You take the role of Nick Farrel, a technical engineer in Delta Base - the complex that competes with Black Mesa in various research fields including exploration of the borderworld Xen and weapon development. Due to accidental entanglement of two different experiments conducted at the same time the infamous resonance cascade affects the Delta Base as well, bringing the hostile alien lifeforms which infest the facility very soon.

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Report RSS Sector D, Labs part2 (view original)
Sector D, Labs part2
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Cro-man
Cro-man - - 30 comments

I love this. Looks so well done! Liking the lighting and design, detailing is great too and I always like to see tidy textured environments.

It's still WIP, I know. And therefore I suggest the following: more decal detailing. E.g.: smaller blood splatters along the wall/ground indicating the victim was either trying to escape while hurt, was being dragged along or was trying to fight with bare hands but took a few swings of the zombie claws and the blood splattered on the wall/floor.

And in my opinion, the big blood pool decals belong on the floor. They kinda don't look right on the wall.

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