The name (err...nick-name) is Dexter. I joined a "Company" founded by my friends, the wild alk, and Captain Clayman, called Lol Industries a while ago. I'm a coder mainly, but also a 2d and 3d graphic artist, level designer and texturer (Coding started from Websites, then Flash, and now C++ and Basic, which I started learning around August 2009) I've been playing Half-Life since I was 5 (Yes, 5), starting (as I remember), with Opposing Force. I then lost it, and went on a HUGE hunt for it for a while. I did find it again. But while I was looking for it, I found something else, my love for computers started. I learnt most of MS Office by the time I was 8 or so, then started with coding for web and flash, then mapping, then Photoshop, then 3d modelling, and finally coding for basic and C++. My hobbies include my job, reading, playing Basketball and Soccer, and Playing and making video games.

Comment History  (0 - 30 of 2,450)
KarimIO Nov 22 2014, 4:01am replied:

FakeFactory's reaction:

+1 vote   media: CM11 comparison
KarimIO Nov 11 2014, 12:36pm replied:

Sorry, but it's not much, and contains a lot of placeholder content. I don't think it's worth it. If you have CS:GO and Half-Life 2, and are willing to deal with it, I could send it, but, like I said, it's really not worth it.

+1 vote   article: I'm Sorry
KarimIO Nov 11 2014, 4:01am replied:

It is. Sorry if that wasn't clear.

+1 vote   mod: HypernovA
KarimIO Aug 6 2014, 4:24pm says:

Man, this looks amazing! Awesome improvement.

+2 votes   media: Feedback purposes. #2
KarimIO Apr 28 2013, 4:05pm says:

Oh, my god, this is so beautiful.

+1 vote   media: Outside
KarimIO Apr 28 2013, 4:01pm says:

Other than the lighting, which I know isn't final, this is fantastic. It really hits home, while looking completely new! Awesome!

+1 vote   media: Mount Olympus
KarimIO Apr 28 2013, 3:58pm says:

If I were you, I'd change the actual texture of the ground to be a dirt. It'd look a lot nicer with that contrast. Still, great job! It really captures Crash, except in an HD world.

+1 vote   media: Rendering test
KarimIO Apr 28 2013, 3:57pm replied:

Not really the same - his eyebrows are too small, his hair is completely different, and his eyes are too square. In my opinion, though, you shouldn't stick to the original exactly - if I were you, I'd actually make it more HD, while keeping the same origin. Put more detail, maybe flesh out the elbows, which seem too smooth, fix up the shoes a bit, and make his mouth bigger, with clearer teeth. But, clearly, this topic is up to a lot of debate. Personally, I believe in making things more detailed, almost like what Black Mesa did with a lot of Half-Life, instead of completely changing it. Not a good example, but you understand. I understand the appeal of this look to a lot of people, but this is the crash I know: He looks a lot more devious in that picture. Maybe that's because I like 2 and 3 more than I do Crash 1, but I still think that you should change it. Or, maybe, put multiple models, like they did in Arkham City, and the player can choose. The environment, on the other hand, is spot on, excluding the trees, which, I believe, need clearer leaves. Just make the layers flat, with a transparent cut-off at the ends.

+1 vote   media: Crash "Smooth"
KarimIO Apr 19 2013, 8:39am says:

Nice! It reminds me a lot of my old dorm map, but much better.

+1 vote   media: Central Dormitories
KarimIO Mar 30 2013, 7:44am says:

Wow, this is really great! Only thing I can suggest is making the textures higher resolution.

+1 vote   media: Screenshot
KarimIO Mar 30 2013, 7:41am replied:

I think that's kinda the point. If you look at most modern buildings, they have one single color, while going into a poorer area would have a lot of contrasting color.

+3 votes   media: Concept
KarimIO Mar 13 2013, 2:36pm says:

One of the best menus in Source that I've seen.

+1 vote   media: New Main Menu
KarimIO Jan 28 2013, 1:51pm says:

Fantastic! The textures look a tad blurry (I suggest using a detail texture, something VALVe uses quite a bit, even in HL2), but aside from that, it's really great, especially the lighting. Do the acoustic lights use a Refract shader or simply a VertexLightGeneric (assuming it is a model)? Also,

+1 vote   media: Chapter 1
KarimIO Nov 26 2012, 12:44pm replied:

Oh don't worry, it's just his walking sti...I've made things worse, haven't I?

+4 votes   media: Vegetation02
KarimIO Nov 2 2012, 10:07am says:

I love the AI. How is the idle AI coming around? Will they be interacting with the environment more or something? Also, why are there so few videos lately?

+1 vote   article: New Overgrowth a193 video devlog
KarimIO Nov 2 2012, 9:31am replied:

Agreed. Also, you might want to add a bit of overlays to the ground to spice it up.

+1 vote   media: Contagion - Halloween Teasers
KarimIO Nov 2 2012, 9:28am says:

A: You need lighting. Badly. If you don't have lights, ensure you have no "leaks", and you have at least one light placed.
B: The map is very monotonous. Spice things up; add more variety. Things like decals, custom props, and world-brush objects are really great. You should also try add different textures. Maybe add watchtowers along the wall or some fencing, or different levels to the wall.
C: Frankly, the terrain looks awful. Either do it properly (there are many tutorials for that), or don't do it at all.

I didn't actually play it, I'm judging this from the screenshot. Good luck with your future stuff.

+1 vote   download: Deathmatch Test
KarimIO Aug 30 2012, 1:08pm says:

Not quite speechless, but still, ho ho! Quite an extraordinary photograph. I shall go and have some tea and crumpets now.

+1 vote   media: Overgrown canal
KarimIO Jul 7 2012, 5:06pm says:

This is really awesome! Can't wait 'till the final release.

+2 votes   media: Grrrrass! :)
KarimIO Jul 5 2012, 6:31am says:

That's great, can't wait to play it. I hope the later ones come out with new NPCs or models. I always enjoy seeing those. But your maps are an inspiration to me. Keep up the great work!

+2 votes   article: Almost Finished
KarimIO Jul 5 2012, 6:28am says:

Awesome. If you're going for the Gary Oldman version, then he has to be a bit thinner, especially around the neck, I think. The suit is a bit too big on him, too, if that's the case. If not, then there's not much I can point out to fix. But this is seriously amazing, especially if it's only done in 45 minutes! Keep up the good work.

+1 vote   media: Commissioner Gordon
KarimIO Jun 6 2012, 11:11am says:

This is so true it hurts. Like a crowbar to the head.

+2 votes   media: Call me Xenmaster
KarimIO Jun 1 2012, 5:10pm says:

Really awesome, Archie, as always! The lighting, most of all, is just superb. The details make everything fit. The brushwork is fantastic. Keep it up!

Oh, and I read the textures were scaled to 0.5. Be careful - that makes the dynamic lights smaller, such as the flashlight. Also, I'm not sure, but I think it increases the polycount, because each texture instance is its own poly. Makes no sense, but that's how they did it -- I think.

+2 votes   media: Cendark3 - A final look
KarimIO Jun 1 2012, 1:45pm replied:

Yeah. Sounds great! Can't wait for the final release. I think the combat could us a bit of work, though. I'm not a big fan of the current one, in any game. But the rest is simply fantastic. The art style is awesome. Kinda reminds me of TF2.

+3 votes   media: Hand painted terrain test
KarimIO Jun 1 2012, 9:06am says:

A HELLUVA lot better. this really looks awesome. Too bad you can't stencil shade - that'd make this.

+5 votes   media: Hand painted terrain test
KarimIO Jun 1 2012, 9:05am says:

I really love the character design.

+3 votes   media: Jogging?
KarimIO Jun 1 2012, 9:03am says:

That's some pretty good vertex manipulation. But they look like cylinders at first glance.

+1 vote   media: Cliff
KarimIO Jun 1 2012, 8:48am says:

AAA! +1 to whoever understands this.

+1 vote   media: Nothing
KarimIO May 29 2012, 12:08pm says:

Needs less pixels. Good job, though.

+1 vote   media: Minecraft Character
KarimIO May 24 2012, 4:17am replied:

First off, thank you for taking my criticism so well. I really hate it when people go apeshit because I try to suggest to make their stuff better.

Anyways, it's just the texture of the body - it seems like someone just generated a cloud texture and placed it on. I'm not sure how I'd fix it, and I understand how annoying this is, but it does need fixing. Try adding a specular map. It looks pretty shiny here: . Also, I'd try increase the grain a tad, and make the wear color slightly less saturated. It doesn't need to look like it's been through hell and back, but at the same time, not right from the factory. In WWII, for example, I heard a lot of guns were from WWI. Maybe no one will notice it when being wielded, though.

Oh, also, I read about that oily fingerprint thing - that's genius.

+3 votes   media: OF2 - M40A1
KarimIO May 23 2012, 10:17am says:

I don't really like the texture of the actual body of it, but the scope, bolt, etc are great. Great job. Always loved this!

+5 votes   media: OF2 - M40A1
KarimIO May 14 2012, 12:35pm replied:

Thanks. I really hate this, too, but it's necessary. The lack of work was really making me sad, too. Hopefully, now it will change. As well as the fact that we will get a readable color for the comments.

+2 votes   article: To Source or not to Source, that is the question
KarimIO Apr 10 2012, 1:01pm says:

Fantastic! I always imagined pieces of metal falling into place, though. But that would be extremely hard to animate. Either way, you, yet again, amaze me. I've been a fan of OP4 since I was like 4 or 5, when it was released. Seeing the story continued is epic. Thanks!

+2 votes   media: OF2 - The Falling Citadel
KarimIO Nov 3 2011, 11:48am says:

Nice effects, but you should really remap it. I've NEVER seen a mod do this, and HL really needs it.

+1 vote   media: Graphical Stuffery
KarimIO Sep 7 2011, 12:54pm replied:

There's holes because it's a WIP. I didn't connect the legs to the body yet.

+1 vote   media: Beta Garg (NEED A NAME) - v0.7
KarimIO Jul 27 2011, 6:03pm replied:

Well, it was originally supposed to be like the TF2 scattergun without the other hand holding the barrel, but fine, I guess - I'll change it.

+2 votes   media: Manipulator - Untextured Tool Model v1
KarimIO Jul 27 2011, 4:59pm replied:

It's one-handed. Put your arm over the stock, and grab the trigger. To change the mode, you grab the stick in the body, and move it.

+1 vote   media: Manipulator - Untextured Tool Model v1
KarimIO Jul 21 2011, 4:23pm replied:

Well, so far, I've gotten the physics gun pretty much done. All that's needed is a new model, the effects, and a menu to chose the mode from. The base code for the physgun is done, though, and it's fun simply throwing scientists from distances. There's three modes, X Rotation, Y Rotation, Z Rotation and Distance. Position is done whenever anything is selected. I needed an extra button, so I made a new control. I'm using Mouse4, but I'll set it to Mouse3, too.

+1 vote   article: New start for GoMod?
KarimIO Jul 7 2011, 2:03pm says:

Reminds me of that area in Half Life and TFC (in the Hunted map). Just a helluva lot better!

+1 vote   media: OF2 - Urban Chaos (Abandoned Warehouse)
KarimIO Jul 6 2011, 5:42pm says:

If an empty ceiling, a light, and a tile wall is so awesome, I'll end up dying a lot - staring at the scenery.

+2 votes   media: High res normals
KarimIO Jan 24 2011, 4:08pm replied:

Urbanebula - Y U FEED TROLLS?

Seriously, just leave him alone. He'll stop modding eventually, just like every other troll modder. (Except for a few, who just won't stay down)

0 votes   mod: Half life HD V2
KarimIO Aug 18 2010, 5:09am says:

I just finished the MoveWith function! I thought it'd take all day, but it took around an hour.

Also, I created this new effect by using Barney's model instead of the smoke one.

It, for some stupid reason, reminds me of this episode of Courage the Cowardly dog. "Return the slab, or suffer my curse". Sadly, this won't work with a real barney...UNLESS you make barney a name, and then set the particle effect's movewith to barney.

+1 vote   media: Particle System - Coded Feature v0.9
KarimIO Aug 6 2010, 2:18pm replied:

Yeah, they'll be in. You get to, even, VISIT RACE-X. Plus it gets a name in the game. But that's a secret.

+1 vote   media: Pit Drone - Coded NPC v0.9
KarimIO Jun 7 2010, 3:39am replied:

Thanks! But you always do a good job! I'll try fix his chin.

Also, I'm sorry that I didn't finish your model till now, but I'll finish it ASAP. I really had a lot on my hands.

+1 vote   media: Isaac Kleiner - The Bald Scientist - Model v0.7
KarimIO May 27 2010, 2:55am replied:

I already said that. What about the rest of the head...besides the lips. I already fixed the lips.

+1 vote   media: G-*sighs*man in the flishhhhh - Model v0.3
KarimIO Apr 20 2010, 12:06pm replied:

Sorry, didn't look at my profile for a while.
Thanks for the effort, but they're not your textures, so I can't use them.

+1 vote   member: KarimIO
KarimIO Apr 11 2010, 5:33am replied:

Thanks! Can't wait to make 'em!

+1 vote   media: Beretta 92FS - Model v0.9 - FINISHED!
KarimIO Apr 10 2010, 6:53am replied:

Hey, Otter. I'm the guy helping him with modelling. We aren't really a team, but I help him from time to time, because he's in the same company as mine. Neither this, nor HypernovA (my mod), are projects of Lol Industries. They're ours. So therefore, none of our other colleges can help. HypernovA is a One Man Show, and is coming along fine, but he has me to help. If he wants. (@ IamError (also Known as theDarkLord) JUST CREDIT ME :D)

I agree about the weapons. I was thinking that early on. But the newer weapons look very ugly, IMO. I prefer weapons such as the MP5, and M4a1 to newer weapons. They're old, but not that old. He should, though, have SOME new-age weapons.

The book IS the story of the mod. You can get the book if you want it. It's not really a book, but whatever.

+1 vote   mod: Europe in Flames
KarimIO Apr 9 2010, 6:07am says:

Looks great, but when the Nihilanth died, the COLLARS were taken off, weren't they? Either that or automatically destroyed.

IMO they need the armor.

The collar wasn't natural armor, it was a sign of enslavement, and was probably something to torture the vorts once they got out of hand.


There's a vort with a collar, IN Half-Life 2. And in Decay, the collar was taken off for tests. Is it supposed to just disappear?

And if they are taken off, which they probably are, why wouldn't they keep them? IT'S ARMOR!

Still great model. Freaks me out a bit.

+1 vote   media: Grunt In-game
KarimIO Jan 29 2010, 8:13am replied:

I didn't see him. I copied from him, and got it wrong, so I automatically assumed he was cheating :P Just Kidding.

-2 votes   media: 3D New Menu
KarimIO Jan 28 2010, 6:55am replied:

Well, I'm just saying technically, it's not a main menu. It's just a menu. It's SUPPOSED to be a main menu. But TECHNICALLY it isn't. Wasn't HL2's menus a menu with a map? This is a map with a menu. Look, just forget it. I was just saying something. I didn't mean anything.

0 votes   media: 3D New Menu
KarimIO Jan 28 2010, 1:23am replied:

Well, as I understand, you said that you're automatically starting a map, with it's own camera and all, and has a special VGUI. That's cheating. By that I mean you're using a map as a menu. That's not how it's supposed to be...a menu's supposed to be a menu and a map a map.

But it's alright. You fixed the problem (Not really a problem, but anyways). Really, you can't call this cool. You HAVE to say AWESOME. Good work. And really good thinking. Mind if I rent your brain? :D

EDIT: Oh, and another thing: How do you load it automatically? yourHalfLifeLocation/hl.exe -game cof +map mybackground? Something like that? What happens when someone makes their own shortcut, if that's how it is?

+1 vote   media: 3D New Menu
KarimIO Jan 27 2010, 2:57pm replied:

Cool, but that's cheating!! Jk. A solution's a solution. What about pressing escape or console?

+1 vote   media: 3D New Menu
KarimIO Jan 26 2010, 4:02am replied:

ermmm...I don't get it. How does this work? You start a new game and THEN it shows? Or does it automatically load a map? Confusing. But nice effect! Glad someone knew how to do it.

I thought of a method, but for WON. I would record a video of the map, and stare in the same place. Then, I would take out the top and bottom of the video, and get a still screenshot. Get it? I know, confusing o_O

+1 vote   media: 3D New Menu
KarimIO Dec 9 2009, 6:37am says:

Gonna play Age of Empires 2 with my sister...that's the only strategy game, besides Age Of Empires 1, that I have that her computer can handle. The computer was made a little before I was even born!!! Afterwards, I'm gonna eat pizza, probably. I might have a chance to work on the other headcrabs. Anyways, check out the headcrab tutorial.

EDIT: Also, can you guys check out the forum? I already made a thread for you guys to look into. Just talk :D seeya!


+1 vote   mod: HypernovA
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