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Comment History  (0 - 30 of 187)
crimson86knight Dec 20 2014, 7:07pm replied:

Maybe he can change the left side of steps to a ramp to make it more believable. :)

+1 vote   media: Holographic Intro
crimson86knight Dec 18 2014, 5:43pm says:

I like the beams. It makes the hallway look more dynamic.

+2 votes   media: Lobby
crimson86knight Dec 17 2014, 6:23pm says:

The lighting in this pic really brings it to life. The realism shows with the light shining on the '2B' sign. It just looks beautiful. :D

+2 votes   media: Transition Room 2
crimson86knight Dec 16 2014, 6:08am replied:

The irony of your avatar...

+5 votes   article: Alchemilla - Release will be soon!
crimson86knight Dec 15 2014, 5:49pm says:

I'm beginning to think there is more to this than the training process... But that is a good thing in my mind! :D

+2 votes   media: Guard Room
crimson86knight Dec 9 2014, 6:08am replied:

Ah, I see. Now I remember! :D

+2 votes   media: Secretary Office
crimson86knight Dec 8 2014, 6:08pm says:

I this the place before the first Licker is encountered?

+2 votes   media: Secretary Office
crimson86knight Dec 2 2014, 6:47pm says:

I remember this place very well. :D

+3 votes   media: Secrets in Unusual Places
crimson86knight Dec 2 2014, 6:46pm replied:

I agree with this. I like when weapons have recoil because it makes it feel more powerful and realistic.

+5 votes   media: V2 progress... it's coming, God willing
crimson86knight Dec 1 2014, 6:41pm says:

Very nice! :D As the others have said... it looks a lot more than a simple Half-Life 2 mod. Really looking forward to it!

+2 votes   media: Lost Squad Tech Trailer
crimson86knight Nov 25 2014, 6:49pm says:

Very nicely detailed! I like raised panel design on the walls. Looking forward to this! :D

+5 votes   media: The East Wing
crimson86knight Nov 17 2014, 5:54pm replied:

Wouldn't it be pretty cool if there was "time" involved in this game? I'm not saying where the sun goes by fast, but gradually so it shows changes in shadows. Or even... adding "wind" to make the shadows from the trees move. Eh... that's asking a lot but would be nice to see anyway. :)

+2 votes   media: final global lighting. FOR Half-Life 2 BETA
crimson86knight Nov 13 2014, 6:48pm says:

This is some nice lighting as well as the scare factor!

+8 votes   media: Cell Block
crimson86knight Sep 26 2014, 5:56pm replied:

I have to agree. Maybe they can add some sort of "angled glare" to suit the style. Otherwise, the whole thing looks great.

+1 vote   media: Final Global ligth
crimson86knight Aug 15 2014, 5:14am replied:

I think you mean Nightmare House 2? :)

+1 vote   media: Empty Hospital
crimson86knight Aug 13 2014, 9:15pm says:

This is a really nice pic! It looks realistic and I like the soft shadows depicted on the wall.

+2 votes   media: Lighting Update - WIP
crimson86knight Aug 11 2014, 6:37pm says:

Looks decent. A bit repetitive and the lighting seems too bright. At least we know it's still around though. :)

+1 vote   media: Perma Facilities
crimson86knight Jul 12 2014, 9:46am says:

Natural environments always look very pretty in games. :)

+2 votes   media: forest 20 years later
crimson86knight Jun 17 2014, 5:23pm says:

I like how it's perfect with the tiles. I'm a sucker for perfection in brush work. :D

+3 votes   media: Morning Dr.Freeman!
crimson86knight May 20 2014, 6:24pm says:

Nice props. :)

+2 votes   media: Silent Hill slums
crimson86knight May 5 2014, 6:30pm says:

The pump station looks very cool :) I like the atmosphere in that pic.

+2 votes   article: What's new?
crimson86knight Apr 21 2014, 6:27pm says:

The ambiance in the room looks really good. I'm actually a fan of dark areas with subtle light.

+9 votes   media: "You'll never believe who just reappeared.." [WIP]
crimson86knight Mar 27 2014, 7:58pm says:

I played the beta version of this and I found it to be a bit difficult... but it did keep my interest. I will have to give the full version a go now. :)

+1 vote   article: Estranged Review & Interview
crimson86knight Mar 18 2014, 5:59pm says:

Looks nice. I like how it shows the shallow and deep areas through the clear water. Must look really cool in motion. :)

+2 votes   media: Antartica Research Station
crimson86knight Mar 15 2014, 10:01am says:

I like the effect, but I think the "blur effect" could be more gradual instead of just popping in.

+2 votes   media: Lost Squad Depth Of Field Test
crimson86knight Mar 13 2014, 6:48pm says:

This one is a more obvious depth of field compared to the other pic. Is there a way you can get this on video? I'm interested in it. :)

+2 votes   media: Lost Squad Dynamic Depth Of Field test
crimson86knight Mar 9 2014, 7:07pm says:

I hope you don't give up on this mod like a lot of others. This looks very promising! It's so mysterious... yet I wanna go on an adventure in this mod! Keep it up! :)

+5 votes   mod: Fast Detect
crimson86knight Mar 9 2014, 7:05pm says:

The lighting looks so realistic in this pic... I actually thought it was real for a moment.

+3 votes   media: FD
crimson86knight Mar 9 2014, 7:04pm replied:

This whole game looks mysterious... so maybe his intention is to have each pic mysterious.

+7 votes   media: FD
crimson86knight Feb 27 2014, 8:29pm says:

A video of this would be nice. :)

+2 votes   media: Volumetric Light (Test image)
crimson86knight Feb 18 2014, 5:06am replied:

I read the same thing! Until I saw "WIP" at the end, THEN I was like "phew"!

+4 votes   media: Projected Issues [WIP]
crimson86knight Feb 1 2014, 7:49pm replied:

It's actually from both. Resident Evil 3 was happening during some point of Resident Evil 2.

+3 votes   media: Even More Doors
crimson86knight Jan 28 2014, 5:14am replied:

I have to agree. Even with the top criss-cross structure looks a bit bland. Maybe he can add a top and bottom rail to give it depth and for the upper structure a few beams to give it a fuller look. Otherwise, I like it! :)

+3 votes   media: FD
crimson86knight Jan 13 2014, 4:58am says:


+4 votes   media: C1a2b
crimson86knight Dec 27 2013, 8:47pm says:

This game gives off more anticipation with each update on pics. :)

+2 votes   media: FD
crimson86knight Dec 18 2013, 7:19pm says:

Looks nice. It's very detailed as well. Is there any particular purpose this will have in-game?

+4 votes   media: I wanna rock!
crimson86knight Dec 18 2013, 7:16pm says:

Very clear and very nice lighting. :)

+10 votes   media: We are pulling out
crimson86knight Dec 8 2013, 8:06pm replied:

Do you have SDK 2013 installed? That should solve your problem.

+1 vote   article: The Forgotten Ones v2.3.0 is out!
crimson86knight Dec 5 2013, 6:12pm says:

Very pretty looking colors! You should probably change the green trees on the right to the same as the ones on the left.

+1 vote   media: Autumn Track
crimson86knight Nov 21 2013, 4:58am says:

WIP? Already looks finished to me!

+12 votes   media: Happy Birthday Half-Life
crimson86knight Oct 23 2013, 5:03pm says:

Looks great with all of the detail of the shadows. It looks like you're missing some branches and the leaves are "floating". Other than that... I'm impressed. :)

+4 votes   media: Global Light Test
crimson86knight Jul 9 2013, 6:53pm says:


+5 votes   media: Global lighting
crimson86knight Mar 17 2013, 2:56pm says:

I like the two-tone brick texture. :)

+4 votes   media: Cendark WIPs
crimson86knight Feb 9 2013, 2:31pm says:

The shadowing. o_O

+1 vote   media: Playtest 2 screenshot
crimson86knight Jan 27 2013, 7:16pm says:

Judging from the pics... there's not too much detail. But I do see that it's a very early WIP mod. I'll be tracking to see how things come along. Besides, I'm into horror-themed mods. :)

+2 votes   mod: Project: Underground Base
crimson86knight Jan 25 2013, 5:11pm says:

Well... to be honest, I'm not quite sure what I'm supposed to be seeing here.

+1 vote   media: FD
crimson86knight Dec 14 2012, 5:50pm says:

This is not even the finished product? I couldn't even begin to imagine the quality once it's done!

+4 votes   media: Snowfall (in-game)
crimson86knight Dec 8 2012, 3:27pm says:

You guys seem to know what you doing. When you put the concept art next to in-game pictures, it looks exactly how it should. Really looking forward to this!

+2 votes   article: Article #27
crimson86knight Dec 7 2012, 5:59pm says:

If you need some more inspiration for the over-the-shoulder theme... check out Resident Evil 4's type.

+1 vote   article: Aiming mode and status
crimson86knight Nov 23 2012, 9:59am says:

The shadowing on the building really makes it stand out!

+3 votes   media: Traton city (early version)
crimson86knight Nov 15 2012, 5:34am replied:

Stop crying!

-4 votes   article: Manio Clears the Air
crimson86knight Sep 30 2012, 9:45am says:

Music reminds me of Perfect Dark for the Nintendo 64. :D

+3 votes   media: In Peremptorys' Shadow - Part Three
crimson86knight Jun 15 2012, 5:58pm says:

I like the sharp quality of the gloves.

+3 votes   media: Tokarev
crimson86knight May 4 2012, 5:16pm says:

I'm really liking this pic! Especially the "Diner" sign. But I was wondering, is the top of the "R" supposed to be faded out like that? Anyway, looks fantastic!

+1 vote   media: Street Diner Revisited
crimson86knight Apr 19 2012, 6:33pm says:

That's good news! I'm actually excited to have those "horror moments" when playing the game just like the original.

+1 vote   article: Website, Jobs and update
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Dec 22, 2014
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