great. Great job. Always loved this!

+5 votes     media: OF2 - M40A1
Dexter.InOrdinate May 23 2012, 4:17am says:

This is the 404 page. I just posted it because I ******* love what I did here. The logo's work in progress, though.

+1 vote     media: My Website - InOrdinate Studios
Dexter.InOrdinate May 23 2012, 4:17am says:

This is the user homepage, where he can set summaries, interests, likes/dislikes (both interests and likes are hidden cuz I didn't add them to my profile yet), add images or videos, and add friends and groups.

+1 vote     media: My Website - InOrdinate Studios
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