The name (err...nick-name) is Dexter. I joined a "Company" founded by my friends, the wild alk, and Captain Clayman, called Lol Industries a while ago. I'm a coder mainly, but also a 2d and 3d graphic artist, level designer and texturer (Coding started from Websites, then Flash, and now C++ and Basic, which I started learning around August 2009) I've been playing Half-Life since I was 5 (Yes, 5), starting (as I remember), with Opposing Force. I then lost it, and went on a HUGE hunt for it for a while. I did find it again. But while I was looking for it, I found something else, my love for computers started. I learnt most of MS Office by the time I was 8 or so, then started with coding for web and flash, then mapping, then Photoshop, then 3d modelling, and finally coding for basic and C++. My hobbies include my job, reading, playing Basketball and Soccer, and Playing and making video games.

Comment History  (0 - 30 of 2,452)
KarimIO
KarimIO Dec 30 2014, 7:38am replied:

Unfortunately, as I moved to Source, I had to recreate much of the mod, but the parts I did work on are solely about storytelling, and the story doesn't thematically work with Half-Life. Half-Life is about empowering an unempowered man. HypernovA is about a man trying to save his daughter, and to do that effectively, I have to remove power from him. Gameplay styles would be similiar, but the differences changed the theme too much. HypernovA would work better as a comic or something.

Also, I'm already a month's work into my next project. Creating an engine will take a long time, though. I'm planning on using the money from engine licenses to start funding my games - I have a lot of great plans, but I don't think sharing them is a good idea at this point. I'm also going to release a website that can help independent studios release their media (games, music, etc) with as little friction as possible, and try get big studios on board as well. There's a lot to do, but I'm sure I can do it. We're a four-member team now; two programmers, a designer, and me.

+1 vote   article: I'm Sorry
KarimIO
KarimIO Dec 21 2014, 12:22pm replied:

Buy it from Steam. Store.steampowered.com

+1 vote   game: Garry’s Mod 10
KarimIO
KarimIO Dec 21 2014, 11:58am says:

Another Half-Life alpha mod? Why didn't you try join a different one?

+1 vote   mod: Half-Life: In Deep
KarimIO
KarimIO Nov 22 2014, 4:01am replied:

FakeFactory's reaction: Totb.ro

+2 votes   media: CM11 comparison
KarimIO
KarimIO Nov 11 2014, 12:36pm replied:

Sorry, but it's not much, and contains a lot of placeholder content. I don't think it's worth it. If you have CS:GO and Half-Life 2, and are willing to deal with it, I could send it, but, like I said, it's really not worth it.

+1 vote   article: I'm Sorry
KarimIO
KarimIO Nov 11 2014, 4:01am replied:

It is. Sorry if that wasn't clear.

+1 vote   mod: HypernovA
KarimIO
KarimIO Aug 6 2014, 4:24pm says:

Man, this looks amazing! Awesome improvement.

+2 votes   media: Feedback purposes. #2
KarimIO
KarimIO Apr 28 2013, 4:05pm says:

Oh, my god, this is so beautiful.

+1 vote   media: Outside
KarimIO
KarimIO Apr 28 2013, 4:01pm says:

Other than the lighting, which I know isn't final, this is fantastic. It really hits home, while looking completely new! Awesome!

+1 vote   media: Mount Olympus
KarimIO
KarimIO Apr 28 2013, 3:58pm says:

If I were you, I'd change the actual texture of the ground to be a dirt. It'd look a lot nicer with that contrast. Still, great job! It really captures Crash, except in an HD world.

+1 vote   media: Rendering test
KarimIO
KarimIO Apr 28 2013, 3:57pm replied:

Not really the same - his eyebrows are too small, his hair is completely different, and his eyes are too square. In my opinion, though, you shouldn't stick to the original exactly - if I were you, I'd actually make it more HD, while keeping the same origin. Put more detail, maybe flesh out the elbows, which seem too smooth, fix up the shoes a bit, and make his mouth bigger, with clearer teeth. But, clearly, this topic is up to a lot of debate. Personally, I believe in making things more detailed, almost like what Black Mesa did with a lot of Half-Life, instead of completely changing it. Not a good example, but you understand. I understand the appeal of this look to a lot of people, but this is the crash I know: 4.bp.blogspot.com He looks a lot more devious in that picture. Maybe that's because I like 2 and 3 more than I do Crash 1, but I still think that you should change it. Or, maybe, put multiple models, like they did in Arkham City, and the player can choose. The environment, on the other hand, is spot on, excluding the trees, which, I believe, need clearer leaves. Just make the layers flat, with a transparent cut-off at the ends.

+1 vote   media: Crash "Smooth"
KarimIO
KarimIO Apr 19 2013, 8:39am says:

Nice! It reminds me a lot of my old dorm map, but much better.

+1 vote   media: Central Dormitories
KarimIO
KarimIO Mar 30 2013, 7:44am says:

Wow, this is really great! Only thing I can suggest is making the textures higher resolution.

+1 vote   media: Screenshot
KarimIO
KarimIO Mar 30 2013, 7:41am replied:

I think that's kinda the point. If you look at most modern buildings, they have one single color, while going into a poorer area would have a lot of contrasting color.

+3 votes   media: Concept
KarimIO
KarimIO Mar 13 2013, 2:36pm says:

One of the best menus in Source that I've seen.

+1 vote   media: New Main Menu
KarimIO
KarimIO Jan 28 2013, 1:51pm says:

Fantastic! The textures look a tad blurry (I suggest using a detail texture, something VALVe uses quite a bit, even in HL2), but aside from that, it's really great, especially the lighting. Do the acoustic lights use a Refract shader or simply a VertexLightGeneric (assuming it is a model)? Also,

+1 vote   media: Chapter 1
KarimIO
KarimIO Nov 26 2012, 12:44pm replied:

Oh don't worry, it's just his walking sti...I've made things worse, haven't I?

+4 votes   media: Vegetation02
KarimIO
KarimIO Nov 2 2012, 10:07am says:

I love the AI. How is the idle AI coming around? Will they be interacting with the environment more or something? Also, why are there so few videos lately?

+1 vote   article: New Overgrowth a193 video devlog
KarimIO
KarimIO Nov 2 2012, 9:31am replied:

Agreed. Also, you might want to add a bit of overlays to the ground to spice it up.

+1 vote   media: Contagion - Halloween Teasers
KarimIO
KarimIO Nov 2 2012, 9:28am says:

A: You need lighting. Badly. If you don't have lights, ensure you have no "leaks", and you have at least one light placed.
B: The map is very monotonous. Spice things up; add more variety. Things like decals, custom props, and world-brush objects are really great. You should also try add different textures. Maybe add watchtowers along the wall or some fencing, or different levels to the wall.
C: Frankly, the terrain looks awful. Either do it properly (there are many tutorials for that), or don't do it at all.

I didn't actually play it, I'm judging this from the screenshot. Good luck with your future stuff.

+1 vote   download: Deathmatch Test
KarimIO
KarimIO Aug 30 2012, 1:08pm says:

Not quite speechless, but still, ho ho! Quite an extraordinary photograph. I shall go and have some tea and crumpets now.

+1 vote   media: Overgrown canal
KarimIO
KarimIO Jul 7 2012, 5:06pm says:

This is really awesome! Can't wait 'till the final release.

+2 votes   media: Grrrrass! :)
KarimIO
KarimIO Jul 5 2012, 6:31am says:

That's great, can't wait to play it. I hope the later ones come out with new NPCs or models. I always enjoy seeing those. But your maps are an inspiration to me. Keep up the great work!

+2 votes   article: Almost Finished
KarimIO
KarimIO Jul 5 2012, 6:28am says:

Awesome. If you're going for the Gary Oldman version, then he has to be a bit thinner, especially around the neck, I think. The suit is a bit too big on him, too, if that's the case. If not, then there's not much I can point out to fix. But this is seriously amazing, especially if it's only done in 45 minutes! Keep up the good work.

+1 vote   media: Commissioner Gordon
KarimIO
KarimIO Jun 6 2012, 11:11am says:

This is so true it hurts. Like a crowbar to the head.

+2 votes   media: Call me Xenmaster
KarimIO
KarimIO Jun 1 2012, 5:10pm says:

Really awesome, Archie, as always! The lighting, most of all, is just superb. The details make everything fit. The brushwork is fantastic. Keep it up!

Oh, and I read the textures were scaled to 0.5. Be careful - that makes the dynamic lights smaller, such as the flashlight. Also, I'm not sure, but I think it increases the polycount, because each texture instance is its own poly. Makes no sense, but that's how they did it -- I think.

+2 votes   media: Cendark3 - A final look
KarimIO
KarimIO Jun 1 2012, 1:45pm replied:

Yeah. Sounds great! Can't wait for the final release. I think the combat could us a bit of work, though. I'm not a big fan of the current one, in any game. But the rest is simply fantastic. The art style is awesome. Kinda reminds me of TF2.

+3 votes   media: Hand painted terrain test
KarimIO
KarimIO Jun 1 2012, 9:06am says:

A HELLUVA lot better. this really looks awesome. Too bad you can't stencil shade - that'd make this.

+5 votes   media: Hand painted terrain test
KarimIO
KarimIO Jun 1 2012, 9:05am says:

I really love the character design.

+3 votes   media: Jogging?
KarimIO
KarimIO Jun 1 2012, 9:03am says:

That's some pretty good vertex manipulation. But they look like cylinders at first glance.

+1 vote   media: Cliff
KarimIO
KarimIO May 23 2012, 4:17am says:

This is the 404 page. I just posted it because I ******* love what I did here. The logo's work in progress, though.

+1 vote   media: My Website - InOrdinate Studios
KarimIO
KarimIO May 23 2012, 4:17am says:

This is the user homepage, where he can set summaries, interests, likes/dislikes (both interests and likes are hidden cuz I didn't add them to my profile yet), add images or videos, and add friends and groups.

+1 vote   media: My Website - InOrdinate Studios
KarimIO
KarimIO May 20 2012, 11:10am says:

Sweet! The barrel models look slightly out of place, though

+5 votes   media: Level2_03
KarimIO
KarimIO Apr 10 2012, 12:53pm says:

Amazing! Some lightly spread props, such as some garbage (maybe decals) would make it even better, though.

+2 votes   media: Easter Weekend Media - 5 Screenshots from Archie!
KarimIO
KarimIO Feb 10 2012, 7:33am says:

Sorry, I'm working on it, but slowly

+1 vote   article: Enemy model - Who help me?
KarimIO
KarimIO Dec 1 2011, 4:43pm says:

Great job, except for that glowing grenade on the right.

+1 vote   media: 2-nd December Update - Chapter 5 "Secret Allies"
KarimIO
KarimIO Dec 1 2011, 8:24am replied:

Tell that to Spongebob and Patrick.

Oh, and this is awesome. EXTREMELY awesome. Especially the guard. Great job!

+4 votes   media: Chapter 1
KarimIO
KarimIO Nov 18 2011, 3:11pm says:

Is that an actual coded mirror, or is it just a room behind the wall that looks exactly the same?

+1 vote   media: Better version !
KarimIO
KarimIO Nov 8 2011, 8:35am says:

Needs more empty space...and slippery floor signs...and filing cabinets...and desks...and trays...did I forget anything?

+1 vote   media: 6-10
KarimIO
KarimIO Oct 12 2011, 3:47pm says:

I like the decal on the right. The lighting is epic. I don't see anything wrong with this, but there's, honestly, not much to see here.

+2 votes   media: Chapter 3
KarimIO
KarimIO Oct 12 2011, 3:44pm says:

I...love this...Imma bookmark it for inspiration.

+7 votes   media: Chapter 3
KarimIO
KarimIO Oct 12 2011, 10:59am says:

Great job. Really looking forward to updates. Also, why does Solomon remind me of James Woods here? Imdb.com

+9 votes   media: Kalasha and Solomon
KarimIO
KarimIO Oct 12 2011, 10:53am says:

Looks good - would be great for iPhones.

+3 votes   game: Crazy Cats Love
KarimIO
KarimIO Oct 11 2011, 11:58am says:

Awesome job. BTW, if you want some enhanced AI, PM me. I'm working on it right now, but for my mod, but will be happy to donate it.

+1 vote   media: Survivors
KarimIO
KarimIO Oct 8 2011, 6:46am says:

Looks awesome, just not for me. Reminds me a bit of Alien Swarm. I'm not a big fan of the camera in either game, though.

+2 votes   game: Greed: Black Border
KarimIO
KarimIO Sep 18 2011, 2:35pm replied:

The problem is that you're stealing from developers, that's what. In Egypt, we don't have a lot of places to buy games, software, and everything else. And, if we do, it's MUCH more expensive. That being said, Half-Life is my favorite game series, and I still haven't played Ep1 and Ep2 yet because I hate torrenting. Yet, I'd pay 1000 dollars for each VALVe game, because they're so awesome. So - why do YOU want VALVe, Autodesk, Microsoft, etc to die?

+3 votes   media: test_locations
KarimIO
KarimIO Sep 6 2011, 2:30pm says:

Looks great - gonna download it and review.

+1 vote   download: 2bases - OP4CTF and TFC
KarimIO
KarimIO Aug 29 2011, 4:19pm says:

Oh, and yeah, the legs aren't connected yet, and the head isn't on. BTW, this is approximately 1.5 times the size of a human excluding the "back fins" ( or "spine", whatever you call it).

+1 vote   media: Beta Garg (NEED A NAME) - v0.7
KarimIO
KarimIO Jul 21 2011, 4:53am says:

This lighting is EPIC. Architecture's great, too.

+2 votes   media: Updated
KarimIO
KarimIO Jul 20 2011, 4:38pm replied:

I agree with Urby and Paincake. It's great, just needs a trim. Looks fun!

+1 vote   media: Hallway
KarimIO
KarimIO Jul 20 2011, 12:27pm replied:

Uhmm...thanks.

+1 vote   article: New start for GoMod?
KarimIO
KarimIO Jul 13 2011, 3:22pm replied:

Thanks, but I'll work on it.

+1 vote   media: HECU body - NPC Model v0.8
KarimIO
KarimIO Jul 5 2011, 5:21am says:

Last pic reminds me of blue shift :D

Anyways, it's pretty good. I'd add some more props (either modelled or brush based) and decals though, if I were you. Lighting, though, is excellent. Also, you can PM me if you'd like me to code anything for the mod.

+1 vote   media: Pulse 1 Access
KarimIO
KarimIO Jun 25 2011, 11:51am replied:

Anyone think of this when reading the concept of dodging the bullets? Youtube.com

Also, they're right about the wooden crates and the textures, but not the lighting. I love it like that. Anyways, architectures' great, gameplay looks as though it'll be great. I love the concept of dodging.

+1 vote   media: Cellblock A7
KarimIO
KarimIO Jun 24 2011, 1:33pm says:

Remind me, for some reason, of Team Fortress 2. Anyways, all's great, except for the flamethrower guy. His head looks a bit odd. Also, why are everyone's feet so big?

+1 vote   media: More Concept
KarimIO
KarimIO Jun 24 2011, 1:28pm says:

Obvious law of mapping:
Epic textures + Epic Lighting + Epic architecture = Epic map!

And you, sir, have achieved all 3.

+3 votes   media: Oh New ?
KarimIO
KarimIO Jun 23 2011, 2:42pm replied:

I meant modelling, by the way, not voice acting. I don't even have a good mic.

+1 vote   media: Waiting Room Priogress
KarimIO
KarimIO Jun 21 2011, 12:02am says:

Love the architecture and lighting in this pic. It doesn't make much sense, though. It could just be flat.

+1 vote   media: Screenshots
KarimIO
KarimIO Jun 21 2011, 12:01am says:

Great job! but are you using models or brushes for the fences and railings?

+1 vote   media: Screenshots
KarimIO
KarimIO Jun 20 2011, 11:54pm says:

Love this shot - from the props to the wires, to the textures. Great job!

+3 votes   media: Screenshots
KarimIO
KarimIO Jun 20 2011, 1:56pm replied:

|:| Me Gusta...

-1 votes   media: Go Trabi Go
KarimIO
KarimIO Jun 20 2011, 11:12am replied:

Gordon Freeman walks into Mordor. Duke Nukem can't. End of story.

Also, what does this mean? A comeback? If so, awesome! I miss this mod.

+11 votes   media: Go Trabi Go
KarimIO
KarimIO Jun 16 2011, 3:01pm says:

The history books lied to us. WWII was fought with plasma cannons and energy launchers.

+2 votes   media: Snood_1990's Energy Launcher
KarimIO
KarimIO Jun 14 2011, 10:44am says:

Awesome! Except the unfinished one, obviously. Second reminds me of Prince of Persia mixed with Assassin's Creed, for some reason.

+1 vote   media: Concept stuff
KarimIO
KarimIO Jun 13 2011, 11:03am says:

Wow, you're actually gonna have a receptionist. I'd offer, but I'm too far into my own project, as well as the fact that my finals are coming up.

+2 votes   media: Waiting Room Priogress
KarimIO
KarimIO Jun 13 2011, 2:33am replied:

Not only is this recursive, but, also, it causes a paradox. Thanks, a lot. I bet you also divide by zero. Also, judging from the screenshot, I see you've had a vort in your room recently.

+2 votes   media: Recursive logic
KarimIO
KarimIO Jun 13 2011, 2:31am says:

Black Mesa has a PR sector? Isn't it top secret?
Also, new tiles, ftw. The lights look epic, by the way.

+1 vote   media: Enhanced
KarimIO
KarimIO Jun 13 2011, 2:28am says:

Ugh. I was going to say the SAME THING as the description does.

+2 votes   media: Clip-Insanity
KarimIO
KarimIO Jun 13 2011, 2:07am replied:

Neither am I at this unoriginal comment ... Who'm I kidding, I laughed a bit.

+1 vote   media: HECU head - NPC Model v0.99
KarimIO
KarimIO Jun 10 2011, 7:00pm says:

PLEASE read the description (the one on the side). Very important news there.

+1 vote   media: HECU head - NPC Model v0.8
KarimIO
KarimIO Jun 10 2011, 2:39pm replied:

Not necessarily. Imma re-post pretty much what I posted earlier: Awesome. I don't like the render much, though.

+1 vote   media: Weapons for B66 ( MP40 and STG44 )
KarimIO
KarimIO Jun 9 2011, 7:21pm replied:

Nuh uh. Most-ER impressive.

Anyways, it looks great, but I can't tell what half the things on the floor are. The walls are a bit too clean, though, and a border between them and the floor would look great.

-4 votes   media: SC-0582 [LABS]
KarimIO
KarimIO Jun 2 2011, 4:15pm replied:

It's still untextured. Duh.

+3 votes   media: Subtransit - Remade MP map v0.08
KarimIO
KarimIO Jun 2 2011, 2:29pm replied:

Thanks, Nuke. The other pic is much better, though. This is what used to be the manhole, but I changed it to be a liquid mixer.

+1 vote   media: Subtransit - Remade MP map v0.08
KarimIO
KarimIO May 31 2011, 3:31pm replied:

True, but inside the actual kitchen reminds ME of 007: Nightfire in Mayhew's house.

Also, there should be a wooden / marble counter. Besides that, good work.

+2 votes   media: Yeah all need food ;)
KarimIO
KarimIO May 30 2011, 10:55am says:

Epic level > 9000

+1 vote   media: Walther p38
KarimIO
KarimIO May 29 2011, 11:10am replied:

What about your steam ID? It's seperate from your name, and the only way I can find you. Mine is dexter_lolind

+1 vote   media: HECU body - NPC Model v0.7
KarimIO
KarimIO May 29 2011, 11:06am says:

Where did the comments go? Anyways, great job. Can't wait to get it smoothed.

+1 vote   media: MP40 for B66
KarimIO
KarimIO May 28 2011, 3:44am replied:

Well, that's pretty much the only way I communicate, so we have a problem. I definitely won't PM you every time I want to talk to you.

+1 vote   media: HECU body - NPC Model v0.7
KarimIO
KarimIO May 27 2011, 9:59am replied:

He looks fine to me, especially because the vest.

Also, manchow7, KillerZeta, Sicka11 and Unknow5763 still haven't added me on Steam. If you're reading this, please do so.

But here's the wireframe:
I.imgur.com

+1 vote   media: HECU body - NPC Model v0.7
KarimIO
KarimIO May 27 2011, 8:07am replied:

From what I've tried, Opposing Force was by far my favorite, but everything they've made was still very awesome. This is like my fourth favorite company, under Valve, Naughty Dog, and Insomniac

+2 votes   group: Gearbox Software
KarimIO
KarimIO May 22 2011, 11:01am says:

WHAT THE HELL IS WRONG WITH THE HEAVY'S ARMS? :O

+1 vote   media: More screenshoots about tf2 models pack by 4SS4S1N
KarimIO
KarimIO May 19 2011, 8:45pm replied:

Thanks! The team is coming together. I've started assigning jobs for the team to do already.

+1 vote   media: HECU body - NPC Model v0.6
KarimIO
KarimIO May 19 2011, 6:19pm replied:

You don't need engine improvements. Just add detail textures. It's pretty much the same thing, except for higher resolution.

0 votes   media: Area 7 (green line)
KarimIO
KarimIO May 19 2011, 12:25pm says:

I love the textures, and the architecture's great. The water shader is also amazing. Great job!

+2 votes   media: Some new w.i.p
KarimIO
KarimIO May 19 2011, 12:18pm replied:

Don't you see? It's a...thing.

+5 votes   media: Some new w.i.p
KarimIO
KarimIO May 18 2011, 12:26am says:

Great job. If I were you, though, I'd put something more down there, though. Soda dispenser or something.

+1 vote   media: Sector D station
KarimIO
KarimIO May 18 2011, 12:21am says:

Epic lighting, epic architecture. All you need are epic (HD) textures.

0 votes   media: Area 7 (green line)
KarimIO
KarimIO May 14 2011, 1:06pm replied:

So is your user picture.

+1 vote   media: HECU body - NPC Model v0.4
KarimIO
KarimIO May 12 2011, 12:04pm replied:

Thanks for the tip, but that is exactly what I was planning - right now, bowie and sidearm holsters, then the stuff on the belt.

+1 vote   media: HECU body - NPC Model v0.3
KarimIO
KarimIO May 11 2011, 12:28pm replied:

How you identify a dramatic mod: A dramatic news title.

+2 votes   article: PCV and Hiring
KarimIO
KarimIO May 11 2011, 12:23pm replied:

Well, a simple addition of props won't change a thing to gameplay. Unless it's so pretty that people keep staring at it.

+2 votes   media: no_remorse.bsp
KarimIO
KarimIO May 11 2011, 12:36am replied:

Oh, okay. I've never played that much AG. But why don't you just remake it entirely?

+1 vote   media: no_remorse.bsp
KarimIO
KarimIO May 10 2011, 1:45pm says:

Love the lighting. The dirt shouldn't be that flat, though.

+1 vote   media: no_remorse.bsp
KarimIO
KarimIO May 10 2011, 1:44pm replied:

Yeah, but the room's kind of bland. Try add a few crates, barrels or computers. Maybe a shelf to put the ammo and battery on. But, as Claude said, great texturing. Looks like it'll be fun!

+4 votes   media: no_remorse.bsp
KarimIO
KarimIO May 10 2011, 11:50am replied:

Thanks. I'll try increase the quality, and start doing the boring jobs ASAP - Texturing and UV Mapping.

+1 vote   media: HECU body - NPC Model v0.2
KarimIO
KarimIO May 6 2011, 3:41pm says:

One word: EPIC.

+1 vote   media: The MotorSpeed - Prototype
KarimIO
KarimIO May 6 2011, 3:39pm says:

Looks awesome. Really matches Crash. Make him wear some gear while riding it.

+1 vote   media: The MotorSpeed - Prototype
KarimIO
KarimIO Apr 14 2011, 4:01pm says:

Aww, give him a hug.

+10 votes   media: Chapter 3
KarimIO
KarimIO Apr 14 2011, 4:00pm says:

When I opened my updates box, I heard "You got pwn", and it was right. I'm not a fun of the blood around the eyes, though.

+2 votes   media: Chapter 2
KarimIO
KarimIO Apr 14 2011, 3:59pm says:

I don't think I like this - but I'll have to see it on the suit to judge.

+5 votes   media: MARK II Prototype Long Jump Module
KarimIO
KarimIO Apr 12 2011, 10:52am says:

Ditto - My favorite game, too.

+2 votes   media: Half Life
KarimIO
KarimIO Apr 10 2011, 12:17am replied:

Why not a full 24 hours? :D

+1 vote   media: HECU Gas Mask - Model v0.1
KarimIO
KarimIO Apr 3 2011, 11:37am replied:

We don't care for the reskins. If you want to make something real, like a modified DLL, that allows us to have both, go ahead. I LOVE the beta stuff, but I hate copying somebody's content, and changing the animations.

+2 votes   download: Mr. Friendly for Zombie
KarimIO
KarimIO Mar 31 2011, 11:13am replied:

Thanks anyways. I'd really like one of the original trackers (such as you, Pinherollines, etc) to have been a dev, as they know the mod best so far (besides me, obviously)

+2 votes   article: Join the Team
KarimIO
KarimIO Mar 31 2011, 12:28am replied:

Not necessarily - I'm the engine programmer, so I'll do all the ideas for the engine itself, plus I'm a mapper for EIF, so therefore I think up loads of ideas in that department. In gameplay, Error thinks of most of the idaes, yet I do think of some, and Error, so far, has designed the whole story.

+1 vote   article: Stress, Reloading and Enemy Morale
KarimIO
KarimIO Mar 24 2011, 11:02am says:

That's just SCARY. You DO know that OP4 has a fassn player model though, right?

+2 votes   download: Human Assassin
KarimIO
KarimIO Mar 7 2011, 12:43pm replied:

Yeah, I kept wondering why it the name looked weird.

I'm gonna try start drawing in GIMP. Get a tablet, even. You, sir, along with Cory, have finally brought me to it. I honestly can't believe how good Photoshop drawings can be.

+3 votes   article: New Overgrowth art video!
KarimIO
KarimIO Mar 7 2011, 12:33am says:

Oh my god. RACIST NINJA RABBITS! (That wasn't random. Search "Klu Klux Klan", if you don't know what I'm talking about.) Great drawing. You and NS2 have awesome drawing skills.

+8 votes   article: New Overgrowth art video!
KarimIO
KarimIO Feb 27 2011, 9:50am replied:

Unfortumanatlolylololol we only have one revolver - the Smith and Wesson 357 magnum. BUT the flare gun kinda looks like a revolver...if you're drunk...and high at the same time.

+2 votes   media: Heckler and Koch MP5 - Model v0.99
KarimIO
KarimIO Feb 27 2011, 12:15am replied:

If you mean the REAL LIFE mp5, I disagree, I think it's awesome.

+1 vote   media: Heckler and Koch MP5 - Model v0.99
KarimIO
KarimIO Feb 25 2011, 2:11am says:

Looks great - only thing that's weird is the collar.

+3 votes   media: Mr. CHURCH ( Bruce Willis ) WIP
KarimIO
KarimIO Feb 24 2011, 1:50am replied:

I hardly see how it's bland. I even modelled under the front handgrip. I'll see what I can do to improve though. Keep in mind that it IS untextured.

+1 vote   media: Heckler and Koch MP5 - Model v0.99
KarimIO
KarimIO Feb 22 2011, 3:01pm says:

You, sir, are awesome.

+11 votes   media: Spaceport concept
KarimIO
KarimIO Feb 22 2011, 11:35am replied:

Thanks!

+2 votes   media: Houndeye - Cute-ish alien thing - NPC model v1.1
KarimIO
KarimIO Feb 15 2011, 4:49am replied:

If you think THAT is creepy, you should see...err...my face...because...it isn't...creepy.

+2 votes   media: Houndeye - Cute-ish alien thing - NPC model v1.0
KarimIO
KarimIO Feb 9 2011, 9:35am replied:

Agreed! The only problem is that I think that those running software will have problems.

+1 vote   media: Bullsquid - Squidchicken for sale! - Model v0.5
KarimIO
KarimIO Feb 7 2011, 8:22pm replied:

Compare other mods' eyes - some have them tightly packed, some are far apart, with skin in between. Somebody suggested one big eye. Someone else suggested a vort-type eye. Should I make them all equally sized eyes? All these questions, which are just 2, all in all, need to be summed up

+2 votes   media: Bullsquid - Squidchicken for sale! - Model v0.5
KarimIO
KarimIO Feb 7 2011, 7:20pm says:

Remember, guys, to tell me what kind of houndeye eyes you want - you probably won't get it if you don't tell me.

+2 votes   media: Bullsquid - Squidchicken for sale! - Model v0.5
KarimIO
KarimIO Feb 4 2011, 4:03pm replied:

Yeah, but it looked terrible. Plus, I lost all my models. After my laptop freaked out a few months ago.

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.9
KarimIO
KarimIO Feb 3 2011, 4:57pm replied:

Working on disabling the player for a while, depending on how close he is to the shockwave.

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.6
KarimIO
KarimIO Feb 2 2011, 5:40pm replied:

Great idea - I thought you meant improving the actual blasts, though.

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.6
KarimIO
KarimIO Feb 2 2011, 12:57pm replied:

Okay - but what do I have to do to it?

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.6
KarimIO
KarimIO Feb 2 2011, 9:50am replied:

Thanks! I can't really work right now. I'll work soon, though.

+1 vote   media: Heckler and Koch MP5 - Model v0.9
KarimIO
KarimIO Feb 2 2011, 9:12am replied:

Thanks! If you like this, wait for the texture.

I didn't finish yet because I wanted a reference to animal limbs.

Also, I find the opposite true. This seems a lot older. I might make the legs thinner, though.

+1 vote   media: Houndeye - Cute-ish alien thing - NPC model v0.6
KarimIO
KarimIO Jan 19 2011, 11:38pm says:

Looks pretty cool. Too bad I can't find the download.

EDIT: Just found it on FilePlanet.com - Fileplanet.com

+2 votes   mod: Palisade Mod
KarimIO
KarimIO Jan 19 2011, 3:48am says:

Looks great. The walls could use some detail though. But other than that, it's epic.

+4 votes   media: Chapter "Primary Target"
KarimIO
KarimIO Jan 6 2011, 8:11am replied:

Thanks, Avenger! I know Germany made it - I'm a huge firearm freak. Unfortunately, the site you sent doesn't help too much.

+1 vote   media: Heckler and Koch MP5 - Model v0.7
KarimIO
KarimIO Jan 6 2011, 2:12am says:

Honestly, this is what I first thought: Threadbombing.com

It sounds okay, though. Hope you can code, though. It's very disappointing seeing all these map-pack mods (or mods with stolen models and few maps).

+2 votes   media: Concept Art-Lyda
KarimIO
KarimIO Jan 2 2011, 7:22am says:

Love it, but the nails look a bit TOO big. Same with the wood.

+3 votes   media: Training - Map - props
KarimIO
KarimIO Dec 31 2010, 2:51pm replied:

Fixed it.

+1 vote   article: Wikia Remodelling, and a new ModDB theme
KarimIO
KarimIO Dec 28 2010, 12:17pm replied:

Sorry, but the brushwork probably took no-time, the textures would take me only an hour or two, and that's all that's here, besides a model the guy didn't make. I'm sorry, but I don't see much effort in this mod.

+2 votes   media: More Ingame
KarimIO
KarimIO Dec 28 2010, 2:52am replied:

Just saw this on TWHL. I'll comment here, though.

It's simply fantastic. Although there's only one model on the screen, everything is very highly detailed, and the textures are great. And this is WIP. But I DO suggest some modelled props. With a bit of code to take out the bugs, they can be very useful for adding detail.

+4 votes   media: WIP Central Admin Office Complex
KarimIO
KarimIO Dec 28 2010, 12:50am replied:

I can only describe it like this MEH.

It's not much, just a hallway with a few HD textures and a stolen model. I don't even see a glow on those lights, and special effects are this mod's specialty, obviously.

@AMD889: I'm not trying to troll, just saying you should work more on mapping or modelling. I see you've got the coding and textures down.

-2 votes   media: More Ingame
KarimIO
KarimIO Dec 22 2010, 2:53pm says:

Although the water cannon sounds interesting, it doesn't make any sense. if it's a high enough pressure to slice through flesh, it should make you fly back at such a speed that you smash into the wall and die. But if you find a way for it to make sense, the 2nd one looks good.

As for the RPG, the 3rd is also my favorite.

+1 vote   article: The Great Tremor Art Vote - Part 1
KarimIO
KarimIO Dec 14 2010, 11:34am says:

:O When I shave, I want to use this...even if I need to be hospitalized after the rust.

+4 votes   media: Switch-AX
KarimIO
KarimIO Dec 14 2010, 10:40am replied:

"Outstanding"...quote, that is.

But the harvester is <insert curse word synonymous to "very"> awesome!!!

+2 votes   media: Alien Harvester
KarimIO
KarimIO Dec 7 2010, 11:34am replied:

Hey, Ranger! Add me as a friend and I can help you in some stuff...if you want, that is.

+1 vote   article: A Personal Appeal from Go-Mod Chief Ranger366
KarimIO
KarimIO Dec 7 2010, 7:17am says:

Hey wikipedia...I mean Go-Mod. I'll be happy to work on some maps for you guys. I have some great ideas. But I request two things to make the maps better - access to the current version of the mod, and a new entity for model props (like I did for HypernovA). Ask me if you want the prop code.

+1 vote   article: A Personal Appeal from Go-Mod Chief Ranger366
KarimIO
KarimIO Dec 5 2010, 11:45pm replied:

Thanks, Omer! Will look muc better when I finish the particle system. The movement of the flares looks great, by the way. Very smooth.

+1 vote   media: Flares - Coded Feature v0.9
KarimIO
KarimIO Nov 30 2010, 10:08am replied:

They're encyclopedias of how to stop a resonance cascade...ironic, huh...naw, just kidding, have no idea what they are.

+7 votes   media: Lab props- November update
KarimIO
KarimIO Nov 20 2010, 1:08pm replied:

Well, thanks! Doubt it will be any worse than after I'm done.

+1 vote   media: Heckler and Koch MP5 - Model v0.5
KarimIO
KarimIO Nov 13 2010, 1:24am replied:

GRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
*Person in the background asks about my anger level*
It's over nine THOUSAAAAAAAAAAAAAAAAAAAAAAAAAAAND
*Person in the background says that there's no way that could be right*

*Breathes heavily*...please don't ask that again.

+1 vote   article: Upcoming F.A.Q.
KarimIO
KarimIO Nov 9 2010, 10:50am replied:

...eat cat, too!

As soon as I read this, although knowing the actual phrase, I immediately started sining "Dog eat Dog" by AC/DC. Very funny comment.

As for the image, interesting, and also sorta funny. I never thought of why zombies didn't eat each other. Mapping looks interesting - reminds me of the OP4 level with the X-Ray and Ichthyosaur.

+1 vote   media: Give me a intestine (Deleted)
KarimIO
KarimIO Oct 25 2010, 12:53am replied:

Well, these are supposed to be gloves. I'll add the details through bumpmaps and textures. And I'm thinking of only updating when the content is done from now on.

+1 vote   media: Player Hands - German - v0.7
KarimIO
KarimIO Oct 25 2010, 12:52am replied:

Thanks, Jeckle. I will get it done ASAP. It's just that I wanted to push EIF to the starting line.

+1 vote   media: H&K Mp5a2 - German SMG - Model v0.4
KarimIO
KarimIO Oct 20 2010, 11:42am replied:

BlackOps. Female. I think it's either from FPSBanana or Half-Life: Zombie Edition. Probably Zombie Edition, as he got a lot of his other models from there.

+2 votes   media: H A L F - L I F E complete edition
KarimIO
KarimIO Oct 17 2010, 2:00pm says:

At the guy on the left (our left, not theirs): Blackcardsource.com

Nice hax. If you need to get into modelling, just PM me.

+1 vote   media: ARGENTUM.INC Security Team
KarimIO
KarimIO Oct 17 2010, 1:00am replied:

Let me tell you something. I HONESTLY wish I had somebody like me to help me back then. I'm offering a helping hand. You refuse. Trust me, it's worth it. One day, you're going to wish you had accepted it. Taking models from HL2 to HL1 (which this is) is illegal, because you're giving stuff sold in a game to people who don't own the game. That's basically pirating (giving out games illegally). Actually, that's like telling everyone you're a pirate.

And on top of that, you're going to FEEL much better.

+1 vote   media: HL2 eze scaner
KarimIO
KarimIO Oct 16 2010, 1:45pm says:

Great job! You're not jailed up for life yet! Seriously, if Valve sees this mod, they're going to be so happy about all the money they're going to sue you for.

This is ILLEGAL. I'm trying to help you here. Last chance. I offer my support and guidance. All you need to do is not be a lazy bum.

+1 vote   media: HL2 eze scaner
KarimIO
KarimIO Oct 10 2010, 3:42pm replied:

Thanks! But...Black-Mesa-Source much? Youtube.com

+1 vote   media: M1a1 Abrams - Model v0.1
KarimIO
KarimIO Oct 8 2010, 8:33am says:

Great job. But it could use some pipes int he bottom screenshot. Maybe a model of a half eaten sandwich and a cup of coffee or something in some place.

+1 vote   media: Offering
KarimIO
KarimIO Sep 28 2010, 2:05pm says:

It doesn't really count as web design. But good job.

+2 votes   media: Web desing practice.
KarimIO
KarimIO Sep 27 2010, 1:41pm replied:

Oh, sorry. You don't HAVE to comment, but I'd prefer it. Thanks, anyways. The spheres on the sides of his head are the eyes.

0 votes   media: Charger - The devil's back - NPC model v0.7
KarimIO
KarimIO Sep 21 2010, 10:20am replied:

That's a screen, I think.

+1 vote   media: YS Intro maps WIP
KarimIO
KarimIO Sep 20 2010, 2:19pm replied:

YOU DARE CHALLENGE THE KING OF THE CROWBAR? THOU SHALT BE ANNIHILATED AT ONCE!!!

+1 vote   media: Our god !
KarimIO
KarimIO Sep 19 2010, 10:48am replied:

How interesting...I was just about to say that.

+1 vote   media: Oc_Garden
KarimIO
KarimIO Sep 17 2010, 6:11am replied:

Not every German is a Nazi, y'know?

0 votes   media: Doorknobs - The Video - Coded Feature v1
KarimIO
KarimIO Sep 17 2010, 4:16am says:

I just found out there IS a tutorial about this, but only for blender users. If you use blender, check this tutorial out: Moddb.com

+3 votes   article: Cartoonish Outline for models - Made easy!
KarimIO
KarimIO Sep 16 2010, 5:11am replied:

:D See, hypurnovaz iz not onleh useful for deh faest modeling [Cat to English Translation: See, HypernovA isn't only useful for my fast modelling]

+1 vote   media: Doorknobs - The Video - Coded Feature v1
KarimIO
KarimIO Sep 15 2010, 10:44am replied:

Actually, it's being processed. This happens to every video as soon as it is uploaded.

+1 vote   media: Doorknobs - The Video - Coded Feature v1
KarimIO
KarimIO Sep 15 2010, 10:13am replied:

Okay. I'll make it around 75 percent of what it is now.

+1 vote   media: Pit Drone - Coded NPC v0.9
KarimIO
KarimIO Sep 14 2010, 9:53am says:

Hey! I'm the other guy he was talking about - Dexter. I've been friends with Error for a while now. I even made a model for this. But now, EIF is going under InOrdinate Studios, as I liked the idea. I did, however, make a few tweaks here and there, to the idea. I will be pretty much the major developer. If you like EIF, why don't you check out HypernovA, our other mod ( Moddb.com ), or our profile: Moddb.com

+1 vote   article: The war will change, comrades!
KarimIO
KarimIO Sep 14 2010, 9:49am replied:

I know. In a few days, we'll post something.

+2 votes   group: InOrdinate Studios
KarimIO
KarimIO Sep 11 2010, 2:04pm replied:

The hopwire is from the HL2 Beta, right?

I mean the concept, not the code.

+1 vote   media: Dark Matter Grenade
KarimIO
KarimIO Sep 11 2010, 7:03am replied:

I actually didn't notice the rain. Hardly visible. I like it.

+1 vote   media: Am_OTW1st
KarimIO
KarimIO Sep 11 2010, 5:42am says:

Great job! Love the (what I think is) color correction, fog, props, textures, architecture. Everything. Is it really color correction or just good lighting?

+3 votes   media: Am_OTW1st
KarimIO
KarimIO Sep 10 2010, 1:06am says:

Evil. Scary. Creepy. Ugly. M0nkey. Now at stores worldwide.

Looks really weird. Is that a mask? Or just it's head? Good job!

+1 vote   media: Evil space monkey
KarimIO
KarimIO Sep 10 2010, 12:44am replied:

Thanks. Hopefully, I won't go through one of these stressful moments anytime soon. And if I do, I won't start this again.

+1 vote   media: Model_Button - Handles - Coded Feature v0.9
KarimIO
KarimIO Sep 9 2010, 7:07am replied:

Good point. I'll try change the AI a bit.

+1 vote   media: Pit Drone - Coded NPC v0.9
KarimIO
KarimIO Sep 9 2010, 6:24am says:
I wrote:Look guys, sometimes, people just pop. Me, because of pressure from my fellow modders to create things from them, and not having a partner. Well, I DO have a partner, but he's was busy. It's just so much stress, and I'm not used to it. I just popped.

I mod because it's what I love to do. Indeed, it's not the most fun things ever, but it's among them. But it is very hard, and I feel uncredited. It's not your duty to comment, but I encourage it, not only for me, but for all modders. It makes the mod better. Even world-class developers need to know what we're doing wrong. From the bottom of my heart, I apologize. I'll understand if you stop tracking the mod altogether, but please don't become an enemy. I'm only 14. I know that's no excuse, but it's the truth. I learnt something very valuable, but I wish it hadn't been at such a cost as to lose friends.

+5 votes   media: Model_Button - Handles - Coded Feature v0.9
KarimIO
KarimIO Sep 7 2010, 3:13pm replied:

Not according to this.

+1 vote   media: Achievements
KarimIO
KarimIO Sep 7 2010, 6:11am replied:

Actually, no, I prefer Half-Life 1, which is my favorite game. But it IS my favorite expansion, by far. They both come pretty close.

+3 votes   media: September Media Release
KarimIO
KarimIO Sep 6 2010, 5:08pm says:

Wow...just wow. He looks great. Weird though. Not much like the old strooper.

+10 votes   media: September Media Release
KarimIO
KarimIO Sep 6 2010, 5:04pm replied:

How can you NOT remember them? They look fantastic, guys.

+6 votes   media: September Media Release
KarimIO
KarimIO Sep 6 2010, 5:03pm says:

Yay! Variety!

Each one looks great! Maybe you should make some taller though.

+10 votes   media: September Media Release
KarimIO
KarimIO Sep 6 2010, 5:03pm says:

Interesting...Me like!

-1 votes   media: September Media Release
KarimIO
KarimIO Sep 6 2010, 5:01pm says:

Awesome! This is the place where you first get the HECU vest, right? Can't think of any improvements. Love the scientist.

+6 votes   media: September Media Release
KarimIO
KarimIO Sep 3 2010, 3:36pm replied:

Thanks! And ichiman is right.

+1 vote   media: Trigger_IsSeen - Coded Feature v1
KarimIO
KarimIO Sep 3 2010, 11:45am replied:

Look, do you want mods you play to be better or worse? Better, probably. That's what commenting does. Also, I don't want to be popular. But I am making the mod for the community. Sure, it's fun, but not NEARLY as fun when you're modding alone. It would be more fun to play with my friends. Sure, I learn, but there's easier ways to learn.

Also, I'm not ASKING that everyone favors me, nor that people just comment for the sake of commenting. I just ask that the community comments, not only on my mod, but every mod, more often. That's fair, isn't it? Look, how about this: we all just forget about the conversation. I would like it if you commented more, but not if it makes you angry.

0 votes   media: Trigger_RenameActivator
KarimIO
KarimIO Sep 3 2010, 9:42am says:

Shiny!!! Me like!

+1 vote   media: A Lil' Bling Bling
KarimIO
KarimIO Sep 3 2010, 9:30am replied:

I...don't get it... Anyways, I'm working on a new entity. trigger_isseen. You can probably guess what it is.

+1 vote   media: Trigger_RenameActivator
KarimIO
KarimIO Sep 3 2010, 5:30am says:

For give my ignorance, if any, but I see no differences between this and the normal Half-Life Satchel Charge.

-2 votes   media: Beta Weapons
KarimIO
KarimIO Sep 3 2010, 5:04am replied:

I don't get the last line of what you said. But look. I, as a modder, don't have to make this mod. The only reason I do, is for the community. And to learn, of course, but I can learn in far easier ways. If the community doesn't want to comment, why should I make the mod? Why should any of us make mods? Also, when you comment, it benefits you, as I work harder (as I'm motivated), and I fix the problems (when you criticize me). Oh, and by the way, I'm not asking for 2 pages of comments. I'm asking for what I ask of everyone else. 10 comments per image. That's not fair to us, but it'll have to do.

Sorry if I seem selfish or anything. But I ask the least of you guys. For all modDB. If you see an image, at least THINK about commenting on it. I worked ALL day on this, instead of playing Sven Coop, or hang out with my friends. I'm not even asking for more comments than anyone else, because I'm a lone modder.

0 votes   media: Trigger_RenameActivator
KarimIO
KarimIO Sep 2 2010, 5:13pm says:
Dexter wrote:
So, guys, obviously, I haven't posted in 2 weeks. Wanna know why? Honestly, I'm sick and tired of seeing around 3-10 comments for an image. Is it fair? I'm giving you a free game. A mod. I gain nothing from this. The least you could do is post a comment. So, therefore, I did a mini-boycott. And unless you want this to happen more often, I suggest you comment.


Also, forgot to mention, I had to format my drive C: and reinstall windows...5 times, as each time I got a fatal error. Now it's fine. I just lost the freeman model.

0 votes   media: Trigger_RenameActivator
KarimIO
KarimIO Aug 30 2010, 4:47am says:

Nice texture and what looks like a new effect to the water. I dislike the box and pipe textures though. Also, the way I get passed this part is that I shoot the bullsquid from one side, then I move to behind the pipe - in the corner, and I go under it and start shooting like rambo.

+1 vote   media: HD Texture Test (WIP)
KarimIO
KarimIO Aug 29 2010, 1:05pm says:

That's not even Nightfire.

+2 votes   media: Screenshot
KarimIO
KarimIO Aug 28 2010, 11:38am says:

A bit too blocky in some areas, otherwise, really good.

+1 vote   media: The new map.
KarimIO
KarimIO Aug 27 2010, 9:09am says:

Much better than the previous versions! Looks a lot like him.

+2 votes   media: Mr. Church _WIP RJW_ca
KarimIO
KarimIO Aug 26 2010, 5:53pm says:

WAAAAY to bright.
But the water looks good. Maybe adding some fog to it would make it better.

+5 votes   media: Ingame Photos
KarimIO
KarimIO Aug 26 2010, 5:53pm says:

IMO, you did a good job with what you planned, but it needs more. Why not try remapping everything. I wanted to make a Black Mesa GoldSrc, except for right now I'm working on HypernovA.

+2 votes   mod: Half-Life: Redux
KarimIO
KarimIO Aug 26 2010, 5:48pm says:

*Super Mario smiles*

+1 vote   media: Random mushroom world concepts
KarimIO
KarimIO Aug 26 2010, 5:46pm says:

Great, but looks very repetitive. Maybe adding some variety would make it look better. Anyways, looks spectacular!

+2 votes   media: Razor train II
KarimIO
KarimIO Aug 23 2010, 3:50pm says:

The front looks like a nose. Heh. It would be funny if when you ever see the ship landed, someone's cleaning the bottom of it. Anyways, it looks awesome! Not only the nose...keep up the good work!

-2 votes   media: Winning Smile Update
KarimIO
KarimIO Aug 22 2010, 3:33pm replied:

What about this? You told me I'd code your site. Moddb.com

+1 vote   media: Da Site
KarimIO
KarimIO Aug 22 2010, 1:11pm says:

Didn't you want me to make the site for you?

+1 vote   media: Da Site
KarimIO
KarimIO Aug 21 2010, 1:18pm says:

The red is - obviously - temporary.

+1 vote   media: New Website WIP
KarimIO
KarimIO Aug 20 2010, 8:14am replied:

Didn't I just make a particle engine in one day? Give me a chance. Besides, does spirit isn't so awesome. I have movewith functions, custom health, particle effect and model changing. That's basically what spirit is besides a few effects, which I can do. And with time, It might be as good as HLFX. Who knows? But using your own work always is better.

+1 vote   article: Mod engines.
KarimIO
KarimIO Aug 19 2010, 9:38am says:

I vote 5. I'm starting from scratch, and you can, too. Actually, you could use the HypernovA engine, when it's done. I'll keep working on it, and hopefully add reflections, monitors, and all kinds of other stuff!

+1 vote   article: Mod engines.
KarimIO
KarimIO Aug 19 2010, 9:33am says:

Try making your own model instead of only a retexture. But for a retexture, it's pretty good.

+1 vote   media: Work In Progress Scientist
KarimIO
KarimIO Aug 18 2010, 1:06pm replied:

Actually, that was using a func_train.

+1 vote   media: Particle System - Coded Feature v1
KarimIO
KarimIO Aug 17 2010, 3:25pm says:

Read the description, please!

+3 votes   media: Particle System - Coded Feature v0.9
KarimIO
KarimIO Aug 16 2010, 5:01am says:

Awesome! But I'd add some cars around, and maybe some crates. Or even a forklift to lift those crates. Decals would also spice up this place.

+1 vote   media: FE_Urban Multiplayer Map [WIP]
KarimIO
KarimIO Aug 12 2010, 5:13am says:

Good job! Really HD. Oh, and how come you never come over to HypernovA anymore?

+1 vote   media: Ak 47 Custom
KarimIO
KarimIO Aug 11 2010, 8:01am says:

A lot of these make no sense whatsoever...no offense. Some are OK.

+1 vote   media: 50 Ways To Die In Gomod Trailer
KarimIO
KarimIO Aug 10 2010, 3:21am replied:

Uhmm....after this, I'll texture Gordon's head, and then work on Eli's head.

+1 vote   media: The one Free man - MP Player / NPC Model v0.1
KarimIO
KarimIO Aug 9 2010, 4:14pm replied:

Thanks! After this I'll make a few mods, and then several GAMES.

If you search the news archive, you'll see the list, bit it might change.

+1 vote   media: The one Free man - MP Player / NPC Model v0.1
KarimIO
KarimIO Aug 9 2010, 9:35am says:

Oh, and before anyone says ANYTHING, this is a lot of work. Please don't ask me to do more before uploading, because this was a lot. Hopefully the rest of the head will go much faster.

+1 vote   media: The one Free man - MP Player / NPC Model v0.1
KarimIO
KarimIO Aug 8 2010, 8:34am replied:

I laughed! You get karma!

+1 vote   media: Construct Madness - Some random pictures
KarimIO
KarimIO Aug 8 2010, 8:15am replied:

I thought of saying that, but then I thought that was unoriginal. So I used to old spice comment! The soldier is now diamonds!

+1 vote   media: Construct Madness - Some random pictures
KarimIO
KarimIO Aug 8 2010, 7:29am replied:

Sorry, guys. It's just that this weapon is very complicated, and, as I hear, you guys like to see pics. At least RedFrix and Omer123. I'll start working faster, and uploading more, but not of the same thing.

+1 vote   media: SAW M249 - THIS is my weapon - Weapon Model v0.6
KarimIO
KarimIO Aug 8 2010, 2:06am says:

ANOTHER Patch? I'm sorry, but you're a patchaholic. Just kidding. You got the poser tool out? Can't wait to try it. I got OpenGl working, but only for WON.

+1 vote   download: Go-Mod 3: Patch Nr 4
KarimIO
KarimIO Aug 6 2010, 11:01am replied:

YEAH? WELL YIPEE TO YOU TOO!!!

Edit: I went a little crazy, didn't I?

+1 vote   media: SAW M249 - THIS is my weapon - Weapon model v0.5
KarimIO
KarimIO Aug 5 2010, 2:05pm replied:

OK. Good thing I've never made anything that looks like it came from the toilet.

+1 vote   media: Third map pictures | Full HD, HQ set
KarimIO
KarimIO Aug 5 2010, 12:18pm replied:

Thanks!

+1 vote   media: SAW M249 - THIS is my weapon - Weapon model v0.5
KarimIO
KarimIO Aug 5 2010, 8:40am says:

THE FARMER IS NOW DIAMONDS... If you don't get it, watch old spice commercials. They're AWESOME.

Seriously now, It's pretty cool. Any special abilities?

+2 votes   media: The Farmer
KarimIO
KarimIO Aug 3 2010, 1:23am replied:

OK, too bad. :C Can't wait to get a new laptop! Alienware m17x is FTW

+1 vote   download: Go-Mod 3 - Full Version
KarimIO
KarimIO Aug 2 2010, 7:53am replied:

IMO, SysOp, the trees look OK, but they could use a bit of work. That's all I was saying. And it could be the angle.

@Headcrusher:
Now Yolanda, we're not gonna do anything stupid, are we? Just go do as your name implies and crush your head.

+1 vote   media: Third map pictures | Full HD, HQ set
KarimIO
KarimIO Aug 2 2010, 7:05am replied:

I know it has nothing to do with making HD models, but I said I'm 14 because I couldn't read what you said. And at least I try. If you see something wrong, tell me, but don't be a jerk because you find something wrong.

I'm not acting like a god. I know there are thousands better than me, but I haven't had the chance to get to that standard. I was simply pointing out something I found wrong. Why the HELL are you so angry at me for something I didn't do? I didn't want a fight, I just wanted to help SysOp make something that could be better. If you told me the same thing, I wouldn't go insulting you like that. Say what you find wrong, and I'll fix it, that's what modders want, at least what I want.

Don't insult me and my mother because I'm so inexperienced at modelling. I never did anything to you, have I? I've never hurt anyone in my LIFE. If I had, tell me, because it wasn't intentional.

+3 votes   media: Third map pictures | Full HD, HQ set
KarimIO
KarimIO Aug 2 2010, 4:49am replied:

Well, I'm just saying to make them a bit more bent. Natural. That's it. I understand the poly limit, but a few more polies wouldn't hurt it too bad, would it?

And yes, it does. Look amazing that is.

And why do people keep subtracting my karma? I'm just trying to help, pointing out something that's little pain, but much more gain. In fact, I'm supporting you, not trying to insult you, SysOp. Trying to help you. Don't do it if you want, but I would.

+3 votes   media: Third map pictures | Full HD, HQ set
KarimIO
KarimIO Aug 2 2010, 4:47am replied:

Well, why? It may just be the angle, but I would make them models, otherwise. And headcrusher, I can't read the insult. Because I set my age to 14. I AM 14. Have another way of saying it?

And I try as hard as I can to make my models good. If you see mistakes, please point them out.

+2 votes   media: Third map pictures | Full HD, HQ set
KarimIO
KarimIO Aug 2 2010, 4:45am replied:

Hey, guys. I was pretty disappointed with this version. I know you added a lot of fixes, but a lot of stuff didn't work (ALL the tools. They just crashed the game. No messages). Could it be because I'm running Software? My computer stopped running OpenGL and D3D.

+1 vote   download: Go-Mod 3 - Full Version
KarimIO
KarimIO Aug 1 2010, 6:32am says:

What's that stuff on the floor? The pink stuff?

+1 vote   media: [WIP] Early C1A1F
KarimIO
KarimIO Aug 1 2010, 2:35am says:

Downloading, so happy it's out! Plus, I can recognize that wireframe map anywhere, CS_OFFICE. Don't recognize the other map.

+3 votes   download: Go-Mod 3 - Full Version
KarimIO
KarimIO Jul 31 2010, 2:45am says:

Good job! Can't wait!

+1 vote   media: screenshot
KarimIO
KarimIO Jul 30 2010, 4:11am says:

I just visited your profile to see if you made any mods/games, and I read this post. Thanks!

+1 vote   article: What I can recommend
KarimIO
KarimIO Jul 30 2010, 4:01am replied:

For the 25,000'th time. Thank you (Not blaming or making fun of you, just saying around how many times I've said it)

+1 vote   media: Big Day Today - The lobby - Map v0.2
KarimIO
KarimIO Jul 30 2010, 3:57am says:

Great! Another tip: try make the trees more natural, and rough. Otherwise, practically perfect.

+1 vote   media: Third map pictures | Full HD, HQ set
KarimIO
KarimIO Jul 30 2010, 3:55am says:

Everything looks GREAT, except those trees up there. They look flat.

+1 vote   media: Third map pictures | Full HD, HQ set
KarimIO
KarimIO Jul 29 2010, 3:30pm replied:

Yeah, it's awesome. I just got titans! I loved it!

Thanks. I will add to them. It's very early.

+1 vote   media: Big Day Today - The lobby - Map v0.2
KarimIO
KarimIO Jul 25 2010, 4:47am replied:

Yeah, exactly. But it still worries me.

+1 vote   article: The POP movie, Death at a funeral, and COD MW2
KarimIO
KarimIO Jul 24 2010, 7:41am replied:

Fixed, but now the admins need to accept the video to be OK.

+1 vote   media: Pit Drone - Coded NPC v0.9
KarimIO
KarimIO Jul 24 2010, 7:34am replied:

Fixing it now...

+1 vote   media: Pit Drone - Coded NPC v0.9
KarimIO
KarimIO Jul 22 2010, 8:27am says:

Too big, too empty. And I can't really see, but if I were you, I'd make the track more than just a box. More detailed, that is. I'd use vertex manipulation. CAREFULLY.

+1 vote   media: Transit map, Work In Progress screenshots
KarimIO
KarimIO Jul 22 2010, 8:24am says:

Good job on the INSIDE of the train, but not so good outside. I know it's WIP, but you could've worked a bit harder before posting.

+2 votes   media: Texture replacing feature
KarimIO
KarimIO Jul 18 2010, 10:26am replied:

Agreed

+2 votes   media: Texture replacing feature
KarimIO
KarimIO Jul 18 2010, 7:27am says:

Shiny



Actually, there's not much to say. All you did is render them with a not-so special effect.

+2 votes   media: Spawned models
KarimIO
KarimIO Jul 18 2010, 5:13am says:

Oh, one further note: I'm working on Barney having some more weapons now.

+1 vote   media: Beta Sniper Showcase
KarimIO
KarimIO Jul 15 2010, 3:18am replied:

Uhh... I don't understand. You want me to make my own, ORIGINAL weapons? Sure, I'm planning a few. They're SECRET right now, though. Mostly experimental.

+1 vote   media: SAW M249 - THIS is my weapon - Weapon Model v0.4
KarimIO
KarimIO Jul 14 2010, 6:07pm replied:

Actually, I also fixed the bipod. Omer123 asked me to update more. Hopefully, tomorrow I'll start working harder.

+1 vote   media: SAW M249 - THIS is my weapon - Weapon Model v0.4
KarimIO
KarimIO Jul 13 2010, 1:40pm says:

By the way, NEVER use Iexplorer, unless you're developing a site, and need to test it on there. Internet Explorer is REALLY slow. I suggest Google Chrome, or at least Firefox.

+1 vote   media: This for you Nite Stalker...
KarimIO
KarimIO Jul 11 2010, 1:00pm says:

Great job with the head and neck, but lower looks too spread out and big. Tile it more or something.

+1 vote   media: TERRY CREWS_RJW
KarimIO
KarimIO Jul 11 2010, 4:06am replied:

Bad spelling! It's Gallum Galla Gilla Ma

+1 vote   media: SAW M249 - THIS is my weapon - Weapon Model v0.4.5
KarimIO
KarimIO Jul 11 2010, 2:16am replied:

Thanks! Yeah, I'll try to make it so you can put down the pedal, but only if you're prone (a late decision to be an addition in our mod (RHYMEZ YAAAAY!!!), and maybe if there's something in front of you (like sandbags). It increases accuracy, and decreases ricochet, but also decreases your movement).

+1 vote   media: SAW M249 - THIS is my weapon - Weapon Model v0.4.5
KarimIO
KarimIO Jul 8 2010, 4:03am replied:

First of all, please don't say "FIRST". I'm trying not to be rude, and others might. "FIRST" is a really stupid thing to say, and it's annoying to us all.

And the rest of the body comes later.

+1 vote   media: SAW M249 - THIS is my weapon - Weapon Model v0.35
KarimIO
KarimIO Jul 7 2010, 2:30pm replied:

Thanks! It was TheWildAlk's (The boss of Lol Industries) idea.

+1 vote   article: Lol Industries news
KarimIO
KarimIO Jul 7 2010, 3:43am replied:

Thanks, guys. I guess. I just uploaded because Omer and Redfrix wanted me to go back to updating daily.

+1 vote   media: SAW M249 - THIS is my weapon - Weapon Model v0.3
KarimIO
KarimIO Jul 3 2010, 3:24pm replied:

Thanks!

+1 vote   media: Soda - Short; Just like-a yoda -Model v1
KarimIO
KarimIO Jul 2 2010, 2:11pm replied:

Thanks, but I'm redoing the texture 100%

+1 vote   media: Mk3a2 Grenade - Model v1 - TEXTURED
KarimIO
KarimIO Jul 2 2010, 10:10am says:

Okay, I just realised how bad this looks. I'm going to make a new one in a few hours.

+1 vote   media: Mk3a2 Grenade - Model v1 - TEXTURED
KarimIO
KarimIO Jul 2 2010, 3:16am replied:

Forgot to comment to you.

...That's it. Don't have much to say.

+1 vote   media: Mk3a2 Grenade - Model v1
KarimIO
KarimIO Jul 2 2010, 3:06am replied:

Okay, I'm replying to all the comments above me.

@CarlosCarlin: The Counter Strike HE grenade isn't that much different from this one. This is from Half-Life 2 if you didn't notice.

@Nubyfish: Yes, it's not Counter Strike, and I know you're probably trying to defend me, but there's no need to yell at him / her.

@TNK: The Black Ops were meant to use flash-bang grenades, which I WILL add.

+1 vote   media: Mk3a2 Grenade - Model v1
KarimIO
KarimIO Jul 1 2010, 10:41am replied:

Oh. Well, can you ask again? I kinda lost the comment.

+1 vote   media: Mk2 Grenade - Bombs away!!! - Model v1
KarimIO
KarimIO Jul 1 2010, 10:30am replied:

Thanks, but...uhh, I didn't see it. where did you ask me?

+1 vote   media: Mk2 Grenade - Bombs away!!! - Model v1
KarimIO
KarimIO Jul 1 2010, 7:29am replied:

Thanks!

+1 vote   media: Saiga-12 Finished Model
KarimIO
KarimIO Jul 1 2010, 4:47am replied:

Advised, not advised. And description not description. Anyways, he shouldn't finish ALL of it before you post screenies, but a lot of it.

+4 votes   media: secruity room weapons
KarimIO
KarimIO Jun 30 2010, 7:45am replied:

Well, I can't add more detail, as there IS no more detail to add. Textures will come later, as always. Maybe soon with this one.

+1 vote   media: Sawn-off Shotgun - Weapon model v0.5
KarimIO
KarimIO Jun 29 2010, 1:39pm says:

Good, but one thing: PLEASE stop it with the fake backgrounds.

+2 votes   media: Barney 'The Schizo' Ross
KarimIO
KarimIO Jun 29 2010, 5:34am says:

Will someone PLEASE comment?

+1 vote   media: End of the Ride - Big Day Today - Map v0.4
KarimIO
KarimIO Jun 29 2010, 1:28am says:

Oh, by the way, we finished work on two new prop entities: prop_static (doesn't do anything, except for show a model (but can be affected by other entities, and will have a MoveWith function), and a prop_fall (is affected by gravity).

Now, it'll be MUCH easier to add props to your map. We're also working on four more:
Prop_Dynamic (which moves in a special way (like func_trains, func_rotating),
prop_breakable (same as func_breakable, except with models),
prop_removebreakable (same as breakable, except when you hit a piece of wood, only that piece breaks)
and later, prop_physics (which will have customizable physics)

+2 votes   media: New entity: trigger_changeproperties
KarimIO
KarimIO Jun 29 2010, 12:36am replied:

Thanks! Any problems (besides the rest of the gun not being there yet?)

+1 vote   media: Saiga 12 model - progress
KarimIO
KarimIO Jun 21 2010, 9:10am buried:

(buried)

Sorry, but this is too underdetailed for my taste. I mean, you guys can do much better.

-12 votes   media: POTW 20.6.2010
KarimIO
KarimIO Jun 20 2010, 4:27pm says:

A note: now, I'm gonna work on a Saiga Shotgun for "Holymacs_little_bro"'s Abandoned.

+1 vote   media: Vorrrrtigaunt - Model v0.8
KarimIO
KarimIO Jun 7 2010, 3:13am replied:

I know...it's weird.

+1 vote   media: Gary
KarimIO
KarimIO Jun 6 2010, 9:32am says:

NOTE: In this stage, Kleiner is younger. It's twenty years until his Half-Life 2 version, which is really bald, so now, he's balding. I'll add a few stray hairs atop his head.

ALSO: The glasses are smaller than in Half-Life 2.

+1 vote   media: Isaac Kleiner - The Bald Scientist - Model v0.7
KarimIO
KarimIO Jun 3 2010, 3:34am replied:

Actually, no. It's supposed to be a statue, but it would be better the way Korge said.

+2 votes   media: The Face!
KarimIO
KarimIO Jun 1 2010, 5:58am says:

Heavy Reference Guy?

Good job! It looks like a portal. The level looks nice, too.

+6 votes   media: Block .45 muzzle flash.
KarimIO
KarimIO May 31 2010, 11:21am replied:

Pop is GREAT! EXCELLENT. I see no faults whatsoever in the game, although the older sands of time episodes are better than the new ones. I love Assassin's Creed, but not as much as POP.

+1 vote   article: YES! THE YEAR FOR MOVIES! (Since a large depression of movies)
KarimIO
KarimIO May 26 2010, 3:03pm says:

Looks almost EXACTLY like him. Great job!

+2 votes   media: SYLVESTER STALLONE_proportion
KarimIO
KarimIO May 26 2010, 2:35pm replied:

I know.

-2 votes   media: WIP Space Glock
KarimIO
KarimIO May 25 2010, 5:28am says:

Weird

Really, cool, though, the hand, the gun, the bump maps on the floor, the map, the lighting, the textures, the props. The only problem I have is everyone looks the same. This isn't 1998. People have different faces now. Good Luck anyways!

+6 votes   media: WIP Space Glock
KarimIO
KarimIO May 24 2010, 3:54am replied:

I give you some "water" (In other words, here's a comment).

Added you, btw.

+2 votes   member: PeterHat
KarimIO
KarimIO May 22 2010, 2:27pm says:

"ADRIANA!!! ADRIANA!!!" (Rocky) Who is she anyways?

EDIT: Unrelated, but I just found out a GREAT motto for a Source Star Wars mod. "May the source be with you"

+2 votes   media: Adriana HighPoly / HQ Test
KarimIO
KarimIO May 22 2010, 11:09am replied:

Rochelle is from L4D2. They had to kill off a L4D1 character, if anything, cuz otherwise, Rochelle would see herself dead. So, Luis, Zoe, Bill, or Francis...Francis hates dead guys...

+1 vote   media: NOOO! *spoilers*
KarimIO
KarimIO May 19 2010, 2:45am replied:

Forgot to say: Good try anyways

+2 votes   article: Studio Spawning Decal
KarimIO
KarimIO May 19 2010, 2:38am says:

Oh my god...Did you just change the skin? IMO, it looks very bad. Keep trying to fix that, though.

+1 vote   article: Studio Spawning Decal
KarimIO
KarimIO May 18 2010, 5:23am says:

MAI EYESES!!! So many misaligned textures!!!

+2 votes   media: Big Spooky Monster
KarimIO
KarimIO May 17 2010, 2:56pm replied:

Thankkkhhh youuu, Rulezzzz. Anyyy.... problemzzz???

+1 vote   media: G-*sighs*man in the flishhhhh - Model v0.3
KarimIO
KarimIO May 17 2010, 1:47pm says:

WOAH...I thought this was a futuristic locker room at first....I never though tit'd be an actual room...until I noticed the guy under the level 2 sign.

+1 vote   media: WIP screens
KarimIO
KarimIO May 17 2010, 12:54pm says:

What's that blue stuff on his pants? Is it blue paint? Did he pee in his pants upon seeing the zombies? What?

And why are his arms that big? Just pointing out things I think you should fix.

Also, this isn't a concept art. Anyways, great job!

+2 votes   media: Gary
KarimIO
KarimIO May 17 2010, 12:52pm says:

Reminds me SO much of Paranoia for some reason.

+2 votes   media: Bruno
KarimIO
KarimIO May 13 2010, 5:19am replied:

Well, I'm not NEARLY done yet. first, I'll do all the basic architecture, and then the details, and finally the props.

+1 vote   media: Big Day Today - Outside Tram Ride - Map v0.5
KarimIO
KarimIO May 12 2010, 8:38am replied:

Thanks!

+2 votes   media: Big Day Today - Outside Tram Ride - Map v0.5
KarimIO
KarimIO May 12 2010, 8:27am replied:

Thanks! I use brushes so I don't affect the Precache limit. It's annoying, but I have to get over it. I will HAVE to test my mod on old PCs, as my sister has one. It'd be stupid to make a game that not even the closest to me can play. Remember, I'm doing all kinds of stuff to make sure it's not affected, such as multiple models, having high, medium and low poly counts, I'm GOING to make a new entity letting props have a high, medium, and low poly form, if the mapper. I'll try make it good enough for every computer to play, without problems, while still taking on good graphics. Video Enhancements will be optional, so Bloom, Ragdolls, that kind of stuff will only be activated for users that ask for it.

+1 vote   media: Big Day Today - Outside Tram Ride - Map v0.5
KarimIO
KarimIO May 11 2010, 5:49pm replied:

Fine, I'll satisfy you both. I'll only post once I've done an OK amount of work. A bit less frequenly, though.

+1 vote   media: Big Day Today - Outside Tram Ride - Map v0.5
KarimIO
KarimIO May 11 2010, 4:09pm replied:

Ok. Guess you're right. I'll do that from now on.

+1 vote   media: Big Day Today - Outside Tram Ride - Map v0.5
KarimIO
KarimIO May 11 2010, 10:09am replied:

Thank you!

+1 vote   media: Big Day Today - Outside Tram Ride - Map v0.5
KarimIO
KarimIO May 11 2010, 8:16am replied:

lawl

+1 vote   media: Model Replacement ingame
KarimIO
KarimIO May 11 2010, 8:15am replied:

IT's just to show the model replacement parameters.

+1 vote   media: Model Replacement ingame
KarimIO
KarimIO May 9 2010, 11:06am replied:

With Player Models, probably, unless you can override their player model system, and use bodys instead of models.

Oh, and didn't realise it was CS_ITALY. I though it was one of those TFC maps. An assault map.

Good luck!

+1 vote   media: GO-MOD 3: Online Test
KarimIO
KarimIO May 9 2010, 1:47am replied:

Thanks! BTW, i thought of a great way to get past the precache limit. SUBMODELS! You can put ALL your models, in theory, in ONE model file. It should work. I'm trying it in my mod, with the gibs and props.

+2 votes   media: GO-MOD 3: Online Test
KarimIO
KarimIO May 8 2010, 3:44pm replied:

Oh. Looks very different from the last version.

+4 votes   media: GO-MOD 3: Online Test
KarimIO
KarimIO May 8 2010, 3:18pm says:

YAAAY! I loved that TF2 map. Also, excuse the ignorance if any, but I've never played GMod. Is that just a normal crossbow, or a new weapon?

Can't wait for ver 3.0!!! Rootin' for ya!

+1 vote   media: GO-MOD 3: Online Test
KarimIO
KarimIO May 4 2010, 5:24am replied:

Sorry, never saw this comment! THANKS a lot! I hope I get more updates out, and I get more comments like this. It really makes me feel good, like I'm done something well.

+1 vote   media: "Big Day Today" - Map v0.42
KarimIO
KarimIO May 3 2010, 4:42am says:

This is good. I don't think there's anything I have to say about this. But the APC should have more detail. That's it. Great job!

+1 vote   media: Screenshots
KarimIO
KarimIO May 3 2010, 4:41am says:

Nice! (Sorry for the constant comments. I'm just trying to help you improve upon the maps) But, I think one of the dead bodies should be placed on their back. Also, add some computers. Again, give the textures a parralax effect.

+1 vote   media: Screenshots
KarimIO
KarimIO May 3 2010, 4:35am says:

Nice job, but I think a lot of things are too big. The vents especially. Also, maybe you should add a bit more props between the door and the container. Just trying to help.

+1 vote   media: Screenshots
KarimIO
KarimIO May 2 2010, 2:37pm replied:

Thanks! Would you add anything? Besides lights, of course.

+1 vote   media: Big Day Today - The Hallway - Map v0.5.3
KarimIO
KarimIO Apr 29 2010, 8:28am replied:

Thanks, lockdown. But I'm going to, unlike I used to, listen to the few errors I'll get, and change the brushwork to what the case is, if any. But modelling will just waste up my max precaches. I should save them. Thanks, though, and welcome to HypernovA' community!

+1 vote   media: Big Day Today - The Tracks - Map v0.5
KarimIO
KarimIO Apr 29 2010, 7:37am replied:

Thanks!

But, First of all: I'm trying to make them the most realistic possible. From another perspective, they have stripes, which make them much more black mesa-ish, but still making them look like normal tram tracks. I can't find what the black mesa tracks are based on, though, so therefore, I can't optimize the tracks to look like the original ones. But don't worry, it will be very much black mesa-ish, as the tram will still tower over open landscape, and go through several caves. Some areas won't have the boards.

Second, I'm going to use Vertex manipulation for the corners. I'll try make them as round as possible, but still making them look like this.

Third, the hallways won't be TOO long, but will be long, indeed. But I will detail them A LOT. Every wall will be different, while still keeping some symmetry.

+1 vote   media: Big Day Today - The Tracks - Map v0.5
KarimIO
KarimIO Apr 26 2010, 7:59am says:

A side note: I've done a lot with the map. I've done the basic architecture of the dorm hallway (of the section), and the tram station.

I've also started coding the note system. It'll look like paper. It'll use VGUI. It has triggerable, model-based, and solid-based versions. They all of them have the same settings, in which you can choose your paper background, font type, a few images, stuff like that.

+1 vote   media: The Vorrrrtigaunntt - Model v0.4
KarimIO
KarimIO Apr 26 2010, 6:10am says:

Good job, but...is that grape juice on his shirt?

+5 votes   media: Episode 2: Operation: Eisenfaust
KarimIO
KarimIO Apr 22 2010, 6:22am replied:

Oh, cool.

+1 vote   media: The Vances' Dormitory - Map v0.3.2
KarimIO
KarimIO Apr 21 2010, 5:57pm replied:

YAAAY! FINALLY! SOMEONE WHO POSTS WITHIN THE FIRST FIVE MINUTES OF AN UPLOAD!!

Thanks, though. It's not THAT good, though. Besides, it's still the BEGINNING.

+1 vote   media: The Vances' Dormitory - Map v0.3.2
KarimIO
KarimIO Apr 19 2010, 1:57pm says:

Good Job! :D

-1 votes   media: MP5A2 Model WIP (0.3 I would believe)
KarimIO
KarimIO Apr 19 2010, 12:47pm replied:

Thank you!

+1 vote   media: The Vances' Dormitory - Map v0.3
KarimIO
KarimIO Apr 19 2010, 12:43pm replied:

Thanks! Glad you like it!

+1 vote   media: The Vances' Dormitory - Map v0.3
KarimIO
KarimIO Apr 19 2010, 12:42pm replied:

3d vent! In fact, the vents, where it bends into a pyramid shape, that's actually brushwork. You can't see it from here, since there are no lights in the vents.

+1 vote   media: The Vances' Dormitory - Map v0.3
KarimIO
KarimIO Apr 19 2010, 10:10am replied:

I'll add some, but it's not supposed to be messy. This is Eli's personal dorm, and as such, it's his own responsibility. Azian cleans, sometimes Eli helps.

+1 vote   media: The Vances' Dormitory - Map v0.2
KarimIO
KarimIO Apr 19 2010, 10:09am replied:

Thanks. This room is SUPPOSED to look black and white. There'll be very few colors, though.

+1 vote   media: The Vances' Dormitory - Map v0.2
KarimIO
KarimIO Apr 18 2010, 5:16pm replied:

Thanks!

The room isn't too long, though. It's just fine. Even for a dorm. I'll fill it up much more, with a lot of props 'n' stuff.

EDIT: Not too much!

+1 vote   media: The Vances' Dormitory - Map v0.2
KarimIO
KarimIO Apr 16 2010, 3:33pm replied:

Thanks!

+1 vote   media: Dragunov SVD - Model v0.7
KarimIO
KarimIO Apr 15 2010, 3:08pm says:

"DON'T MESS WITH MEEEE!!!"

Anyways, It's pretty good, but far too "underdetailed", if you will. Maybe it's just me.

+1 vote   media: MODELS
KarimIO
KarimIO Apr 13 2010, 2:58am says:

Basically what it says:

Will the real stickman please stand up?
Be half as skinny as Dexter
0.0%

HUNGREH!
Eat half as much as Dexter
0.0%

I can see my house from here.
Be taller than Dexter
0.0%

+1 vote   media: Acheivements
KarimIO
KarimIO Apr 13 2010, 1:34am replied:

Thanks. I'm the guy that made it. I guess it WILL be small. As long as IamError doesn't enlarge it. Actually, I don't scale the models at first, only to the reference art size. I scale it when compiling it. So it's ALL up to IamError.

+1 vote   media: MP7 (Not done)
KarimIO
KarimIO Apr 12 2010, 5:10am replied:

Thanks. It took around 6 hours, as it says in the description. But I worked on different stuff at the same time, including releasing my new site AND PLANNING A NEW MODDB PAGE THEME!

As for the insult, I could tell that (that it isn't an insult).

+1 vote   media: Heckler and Koch Mp7 - Model v0.9
KarimIO
KarimIO Apr 11 2010, 9:12am says:

Pretty cool. This mod seems interesting.

But can't you make your own models?

And you should code it so the grunts don't just fade away. It's ugly, IMO.

You should update more often, by the way.

0 votes   media: TEA Gameplay Video 2
KarimIO
KarimIO Apr 11 2010, 7:25am replied:

Thanks! I'm not working on it right now, but UPLOADING THE NEW SITE! Check out Lolindustries-com.webs.com ! It's not all done, but it's almost there!

+1 vote   media: Heckler and Koch Mp7 - Model v0.8
KarimIO
KarimIO Apr 10 2010, 9:11am replied:

Thanks! I will have the sand Barnacle, and there WILL be different versions of the models, so you can use high, medium or low models.

+1 vote   media: Heckler and Koch Mp7 - Model v0.4
KarimIO
KarimIO Apr 9 2010, 7:06am replied:

Well, can't figure what it is. I don't have a beretta 92FS, so I can't see for mahself. And it seems some don't have it. Anyways, I'll get to the baby, then work on the tram (A MODEL) and then the map. I have to do the tram first.

+1 vote   media: Beretta 92FS - Model v0.9 - FINISHED!
KarimIO
KarimIO Apr 9 2010, 6:58am says:

Forgot to say: It says UNTEXURED because a lot of people don't like "WIP"

ALSO: 6 days till the competition finishes! Is anyone working on it? I'm doing it for the community, anyways.

EDIT: Forgot the thing under the barrel. I'll add it, but not upload it.

+1 vote   media: Beretta 92FS - Model v0.9 - FINISHED!
KarimIO
KarimIO Apr 9 2010, 5:52am replied:

Thanks!

+1 vote   article: Melee Weapons Modelled, Contest made, and Wiki updated
KarimIO
KarimIO Apr 8 2010, 6:05pm replied:

Thanks. I've tried to do more mapping, but I keep coming back to modelling. I'll try do some more.

+1 vote   media: Beretta 92FS - Model v0.8
KarimIO
KarimIO Apr 8 2010, 6:54am replied:

ABSOLUTELY >:D

Really, you can stab them, hit them, bash them, smack them. Anything you want. It's like a MUCH heavier, and slower crowbar, with a bit more damage.

By the way, this is actually a 92FS. Just to let everyone know. I was also working on a Spas-12. I'm gonna finish this gun first.

+1 vote   media: Beretta 92 - The military handgun - Model v0.4
KarimIO
KarimIO Apr 8 2010, 6:33am says:

[FROM AN OLD COMMENT I MADE A FEW DAYS AGO]:

"GOOD MORNING, VITENAM!" "I'm back! From Outer Space" (Yes, I DO like quotes). Anyways, after 10 days of vacation, I'm back. I was in Ein el Sokhna (on the Egyptian East Coast) for 10 days. I had a good time. And I'm glad I did it.

But it wasn't just all fun and games. I worked A LOT on coding (worked on the HUD, spectating, a few guns, and capture the flag (I'm adding an interesting take on it - When you take the flag, that's like a weapon. You can't switch, but you can throw it)). I'll upload screenshots of stuff ASAP. But I need to catch up with anything.

Sorry for the wait!

+1 vote   media: Beretta 92 - The military handgun - Model v0.4
KarimIO
KarimIO Mar 26 2010, 3:12am says:

Gameplay seems a bit boring, staring at vending machines.

+1 vote   media: Half-life Miliatary's Adventure
KarimIO
KarimIO Mar 25 2010, 2:39pm replied:

Really? Anyways, I consider it a sword, because of it's shape. Anyways, thanks.

+1 vote   media: Machete - IN THE JUNGLE... - Model v0.9
KarimIO
KarimIO Mar 25 2010, 1:39pm replied:

Thanks. Were you waiting for this to come out? lol

Stay tuned, uploading a machete.

+1 vote   media: Orion Combat Knife - Model v0.9
KarimIO
KarimIO Mar 25 2010, 5:28am replied:

Yeah. I use more of the Overwikia, but every now and then, I tweak the information. Thanks for your support!

+1 vote   media: Free Prowler - FOR FREEEEDOM - Model v0.6
KarimIO
KarimIO Mar 24 2010, 4:49pm replied:

Thanks, DoomLord!

I'm making the prowlers a species of wildlife from the Combine Planet. The combine are less populated than the xen, or even earth wildlife, because of the combine domination habits (like the human's, only more fierce).

I use the OverWiki a lot, since I don't have Raising the Bar. It's useful, but I make some stuff up, that is not said, or tweak a little info to make the story better.

+1 vote   media: Free Prowler - FOR FREEEEDOM - Model v0.6
KarimIO
KarimIO Mar 22 2010, 5:08pm replied:

Glad it creeps you out. I guess.

+1 vote   media: Very Early Prowler - Model v0.1
KarimIO
KarimIO Mar 22 2010, 8:20am replied:

I know. You can call for backup with this. If an ally can see it, or hear the explosion, he'll come to back you up. Downside is, enemies will do the same. But they won't be backing you up.

EDIT: Forgot to say, it deals 10 damage to an enemy. Just in case you need to use it. Plus to add realism, that thing, however weak, has GOT to hurt.

+1 vote   media: Flare Gun - Model v0.9
KarimIO
KarimIO Mar 22 2010, 6:40am replied:

I figured it out yesterday. It's a memory problem. I had to close a lot of stuff to fix it. It happens every once in a while.

+3 votes   media: 3ds Max - Gone NUTS!!!
KarimIO
KarimIO Mar 22 2010, 4:06am says:

There's some shading problems with the handle. I'll fix that. But I won't upload it.

+1 vote   media: Flare Gun - Model v0.8
KarimIO
KarimIO Mar 21 2010, 4:48pm replied:

WOW. Thanks a lot, but I don't even have a credit card. I'm 14, remember? And my dad doesn't want me to use internet payment. Sorry, though. I WILL click every day, though. Keep the prize for yourself.

+1 vote   media: Pipe Wrench - Not used for fixing - Model v0.9
KarimIO
KarimIO Mar 21 2010, 3:54pm replied:

OK. I started on the flare gun. But I'll finish it tomorrow. FIVE weapons is enough today. I NEED A BREAK!

+1 vote   media: Pipe Wrench - Not used for fixing - Model v0.9
KarimIO
KarimIO Mar 21 2010, 3:18pm says:

FIVE weapons today. I'm might be able to finish the flare gun, too. Hope you like it!

+1 vote   media: Pipe Wrench - Not used for fixing - Model v0.9
KarimIO
KarimIO Mar 21 2010, 12:37pm says:

4 WEAPONS TODAY!!! I'm still gonna do 2 more, then I'm gonna work on my dad's project. PLEASE COMMENT!!!

+1 vote   media: Socket Wrench - Model V0.9
KarimIO
KarimIO Mar 21 2010, 11:48am replied:

Thanks, Nova!

+1 vote   media: Stun Baton - Lights Out - Model v0.9
KarimIO
KarimIO Mar 21 2010, 11:10am replied:

Thanks!

+1 vote   media: Ice Axe - Model v0.9
KarimIO
KarimIO Mar 21 2010, 10:31am replied:

Glad you think so.

+1 vote   media: Ice Axe - Model v0.9
KarimIO
KarimIO Mar 21 2010, 9:50am replied:

Thanks. Glad you like it! They'll have different animations.

+1 vote   media: Ice Axe - Model v0.9
KarimIO
KarimIO Mar 21 2010, 6:37am says:

OK, I'm going to pray, then finish the Ice Axe, the Pipe Wrench, Stun Baton, Socket Wrench, and Flare Gun

+1 vote   media: Harpoon - VORTS! PORTSIDE! - Model v0.7
KarimIO
KarimIO Mar 21 2010, 6:00am replied:

Thanks. I'm rendering the Harpoon Weapon right now. Then comes the Ice Pick, then the flare gun.

+1 vote   media: Coding Changed - HUDCOLORROX - Coding Feature
KarimIO
KarimIO Mar 20 2010, 11:44am replied:

Forgot what I was talking about. I'm talking about customizable HUD color.

+1 vote   media: Coding Changed - HUDCOLORROX - Coding Feature
KarimIO
KarimIO Mar 20 2010, 8:01am replied:

Oh, forgot to mention. The map maker will have the highest choice. If he wants a blue CVAR, he gets one. He can choose: SERVER CHOICE, CUSTOM, or DEFAULT. THEN comes the server choice, THEN the client choice. That's how most CVARS work in HypernovA, including weapon spawning server CVARS

+1 vote   media: Coding Changed - HUDCOLORROX - Coding Feature
KarimIO
KarimIO Mar 20 2010, 7:21am replied:

Thanks. I'll make it look more like a scope, so you're looking through a model. It'll use a CVAR. The choices are: Model, HUD or none (NONE is like it is right now. Some people might not see through the model). MAYBE I'll add iron sights as a attachment.

+1 vote   media: Coding Changed - HUDCOLORROX - Coding Feature
KarimIO
KarimIO Mar 19 2010, 7:25am replied:

No. Some guns shoot acid or rays or something. Like the gauss, or egon. They shoot uranium.

+1 vote   media: Crowbar - It shouldn't be hard to open heads- v0.9
KarimIO
KarimIO Mar 18 2010, 5:04pm says:

Thats it for today. Tomorrow, I'll do some more. Hope you like it!

+3 votes   media: Gravity Gun - I believe I can fly - Model v0.7
KarimIO
KarimIO Mar 18 2010, 3:21pm replied:

OK. I'll make a handgun. Or maybe the flaregun. I've only made two handguns. Possibly the deagle.

+1 vote   media: Crowbar - It shouldn't be hard to open heads- v0.9
KarimIO
KarimIO Mar 18 2010, 1:33pm says:

After I pray, and take a short break, I'll be back and work on the...GRAVITY GUN!!!

+1 vote   media: Crowbar - It shouldn't be hard to open heads- v0.9
KarimIO
KarimIO Mar 18 2010, 10:34am says:

I'm going to work on a different weapon. Possibly a melee weapon, or a handgun. I'll see. Then it'll be two weapons in one day! WOOT!

+1 vote   media: m40a1 sniper - Boom...Headshot - Model v0.7
KarimIO
KarimIO Mar 17 2010, 4:36pm replied:

lol! Yeah, thanks. I would've colored it, but this way it's easier to tell it hasn't been textured by the not-so-advanced.

BTW, does anyone have a good sawn-off (AKA sawed-off for reference?)

+1 vote   media: Remington 1100 - Going to blow you away - Mdl v0.9
KarimIO
KarimIO Mar 17 2010, 12:58pm replied:

Thanks!

+1 vote   media: Lol Warz
KarimIO
KarimIO Mar 17 2010, 12:57pm replied:

Thanks!
And, yeah, lol. It did take a long time. Why don't you make your own mod?

+1 vote   member: Endrew5632
KarimIO
KarimIO Mar 17 2010, 5:03am replied:

Thanks, but (as the description says), it wasn't the ads. It was Fraps, that made the game slow. If I can decrease the lag, I'll post the video.

+1 vote   media: MP5a2 Fire modes
KarimIO
KarimIO Mar 16 2010, 5:34am says:

Nice, especially the railing, but you need more props and stuff. Maybe make the lights more 3d by adding cylinders to it for the bulbs. Also, teh computers look a bit flat. Maybe you should add just a bit more, and round it out a bit. Good job, again!

+2 votes   media: A look on to the control center.
KarimIO
KarimIO Mar 15 2010, 11:31am replied:

OMG? 'minds me of "NOM". Yeah, I am VERY hungry. Anyways, nice to know you like it!

+1 vote   media: Subway Stop - Proof of mod life - Prop Model v0.8
KarimIO
KarimIO Mar 15 2010, 7:22am replied:

Oh, and does it work for Goldensource? I don't know what it is, but I don't want to waste my time working for something that, in the end, is useless. Oh, and I might make a source version of HypernovA after I finish the golden source one - but it'll mostly be just a port.

+1 vote   media: Subway Stop - Proof of mod life - Prop Model v0.8
KarimIO
KarimIO Mar 15 2010, 7:20am replied:

really? That's...weird. Anyways, why doesn't anyone comment on the content?

+2 votes   media: Lol Warz
KarimIO
KarimIO Mar 15 2010, 6:59am replied:

Thanks. I don't know how to bake a polymap, but I'll research it as soon as I'm done with the animation for my dad. Then I'll texture it (since it's a prop, I need it soon to finish the map)

+1 vote   media: Subway Stop - Proof of mod life - Prop Model v0.8
KarimIO
KarimIO Mar 14 2010, 4:03am replied:

What do you mean? He said "looks like HL". Obviously, since it's the same game, only a mod of it. By hl2, I meant that HE meant that it was so good, it looks like HL2.

+1 vote   media: Intro scene
KarimIO
KarimIO Mar 13 2010, 3:49pm replied:

To you. In my opinion, Windows XP is easy, clean, and cool. And can't you comment on the game?

+3 votes   media: Lol Warz
KarimIO
KarimIO Mar 13 2010, 4:25am says:

FINALLY! Thank god! I was waiting since the end of summer for this. I know it was hard work for you guys, compiling, rating, and all, so thanks! A LOT! And thank you to everyone who participated - I would have, but then I got really side-tracked with my own mod, and other stuff. Sorry. I just started and quit.

+1 vote   download: Sven Co-op Contest Map Pack v2
KarimIO
KarimIO Mar 3 2010, 2:03pm replied:

I know bump mapping for models is possible, but I haven't coded it yet. I still have to do it, and won't add bump maps until it's done.

Thanks for your support, but the tutorial isn't really helpful, because I'm making a realistic head. I'll try improve it. Thanks again!

+1 vote   media: Barney Calhoun - Remade! - 0.3
KarimIO
KarimIO Mar 3 2010, 11:21am replied:

I think you mean HL2.

And awesome guys. Keep it up. Maybe you could add a little bit of garbage and bump up the terrain a bit. Good job, again!

+4 votes   media: Intro scene
KarimIO
KarimIO Mar 3 2010, 9:15am replied:

I didn't do it very well, but anyways, here it is. I was just being cheap, 'n' quick. Img34.imageshack.us

+1 vote   media: Barney Calhoun - Remade! - 0.6
KarimIO
KarimIO Mar 3 2010, 9:07am says:

Just noticed how extruded the chin is. I'll fix it. Also, I'm going to give this guy fake hair (Fake as in not possible in the real game), but it's a cool effect. Just hair and fur.

+1 vote   media: Barney Calhoun - Remade! - 0.6
KarimIO
KarimIO Mar 3 2010, 7:47am replied:

BTW, saying this stuff, though trying to help, isn't very helpful. Instead of saying that it's bad, say how to fix it! This way, I can make it much better. I've finished the basic head now and am going to work on the ears, mouth and eyes. And then, a few details. Next comes the hair, which I've never done before. Wish me luck!

+1 vote   media: Barney Calhoun - Remade! - 0.3
KarimIO
KarimIO Mar 3 2010, 7:29am replied:

Hey, thanks for the feedback, but I can't drop Organics. I HAVE to make them, so I have to learn. I'm almost done with my model, and it looks kinda good. MUCH better than the other one.

But in GoldSource, there IS no hair, bump maps, and a VERY small poly count limit. I'll improve it, but I have to make organics. I'll learn how to make it better, but I'm not going to redo it. Only improve it.

+1 vote   media: Barney Calhoun - Remade! - 0.3
KarimIO
KarimIO Mar 3 2010, 6:27am replied:

Oh, and I just tried something. WITHOUT Meshsmooth, it's only around 700! So with it, it's around 2,700! CRAZY difference. I wish there was 0.5 iterations!

+1 vote   media: Barney Calhoun - Remade! - 0.3
KarimIO
KarimIO Mar 3 2010, 6:18am says:

He has a weird expression now. Yeah, to be fixed, along with his nostril. Also, what looks like a cut on his face is already fixed.

+1 vote   media: Barney Calhoun - Remade! - 0.3
KarimIO
KarimIO Mar 3 2010, 4:19am says:

Aren't those Zombies closer to the screen from Sven Coop's map, Mazing?

+3 votes   media: New scr
KarimIO
KarimIO Mar 1 2010, 10:48am replied:

YAY! From me! Does that even make sense? I'm confused.

+1 vote   media: Landsquid - Turn around. It's your only hope -v0.7
KarimIO
KarimIO Mar 1 2010, 8:50am replied:

YAY, a comment!

+1 vote   media: Landsquid - Turn around. It's your only hope -v0.7
KarimIO
KarimIO Feb 28 2010, 6:19am says:

I fixed the small leg error. Where the leg meets the body. The problem with the front of the head won't be seen

+1 vote   media: Landsquid - Turn around. It's your only hope -v0.4
KarimIO
KarimIO Feb 26 2010, 7:11am replied:

Would a downloadable help? I can upload it to my site and you download it from there.

+1 vote   media: One of the intro videos.
KarimIO
KarimIO Feb 26 2010, 6:44am replied:

I don't think so. It's a normal AVI, exported from 3ds max. Shouldn't have a problem. I can see it.

+1 vote   media: One of the intro videos.
KarimIO
KarimIO Feb 21 2010, 3:26pm replied:

Thanks! I like the idea. I might change it a bit and use it, unless someone else has a better idea.

+1 vote   media: KOH_Bridge - Map 0.5
KarimIO
KarimIO Feb 21 2010, 3:25pm replied:

Thanks!

+1 vote   media: KOH_Bridge - Map 0.5
KarimIO
KarimIO Feb 21 2010, 7:31am replied:

Thanks! Yeah, there are some problems with the snow. I'll fix it later.

+1 vote   media: KOH_Bridge - Map 0.5
KarimIO
KarimIO Feb 21 2010, 7:31am replied:

Like I said in the previous images, it'll be kinda like the 007 map, snow blind. It'll be snowing, it'll be cold. The place will look like a garage or storage place or something.

+1 vote   media: KOH_Bridge - Map 0.5
KarimIO
KarimIO Feb 20 2010, 4:16am says:

Reminds me of courage the cowardly dog. I loved that show. Pretty good. Nothing to say, cause it's a rolling pin. I like the fact that you use as little vertices as possible. Someone else might've used a lot more. Including me. In fact, I'll start using the least amount of verts as possible.

+3 votes   media: Rolling Pin
KarimIO
KarimIO Feb 20 2010, 3:59am says:

Reminds me of my old lego :)

It looks OK. Not that much to say about it.

+1 vote   media: Bollards
KarimIO
KarimIO Feb 17 2010, 8:11am replied:

Thanks! I'm planning a snowy day, like in 007: Nightfire's map, Snow Blind. There's going to almost ALWAYS be two floors everywhere. Hope joo will like it!

+1 vote   media: KOH_Bridge - First King of hill map - Map v0.3
KarimIO
KarimIO Feb 17 2010, 7:44am says:

Yeah, the textures aren't exactly aligned to the brushes, but I'm not gonna resize them. Neither of em. We need space for the boxes 'n' stuff, AND the textures are fine. It doesn't matter, it'll be OK in the final version.

+1 vote   media: KOH_Bridge - First King of hill map - Map v0.3
KarimIO
KarimIO Feb 13 2010, 6:59am replied:

Sometimes 1 hour. Sometimes half an hour. Depends.

+1 vote   media: Smith & Wesson 357 Magnum - Gentlemen - Model v0.7
KarimIO
KarimIO Feb 12 2010, 11:02am replied:

Yeah.

+1 vote   article: Weapons and more
KarimIO
KarimIO Feb 12 2010, 6:37am says:

00:35: I can't HEAAAAR YOU!!!

+1 vote   media: Barney ragdoll animations
KarimIO
KarimIO Feb 9 2010, 6:22am says:

OK, I'm bored, so I'll take a break and play some soccer or something downstairs. When it's lunchtime (here it's still 1:20 PM. Lunch is at 2:30 or something), I'll eat, and get back to work. Hope joo like it!

+1 vote   media: M4a1 - Now with M203 - Model v0.8
KarimIO
KarimIO Feb 6 2010, 10:12am replied:

Actually, I'll work on the RK-95 tomorrow, or later today. I got a good reference picture. Now, all I have to do is model. As for now, I'm gonna play some Opposing Force or somethin'.

+1 vote   media: Colt M4a1 - Hasta la vista - Model v0.7
KarimIO
KarimIO Feb 6 2010, 10:03am says:

Oh, btw, in case IAmError is reading this, I added the Mp5a2 scope you wanted. But it's not a big update, so, I'm not going to upload an image.

Now, I'll work on the RK-95 now. Then, I'll take a long break.

+1 vote   media: Colt M4a1 - Hasta la vista - Model v0.7
KarimIO
KarimIO Feb 6 2010, 7:48am says:

Sorry, I really AM losing my mind. It's called a handle. This is what happens when I work all day.

+1 vote   media: M4a1 - YOU try thinking of something - Model v0.3
KarimIO
KarimIO Feb 6 2010, 5:54am replied:

>:C FINE, I'll work on the rear sight, but only after the M4. Also, sotry, lol!

Second of all, I thought of something to make it work for ALL systems. There'll be a setting in User Advanced Settings. The player can choose whether he wants lowest, low, medium, high, and highest spec models. So I have to make lowest, low, medium, high, and highest version of each w_, v_, and p_ version of each weapon. Same with monsters. It also works for custom models (if the map maker provides the links). Otherwise, they use medium.

+1 vote   media: Heckler and Koch MP5 - REMADe - Model v0.8
KarimIO
KarimIO Feb 6 2010, 5:22am replied:

FINE, FINE. RK-95. I'll check it out. The sight is at the end of the top barrel (see previous images)

EDIT: Checked it out. Seems alright. I'll do it. BUT THIS IS THE FINAL TIME I'M CHANGING IT.

EDIT EDIT: Oh, and I'm working on the back of the M4 right now.

+1 vote   media: Heckler and Koch MP5 - REMADe - Model v0.8
KarimIO
KarimIO Feb 6 2010, 4:29am replied:

Thanks!

Oh, and BTW, for my M16, just the barrel is taking up 1,892 polies!

+1 vote   media: Heckler and Koch MP5 - REMADe - Model v0.8
KarimIO
KarimIO Feb 5 2010, 12:33pm replied:

Thanks, man!

+1 vote   media: Smith & Wesson 357 Magnum - Gentlemen - Model v0.7
KarimIO
KarimIO Feb 5 2010, 12:16pm replied:

No, sorry. The M4a1 will, though. It's called a grenade launcher. The probably best one is the M203

+1 vote   media: Heckler and Koch MP5 - THE smg - Model v0.8
KarimIO
KarimIO Feb 5 2010, 11:54am replied:

I could add it to the game, but not into my campaign.

+1 vote   media: Heckler and Koch MP5 - To Celebrate - Model v0.4
KarimIO
KarimIO Feb 5 2010, 10:50am replied:

... FINE, I'll add both.

Oh, can't sorry. The Black Mesa incident was in 2000. The MP7 was invented in 2001. Sorry.

+1 vote   media: Heckler and Koch MP5 - To Celebrate - Model v0.4
KarimIO
KarimIO Feb 5 2010, 10:49am replied:

I am...I think. Looks like it
Thanks for the feedback!

+1 vote   media: Heckler and Koch MP5 - To Celebrate - Model v0.4
KarimIO
KarimIO Feb 5 2010, 10:08am replied:

Err...never thought about having all three in the same game. I thought of adding them all, but not in the same game. OK, I'll think about it. Not the MP9. It looks like a pistol. Definately MP5, possibly MP9.

But, I thought of a good idea: Each player model can have their own hands. So, in the, lets say "helmet" folder, there will be v_models. If there aren't the game will use the default models. The problem is: How will people make their own weapons (customized)? It'll be hard. Perhaps they'll just have to go with the flow and make as many as possible. All the hands will be open source, but only usable for HypernovA.

Also, there'll be an entity that changes your player model. So, if you step on the HEV suit, it might target that entity, and change your model to have the HEV suit.

+1 vote   media: Heckler and Koch MP5 - To Celebrate - Model v0.4
KarimIO
KarimIO Feb 5 2010, 4:37am replied:

Thanks! Not my idea though. Like I said, Chuck Jones'. I just implemented it.

+1 vote   media: Organic Chainsaw - Say HAI - Model v0.7
KarimIO
KarimIO Feb 4 2010, 9:22am replied:

Thanks!

+1 vote   media: Hivehand - AKA Hornet Gun - Model v0.8
KarimIO
KarimIO Feb 3 2010, 5:00pm replied:

Thank you, colonel!

+1 vote   media: Hivehand - AKA Hornet Gun - Model v0.7
KarimIO
KarimIO Feb 3 2010, 10:42am replied:

Yeah, my time and me both...I played GTA earlier today...fine, I didn't. happy? HAPPY? I HAVEN'T PLAYED A REAL GAME SINCE...this morning...well, the point is, I've been busy. Anyways, like it?

+1 vote   media: Smith & Wesson 357 Magnum - Gentlemen - Model v0.7
KarimIO
KarimIO Feb 1 2010, 6:29am replied:

Thanks!! Still, some details missing.

+1 vote   media: Smith and Wesson 357 Magnum - WIP - Model v0.6
KarimIO
KarimIO Jan 31 2010, 2:41pm replied:

Thanks, Zombie!!! Wait...Zombie...AHHHHHHHHHHHH!!!! *Cricket Sounds*

+1 vote   media: Smith and Wesson 357 Magnum - WIP - Model v0.5
KarimIO
KarimIO Jan 30 2010, 12:19am replied:

You get in the room and it's a small cut scene. Eli starts crying and holding her and then the grunt comes out of the door. Back to gameplay.

You should kill it, then, you go into Alyx's room. A vortigaunt is looking for her. You kill it. You find her. Another short cut scene.

You pick her up, hold and hug her, and close her eyes walking out the door. Back to gameplay.

Oh, and if there's an ally, he / she can carry Alyx for you. But then, they can't attack, they're slower, and less agile.

+1 vote   media: Big Day Today Chapter - Model v0.4
KarimIO
KarimIO Jan 26 2010, 5:28am replied:

Hehe, cool idea. But when Eli comes back to his apartment, he'll find his wife dead and daughter hiding. There'll be a security guard stuffed in the closet :D

EDIT: Eli's wife will die from an alien grunt. She'll have been protecting alyx.

+3 votes   media: Big Day Today Chapter - Model v0.4
KarimIO
KarimIO Jan 26 2010, 3:05am replied:

Thanks!!

+1 vote   media: Big Day Today Chapter - Model v0.4
KarimIO
KarimIO Jan 16 2010, 10:38am replied:

K, can't wait to see your work!!
-Dexter

+1 vote   article: The Competition
KarimIO
KarimIO Jan 15 2010, 1:42pm replied:

Like a what? 'nyways, It's supposed to be on the arm. Tell me how I can fix it. It's a weapon.

+1 vote   media: Barnacle NPC and Weapon - Model v0.8
KarimIO
KarimIO Jan 15 2010, 12:46pm replied:

I've never heard of someone wanting to make something LESS smooth!!! Lol. FINE, I'll do it.

+1 vote   media: Barnacle Weapon - Model v0.7
KarimIO
KarimIO Jan 15 2010, 12:27pm replied:

That's the HL2 Barnacle. I WILL make a HL2 Barnacle look-a-like(It'll be a poison barnacle), but this is my version of this: Images2.wikia.nocookie.net

+1 vote   media: Barnacle Weapon - Model v0.7
KarimIO
KarimIO Jan 15 2010, 11:46am replied:

Can't you read the description?

+1 vote   media: Sarge Concept Art
KarimIO
KarimIO Jan 15 2010, 10:29am replied:

K, I'll widen the mouth. Tell me if you figure out WHAT is bad.

As for now, I'm about to play a game. Seeya!

+1 vote   media: Barnacle Weapon - Model v0.7
KarimIO
KarimIO Jan 15 2010, 9:15am says:

I'm working on the weapon NOW.

+1 vote   media: Barnacle NPC - Model v0.7
KarimIO
KarimIO Jan 15 2010, 4:03am replied:

Thanks! Tell me if you find out about the couches.

+1 vote   media: "Big Day Today" - Map v0.42
KarimIO
KarimIO Jan 14 2010, 2:10pm says:

There's a problem with the light, I know. But that's the game's fault. I'll still try fix it though.

Now, I'm gonna play some Zombie Panic. And how come there are no servers up for ZP?

Enjoy!!
-Dexter

+1 vote   media: "Big Day Today" - Map v0.42
KarimIO
KarimIO Jan 11 2010, 4:44pm replied:

Thanks, but I don't have anything to do anyways.

Yeah, I'll redo the textures, and make them detailed and have bump maps. The problem is: I have a low spec computer, so I can't test the bump maps.

+1 vote   media: Big Day Today Chapter - Model v0.4
KarimIO
KarimIO Jan 11 2010, 11:44am replied:

Thanks. I worked on the other room more. I'll work on this room now.

BTW, I'm still sick, but not NEARLY as sick as in the morning (I woke up at 4:30 because of the pain)

+1 vote   media: Big Day Today Chapter - Model v0.4
KarimIO
KarimIO Jan 11 2010, 3:13am replied:

THANKS!!!

I'll try make longer chapters, but not more. That's not necessary. And I mean longer as in longer that Half-Life chapters...some of em.

+1 vote   media: Big Day Today Chapter - Model v0.4
KarimIO
KarimIO Jan 10 2010, 10:13am replied:

Yeah, I'll animate that. He's not supposed to be posing or anything. Right now, I'm working on the map.

+1 vote   media: Fast Headcrab Zombie - "Say WHAT!?" - Model v0.8
KarimIO
KarimIO Jan 10 2010, 5:33am says:

The train looks a little strange. Is it a model? Or brush based?

+2 votes   media: The Twelve Maps of Jailbreak
KarimIO
KarimIO Jan 10 2010, 4:52am replied:

Yeahh...I'll try make him thinner.

+1 vote   media: Fast Headcrab Zombie - with Headcrab - Model v0.7
KarimIO
KarimIO Jan 8 2010, 12:13pm says:

Creepy door...

+1 vote   media: The Prison 4
KarimIO
KarimIO Jan 8 2010, 11:49am replied:

That's not supposed to be a normal human, but the zombie without the head. And I don't know how to make the headcrab thinner without making it fit worse. Thanks, anyways

+1 vote   media: Fast Headcrab Zombie - ARGYAAAAAH - Model v0.4
KarimIO
KarimIO Jan 8 2010, 8:29am replied:

Shouldn't you ask permission? Can't you make your own? Here's mine: Moddb.com

+3 votes   media: Screenshot
KarimIO
KarimIO Jan 8 2010, 8:26am replied:

OK. Can't wait for the mod to come out, :D

+2 votes   media: Screenshot
KarimIO
KarimIO Jan 8 2010, 4:49am says:

Dude, please, upload more often. You upload once in a blue moon, but when you do, you upload alot. Great map!

+1 vote   media: Screenshot
KarimIO
KarimIO Jan 8 2010, 4:48am says:

YAAAY, MODEL DECALS!!! :D

+1 vote   media: New things
KarimIO
KarimIO Jan 8 2010, 4:47am says:

Are you MAKING these models or taking them? Alot of your models looks like HD versions. For example, this looks exactly like Kate. Lighting's good, and so are the textures, though

+1 vote   media: New things
KarimIO
KarimIO Jan 8 2010, 4:45am replied:

Absolutely RIGHT! WAAY to big.

+1 vote   media: New things
KarimIO
KarimIO Jan 8 2010, 4:44am says:

Good textures.

+1 vote   media: New things
KarimIO
KarimIO Jan 8 2010, 4:42am says:

The sking looks too...cloth-like. Is this your model or a reskinned Opposing Force model?

+3 votes   media: Screenshot
KarimIO
KarimIO Jan 8 2010, 4:33am says:

Tracks look too...Blocky. Make it more round (I'm talking about the path, not the track itself) And PLEASE give this HD graphics. Don't TRY to make it LD.

+1 vote   media: The Prison
KarimIO
KarimIO Jan 2 2010, 11:24am says:

Whats that pink thing in the back? And you know you can smooth it, right?

+1 vote   media: Updated WIP USP.45 model!
KarimIO
KarimIO Jan 2 2010, 5:18am replied:

Thanks, Rosend. Thanks for everything. Ya know what, I'm thanking you! In the special thanks section. Check back in 5 minutes on the HypernovA description.

+1 vote   media: Head - Updated Again - Model v0.96
KarimIO
KarimIO Jan 1 2010, 9:26am replied:

Well, actually, I'm thinking about making another mod. JUST ONE. IT's gonna be a Strategy game, like Half-Life 2 Wars for Half-Life. It'll be based on my mod, though.

+1 vote   media: Head - Improved
KarimIO
KarimIO Jan 1 2010, 7:04am replied:

Heh, you actually think I'm gonna make other mods? AFTER ALL THIS? No way. I MIGHT make map packs and updates, like for Svencoop, but not a new mod. But in this game, the map pack COULD be like a totally new mod.

But how can I fix it to make it look more human. Note that it doesn't have a texture yet and is only a template.

+1 vote   media: Head - Improved
KarimIO
KarimIO Jan 1 2010, 4:34am says:

Nostrils look to big, but aren't.

+1 vote   media: The Head - My first male head template - v0.9
KarimIO
KarimIO Jan 1 2010, 3:10am replied:

To you too, Helly!!!

+1 vote   article: HAPPY NEW YEAR!!!
KarimIO
KarimIO Dec 31 2009, 6:28am says:

Aaah, this guy. As I remember, he said "I've been waiting four years for gravy trader, and I'm not leaving till I get it running" (Either four, fourteen or forty. Doubt it's the other two)

+2 votes   media: USS Darkstar
KarimIO
KarimIO Dec 26 2009, 11:59am says:

Cool. But the benches look to simple. Maybe you can make a divider in the middle.

+1 vote   media: Los baños de la base
KarimIO
KarimIO Dec 26 2009, 8:41am replied:

Thanks!!! Any problems?

+1 vote   media: Security Force - No more clones!!! - Model v0.7
KarimIO
KarimIO Dec 26 2009, 5:29am says:

Dude, you just joined? You seem expert like. Anyways, I think you should give yourself some media, and a description.

+1 vote   member: Endrew5632
KarimIO
KarimIO Dec 26 2009, 3:25am says:

The scientists don't mind you walking around with that? :D

Looks pretty good, but the bullets are to bright. Good Job

+4 votes   media: Weapons Update for X-mas
KarimIO
KarimIO Dec 25 2009, 4:26pm replied:

Sorry, man! Good luck for the new year.

I'll update as soon as I finish barney.

+1 vote   article: MERRY CHRISTMAS!!!
KarimIO
KarimIO Dec 24 2009, 3:55pm replied:

Thanks. But do you not like it? If so, what don't you like, the concept more the model? How can I fix it?

Merry Christmas to you, too!

+1 vote   media: Whipps - AKA Mr. Friendly - Model v0.6
KarimIO
KarimIO Dec 24 2009, 10:36am replied:

Yeah, of course I will. Not now, though.

+1 vote   media: FastWalker - Model v0.8
KarimIO
KarimIO Dec 24 2009, 8:24am replied:

Yeah, I know. it's just hard to get the shading and colors right in 3ds Max. Thanks!

+1 vote   media: FastWalker - Model v0.8
KarimIO
KarimIO Dec 23 2009, 12:49pm replied:

Well, thanks alot!

They're not textures yet. They're just colors now. TEMPORARILY :D

+1 vote   media: FastWalker - Model v0.8
KarimIO
KarimIO Dec 23 2009, 11:29am says:

Hey, I think you should provide some info about yourself. You don't have a bio, a blog, any media, an avatar, or a title picture. Plus no friends.

But no offense. I know you just joined today.

In case you were wondering who I am, I'm the leader of HypernovA, a mod you commented on.

+3 votes   member: CaptainCommando
KarimIO
KarimIO Dec 23 2009, 10:47am replied:

Fine, since it didn't sound like an explosion, I changed the name of the sound.

+1 vote   media: Banging metal- Sound v1
KarimIO
KarimIO Dec 23 2009, 10:28am replied:

First of all, no offense, but you're supposed to say sound, not hear.

Second of all, it's supposed to be far away.

Third of all, why not?

Last of all, thanks for the comment!

+1 vote   media: Banging metal- Sound v1
KarimIO
KarimIO Dec 23 2009, 4:44am replied:

Concept-wise correct :)

+1 vote   media: Charger - The Demon's back - v0.9
KarimIO
KarimIO Dec 22 2009, 5:22pm replied:

I made them much thicker, but only in one axis, the others are already correct.

+1 vote   media: Charger - The Demon's back - v0.9
KarimIO
KarimIO Dec 22 2009, 3:56pm says:

About the eye background: I really just wanted to see how cool it'd look :D

+1 vote   media: Pitdrone - Model v0.95
KarimIO
KarimIO Dec 22 2009, 3:15pm replied:

Thanks, but optimize how? Add textures? Touch down the polys? Make it physically better?

+1 vote   article: HELP!!! I NEED HELP!!!
KarimIO
KarimIO Dec 22 2009, 6:25am replied:

Hehe, comment mania! Half-life.wikia.com

+1 vote   media: Pitdrone - Model v0.9
KarimIO
KarimIO Dec 22 2009, 6:21am replied:

The charger is from the SDK. It comes as a model, but I prefer the "Demonic" one.

+1 vote   media: Pitdrone - Model v0.9
KarimIO
KarimIO Dec 22 2009, 6:14am replied:

:D

Thanks! But just to let you know, I MIGHT work on a hl2 monster today, too...the antlion...soldier, that is. Antlion Soldier: Half-life.wikia.com

+1 vote   media: Pitdrone - Model v0.9
KarimIO
KarimIO Dec 22 2009, 6:11am replied:

Lol, thanks! I'm a slow mapper though. Anyways, any problems?

And any suggestions for fastwalker and charger? They'll look like a modified version of the original.

+1 vote   media: Pitdrone - Model v0.9
KarimIO
KarimIO Dec 22 2009, 6:09am replied:

Thanks. But still, any problems? Besides being textureless?

+1 vote   media: Chumtoad - Back from the hospital - Model v0.9
KarimIO
KarimIO Dec 22 2009, 4:57am replied:

Well, thanks for telling me the truth. What's the matter with it? So I can improve? I mean I know about the no face, what is it?

+1 vote   media: Pitdrone - Model V0.8
KarimIO
KarimIO Dec 21 2009, 12:43pm says:

Chubby misses comments :(

Just kidding. But usually whenever I post an image, it gets commented in a few hours.

FYI: Making a pitdrone now

+1 vote   media: Chumtoad - the one eye, and mohawk - model v0.7
KarimIO
KarimIO Dec 20 2009, 4:30pm replied:

Nah, he's too thin, creepy, and not like the original version AT ALL. I like the Black Mesa: Source Houndeye Better...without the hairs, and the glowing back. I prefer the darker back by DiamonD. Basically, DiamonD's model is my favourite
Blackmesasource.com

+1 vote   media: Houndeye: Eyes Away!!!
KarimIO
KarimIO Dec 20 2009, 10:38am replied:

Thanks, but I worked much harder on this guy

+1 vote   media: Voltigore...made of cloth???
KarimIO
KarimIO Dec 20 2009, 10:23am replied:

Thanks!!! Any suggestions?

+1 vote   media: Crossfire: Remade
KarimIO
KarimIO Dec 20 2009, 9:10am says:

Forgot to say that I didn't color the mouth because I'll use textures for that. One day. Like it?

Anyways, going to take a break and play soccer with my sister.

+2 votes   media: The Bullsquid - Model v0.8
KarimIO
KarimIO Dec 20 2009, 5:28am replied:

But is it good looking this thin? I think the original was better.

+1 vote   media: Shockroach - updated...again
KarimIO
KarimIO Dec 19 2009, 3:19pm replied:

No, just a nice multiplayer map =D

+1 vote   download: Newfort Beta V 0.5
KarimIO
KarimIO Dec 19 2009, 6:05am replied:

Thanks alot.

About the weapon: I said that I'd use ALL weapons from opposing Force, too. Including the shock roach.

Also, in my previous post, I said that the roach can shoot while it's on the floor, plus emit a shock wave.

About the WOW, thanks =D

+1 vote   media: Shockroach - updated
KarimIO
KarimIO Dec 18 2009, 5:23pm replied:

:D Thanks, scorpion. Releasing more stuff soon. But now, It's 12:23 here in Egypt, and I REALLY needa sleep, or else!

+1 vote   media: Shockroach
KarimIO
KarimIO Dec 18 2009, 6:03am says:

HAHA!!! You were online for only 27 minutes!!! And you're level 1.80!!! :P

+1 vote   member: TheWildALK
KarimIO
KarimIO Dec 18 2009, 4:16am replied:

No, actually, they won't be helping you (the blackops)

But SOME HECU units are fed up of all this mess, and try to fight along side the scientists, maintenance, administration and security of black mesa. These allied HECU include Adrian Shepard.

Oh, and thanks!

+1 vote   article: Massn - Male Assasin Recreated
KarimIO
KarimIO Dec 14 2009, 4:33am says:

XD Einstein - the sprite!!!

+1 vote   media: Spriting
KarimIO
KarimIO Dec 13 2009, 7:56am replied:

I wrote pretty much all of it. I used wikipedia a little bit, for some research. The rest, I made up. Thanks for the feedback

+1 vote   article: Headcrabs
KarimIO
KarimIO Dec 11 2009, 12:17pm replied:

Thanks :D

+1 vote   media: Strong HeadCrab Update
KarimIO
KarimIO Dec 11 2009, 7:15am replied:

Shokran! (Thank you in arabic)

+1 vote   article: What is a modelholic?
KarimIO
KarimIO Dec 11 2009, 5:40am says:

Does Barney have a beard???

+1 vote   media: Heavy Bithday - Barney And The Engineer job
KarimIO
KarimIO Dec 11 2009, 3:23am replied:

Thank you!!!

+1 vote   media: Smartcrabs - Released!
KarimIO
KarimIO Dec 11 2009, 3:14am replied:

LOL!!! Very funny, Ashkandi

But does it need to be fixed? If so, please tell me what to change.

+1 vote   media: Improved Snark
KarimIO
KarimIO Dec 10 2009, 4:50pm says:

i am dexter's sis and i think he made the greatest game on earth (btw i swear on my life its me his sis)

0 votes   media: THE CHRISTMAS SNARK
KarimIO
KarimIO Dec 10 2009, 5:24am says:

This isn't textured, only colored in 3ds max. Still needs textures.

+1 vote   media: The New, Enhanced HEV Suit Charger!!!
KarimIO
KarimIO Dec 10 2009, 4:51am says:

DON'T LOOK INTO HIS EYES!!! NO!

+1 vote   media: Model Replacement ingame
KarimIO
KarimIO Dec 10 2009, 4:49am says:

This isn't textured, only colored in 3ds max. Still needs textures.

+1 vote   media: The New, Enhanced HEV Suit Charger!!!
KarimIO
KarimIO Dec 9 2009, 12:16pm says:

How chum no one's laughing at my invisiman joke :C

GET IT, CHUM? AS IN CHUMOTAD??? :D

+1 vote   media: Invisiman (Arms Demonstration)
KarimIO
KarimIO Dec 9 2009, 8:01am replied:

LOL :D

Actually, I was just REALLY close to the turrets. I had to use cheats, cuz they were attacking me!!! MY OWN CREATION!!! (I forgot to put prison mode on the turrets, but I did it to everything else.

+2 votes   media: Model Replacement ingame
KarimIO
KarimIO Dec 9 2009, 7:59am replied:

Thanks!

+1 vote   media: Poison Headcrab
KarimIO
KarimIO Dec 8 2009, 6:36am says:

More to come soon, but now...I GOTTA EAT!! :D

+2 votes   mod: HypernovA
KarimIO
KarimIO Dec 7 2009, 3:46pm says:

BTW, my avatar is Dexter, an upcomming, already planned cartoon, going to be made in flash (Can't decide on comic or animation). The story is: Dexter is a boy, who one day was attacked by a gang, and repeatedly stabbed. He survived, and got home. He was fed up. He decided to take action. Next day, he took guns to school to protect himself (A Deagle and a Uzi). It turned out to be worth it. That day, a huge spacecraft crashed through the wall. All the students rushed outside to check it out. Two aliens where fighting, one blue, on red, both from the same species. They were almost equally strong, till a wizard and a Macho...thing got in, and helped the red one. Dexter chased them off, along with the alien. Together, him and the blue alien will fight to save humanity against those three criminals (In the future, they'll try to take over the world).

This will be funny, 'actioney' (from Dad, Fairly Odd Parents), and a...just plain AWSOME. HUGE battles will be fought, including a war between video game characters (Over what will be a surprise).

+1 vote   member: KarimIO
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