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Comment History
darkadders
darkadders - - 6 comments @ In Ruins

This looks ******* gorgeous holy ****.

Good karma+2 votes
darkadders
darkadders - - 6 comments @ What Lies Beneath

Theres a difference between a "what the f*ck is happening!" atmosphere, and a "...what the f*ck is happening?..." atmosphere. They might not look different on here, but what I'm saying is that you should have an opening which will catch your players' interests; engage them and give them interest into your story. You're right, I probably should've finished this before writing a dented review; but the feeling I got from this story was very mediocre; very un-original, and, well, basically all round boring to play through. Other people who might not be as familiar to amnesia, who try this out, might find it to be the scariest story ever; but I tried nudging you into thinking more creatively; rather than, well,placing a crowbar on top of a bloody oven.

Good karma+2 votes
darkadders
darkadders - - 6 comments @ What Lies Beneath

Average mapping, faulty story; nothing special. Want my honest opinion? Drop this project, and do some serious brainstorming, and actually create a decent story, with no plot-holes, and with an actual universe set for the player, instead of the casual empty-shelled "wake up, find person" story (I realize you didnt make the story like this, but its pretty close). Overall, i've seen everything you've put in this story before; which is mainly the reason I bore-quit the story after the first level. I'm guessing you thought "oh, i'll make this one guy acting suspicious in my story, and then randomly, at some point in the story, have this random monsters unexpectedly appearing right in front of the players face. That'll make my story scary!" but no. Having "poofers" does not make a story scary. Using "slenderman" statues, and placing them outside the house (which might i add, makes no sense what so ever) does not make the story scary. Having the "shadow"'s meaty things from the vanilla, randomly existing in this story (which yet again, might i add, makes no god damned sense what so ever) DOES NOT make your story SCARY. Do you know what makes your story scary, and makes the player engage and live into the character he plays? THE STORY. You might want to make a very structured, detailed story, within a universe of your choosing, before setting out on making a custom story next time; because i feel as if you just opened up the level editor, played around for about 30 minutes with this; and after you were done, you made a story that fit the scene, rather than a scene that fit your story. you might be new here, but im just trying to push you in the right direction with custom story development.

Good karma+2 votes
darkadders
darkadders - - 6 comments @ Actual models in my story

Dont make changes to it; completely re-do it; actually, dont re-do it, make a completely new model from your imagination, completely from scratch. Using a default model and calling it your own is the worst someone can do. Issues or not; you should seriously consider putting more work into your modeling. I could've made the door on the left of this picture in under 2 minutes. Detail is key when it comes to modeling; I mean,look at your models! You even forgot a handle for the darn thing..

Im not trying to sound like a complete ******* now, but as a fellow newbie in the modeling part of modding, id atleast share my opinion on your work. What you're doing isnt modeling; its slightly modifying default shapes of programs, and just slapping on a texture. Your door is UV mapped, alright; but you still need to add details. Sure, I haven't made a few models im including in my mod, but you gotta atleast TRY to put some sort of dedication into the game you're modding. You dont even have a catchy story. Ill give you props for getting your models into the engine; but you still have a long way to go.

Good karma+1 vote
darkadders
darkadders - - 6 comments @ Finding Reality

SO SCARY!!!! :OOOOOOOOOOOOO

Good karma0 votes
darkadders
darkadders - - 6 comments @ Actual models in my story

i love how you just slighly modified a default blender model (monkey) into an "actual model". if youre gonna use something default, atleast modify it to a point where the basemesh it was modified off of isnt recognizeable, because this just made me laugh.

Good karma+1 vote