Graphics designer building game levels and art assets for the Blue Mars virtual world, which uses the CryEngine 2 graphics engine. I will soon be doing assets for the Second Life world, which is beta testing Collada .dae type model import. My main programs are 3ds Max 2010 and Photoshop CS4.

  • View media
  • View media
  • View media
  • View media
Blue Mars Levels
embed
share
view previous next
 
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

These are photos from the two game levels I have built in the Blue Mars virtual world.

Image Details
Type
Entertainment
Date
May 15th, 2011
Views
57 (1 today)
Size
1253×1030
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only