Because vanilla Generals isn't good enough for you. Realism overhauls and graphical enhancements are the main points of existence of this mod. If you want tons of new units, this is not the mod for you.

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Media RSS Feed Report media Rocket Artillery Firing-Angle System Demonstration
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Sato-kun Nov 22 2013 says:

dat fps drop.

wonder if it even worst on mine. lel. Nevertheless, love how you implemented this system tho

+3 votes     reply to comment
Machine-Reaper Nov 22 2013 says:

so what exactly it should that low angle fire equals "Right in the face"...and high angle equals"Don't care what goes where"...

+6 votes     reply to comment
VectorIV Author
VectorIV Nov 22 2013 replied:

Exactly :P

+2 votes   reply to comment
Machine-Reaper Nov 22 2013 replied:

hmm...despite...I'll just lobe nuke shells...brighter then the sun!...* v *

+3 votes     reply to comment
Defcon6 Nov 30 2013 says:

Maybe if you could find a way to optimize the heat shake effect you could fix the massive fps drop people seem to be having. It seems to be used in combination with other effects.

+1 vote     reply to comment
VectorIV Author
VectorIV Dec 2 2013 replied:

You could easily turn off the heat effect if you want :P

The real deal here is that my screen in the video renders everything in the map (which is many) and I'm on full effects (which drains a lot of memory).

+1 vote   reply to comment
ÐetroyT[RU] Dec 2 2013 says:

SAGE engine lags(

+2 votes     reply to comment
Mohammed111 Jul 22 2014 says:

Lag.everytime lag!

I think this mod unplayable on multiplayer.

0 votes     reply to comment
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Don't mind the lag in the video. This happens when there's a large number of objects on a map which in this case, there is.

Basically, this is a system which allows the player to fire rocket artillery at different angle. In this case, specified as low and high angle.

Why exactly do you need this system? You need it because low angle firing can cause a collision when there's a building in front of your artillery and it sucks for that to happen. That's when high angle firing comes in handy especially in multiplayer games.

Detailed points of the video:
-Low angle firing allows the fired rocket(s) to reach its destination faster while collision is likely to occurs. This mode has further range.
-High angle firing makes the fired rocket(s) to reach its destination slow and less effective in term of impact damage infliction but safer in return. This mode has shorter range.
-Scud Launcher can switch between explosive and toxic warhead, if available, at will with the time as same as its weapon reload time.
-This system allows me to code the Scud warhead changing thingy system to any vehicles. This could mean various warhead for tank shells or even infantries? Who knows what might be done in the future :P
-New optimized effects for variety of explosions which will be shown later on.
-It's unclear that AI is smart enough to use this system or not.

Video Details
Nov 22nd, 2013
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