Graphics designer building game levels and art assets for the Blue Mars virtual world, which uses the CryEngine 2 graphics engine. I will soon be doing assets for the Second Life world, which is beta testing Collada .dae type model import. My main programs are 3ds Max 2010 and Photoshop CS4.

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Blue Mars Levels
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These are photos from the two game levels I have built in the Blue Mars virtual world.

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