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crimson86knight
crimson86knight Sep 26 2014, 5:56pm replied:

I have to agree. Maybe they can add some sort of "angled glare" to suit the style. Otherwise, the whole thing looks great.

+2 votes   media: Final Global ligth
crimson86knight
crimson86knight Aug 15 2014, 5:14am replied:

I think you mean Nightmare House 2? :)

+1 vote   media: Empty Hospital
crimson86knight
crimson86knight Aug 13 2014, 9:15pm says:

This is a really nice pic! It looks realistic and I like the soft shadows depicted on the wall.

+2 votes   media: Lighting Update - WIP
crimson86knight
crimson86knight Aug 11 2014, 6:37pm says:

Looks decent. A bit repetitive and the lighting seems too bright. At least we know it's still around though. :)

+1 vote   media: Perma Facilities
crimson86knight
crimson86knight Jul 12 2014, 9:46am says:

Natural environments always look very pretty in games. :)

+2 votes   media: forest 20 years later
crimson86knight
crimson86knight Jun 17 2014, 5:23pm says:

I like how it's perfect with the tiles. I'm a sucker for perfection in brush work. :D

+3 votes   media: Morning Dr.Freeman!
crimson86knight
crimson86knight May 20 2014, 6:24pm says:

Nice props. :)

+2 votes   media: Silent Hill slums
crimson86knight
crimson86knight May 5 2014, 6:30pm says:

The pump station looks very cool :) I like the atmosphere in that pic.

+2 votes   article: What's new?
crimson86knight
crimson86knight Apr 21 2014, 6:27pm says:

The ambiance in the room looks really good. I'm actually a fan of dark areas with subtle light.

+9 votes   media: "You'll never believe who just reappeared.." [WIP]
crimson86knight
crimson86knight Mar 27 2014, 7:58pm says:

I played the beta version of this and I found it to be a bit difficult... but it did keep my interest. I will have to give the full version a go now. :)

+1 vote   article: Estranged Review & Interview
crimson86knight
crimson86knight Mar 18 2014, 5:59pm says:

Looks nice. I like how it shows the shallow and deep areas through the clear water. Must look really cool in motion. :)

+2 votes   media: Antartica Research Station
crimson86knight
crimson86knight Mar 15 2014, 10:01am says:

I like the effect, but I think the "blur effect" could be more gradual instead of just popping in.

+2 votes   media: Lost Squad Depth Of Field Test
crimson86knight
crimson86knight Mar 13 2014, 6:48pm says:

This one is a more obvious depth of field compared to the other pic. Is there a way you can get this on video? I'm interested in it. :)

+2 votes   media: Lost Squad Dynamic Depth Of Field test
crimson86knight
crimson86knight Mar 9 2014, 7:07pm says:

I hope you don't give up on this mod like a lot of others. This looks very promising! It's so mysterious... yet I wanna go on an adventure in this mod! Keep it up! :)

+5 votes   mod: Fast Detect
crimson86knight
crimson86knight Mar 9 2014, 7:05pm says:

The lighting looks so realistic in this pic... I actually thought it was real for a moment.

+3 votes   media: FD
crimson86knight
crimson86knight Mar 9 2014, 7:04pm replied:

This whole game looks mysterious... so maybe his intention is to have each pic mysterious.

+6 votes   media: FD
crimson86knight
crimson86knight Feb 27 2014, 8:29pm says:

A video of this would be nice. :)

+2 votes   media: Volumetric Light (Test image)
crimson86knight
crimson86knight Feb 27 2014, 6:07pm says:

When you say "Save Theme"... are you referring to any of the Biohazard games? The most memorable one is from Biohazard 2. Aside from that, it's pretty good. I just think it sounds a bit too creepy. If it had a "safer" tone to it, you'd be set! :)

+4 votes   media: The Save Theme
crimson86knight
crimson86knight Feb 18 2014, 5:06am replied:

I read the same thing! Until I saw "WIP" at the end, THEN I was like "phew"!

+4 votes   media: Projected Issues [WIP]
crimson86knight
crimson86knight Feb 1 2014, 7:49pm replied:

It's actually from both. Resident Evil 3 was happening during some point of Resident Evil 2.

+3 votes   media: Even More Doors
crimson86knight
crimson86knight Jan 28 2014, 5:14am replied:

I have to agree. Even with the top criss-cross structure looks a bit bland. Maybe he can add a top and bottom rail to give it depth and for the upper structure a few beams to give it a fuller look. Otherwise, I like it! :)

+3 votes   media: FD
crimson86knight
crimson86knight Jan 28 2014, 5:12am says:

This area in the original game was quite scary.

+3 votes   media: Basement door.
crimson86knight
crimson86knight Jan 18 2014, 12:20pm says:

That's an accurate looking train as far as the shape. I guess when you mean "clean" version, it doesn't have dings and graffiti on it. :D

+1 vote   media: Test subway train (clean version)
crimson86knight
crimson86knight Jan 13 2014, 4:58am says:

DEM SHADOWS! :D

+4 votes   media: C1a2b
crimson86knight
crimson86knight Dec 27 2013, 8:47pm says:

This game gives off more anticipation with each update on pics. :)

+2 votes   media: FD
crimson86knight
crimson86knight Dec 18 2013, 9:43pm replied:

That's the same thing I thought!

+6 votes   media: We are pulling out
crimson86knight
crimson86knight Dec 18 2013, 7:19pm says:

Looks nice. It's very detailed as well. Is there any particular purpose this will have in-game?

+4 votes   media: I wanna rock!
crimson86knight
crimson86knight Dec 18 2013, 7:18pm says:

High quality stuff!

+11 votes   media: HEV SUIT
crimson86knight
crimson86knight Dec 18 2013, 7:16pm says:

Very clear and very nice lighting. :)

+10 votes   media: We are pulling out
crimson86knight
crimson86knight Dec 8 2013, 8:06pm replied:

Do you have SDK 2013 installed? That should solve your problem.

+1 vote   article: The Forgotten Ones v2.3.0 is out!
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