Norwegian male, 20 years old. Account: 5 years old as of 24.07.2014

Comment History  (0 - 30 of 261)
Defcon6
Defcon6 Aug 6 2014, 3:43pm replied:

Lasersighted pistols <3

+2 votes     media: New MGL by Alexander Voysey
Defcon6
Defcon6 Jul 11 2014, 9:02am says:

Wouldn't be the same without the dirt on the white. Great choice. FAMAS inspired? (Bullpup design, the handguard, the end of the barrel) Looks kinda like it's been redesigned as a carbine, which is exciting, and probably super useful. I'd almost say "carbine" or "compact" would be the keyword for the whole series, considering the MP5K-redesign, the HK-11 redesign as opposed to the more standard choices among the "classics" like the SAW and MG's and so on.

Are there gonna be any longer-distance battles though? Because from what it looks like, this seems to be going for a mostly mid-ranged/close-ranged, where even the sniper seems to be designed for mobility rather than pure power and accuracy. Which is cool, although it might be hard to utilize effectively vs the other guns without having some crazy ability that the other weapons don't have. Unless the maps have it so that you can go inside buildings, or sit on rooftops.

Idk, that is what I see based off of my angle from the guns. Maybe I've completely misinterpreted something/all of it. Even if I have, they still look nice and I look forward to seeing them in-game.

+1 vote     media: Ascend Weapon Concept
Defcon6
Defcon6 Jul 11 2014, 8:46am says:

Overall I really like the weapons design, how you've redone the modern-day weapons to look super sci-fi and stuff. I'm kinda wondering how the v_models are gonna look in-game while aimed down sights, though. Like the lil' preview thing scared me off a lil' bit with the clumpy sights, I'm assuming it's gonna be better than that, yeah?

Also, personally, I'm hoping for the ability to change addons on your guns. To me that's become pretty important in fps' due to what the triple-A titles have been pumping out. Which I shouldn't be expecting from an indie company, but it's kinda become the sort of "meta" in newer fps-games, and I've real spoilt by that. Like for example putting a laser-sight on the SMG, and maybe throwing that mid-range scope on the LMG for starters.. Could take some time, but I think it'd be worth it.

Looking forward to see what else comes out of this. Again, loving the weapons designs big-time. Hope to see and hear the sounds and animations work well with the models! :)

+2 votes     game: Ascend
Defcon6
Defcon6 Jul 11 2014, 8:39am says:

As much as it looks like he might get a little bit warm, it's a nice model. Diggin the mask.

+1 vote     media: Medium Soldier Turnaround
Defcon6
Defcon6 Jul 5 2014, 5:09pm replied:

I bet it makes more sense in-game where they're moving adjacently. As we see it right now on a picture it's easy to get *kinda* "optical illusion"-ed.

+1 vote     media: Icy Planes
Defcon6
Defcon6 Jul 5 2014, 5:07pm says:

It looks neat, but see if it'd be possible to up the reflection without making them too bright/attention-grabbing. To make them look even more like ice you can try to make them a bit more blue so they blend better in with the water.

Sidenote: Hell, y'all are really going balls to the walls with the water-effects. How 'bout some big water-based maps with water supplies and water-combat?

+1 vote     media: Icy Planes
Defcon6
Defcon6 Jul 5 2014, 5:03pm replied:

Fairly sure they do that because they know that the counter-strike player-base plays counter strike for counter strike. Only thing they can do without ticking them off is better the graphics and UI a bit. Maybe even change the weapon skins up a lil' bit.

+9 votes     article: NEOTOKYO on Steam
Defcon6
Defcon6 Jun 24 2014, 7:00am says:

<GRIN>

+2 votes     media: New SPAS 12 by Alexander Voysey
Defcon6
Defcon6 Jun 24 2014, 6:57am says:

Sweeet pump, bruh.

+3 votes     media: New Benelli M4 by Alexander Voysey
Defcon6
Defcon6 May 31 2014, 1:39pm says:

Man, I'd like like a laser sight or something for it as it's a really sweet weapon, being high damage + stylish as ****, but really the ammo is a little scarce (as for all the second slot guns) and it isn't really as useful as a silenced laser-sighted gun in my opinion.

+2 votes     media: New 357 Python by Alexander Voysey
Defcon6
Defcon6 May 31 2014, 1:37pm replied:

Not to mention the light tap vs the more violent recoil on the .45, despite the high damage even.

+2 votes     media: New Beretta by Alexander Voysey
Defcon6
Defcon6 May 31 2014, 1:34pm says:

Is there gonna be an add-on system for the guns or would that take too much work and time? And will there be a system categorizing optic, barrel, rail and magazine/ammo separately? Just curious as it was a lil' annoying having to drop one gun because the other gun's addons were better, like the SOCOM 45. or whatever for the Beretta, even though I way prefer the Beretta. Of course the guns have different tips so the silencers wouldn't be like 1 fit all groups, like on G36 vs the Sniper rifle.

+3 votes     media: New MP7 by Alexander Voysey
Defcon6
Defcon6 May 31 2014, 1:14pm replied:

By the majority of the fps community, yes it is. Sorry.

-4 votes     media: New MP7 by Alexander Voysey
Defcon6
Defcon6 Jan 11 2014, 12:31pm says:

I was just thinking about how good it would be for the mod if it got a small map-making community behind it. I mean think of it: The facility is supposed to be really big, having completely design depending on what kind of people they're housing inside the rooms. How'bout a biology part considering the swaying leaves part. I mean there could've been bunch of different mutations of zombies considering an attempt to cure the infected. Maybe even just for cinematic purposes rather than creating enemies? I mean considering the story's details on the facility itself; only the creating mind is the limit. (Without spoiling for the people that hasn't finished it)

+1 vote     article: Underhell has been Greenlit on Steam !
Defcon6
Defcon6 Jan 11 2014, 12:21pm replied:

At least the standalone's gonna be one helluva experience for ya :) the mod feels like the best mod I've played yet.

I found that it has good sounds, great atmosphere, a storyline of its own, good voice acting of the main characters and ai (although some of the hostages might give you a cringe, depends on how nazi you are on stuff like that, I guess) the v-models it had were nothing too amazing, but they used their own stuff. They seem like they're fixing that, putting in some pretty nice stuff right here.

All I think they'd need to make this a good GAME is their whole own engine and maybe adding new animations to some of the ai. Maybe. Not to mention that there's a way deeper story than at least I expected from the beginning.

That's my hype on it without spoiling anything :)

+3 votes     media: New Sniper Rifle by Alexander Voysey
Defcon6
Defcon6 Jan 11 2014, 12:13pm replied:

No yeah, makes sense considering there isn't any open landscape combat in the game, longest range is from building to building.

+2 votes     media: New Sniper Rifle by Alexander Voysey
Defcon6
Defcon6 Jan 9 2014, 1:03pm says:

Barrel seems a little short, but that's probably the weapon, not the model itself :) I'm no expert on weapons, but does the pointing end of the barrel really fit a rifle like this? Just curious.

+2 votes     media: New Sniper Rifle by Alexander Voysey
Defcon6
Defcon6 Jan 4 2014, 3:22pm says:

Adorable!

+1 vote     media: Combine synth Soldier
Defcon6
Defcon6 Jan 4 2014, 2:51pm says:

Don't you think it would optimize the game a lot to make death animations, therefore being able to disable ragdolls? Of course the death animations would need a semi-natural way to dispose of the bodies as they died just like the ragdoll would, but it would probably be easier to make within the animation than to program onto a ragdoll. Or maybe you could use the same effect they use in the citadel with a different effect. Just having the ragdolls disappear would seem kinda iffy :P At least to me, who's used to playing RTS'.

0 votes     media: hlw_camp
Defcon6
Defcon6 Dec 3 2013, 5:06pm says:

Dude wtf, this was already too scary!

+2 votes     media: ModDB Design Concept Art (WIP)
Defcon6
Defcon6 Dec 3 2013, 5:05pm says:

I sincerely hope you made the ironsight a wee bit thinner because it was a bit too fat for my comfort when using it in the game :P Same can be said for the USP

+2 votes     media: New MP5 EOD by Alexander Voysey
Defcon6
Defcon6 Nov 30 2013, 7:06am buried:

(buried)

When I'm seeing this **** I almost feel like Westwood were lazy when they made their boss general. Nice piece of work.

-9 votes     media: PLA 'Abrams' Tank
Defcon6
Defcon6 Nov 30 2013, 7:04am says:

Maybe if you could find a way to optimize the heat shake effect you could fix the massive fps drop people seem to be having. It seems to be used in combination with other effects.

+1 vote     media: Rocket Artillery Firing-Angle System Demonstration
Defcon6
Defcon6 May 12 2013, 1:38pm replied:

I love it when they try and you reveal your massive stealth tank embrace and hug the tiberium out of them.

+1 vote     media: GAF Gameplay 2
Defcon6
Defcon6 Dec 10 2012, 2:17am replied:

Ice doesn't move like that though. Maybe it'd help if they sped it up a bit? Idk, doesn't remind me that much of ice to be honest.

+2 votes     media: Demonstrate Water-Bump Textures
Defcon6
Defcon6 Nov 10 2012, 2:04pm says:

As long as you don't completely kill it I'll gladly wait for what will probably be an amazing total-conversion mod.

+7 votes     mod: Subsistence
Defcon6
Defcon6 Oct 15 2012, 2:12am says:

Da-ayum!

+1 vote     media: Command And Conquer : Generals Evolution : Media
Defcon6
Defcon6 Sep 21 2012, 3:25am says:

How did you do all this? DId you make a new engine all by yourself? Used an outline for another engine? Wha.. How?

+1 vote     media: Command And Conquer : Generals Evolution : Media
Defcon6
Defcon6 Sep 9 2012, 6:52am says:

Siiick! Except the sound where it hits the ground sounds like a thin metal piece skipping off concrete. Apart from that, every large airplane crash is gonna be an epic crash x]

+1 vote     media: Air Crash Solution?
Defcon6
Defcon6 Sep 8 2012, 3:20pm says:

Looking forward to it :D But to make sure you can sell your game you should probably make sure everything about it is good, no? And I mean everything as in everyone in the cast being okay with it, making sure the sounds, base engine and all that stuff is sellable, and not something that *has* to be treated as a mod and cannot be sellable if that makes any sense to you. I'm not educated within any of this kinda legal stuff, and don't know/understand how it'll get treated in Greenlight, but considering it'll be a place were people get to sell things there'll probably be a lot of stuff you have to look out for regarding.. Well.. Just everything x]

Reason I'm saying this is that a friend of mine uploaded a part of his music to a webpage where people could listen to it for free, he had to pay them 600€ just for that. That was a completely different scenario as this includes money. As I said, I'm not educated, and pretty much don't KNOW anything, except that my friend was sued for putting something up on the internet because the company that owns his music editing programs are dicks. Making sure everything is fine with everyone would probably be a good idea for you guys. Sorry this wound up so damned long and probably even confusing.

+2 votes     article: Underhell Greenlight: Between righteousness and luck
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