russians have:
-Spirit 1.3: Custom Build by Uncle Mike (g-cont)
-Spirit 1.5: Custom Build by Uncle Mike (g-cont)
-Spirit 1.9 by Uncle Mike (g-cont)
-Spirit Revision Build 1.0 (based on S1.7) by Scrama & Ku2zoff
-Spirit Revision Build 1.5 (based on S1.7) by Scrama & Ku2zoff
-Spirit Revision Build 1.8 (based on S1.7) by Scrama & Ku2zoff
You can just unpack it with 7zip like a regular archive.
This is probably some kind of trick about how exactly to texture sky brushes.
Is there a way to add new downloads to this?
russians have:
-Spirit 1.3: Custom Build by Uncle Mike (g-cont)
-Spirit 1.5: Custom Build by Uncle Mike (g-cont)
-Spirit 1.9 by Uncle Mike (g-cont)
-Spirit Revision Build 1.0 (based on S1.7) by Scrama & Ku2zoff
-Spirit Revision Build 1.5 (based on S1.7) by Scrama & Ku2zoff
-Spirit Revision Build 1.8 (based on S1.7) by Scrama & Ku2zoff
Mine too, actually. :) Haven't finished Heart of Darkness though but Iced Earth is very atmospheric anyway.
>And instead uses ctrl+click, for some dern reason.
This is how it works in 3DS MAX.
>4k Unleashed 360 vs 4k Unleashed Project Screenshot
>1080p Unleashed 360 vs 1080p Unleashed Project Screenshot
Please explain to me, how console screenshot have several times less detailed textures than your PC mod?
Just look at the tree branches for example. It's obviously not a fault of resolution, texture filtering or even the blur filter.