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Comment History  (0 - 30 of 208)
defragen1
defragen1 - - 208 comments @ Escape from Lambda 4

Good job, pretty good mapping so far ; )

Good karma+4 votes
defragen1
defragen1 - - 208 comments @ Occult-Scrim

that's possible but it would be more like operation flash point if you know what I mean

Good karma+2 votes
defragen1
defragen1 - - 208 comments @ Project

Can I use this for my mod? This is awesome

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Half Life : Next Effect

Great work ; D

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Half-Life: Dark Matter

Thats pretty cool. Are you planning on suppressed glock and mp5 ?

Good karma+2 votes
defragen1
defragen1 - - 208 comments @ H.E.V's New HD Model and it's New Functions!

gib monei pl0x

i repot you

Good karma+2 votes
defragen1
defragen1 - - 208 comments @ Quake 1.5

Hell Yes! The nailgun animation is absolutely satisfying, I love the way it rattles !!

Please also add support for the expansion packs ( Scourge of Armagon, Dissolution of Eternity )

funny thing tho I think I hear some half life 1 metal gib sounds in this mod
and avp1 alarm loop

Good karma+3 votes
defragen1
defragen1 - - 208 comments @ Occult-Scrim

lots ; )

Good karma+4 votes
defragen1
defragen1 - - 208 comments @ Occult-Scrim

You can if you want tooooooooooo

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Occult-Scrim

Omega:
"No it wont work in won halflife
That means like the cd version from 1998
Or at the most the last version before steam"

However, so far I can verify that you can run OSC with:
vanilla HL1 / SVEN / XASH

Good karma+2 votes
defragen1
defragen1 - - 208 comments @ J. C.'s The Thing Group

f#$k yea im so glad people are still modding The Thing+

Why doesnt this group post the latest THING MODS instead some random halo crap?

Good karma+2 votes
defragen1
defragen1 - - 208 comments @ Occult-Scrim

Thank you for the interest! Development has been progressing well.
For example lot of core entities have been upgraded.

We now support wildcards which greatly increases potential for advanced scripting.

Many entities have been consolidated and upgraded to greatly speed up mapping and make more convenient with things like presets and editor helper models.

Puu.sh

monstermaker for example can now dispatch a warp effect. The warp effect alone used to take about 5-10 entities depending on how elaborate you wanted it to be. Now its an optimized event based ( multiplayer friendly ) effect which the monstermaker can make if you desire.

Good karma+4 votes
defragen1
defragen1 - - 208 comments @ J.A.C.K.: My Favorite Level Editor

I also have this problem. My current solution is to have a .bat file to kill steam before I try to run jack again

Puu.sh

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ J.A.C.K.: My Favorite Level Editor

Hello, I love the JACK editor and have been using it constantly to work on my mod Occult-Scrim for HL1.

Is it possible to toggle a different kind of SPRITE selection? Often.. if sprite scale is set big - the sprites prevent you from easily selecting things around it. My usual process in 3D view is to keep clicking on sprites and pressing H to quick hide them until I get to my desired selection.

Puu.sh

I was able to configure the FGD for lot of entities to use my custom models.
However I was not able to get env_sprite to use my "sprite helper" model

Puu.sh

I am able to use sprite helper models for env_sprite in hammer editor for source engine and it greatly helps working with sprites I believe.

Thank you for this great program !!! ; ) I also noticed Paste Special seems to do nothing if you use keyboard ENTER to press OK or if you don't wait about 1 second after the dialog window comes up.

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ beta 1.1

Is this included version 1.5c ? i see r_shadow but it doesnt change anything

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Half-Life: PC edition (Playstation 2 mod)

why not use the models for health charger and hevcharger - ps2 have animated model

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Exterior Area [WIP 00]

looks promising

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Hi-poly machinegun ingame

This is great

Good karma+2 votes
defragen1
defragen1 - - 208 comments @ Focalpoint

This looks very interesting please post a video or trailer !

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Plasma rifle from Doom

Those smooth view kicks look so good

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Classic Offensive

great job on the viewmodels they look and feel right !
better than cspromod from what I can tell watching the video

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Half-Life: Opposing Force: Source - Testing Stuff

**** yea I love the M249 sound in op4

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Pick Up The Caaaan

Amazing!

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Minimap, Lighting, and Triggers

I wanna design levels for this game!!11

Good karma+4 votes
defragen1
defragen1 - - 208 comments @ Source Developers Club

Hypovolemia mod is looking for C++ programmers Moddb.com

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Mandible Helmet

Reference photo I.imgur.com

Good karma+2 votes
defragen1
defragen1 - - 208 comments @ map slaughterhouse

man those gibs are so hd!

Good karma+2 votes
defragen1
defragen1 - - 208 comments @ Alien Grey !!

Alien character IS playable. I was controlling the alien while screenshotting there.

Good karma+1 vote
defragen1
defragen1 - - 208 comments @ Alien Grey !!

The alien character will be playable.

Good karma+3 votes
defragen1
defragen1 - - 208 comments @ Hypovolemia

Plz 666 watchers 2 release hidden media update.

Good karma+3 votes