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DanHS
DanHS Mar 5 2015 says:

I finished the game in a few hours the other day, ended up replaying it because my recordings of the gameplay kept coming out corrupted, and I wanted to post it on youtube (it can be found in my channel DeathByJeep). I hit a few glitches during gameplay; sometimes team mates ran into zombies and they both got stuck, they could also get stuck on corpses (how come some corpses remain, and some fade away?). Some doors and elevators would not open correctly, and at one point Kulak got cloned before returning to the archives, and I had two Kulaks following me, and one would get stuck in the elevator door and die, repeatedly sending me back to the last autosave.

Also the music, while very good, seems to have a few stolen tracks that put claims on my Youtube videos, one is from "Ghost In the Shell: Innocence", and got my whole video muted!

I'd say the game was very easy too, I only died a couple times when I already had low health, and ammo is very plentiful. Overall though, it was a lot of fun and I really enjoyed it. Thanks for the great work!

+3 votes   game: Paranoia 2: Savior
DanHS
DanHS Jan 5 2012 says:

Getting really excited for the release, have a couple questions regarding the Obrez. Why not classify it as a pistol? Keep the same price, make it relatively uncommon, but not rare. I might prefer the brute power of 54R in my handgun slot in exchange for the better accuracy and firepower of a regular handgun, sometimes. Also how is the muzzle flash animation for Obrez? My M38 carbine has a fairly large muzzle flash, and Obrez has a big fireball for a muzzle flash! The flash is about the size of a human torso, not sure how you would go about making that animation work though.

+1 vote   media: More insights
DanHS
DanHS Jan 3 2011 replied:

Heh, I found that using the sleeping bag stops the double vision/psi damage, somehow? Took a nap and now it's all better, weird. Well anyways, looking forward to 2.0!

+1 vote   mod: Clear Skies
DanHS
DanHS Jan 3 2011 replied:

Somehow managed to make it out of the underground while suffering heavy psi levels, but once above ground I'm now suffering medium psi levels, starting to get a headache in real life, lol.

+1 vote   mod: Clear Skies
DanHS
DanHS Jan 3 2011 says:

Mod is great, I originally downloaded it for the Mosin-Nagant (I collect them), and I've been enjoying it for a few months now. However, I seem to have hit a glitch at the Agroprom underground; After killing the controller, the double vision/headache effect doesn't go away. I stumble over to the valve and turn it, then go trip down the spiral stairs, stumble down the hallway, and up the ladder. The first few times I got to the top of the ladder and the next level didn't load, so I died. After a few tries the next level did load, slowly, but I still had the double vision, I can't see anything and have to go charging bandits with a PKM to get anywhere. Is this intentional, or is there a fix for it? Thanks, and keep up the good work!

+1 vote   mod: Clear Skies
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