I typically engage with some niche things I find critical that people don't care for. And after a bunch of work I end up with something subtle. And people just see it as okay and wonder what's the point.
1K Mapping Contest was supposed to demonstrate game design possibilities of then-new XashXT 0.63. The contest given us a couple pretty great maps which...
My experiment to convert HL2 materials to HL textures, automate this process and also keep readable filenames.
Quake Wrapper - it's technically a mod for Xash3D Engine, which uses Xash3D Engine as a shell to launch original Quake game and even its' mods. Gameplay...