Well, the best way I have to describe the game is "Super Meat Boy meets Portal" aka "Reach the chamber exit fast and without dying".
Sounds easy, uh? It is! Except for traps, lasers, lava waterfalls and the ever spinning saws. Levels are designed to kill you (and they will, often) and you'll find that the only way to reach the exit door is to exploit the level itself with a sequence of running, jumping, wall grinding and wall jumps.
If you:
then, this game is for you :D
Gearscape will be available on many platforms, including:
Of Guards and Thieves - Update 76.0 Karts, Training mode, Shooting Range map, New Gadgets, Free weekend and more.
Hi guys,
Of Guards and Thieves update 76.0 is now available.
Also OGAT is part of the Steam Summer Sales with a -40% discount and Freeweek end event until Monday June 27.
FREE WEEK END During the FREE WEEKEND every Demo/Free players the opportunity to try all the premium features during the weekend.
You'll be able to use all the maps, classes, gamemodes and map editor, enjoy ;-)
* Free Week End event will last until Monday June 27!
Here's all the changes in this update:
NEW CONTENT
Training mode and Shooting Range map are available both for Early Access and Free users.
CHANGES
Weapon/Gadgets/classes changes
UPDATE 76.0 Details
KARTS New Kart veichle is now available in Racing gamemode.
Kart Skins (x14)
NEW MAP: Shooting Range
Now available for Training game mode, Shooting Range map offers a new Sandabox Training experience,
with Targets, different training areas, and weapons/gadgets storage.
available both for Early Access and Free users.
Shooting Range map details
Shooting Range map overview
NEW MODE: Training
Training mode is available both for Single player and Multiplayer experience.
This mode is based on Sandbox and use the new Inventory System with interactive objects, day/night cycle and more.
available both for Early Access and Free users.
Dummy/Target for Shooting Range gamemode.
Used in Shooting Range Map, two type of target with different mechanics.
- Static/Indestructible Target (left) give the caused damage as text, useful for studying weapons and gadget mechanics.
- Destructible Target/Baloon (right) can be destroyed with a single hit, useful to create time trial and challenges.
In-Game Tutorial message system (available in Shooting Range map)
Used to explain game mechanics to new players in training mode.
NEW GADGETS
New Cobra Gadget - Glue Bottle
Glue Bottle works like Scout Glue Grenade but have a little slow down power and is not visible in dark areas.
- Slow down Power: 0.4
- Duration: 11 seconds
- Weight: 0.8
- Weight Speed reduction: 0.1
-Inventory setup: x3 Glue Bottle available for Cobra
- *Not visible in dark areas
New Shadow Gadget - Caltrop
Caltrop cause slow down and damage when you step on.
- Hit Damage: 15
- Area Damage x second: 6
- Slow down Power: 0.3
- Duration: 13 seconds
- Weight: 0.6
- Wieght Speed reduction: 0.1
-Inventory setup: x3 Caltrop available for Shadow
- *Not visible in dark areas
New Guardian Gadget - Wooden Baton
Melee weapon for Guardian class.
- Weight: 1.5
- Speed Weight: 0.1
- Damage: 40
- Range: 1.7
- Attack delay: 0.40
New Scout Gadget - Light Baton
Melee weapon for Scout class.
- Weight: 1.2
- Speed Weight: 0.1
- Damage: 34
- Range: 1.7
- Attack delay: 0.35
NEW MAIN MENU
New Buttons and Training mode available as Single Player mode.
For any bug report, feedback or suggestion use the Steam Forum.
That's all for now!
OGAT is 3 years old! Free Premium weekend for everybody. Check it out the latest new about the incoming in-game Map Browser system.
Gearscape is now available on Steam Greenlight. Faces 5 unique type of environment with more than 100 unique rooms full of traps, bombs, rotating saws...
We still have some closed beta slots for you (for free!). Here's what's changed in version 0.5.
Dark chambers redesign, ghost players in Training and lot's of other improvements :)
I tried Gearscape, and though I was a pain-in-the-*** betatester, I have to say it's an awesome game, with a lot of verve :)
Game is looking pretty good so far! Made a quick look/review video here - Youtube.com
To add to this here is a quick Pros and Cons of what I liked
Pros
- Really love the art style. It feels really crisp and fits great with the game.
- The physics are spot on
- It feels very satisfying to master a level
- Music is awesome!
- Leaderboards and Global Stats are a nice touch
- Each level feels unique and takes a different skill to master, lots of new things introduced at a great pace (Great accomplishment in a game based on having lots of levels)
- Good pacing with the learning curve and training levels
Cons
- For long term play, there aren't very many levels (Obviously more of coming)
- The data disks seem to do nothing (If they do something, it is not apparent)
- The timer should count hundredths of seconds since the final time is counted this way. For example the in-game timer reads 3.5, but my final time is 3.57 - they should be in the same format.
Other than that it's hard to complain about anything - the game seems very polished for a beta, and I haven't found encountered any bugs. Looking forward to seeing how the game develops!
I love this ;)
Anything with gears, I'm in. This does looks interesting.
darn looks interesting, i want to play this :D