Interactive and indie games developer.

Comment History
DanieleGiardini
DanieleGiardini - - 26 comments @ Goscurry

Thanks for the feedback shmibs!

Paranoid: difficulty ratings aren't based on how easy it is to achieve scores in each mode, since I kept each leaderboard separate, but on how difficult it is to survive for long. While you're the second person considering Paranoid not that difficult, compared to Pro, most other players find it to be the hardest mode.

Hard: in theory I completely agree with you here, and have much bigger troubles playing Hard than Pro. But it seems that's just because we're good at using a fixed camera. Again, most people instead find the fixed Pro camera to be the hardest.
Still, the 180 followed immediately by a hidden divider was a thing of the past, and I thought I fixed the camera (and the path) to avoid that. Since you mention it, I'll consider it a bug and add it to my TODO list.

Good karma+1 vote
DanieleGiardini
DanieleGiardini - - 26 comments @ Goscurry

I can vouch that appearances are misleading if it doesn't look that puke-y. I had serious issues after recording that video: didn't manage to play more than a few minutes, and my balance was pretty compromised for a while after that :D Anyway, also considering your feedback, I'll plan more effects if I add it to the final game (after I finish the mobile version).

Good karma+1 vote
DanieleGiardini
DanieleGiardini - - 26 comments @ Goscurry

I'm very glad you like it :) The rhythm is more a hint for jumping/evading than for the appearance of objects, though I still plan to implement the PUKE mode in the future, which will do crazy things with the rhythm and the environment. I prototyped it a while ago (here's an alpha video: Youtu.be), but left it out to make it more crazy.

Good karma+1 vote
DanieleGiardini
DanieleGiardini - - 26 comments @ Goscurry

It is definitely coming soon :) There's still stuff to do and hardware to test, but I can already play it on my phone

Good karma+4 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Goscurry

DOOOONE!!! :D

Good karma+4 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ 10 Second Ninja

Wohoo!!! Love the graphics, and the ninja o'clock!!!

Good karma+1 vote
DanieleGiardini
DanieleGiardini - - 26 comments @ Win/Mac/Linux version of Goscurry available (via Humble Store)!

It can't be pumped more than what your soundtrack is already doing! :D

Good karma+1 vote
DanieleGiardini
DanieleGiardini - - 26 comments @ Win/Mac/Linux version of Goscurry available (via Humble Store)!

Yey, thanks a lot Mr Linux gamer :)

Good karma+1 vote
DanieleGiardini
DanieleGiardini - - 26 comments @ Fran Bow

No my bar is actually inverted and low, and with spikes on it to achieve maximum carnage: gore limbo dance!!!

Good karma+2 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Fran Bow

This game looks absolutely fantastic, and the adventure genre needs something this strong to get back from its sleeping state (yes I know, adventure games never stopped being released and just went kinda underground, but since how long we don't get a masterpiece? I have a good feeling Fran might fill the gap).

Good karma+4 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Goscurry wallpapers

Glad you like it Riccardo ;)

Good karma+1 vote
DanieleGiardini
DanieleGiardini - - 26 comments @ Fun with avatars

Mustached avatar is coming! Wahahaha!

Good karma+2 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Fun with avatars

Ehe, I specified that also because someone wrote "why there is Jesus as an avatar?" :D Not to mention that each time I wash my hair and keep them untied, my stepson goes: "Jeeeeesus!!!"

Good karma+2 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Goscurry

I would love having feedback from you, even if you definitely disheartened me (but I'll still try to tackle your score, even if now I know I will need a good amount of free time to do that). You can find a general mail here (I will answer from my personal one after that): Goscurry.com

Good karma+2 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Goscurry

By Jove! Finally, my arch-enemy arises! And that highscore is impressive! I will fight you for it! Beware!

In the meantime, thanks a lot for the vote! :) And I hope it was ok to add your quote to the "what people say" page of Goscurry - Goscurry.com

Good karma+2 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ EFFING DEAD new pictures

Wohoo! I like the super brilliance of this particular image! :)

Good karma+2 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Goscurry

Ahaha thanks, dammit! :) New shipS are coming for the future release!

Good karma+2 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Gearscape

I tried Gearscape, and though I was a pain-in-the-*** betatester, I have to say it's an awesome game, with a lot of verve :)

Good karma+3 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ First Gameplay Video

I will probably miss the problem solving part, but I always loved IF, and am greatly curious about what you're doing (which already looks great). Impressive atmosphere and lighting too.

Good karma+2 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Bulla Bolla v1.0.4 released!

And now a Kongregate release? ;)

Good karma+1 vote
DanieleGiardini
DanieleGiardini - - 26 comments @ Stackout - enchanced version with 4 new levels live on kongregate !

Thanks :) We implemented various types of achievements, but now it's up to Kongregate to approve and abilitate them:
- 1 for each world completion
- complete a level without losing a life
- complete a whole world without losing a life
- complete all worlds
Your "Powers in the stack" achievement looks really interesting too! Noted it and will probably add it later.

About the ESC thing, we actually didn't implement it on purpose, but now I realize it was a mistake, agh! Noted it!

Good karma+2 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Someone has stolen all the Stardust from our gourmand friend Dot!

Ohh Dot the stardust gourmet! Awesome :)

Good karma+2 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ STINGOUT

Wohooo! Finally I found Stingout (tried to get to it on SlideDB but for some reason I can't log in). Superimpressive! Love the polish and the great presentation. Plus: it definitely got style :)

Good karma+3 votes
DanieleGiardini
DanieleGiardini - - 26 comments @ Stackout v1.0.002 is released - go grab it ! Whaggaaayay

Thanks :) End of january release will be focused on optimizations and stuff like that, but then we're adding more levels and an endless mode (which we wanted to add from the beginning, but had no time for the contest schedule)

Good karma+1 vote
DanieleGiardini
DanieleGiardini - - 26 comments @ Stackout v1.0.005 with plenty of bugfixes released for Windows and Mac

Ehe, for now we're aiming at a web release for the end of january, but then Android is coming! :)

Good karma+1 vote
DanieleGiardini
DanieleGiardini - - 26 comments @ Stackout v1.0.002 is released - go grab it ! Whaggaaayay

Thanks screendepartment :) And take this Fabian! :D Ahahahah (I'm Fabian's pardner in crime - along with Luigi who made the musics - and I like the relaxing atmosphere)

Good karma+1 vote