Comment History  (0 - 30 of 37)
Cro-man Sep 11 2014, 4:33am says:

His baton?

Oh my.

+3 votes   media: Zombie Fight
Cro-man Apr 22 2014, 1:39pm says:

Oh sweet Jesus! I am loving the looks of this!

+1 vote   mod: Half-Life: Rebound
Cro-man Nov 21 2013, 7:53pm says:

This looks absolutely gorgeous! It looks and feels great. The way things are built up in here and the usage of textures are really inspiring. The lighting and mapping please my eyes. I don't know about everyone else but this looks, in my opinion, very cozy.

Although there will be no coziness as I get my face blasted off by a shotgun!

+2 votes   media: DM_Reservoir - 15th Birthday of Half-Life Update!
Cro-man Nov 18 2013, 12:44pm says:

This looks sweet, Togra! Great job! The Black Ops models look great too! If I remember correctly your models didn't have fingers, so that's a great thing you added them.

There's one thing I don't quite like in the second picture. See, the door at the left - the concrete walls seem very thin, don't they? I'd suggest making them thicker. Something like adding additional 8 units of concrete to the left and right just so it does not look like the door is sliding into a few inches thick wall.
But hey! If you don't want to that's perfectly fine, looks good either way!

+1 vote   media: Finger Force (Custom)
Cro-man Oct 25 2013, 12:17pm says:

I hope this will be the main menu screen. It's too good not to be used.

+1 vote   media: Thumbnail
Cro-man Oct 25 2013, 12:13pm says:

Keep it up, man. I absolutely love what you're doing here!

+1 vote   mod: Hand Arena
Cro-man Aug 16 2013, 3:42am says:

I love this so much. I love the attention to detail and all the different light sources. I love this.

+1 vote   media: WIP - Gasworks remake
Cro-man Apr 22 2013, 6:16pm says:

This looks fuc*ing great! Also, thanks for using my desk and lamp prefab dude, that made me very happy!

+4 votes   media: Operation: Deathmatch
Cro-man Apr 1 2013, 1:27pm replied:

Sorry, can't fix it anymore. :/
But atleast you can check the link out.

+2 votes   news: Happy April! :)
Cro-man Apr 1 2013, 1:08pm says:

<a href="">I'm enjoying the reactions.</a>

Edit: Oh uh sorry this isn't working as supposed to. I'll try to fix it.

+5 votes   news: Happy April! :)
Cro-man Mar 25 2013, 3:42pm says:

It's hard to express how much I love this area.
I just ******* love it.

+2 votes   media: Day One (WIP)
Cro-man Mar 18 2013, 3:51pm says:

Looking at how this is WIP, please don't forget to push the door a little into the wall. I tend to forget things like these myself.
Other than that the area looks great! One would not think this is WIP. That's how good this shot looks.

+2 votes   media: Cendark WIPs
Cro-man Feb 2 2013, 7:07pm says:

This looks absolutely incredible. I.. I really don't know what could be improved. This.. wow!

+1 vote   media: BIODOME#1 observation area
Cro-man Oct 6 2012, 5:49am says:

Absolutely loving the looks of this area!

+1 vote   media: Nothing
Cro-man Jul 26 2012, 6:52pm says:

I hoped something like this would happen some day! I always wanted to play vanilla Half-Life with friends. Definitely looking forward to this!

+5 votes   mod: Unity - Half-Life Co-op
Cro-man Jun 18 2012, 7:04am says:

I really like this room a lot. But you might want to tone the white light down so the green, yellow and blue light get more space. Left is only some nitpicking: some concrete textured ceiling faces are not properly aligned, but that's it!

+1 vote   media: Chapter 1 - Initiation
Cro-man Jun 11 2012, 2:39pm says:

I love this. Looks so well done! Liking the lighting and design, detailing is great too and I always like to see tidy textured environments.

It's still WIP, I know. And therefore I suggest the following: more decal detailing. E.g.: smaller blood splatters along the wall/ground indicating the victim was either trying to escape while hurt, was being dragged along or was trying to fight with bare hands but took a few swings of the zombie claws and the blood splattered on the wall/floor.

And in my opinion, the big blood pool decals belong on the floor. They kinda don't look right on the wall.

+3 votes   media: Sector D, Labs part2
Cro-man Jun 9 2012, 5:35am says:

I love this so very much. Great job as always!

+1 vote   media: E1M5 - Comms. Bridge - Secure Access Corridor
Cro-man Jun 4 2012, 10:00am says:

This looks so awesome. I really have only 2 suggestions and thats it. The first suggestion is that this could use a few vent grates and the second is that this could use 1-2 electronic carts.

It really feels like Black Mesa in my opinion.

+4 votes   media: Chapter 1 - Initiation
Cro-man Jun 4 2012, 9:43am says:

This looks very nice! I like the shadows and the mixture of colors on the wall next to the vending machines. I love how you keep the design simple yet detailed and I love how you pay attention to the textures to keep it clean.

It might be just the angle but I think the trash bin should be in a corner (if it isnt already) and not cover the window. In the aesthetical and logical aspect, it probably isn't a good idea to put such a big trash bin where the food is served. Perhaps you might want to make your own trash bin.
One or two vent grates in the ceiling or on the wall (however you like).
The light on the far left could be off, so the vending machine lights could get more space.
That texture fits the window, but I don't think it really fits the door. If you want to have it like in Half-Life, you might want to use this texture: "babtech_dr4". It was used in the cantine in the "We've got hostiles" chapter. Or, because this is a white clean looking room, you might like textures the same style like for example: "lab1_door7", "c1a0b_dr1a".
Also, maybe a pinboard or two.

I also saw in your mods news that you need help with the sitting animation. PM me if you need help with it.

+1 vote   media: Chapter 1 - Initiation
Cro-man May 29 2012, 1:07pm says:

You're welcome! And yeah, by taking a better look at it I noticed the red light now.

+1 vote   media: Chapter 1 - Initiation
Cro-man May 29 2012, 8:07am says:

Damn this looks awesome. It has that sweet classic feel. Eyecandy in my opinion. I don't know what's here to improve. Maybe some electricity boxes in the corners each with one small red brush emitting weak red light. Just to have more light variations.

+1 vote   media: Chapter 1 - Initiation
Cro-man May 28 2012, 9:30am says:

I like the lighting and the different texture alignment on the pipes is a nice touch.
Liking the test chamber a lot but maybe it would be better if some faces of the interior of the test chamber would have a texture resembling a device emitting some sorts of waves to analyze the composition of matter from the object in the chamber. I recommend using textures of the same type used for the chamber.

Now for some logical aspects which I like to pay attention to. Since thats a lab where strange matter is being tested there could always be the danger of the matter reacting violently and breaking the test chamber which would leak potential toxic gas. So in order to prevent the concentration of gas in the air and prevent any further containment breaches, a few vent grates for the room and a grate texture for the ceiling of the chamber too, resembling the emergency vacuum system or so, could be nice.

The parts of the windows where the glass touches the wall structure could use a texture like this: "lab1_trim3" or so just so the glass doesn't end abruptly in the wall.
And of course two chairs for the scientists.

I like your mapping style and I see great potential in you! Keep up the great work!

+4 votes   media: Chapter 1 - Initiation
Cro-man May 24 2012, 12:13pm says:

I like this area very much. Maybe some vent grates on the walls and a few pipes going along the ceiling to fill the empty spaces a little. Nicely done otherwise!

+1 vote   media: Chapter 1 - Initiation
Cro-man May 24 2012, 12:09pm says:

This area, in my opinion, has such a nice feel. You might want to consider putting a bench or two if you haven't already.

+2 votes   media: Chapter 1 - Initiation
Cro-man May 24 2012, 11:48am says:

It, perhaps, would be a good idea to make the black light cables thiner. Otherwise, I'm liking this a lot. Great job!

+2 votes   media: Chapter 1 - Initiation
Cro-man Apr 30 2012, 8:56am says:

Downright badass.

+1 vote   media: The Assimilated
Cro-man Feb 22 2012, 4:41pm says:


Don't be an ***, ***.

+6 votes   game: Cry of Fear
Cro-man Jan 14 2012, 1:26pm replied:

Also the shelves are facing the wall. You might want to turn them around.

+2 votes   media: sub
Cro-man Jan 14 2012, 1:19pm says:

The only thing bugging me right now is the blood decal on the wall. Maybe you would like to add a few fuse boxes on the wall here and there each set as func_wall to prevent any weird shadow glitches.
Otherwise, I really like this area!

+1 vote   media: sub
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