I'm Chris. I would like to make games but all that comes out are prototypes and mountains of assets. Am I doing this right?

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Just a quick update before I get off to work at the glorious Filmpark Babelsberg :P

Roy supplied the team with the latest builds for dlls, fixing that fuXin crash on game startup which was probably caused by valve, because they obviously like to repair their stuff to death ...
So yeah. It runs again.

That release has also the new gibbing system, which happens to work now and our particle system.
I mean... it's valve ones but Roy heavily modified it.
Next will be the ominous energy system and some HUD tweaks to add bars instead of numbers.
Thx to Jesse for he figured out how to realise that bar in a satisfactory manner.

Other than that ... it's all coming along very slowly.
We have our next update planned already but since we don't want you to look at standard hl2 weapons and arm models I'm afraid you'll have to wait until we have it done with at least one weapon in order to show you the features Roy implemented ^^

Prison is coming along nicely.
The oilrig concept (scripts etc) is done ...
Island still needs some fixing...

But that's about it, Folks!

L8er! ;)

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