Hello folks!
It's Friday today and time for a little update on the progress.
What we have done this week:
Hammerit
was working hard to fix the mess of HUD code valve
has given us.
Well, certainly it would be no problem to use the existing functions but unfortunately,
we planned something that required much more coding work.
Besides that, he was trying to get the energy system code from the old code base
to the new one, and that failed epically.
Some unresolved dependencies.
Blackwater
lip synced the g-man to a song he found in one of my sets.
To refresh his faceposer skills.
Other than that, he started working on a character model, which is looking
okay. It's not quite perfect, hence he never made a character model before,
but better that, than nothing.
Besides these 2 things, he animated the new (old) Plasmarifle and the five-seven.
Modifier
made one concept after another for the prison inner.
He also was thinking of the outside part and how it could look to remove the "Combine" style.
Simey
loaded his HDD with some dxf files I exported from hammer
to create some custom fit props for the prison inner.
They will be done by tonight (if everything goes according to plan.)
I (the damagefilter :P)
was keeping track of the things going on this week
and next to that I was working together with Modifier
to refine some of the concepts.
I also made some new outdoor concepts for the prison.
Play Black
has worked hard to bring you the next media update tomorrow or
Sunday evening, depending on when the last polish on concept art will be finished.
But definitely not later than Sunday ;)
That is it for now, folks ;)
-damagefilter
-PlayBlack Studios Chieftain