I'm Chris. I would like to make games but all that comes out are prototypes and mountains of assets. Am I doing this right?

Report RSS Busy busy busy

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I was busy this week.
I did a lot of stuff but nothing much on the mod.
Most of the time I spend shooting photos and then
post processing them and put them on my DA account.
Ofc I gotta pose a bit now and then I'll go on telling you, what will be next.

So the main reason for the photo session was Lucille.
This is Lucille:

Meet Lucille pt.2 by ~damagefilter on deviantART

And the place we made the photos was so nice, I decided to make some more from
the surrounding buildings.
They look like this:

My house, or your house? by ~damagefilter on deviantART

Yeah alright, enough of that.
Lets get to the real thing ;)

What's coming next to pi| is a general meeting.
We will discuss the details about the maps we need to make and
the corresponding materials (models and textures).
The HUD is quite finished now.
The alignment of the elements works and we still lack a good
class to process bitmap fonts.
That is a minor problem and I decided we should go ahead and make the more important things now.
For example the energy system code and the implementing of the plasma gun,
aswell as the Suits. That could take another while I guess
but it will be mandatory for testing the maps for flaws.
So it will be done as quick as possible.
Other than that, the grenades got new animations now,
the knife has a new UV map, still needs to be skinned
and the soundtrack is coming along very good so far.
It came to my attention that Omena is good with the guitar so
the soundtrack will include his guitar playing, alongside my e-piano synthies and stuff.

That's it for now folks.
Thanks for reading :)
damagefilter
PlayBlack Studios<!-- Prison Island on Steam

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