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desgowlron
desgowlron @ KA2: Empire at War V.1.5 Released

Thanks a lot, I think my favorite part is the probe update, love how it's not the classic Armada 2 setup of one scout reveals entire cloaked enemy fleet; feels a lot more like Klingon Academy's on-and-off cloak detection, very nice! One thing I seem to have trouble with though is getting the AI to build large fleets, it seems to be reluctant to pump out ships like it used to despite being given plenty of time and resources. Any advice on how to get the AI to be more fleet-oriented? Thanks again!

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

I've yet to try one of the really big maps, been enjoying games that start with close-quarters early resource skirmishes. x3 I'll keep that in mind though for when I want a large-mapped game, love those when I want to give it a real broad empire-building feel to it!

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

This is awesome!! Just a few days ago I reinstalled fleetops to play KA2 and was sadly reminded it crashes regularly after but a few minutes or so. Well I've just enjoyed an hour of bitter, glorious struggle as the Klingon Empire without any sort of error! Thanks so much for the updated patch, I've missed this mod terribly! :D

Good karma+1 vote
desgowlron
desgowlron @ Star Trek: Sacrifice of Angels

don't suppose anyone's got any tips for getting this mod to work..? every time i try to start a skirmish game or play anything beyond the very first level it crashes. applied the patch first, ran the game as administrator, tried compatibility modes, still nothing..and this mod looks so fun! D:

Good karma+1 vote
desgowlron
desgowlron @ Sacrifice of Angels - Final Release

aww stumbled across this mod, got excited and can't play it! crashes whenever i try to load a skirmish game :(

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Enjoying some good 1v1 against the Klingons, loving this new version! Was wondering, what do you mean you changed cloaking device functionality? Either way, thanks for all the work you put in!

Good karma+1 vote
desgowlron
desgowlron @ KA2: Empire at War V.1.31a Patch

Awesome! Thanks a lot!! :D

Good karma+1 vote
desgowlron
desgowlron @ KA2: Empire at War V.1.3 Beta

Awesome, love the mixed-tech addition! And especially love capturing enemy shipyards to add a front-line builder hehe. Btw, I'm probably derping over it, but how does one build the second-level ships, such as the light cruisers? As always, thanks for the work you put into this! :D

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Excellent, I can't wait for the update, but I'm glad to hear it's getting a good polish too! :D

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Awesome, love the idea of a faction focused on close-range combat, can't wait for the update! :D

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Unfortunately no, never ran into that problem :( Only thing I can advise is that if you haven't tried it, reinstall.

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

That's a pretty good point lol

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Hmm my guess would be they'd basically end up being a slower version of plasma torpedoes as they are in this game. Might keep them decently balanced, make them deadly at close range but countered by long-range and swift moving ships kiting them hehe

Good karma+1 vote
desgowlron
desgowlron @ Christmas Update

I look forward to playing with these!

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Hey there. Just letting you know, the Tholian wormhole generator doesn't seem to work, I'll click where I want it to open a wormhole, it'll tell me a "subspace rift" is detected, but there's nothing there. Also, another, very strange bug, Gorn construction ships, when they build something, keep moving as they build. Not as in you can click around and tell them to go places, as in they continuously drift forward until construction is complete. Anything I can tweak to fix these issues?

Good karma+1 vote
desgowlron
desgowlron @ The Hydrans are coming! The Hydrans are coming!

Oooh, this is going to be fun! Can't wait to play as them..or face them! }}}>83

Good karma+2 votes
desgowlron
desgowlron @ Klingon Academy II: Empire at War

I've been looking at it some more, I don't think it's decided by the particular ship type. I finally got all but one of my troop transports to hold still..not sure if this is good or bad news. I've noticed the movements are somewhat like the fighters as they give those broad loops, maybe something to do with that?

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Off the top of my head, the only particular class I've noticed always doing it is the Klingon Troop Transport; I admittedly need to play with the other races more, been a bit attached to the Klingons ^^; btw I like how the fighter craft now automatically home in on the nearest carrier, it's a nice sight, several carriers going alone with swarms of fighters circling them >:3

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Hey there, some bad news I'm afraid. I found out that if the enemy destroys something like the Constitution Refit Research Pod at the research station, you can't rebuild it :( Also, on and off, ships sometimes seem to refuse to hold still, moving around in broad loops despite there being nothing to attract their attention. Any chance this could be resolved with the patch project? I didn't install that this time, was afraid it might muck something up ^^;

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

And like I said, very minor, doesn't really hinder gameplay at all. :)

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Loving the new version so far! :D So shiny and new cause of the graphics improvement, but with the gameplay style I enjoy! And the only bug I've come across so far is that the ship display at the bottom that shows the ships you've selected, it stops at eight ships, until you've selected seventeen ships, and then works normally. A very minor bug obviously, but figured I should report it.

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

?.? What's the STA2 Classic Mod?

Good karma+1 vote
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Very nice touch, thanks for all the hard work! :)

Good karma+2 votes
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Awesome! Can't wait for this patch!! :D Like you said, that'll make fleet battles seem a bit more like actual fleet battles!

Good karma+2 votes
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Damn I hope it stays, never cared for how ships just stand still in fleetops XD Ah well, either way hope the modding goes well :)

Good karma+2 votes
desgowlron
desgowlron @ Klingon Academy II: Empire at War

No worries, but will the ships still be able to use evasive maneuvers/attack patterns? You know, those buttons next to formations.

Good karma+2 votes
desgowlron
desgowlron @ Klingon Academy II: Empire at War

So to play version 1.2 I'll need to download Fleetops?

Good karma+2 votes
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Oh, and if you're using Windows 7, after following the instructions SquireJames provided, use compatibility mode on the game, I have mine on the Windows XP SP3 mode myself.

Good karma+2 votes
desgowlron
desgowlron @ Klingon Academy II: Empire at War

AWESOME!! 8D I always loved how all ships have tractor beams and can self-destruct instead of just a select few, much more realistic and adds to the gameplay :)

Good karma+2 votes
desgowlron
desgowlron @ Klingon Academy II: Empire at War

Oohh, I'm looking forward to this patch! :)

Good karma+2 votes
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