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Despero6
Despero6 Oct 3 2012, 4:39pm says:

Yeah, some advice, adjust the gun view so that it looks a bit more realistic.

+2 votes     media: DXN Beta 01 - The White House
Despero6
Despero6 Oct 22 2011, 2:13pm replied:

If you're taking weapon suggestions, the g36 is not a bad weapon. Some good additions would be remote detonation C4, A semi-auto assault rifle for the almost close for comfort situations. The Bullet Time Function from the nameless mod isn't a bad idea either.

Are you implementing ADS (Like in Unreal Revolution)? If not then for some realism, try setting the weaponview offset in the inventory property to X: 16-20 y:-3 to -0.5 z:-11.5, it's realistic and aesthetically professional. But from the looks of things, i think you have it covered...

+3 votes     mod: Deus Ex: Nihilum
Despero6
Despero6 Sep 29 2011, 10:26am replied:

I'll be happy to do some voice acting for the sake of a new mod.

+3 votes     mod: Deus Ex: Nihilum
Despero6
Despero6 Sep 15 2011, 1:09pm replied:

Actually nevermind, I found the problem and fixed it. BTW, NOiCE JOB! Misspelling intended. Keep it up!

+1 vote     member: Y|yukichigai
Despero6
Despero6 Sep 14 2011, 8:23am says:

Hi, I'm new hear, I wanted to ask something. Shifter Has some compatability issues with Hejhujka's TNAG Mod, when i try and open Unreal Ed with TNAG and Shifter, i get some error about it not finding A Function of Weapon.GasGrenade. do you think you can help?

+1 vote     member: Y|yukichigai
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