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Since the game runs smooth for myself and the people I play with apart from some random crashes every now and then which also appear on vCoH the issue is most likely on your end.
Skins? No plans to add additional skins from what I've heard from other devs. EF already is big as fk and requires a comparably strong PC to play on (at least compared to vCoH).
Campaigns are independent from skirmish for the most part.and since most pe vehicles were buffed the Campaigns become easier. So, no worries. Just like the Usa campaign is playable after the numerous changes from 1.00 to 2.700.
There are some bugs in the map triggers that have to be fixed first. I'll port other maps (2v2 and bigger) for MFO aswell then.
Most likely a bug. But it's not that much of a problem since Sentinel Archers will be tweaked for the next version anyways.
One has a top mg and can camouflage, has better sight and is a call in for mp only, the other has better hitpoints and an overall better gun and no mg. So, which one is better? Idk. The question is pretty pointless tbh. But I guess you already know that yourself...
You're telling me about their role, but which one is MORE powerful? You're not answering my question..
Really? So, which one is more powerful then?
Yeah, the tank is pretty awesome :D
Nice job on the model!
Which is more powerful? StuH 42 or StuG?
Oh and about the Bloodelf workers: the icon is sort of hardcoded to the race, so if I change the human peasant to another icon the normal human workers will also have this idle picture. The only alternative would be to use a "neutral" icon for them, like a pickaxe for example. Idk if that's better though.
The Bloodmage is intended to be the same as in TFT. I'm preparing a hero update for Human, but I try to avoid changing existing stuff as much as possible. At least for now.
It's a bit outdated already, I'll publish some new information for the upcoming 0.8 version.
Since the map contains protected data it's not possible for outsiders. But I create additional map ports once I have released a stable working version. This is only a demo "as is".
Thing is that there was no patch for a couple of years for CoH at all, and it's pretty clear that the current 2.700 isn't really to be considered as balanced. That's why EF steps into the direction to overtake the patching process for vCoH.
Hello, while your points are partly true, most points are not valid. Still, thanks for the feedback.
Schreck squads cost mp only for that reason...
Group Zeal <-> 5 men squads... Guess why it has been removed..
The news post is from the internal steam beta which is not publicly accessible for everyone (yet).
Sort of personal preferences tbh. The sector lockdown 221 was added as its own vehicle type without a weapon and it looked pretty crappy without an mg on top.
First impressions from better players is that PE is less abusive and feeling overall more according to the "Elite" in its name.
The adjustments for both soviets and Ostheer were made to streamline the factions to make them less overwhelming. Less units, easier and less complicated teching, and clear unit types according to the roles they have.
For example, Panzerfusiliers are gone from regular teching, but they're still a call in infantry unit. The role of MG 34 and Panzerjägers is shifted onto Landser squads.
Mortar is an upgrade for the sdkfz 251 Halftrack.
It's like that in EF 2.300 - only newly built At guns are ZiS 2.
It still sucks tbh... Coh isn't fit for a "real" combat system anyways.
No thx, Blitzkrieg has a completely different gameplay, and I personally wouldn't want to see EF moving in the same direction at all. plus it would require redoing around 200 weapon files just to fit the pseudo realism combat system from BK.
Very epic, just played soem games as Undead. Feels just like wc3, good job on tat one! :)
We simply make the Soviets/Ostheer OP against them so noboday plays them. Gg.
It's simple, because our community manager doesn't post as much as he used to in the past.
And I am more of a tinker than a writer, so I let others do the stuff regarding publicity.
No, as stated numerous times it's in closed beta and we're preparing a launch on steam.
Closed beta, and will be released in the near future after most bugs are fixed and the translations are up to date.
We'll updage the translations in the future.