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Comment History
Demoz775
Demoz775 - - 6 comments @ Lost Alpha DC 1.4007 M97

I believe many people would be happy if this mod was fully compatible with the PRM weapons pack. More Damage variant is missing some ammo cfg’s such as the 5.7x28mm used by FN five-seven as far as i noticed. Not sure about all the other guns tho.

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Demoz775
Demoz775 - - 6 comments @ Company of Heroes: Back to Basics

Howitzers:
Alright heading back to the howitzers. What I meant is that the actual howitzers are rapid firing machine guns with high explosives belt loaded. They are more of an offensive option atm as it does crazy amount of damage. But don't forget that howitzers were meant to support! How is it meant to serve as a supportive weapon as its devastating everything with its damage, accuracy and firing speed ? In my opinion howitzers should be a little less accurate and the firing speed should be lowered down + damage replaced with shots fired each barrage. Concluding Less accuracy and less frequent shots BUT more shots fired and longer barrage to serve as a more supportive weapon for your front lines. Honestly howitzers are just devastating sniping weapons.

Moar Units explanation:
Its just really disappointing how Brits are doctrine dependant in case of their units variation. It just looks like there's too many call in units in this faction. And that's just my opinion about this faction and how I see these limits.

Missing PANZER ELITE UNITS?
Panzer elite without heavy panzer's ugh. It doesn't really match doesn't it ? Yes I know late game speed boost for units is op. But Panzer jager command with one tank destroyed? Yes its missing something that original coh missed out too... Something mighty that will slow down these speed boosted infantry units. Maybe a 128mm ? Tank destroyer. It needs at least one heavy unit. So in end game result you'll have a choice instead of pressing SUMMON TWO PANTHER TANKS.

I spoke about few topics only as im really limited on time. Sorry !. Bare in mind this is my opinion and feedback. Cheers

Good karma+1 vote
Demoz775
Demoz775 - - 6 comments @ Company of Heroes: Back to Basics

Here's My Feedback related to this mod.

Overall:
-Textures are really nice you have brought up something that original CoH game was missing. However it would be a really nice addition to see some new randomized vehicle skins.

-Gameplay is far more in-depth than original CoH and also brings many new additions into the game.Mainly due to the new damaging system. But the close range units feel very weak sometimes they're easily stomped before dealing damage. Howitzers shooting speed seems far beyond op.

Now some glitches I have noticed during various matches vs AI.

Wehrmacht
-Tiger ace for blitzkrieg doctrine is kinda missing the voice acting from the tiger ace campaign.

Panzer Elite
-Paratroopers are groundtroopers:(
-Missing some units or having some totally useless.
-Different panzer grenadiers using different voice acting are sharing the same icon. This kinda doesn't fit.

Brits
-Moar units!!

Americans
-The pershing heavy tank seems squishy

Now the AI!
Overall AI is pretty fun to stand against. However there's few face slapping glitches that just knock out your humor down. AI is just playing more defensively than you:( They group units at a point so you can just easily nuke them out.
- AI spams units and doesn't attack sadly... They group them on a point and just wait.
The happy thing is that AI behaviour during unit skirmish is really nice..Unless its a tank battle...Then AI just does weird stuff.
- Brits are really bad at placing their trucks. Well sometimes they place it really close to a wall so the newly created units get stuck. Also on smaller maps they don't care about enemies while setting up their bases so they're easily destroyed.

That's not everting I have noticed but I tried my best I'll bring more feedback up.

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Demoz775
Demoz775 - - 6 comments @ Company of Heroes: Back to Basics

I have just played couple (in the axis team) of games on the Route N13 map with fixed locations and annihilation mod.
These are the glitches ive noticed.

General :
- I was missing some doctrine call in units icons. For example the tank destroyer for wehrmacht terror doctrine.

The Brits:
- They often like to place their trucks near the corners so for example the new created tanks are being stuck between the trucks and the walls.

- After clearning out the 25 pounder howitzer and taking it over with my volks grenadiers i could not end the game until destroying the emplacements. Not sure if it happens to other emplacements.

The Axis
- They seem to get confused about the end game as they group their units on a point near the enemy bases and dont attack until you signal them to attack. Also not all units attack some just stay directly at the point and few try to attack.

Good karma+1 vote
Demoz775
Demoz775 - - 6 comments @ Company of Heroes: Back to Basics

Just to sat that the PE AI struggles with vechicle repairs and in world objects such as bridges. Also some doctrine icons are blank. And Brits are missing the standard Cromwell tanks.

EDIT : I was playing with and vs Brutal AI

Good karma+1 vote
Demoz775
Demoz775 - - 6 comments @ Prophesy of Pendor

Can we expect the freelancer feature?

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