I'm D3ads, I've been part of mapcore and the Half-Life community for nearly 10 years. I need a life. Currently walking through the wastelands of The Cursed Earth, in search of the Big Meg...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
The Kamaz has to go somewhere...
WIP tradional Russian village, heavily influenced by Arma II and real life photo references. Taken in the Paranoia renderer with forced AA 4x, 60fps. Grass terrain is generated with Paranoia's env_grass_sprite entity. All 100% custom content
Make sure you view the full image to get the best eye candy.
I'm in yar pages, stalking yer images :P
As ever your mapping looks really amazing! I love what you've done with the grasses - they look Source quality!
The only thing that bugs me is the texture of that tree in the foreground- it looks too much like charred wood, not a living tree. Perhaps reduced contrast would make it look better?
Wow this looks great, amazing mapping!
It needs to be totally scrapped.