Norwegian male, 15 years old.
Dude wtf, this was already too scary!
I sincerely hope you made the ironsight a wee bit thinner because it was a bit too fat for my comfort when using it in the game :P Same can be said for the USP
When I'm seeing this **** I almost feel like Westwood were lazy when they made their boss general. Nice piece of work.
Maybe if you could find a way to optimize the heat shake effect you could fix the massive fps drop people seem to be having. It seems to be used in combination with other effects.
I love it when they try and you reveal your massive stealth tank embrace and hug the tiberium out of them.
Ice doesn't move like that though. Maybe it'd help if they sped it up a bit? Idk, doesn't remind me that much of ice to be honest.
As long as you don't completely kill it I'll gladly wait for what will probably be an amazing total-conversion mod.
How did you do all this? DId you make a new engine all by yourself? Used an outline for another engine? Wha.. How?
Siiick! Except the sound where it hits the ground sounds like a thin metal piece skipping off concrete. Apart from that, every large airplane crash is gonna be an epic crash x]
Looking forward to it :D But to make sure you can sell your game you should probably make sure everything about it is good, no? And I mean everything as in everyone in the cast being okay with it, making sure the sounds, base engine and all that stuff is sellable, and not something that *has* to be treated as a mod and cannot be sellable if that makes any sense to you. I'm not educated within any of this kinda legal stuff, and don't know/understand how it'll get treated in Greenlight, but considering it'll be a place were people get to sell things there'll probably be a lot of stuff you have to look out for regarding.. Well.. Just everything x]
Reason I'm saying this is that a friend of mine uploaded a part of his music to a webpage where people could listen to it for free, he had to pay them 600€ just for that. That was a completely different scenario as this includes money. As I said, I'm not educated, and pretty much don't KNOW anything, except that my friend was sued for putting something up on the internet because the company that owns his music editing programs are dicks. Making sure everything is fine with everyone would probably be a good idea for you guys. Sorry this wound up so damned long and probably even confusing.
You didn't understand what the Combine said!? Now I'm proud, because I totally did ^^ But they had a couple of weird codes like "ripcord", "biotics", "necrotics" and others that one kinda had to guess/learn? Didn't take long though :P
Welp... Have fun, then ^^ Always other mods out there :D:D:D
Google it, meng ;)
wow its amazing!
All in all I feel the illogical and kinda crazy elements just didn't fit in too well and I'd personally feel you should have made 2 separate mods where one would contain the action-packed killing soldiers thing, and the other would contain the more scary vulnerability feel. I feel you're using the stuff that's already there really well, although adding your own stuff to it would make it just so so SO much better. Using the Beretta M9 felt like a weird choice until you met the soldiers themselves, and it being so shiny and polished felt really off in the environment like that, so keep these things in mind as these played parts in removing the scare of the mod.
PS. The part where everything in the room just flew towards you felt completely AWESOME. I almost reloaded my save just to experience that again, that part should totally be in EVERY SINGLE mod/game as I have never had a kick like that xD Also, sorry this turned out like 3 comments long :p Hope you read any of this and at least take some of it to heart xP
character of his weapons, or leave him vulnerable in some other kind of way. Stuff like the scene where you're forced to move back and forth in the rusty hallway that you nabbed from nightmare house was not even nearly as scary as in Nightmare House 2 simply because you had less firepower and your weapons felt less powerful. You had also had companions which pretty much added to your vulnerability when you were forced to face something on your own at this point.
Some other just knit-picky stuff are things like the refrigerator in one of the rooms don't fit in at all because it looks new and pretty much untouched, while the rest of the room looks like it has been standing there for ages. Unless the fridge has a mechanic I feel it should be either re-skinned or replaced. Again, just knitpick and personal opinions.
Also a complaint I feel EVERY modder of a frightning game should know, if you are going to include HL2 zombies in the game, PLEASE either skin them to seem COMPLETELY different, or change the way they attack or move, because I don't think any HL2 players still fear the zombies. Using fast zombies are fine, although somehow adding own NPC's of some sort would be way more interesting and could maybe even add parts where the player could choose to avoid overall contact with hostile NPC's, obviously forcing a few engagements.
There definitely was a couple of things that could've been changed, like the shotgun model+sound just because that is the most boring model I have ever seen in a Half Life game, and because it feels like it doesn't belong... That, and the Crowbar model, considering he's a citizen and not Gordon Freeman. Crowbars are okay, but I personally feel I'd rather have some other melee weapon. Adding some different mechanics to it too would've been kinda cute, like giving it a delay to make it feel more powerful and heavy. I don't know, that's just a personal feeling, and a thing that would be pretty cool.
The maps themselves are pretty interesting, although I'm not sure how much I feel the crazy things as the moment where you just kill soldiers pretty much eliminates your fear of most enemies. The hunters being one of the most difficult enemies (in my opinion) in the Half Life 2 series is nice to see being used, but then again it pretty much eliminates the players element of fear, which means the scenes later where you go into more frightening atmospheres just aren't half as scary because you know you can kill stuff, and you know you can do it pretty damned well. A way to solve this could be to strip the (Part 1/3)
Probably to prove that they're still active, or that they're making something new. Although that could easily have been proved through a news post I guess.
THERE IS BELIEF!!!
... My God.......
Niiice, the current animations are the same as the Combine, right? If it is, is that gonna change? Liking all of this a lot, but you guys are putting on too many freezes in my opinion x]
Le siiiigh............ hope a ton of people starts practicing modeling and animating and such so we can have less dead mods. Dead mods almost suck as hard as disappointing games.
looking pretty :)
Oh, and what's the name of the song? :3
I love the look of the world, but how beta is this? Like.. What parts of it are subject to change? Are there gonna be new mechanics/models for the guns, are there going to be different models for the npc's, are the sounds going to change at all, just all-around what might change, how might it change and what is close to being considered done?
Suicide bombers too. Oh man, I hate the suicide bombers >.<
Since it's for the Superweapon General I guess Pandora would be kind of a suiting name? I don't know.. I'm just throwing wild suggestions and right now that was the best I could come up with at the top of my head :P
It's s00per cute too :P
Might be kind of difficult to identify the faction off of this at the first glance, but then again it does look real pretty without any unnecessary details :)