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+Excellent execution of the intro sequence, visuals, and unique heads work great.
+Great dialog with friendly NPCs. Added mini-stories explaining why some scientists stayed behind.
+Decals splatter on viewmodel.
+Good health and HEV charger models.
+OP4 references: Medic soldiers and a few lines.
-Marine combat is mediocre at best. They seem to have a smaller spread cone than you and most shots hit you regardless how fast you're moving. Discourages tactical manuevering, but instead it wants you to sit back behind some obscure staircase and pick with 357.
-Enemy gunshots low SNDLVL, often only hear impacts but not shooting.
-Bad clean voiceovers for marines, should of stayed with radio style/
-Sounds for houndeyes and bullsquids are quiet and dont appear to resemble/improve on hl1.
-Really missed out on bringing the vorts to life, no death screeches or significant chatter.
-Alien grunts lack loud metallic footsteps and good death noises.
-Gibbing sounds are way too subtle.
-357 viewmodel is crooked during ADS and texture is bad on the back of the cartridges.
-Cant ADS with 357 until it completes take out anim.
-Scripting, when you save a guard from a sniper by shooting RPG at him. He dies regardless and the scientist sits frozen crouched.
-Scripting, with helicopter at the canyon, It ZOOMED extremely fast across the map to the scripted crash site.
-Lack of clip brushes, constantly stuck on tiny details that barely stick out of walls and handrails.
-Movement doesn't feel fine tuned. Jump height is bad and too much sliding.
-Zombies throw props that dont collide with you.
-Auto reload sometimes ignores the most recent quicksave.
-Satchel doesn't stay upright or slide.
-Flashlight is obstructed by viewmodel.
-Grenade throw physics suck and bounce badly.
Glock17 stance sucks, MP5 permanently stuck in burst, SPAS12 hint "m2 to fire both barrels" and 40mm pickup model is too small.
It's a shame how accurately this portrays how bad dxhr is.
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