I'm Chris. I've been working primarily with the Source Engine but have also began general hard-surface 3D Art. I'm currently working as an environment and 3D artist at PSR.
Yeah, I was really bored tonight. It does make me wanna go along with my old idea; Straight Blue Shift: Source. No fancy redesigns, no new puzzles, just new models, textures, all that jazz. Someone do it for me please? Heh heh.
Are you using Black Mesa Source as a platform
Nope, this is just a plain SDK build. Actually so far I haven't done much other than a few textures. Sadly, even though I really want to, I probably won't go through with it. Between models and code, amongst other things, I don't have the know-how. I'm just a mapper/unskilled texture artist.