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probably wrong game version I'd guess. This requires 1.24b or higher to play. Alternatively the path is too long. wc3 only recognizes up to 255 string length I think. If the name of your programs/wc3 folder/maps/MFOmap is longer it won't show up.
Menace from outland is integrated in the map.
So in order to play it, just download the map, put it in your maps folder and you can play it with Warcraft III : Frozen Throne version 1.24 or higher.
I also uploaded an updated version in 2v2 today. Check the main page download link ;)
This happens from time to time. If you order another peon to build it it works. I haven't found the cause for this yet.
only on this map at the moment. I'm planning to make Menace from Outland a "full" mod. Until that is the case I'll publish a variety of 1v1, 2v2 and 3v3 maps for MFO.
Yes, I also thought about this. For other Human race Bloodelf units (Dragonhawk, Spellbreakers, Priests) I did a high elf version reskin in Blue-Silver colours.
The Bloodmage is only featured on Humans atm. Bloodelves themselves have 5 different heroes.
Idea was to have a sniper hunter in both t1 buildings since PE lacks a sniper itself. It's an experimental change and might be adjusted.
Hello. No we're not planning to do that.
Ja, wenn du das meinst ist ja alles gut...
Wo wurde die Anfrage denn gestellt im forum? Normalerweise lese ich da recht aktiv mit, hab nichts gelesen..
wenn du "support" brauchst schreibs in das offizielle forum. www.easterfront.org.. Wenn's was neues gibt kommen dazu news. Und durch deinen respektlosen kommentar brauchst du garnicht erst nach nem key fragen, die steam version ist nämlich spielbar ;)
As a sidenote: the PE concept presented here got another update, some areas were changed according to feedback. Panthers are back, but they're regularely buildable in the Panzerjäger Command. They require the Panzer IV upgrade and Marder III upgrade aswell as both buildings.
The Panzer IV long barrel upgrade is also connected to building the Panzerjger Command.
Since the game runs smooth for myself and the people I play with apart from some random crashes every now and then which also appear on vCoH the issue is most likely on your end.
Skins? No plans to add additional skins from what I've heard from other devs. EF already is big as fk and requires a comparably strong PC to play on (at least compared to vCoH).
Campaigns are independent from skirmish for the most part.and since most pe vehicles were buffed the Campaigns become easier. So, no worries. Just like the Usa campaign is playable after the numerous changes from 1.00 to 2.700.
There are some bugs in the map triggers that have to be fixed first. I'll port other maps (2v2 and bigger) for MFO aswell then.
Most likely a bug. But it's not that much of a problem since Sentinel Archers will be tweaked for the next version anyways.
One has a top mg and can camouflage, has better sight and is a call in for mp only, the other has better hitpoints and an overall better gun and no mg. So, which one is better? Idk. The question is pretty pointless tbh. But I guess you already know that yourself...
You're telling me about their role, but which one is MORE powerful? You're not answering my question..
Really? So, which one is more powerful then?
Yeah, the tank is pretty awesome :D
Nice job on the model!
Which is more powerful? StuH 42 or StuG?
Oh and about the Bloodelf workers: the icon is sort of hardcoded to the race, so if I change the human peasant to another icon the normal human workers will also have this idle picture. The only alternative would be to use a "neutral" icon for them, like a pickaxe for example. Idk if that's better though.
The Bloodmage is intended to be the same as in TFT. I'm preparing a hero update for Human, but I try to avoid changing existing stuff as much as possible. At least for now.
It's a bit outdated already, I'll publish some new information for the upcoming 0.8 version.
Since the map contains protected data it's not possible for outsiders. But I create additional map ports once I have released a stable working version. This is only a demo "as is".
Thing is that there was no patch for a couple of years for CoH at all, and it's pretty clear that the current 2.700 isn't really to be considered as balanced. That's why EF steps into the direction to overtake the patching process for vCoH.
Hello, while your points are partly true, most points are not valid. Still, thanks for the feedback.
Schreck squads cost mp only for that reason...
Group Zeal <-> 5 men squads... Guess why it has been removed..