Hello there, long time member of Moddb and part of the Half-Life modding community since the very beginning! Currently working on the brand new Half-Life mod "Dark Matter".
just to show I'm still alive and working, here's an editor shot (everything is working 100% in-game, but the lighting isn't great so the editor shows everything clearer) of the entrance to the National Assembly. Made using many photos of the real thing, some of the textures are not final (ie floor) and some geometry is placeholder for modelled props. I have also made progress on the central hallway and main corridors but not enough to show yet.
I hope to finish this part by the end of the month and the rest soon after. This is the most complicated location in the game and it's been taking awhile due to the fact that everything is made in corinthian neoclassical style and it's a lengthy process to recreate it all but there's a lot of repetition so once large chunks are completed, there's a lot of copying/pasting to do with slight alterations.
This is obviously the clean version of the assembly still, the damaged one will likely not be built until other similar clean locations have been made (there are a few other buildings and streets in classical style but not nearly as big/complicated).
With this out of the way early, other locations should be built much quicker (such as the villages, which have already a lot of content made).
Goodness gracious me!
The brushing is magnificent!
It would've took me forever to try to replicate such intricate brushing!
Well done, D3ads, simply, well done!
Thanks guys =)
Great
Amazing man, I was afraid you stopped working on this project.