You mean you start a new campaign, and there is a never ending hourglass?
If so, just wait.
Takes about 5 minutes. But it always goes away after some time. Right clicking after 5 minutes helps sometimes too.
You mean you start a new campaign, and there is a never ending hourglass?
If so, just wait.
Takes about 5 minutes. But it always goes away after some time. Right clicking after 5 minutes helps sometimes too.
Tried that, now it works a bit smoother. Waaay less random crashes!
But the problem still persists.
With that save, there is still the crash with the assassins.
Did some other campaigns to test around.
With another old camp campaign it happend too, after hosh-pack died, and with him the south orc faction. On the rebel turn.
And with the mercenarys too, just after i killed hosh-pack in a big, epic bridge battle. Again on the assassins turn there. This time the Faction survived.
Seems like something with him dead leads to this crash.
Both times i testet if the game can progress if he is still alive. And yes it can.
Both times, if he dies a turn later, the game crashes again.
Any ideas? If not, i have to do a bit colonizing, and just let khorinis be for the moment.
Thanks for the nice work with translating and upgrading the mod. Its btw enough to just rename the folder into "GTW_Chronicles_Of_Myrtana" then you can start it normaly.
Just one thing, sadly there is still the old bug from the mod that after some time, it keeps crashing on the same Turn, same faction.
For me it was turn 68 as the old camp, on the assassins turn.
Is there any work around?
Well.. I got it working in my Gothic mod.. But dont ask me how. :D Think i did it with text editing, because with the module system the game crashes after i got to the character design menu.
Yeah thats some fairly old stuff. Realy need to send him the new ones. xD But thanks for the credits man.
They forgot to put the smooth shader in the 3D editor on the model.
How does the gameplay change anything about this bug? o.O xDD
Well cant see anything until now in your gameplay's. Looks like i have to wait until you reach that coursed round.
Heyho!
Neat mod, gothic total war was my all time favorite, so im glad there is a follow up mod.
But sadly there is a bug that most campains cras at round 54. At least the old camp and swamp camp. But im quite sure that will happen with the other ones too.
Here is the link to the discord channel. Have fun. :)
Discord.gg
Nearly all the assets arent from any use in Bannerlord because we did not create high polys. That means we dont have any good enough normal maps, specular maps etc.
To "port" the mod we would need to start somewhat from scratch.
Jep thats exactly what im going for. :)
Pretty sure thats not true.^^ At least most of the textures are ported. And many models too from what i can see in the pictures.
Even some models from mods, like the tribunal bonemold armor.
That would make season 7 way funnier! :D
1. prefer playing it as a strategy game. :) Not a big fan of traveling with duzends of ammo packs. xD
2. Ohh ok thats sad. Well looks like i have to stay with my rifle and machete.
Is there any way to get your hands on faction units?
Hey mate, just wanted to say that i love your submod. Finaly i can play the reckoning without any bigger bugs or crashes. :D Thanks alot!
Just two small questions.
1: Is there a way to disable the amunitation system? I see the point behind it, but for me personal its kinda a gamebreaker.
2: How do Crossbows and Bows work? No matter what i do, it always tells me that i dont have enough bolts or that i dont have any at all.
Well, thats OrmirOfSkyrims mod, he took it down quite a while ago. even the pictures are from him.^^
maybe you should put him into the credits, and ask him.
You should have an easy time implement them.
Both MD2 and M&B use the same T-pose so its just a thing of rescaling and implementing.
Only thing you should concider is that in MD2 all untits from one kind are kinda put thogether unto one model. So you have to splitt them first.
Besides that you should contact this guy here.
Forums.taleworlds.com
Nameless has estalia planned, when he gets his hands on a new 3d-guy.
Good work! But maybe took another look into the colorscheme, the mix of gold, white and brown gives them somewhat of an arabic feel. xD
Maybe reduce the golden/brownish rust a little bit, so that the steel is more visible.
No problem, totaly understand that. :) Was planning uploading them as osp anyway. But i would recommend to ask nameless in general if you could use some of the other models for you project. Stuff like the elves and beastman could fit quite good.
Yes i have, but only for the orcs. :)
Goblins is not quite right, did just retexture the head for them
To be honest, im still a little bit sceptic.
But i wish you guys all the luck in the world. :)
When its helps, you have my permission to use the new orc models from warsword to work on as base. But they could use a little bit of polishing. :)
Hey small question.
Is there any way to let companions use magic? Play with an small hero party at the moment, and would love to make on of my guys the healer. :)
@Mr Donkey
Sure i could, but i wont. :) Out of principel.
The main point why i work as freelancer on mods like this is for learning, so no, not gonna happend. At least im not gonna do that. :)
@MrPotzblitz
Thanks mate.
Jup is possible and planned. And some hairs. :)
Dankmar
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