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Comment History
Deathgod1990
Deathgod1990 - - 13 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Can someone help with this mod I have no problem with loading the mod and playing. The problem is when I exit out of the mod my screen turns black and I can't seem to use my computer unless I restart the system. Please does anyone have a solution I really want to play this mod but not if I have to restart my computer to exit out of the game

Good karma+1 vote
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

Great mod however that being said feel like the Covenant overpower the UNSC too quickly in this game. I tried playing sever matches against the AI and all I have to show for it is getting killed by a fleet 1/3 the size of my fleet. (granted this follows the novels). However in terms of game balancing I feel like its too diffcult with the Covenant the way the are. If you guys didn't want to change the Covenant then the UNSC has to get a buff with maybe the shield upgrade coming back (not just on capital ships) or perhaps macs reloading faster/doing more damage. Also if we are trying to follow the lore Should the Infinity actually be able to tank a fleet of Covenant ships easily/be more powerful than the assualt carrier? The mod is great other wise the explosions and the debris left behind from destroyed ships is a nice touch but that issue is too annoying not to be addressed.

Good karma+1 vote
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

I might be miscounting the unit cap but the AI seems to be able to go beyond the unit cap all the Time in my games? Like litterally will find that I have maxed out on units but will always be outnumbered by 1 AI by at least 2 to 1 regardless of what type of configuration I do with them

Good karma+1 vote
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

Ok it may just be me or my game so forgive me for what I'm about to say but is it just me or is the AI signicantly more difficult to the point where after you destroy a ridiculously sized fleet of the AI a few minutes later they come at you with a much larger fleet and just cheese the **** out of you. Also found that when I outnumber the AI some how they manage to destroy more of my ships in 1 go without special abilities? Anyone recommend anything

Good karma+1 vote
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

Sane happened to me alot until i used the large address program that solved the problem. It comes with the mod follow the instructions in the txt file

Good karma+2 votes
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

this may be because i only started playing a few hours ago but did not notice the strident class frigate in this release? Is it going to be in a later release or did you guys decided to leave it out? Also why only capital ships get shields?

Good karma+1 vote
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

Are you going to replace the the Athens class carrier with the epoch heavy carrier? Also are going to replace some of the other ships like the valiant class heavy carrier?

Good karma+1 vote
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets Rebellion Alpha v.0.56.1

I know that you guys are not done but I'm curious at what stage are you guys at like if this version is alpha 0.56.1?

Good karma+1 vote
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

theres an easy fix instead of loading it when you open the game and access the mods library in game you should add the text file enable mod txt to the folder 1.82 mod. Instead of loading the game you will load the mod in the beginning.

Good karma+1 vote
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

Quick question I just finished playing a match with the flood turned off(this is my only match so far) and it was pretty great keep up the good work. I was wondering whether if the Flood spread too far everywhere in a game is it possible to activate a halo (one not all the halos) to wipe them out (I know everything would be wiped out in the blast) to stop them or will that not be an option?

Good karma+1 vote
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

speaking of the forerunners from the previous comment I was wondering If there will be shield worlds in the final mod and if there will be sentinals that will shoot any ship on sight and how strong will they be? Also will there be like a super weapon that each side has like for instance the UNSC would have the nova or will those be ditched due to balancing issues?

Good karma0 votes
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

I know it would just be nice to know

Good karma-2 votes
Deathgod1990
Deathgod1990 - - 13 comments @ Sins of the Prophets

Loved the mod but I was wondering if certain ships will have shields in your next mod update for the UNSC? For instance perhaps the older paris class frigates won't but will the Autumn and Strident Class ships have shields because they are newer desgins? I know that the Infinity will have shields but I was wondering if Shields will be like a Late game upgrade for the UNSC or will it just be the Infinity and maybe perhaps the Strident and Autumn classes(if the later of two do get shields). Also when will the next update for this mod come out. Ball park not an exact date.

Good karma-2 votes