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crimson86knight Oct 11 2015 says:

Looks really nice! I think the sprite used for the light is a bit bright though... doesn't really suit the ambiance with the rest of the room. Keep up the good work though! Looking forward to playing this bad-*** game (not considered a mod to me...)!

+4 votes   media: We're not ready for you yet, Andrews... WIP
crimson86knight Sep 5 2015 replied:

I agree.

+1 vote   media: Elevator Corridor
crimson86knight Jul 25 2015 says:

The ambient lighting looks really good here!

+3 votes   media: Sewer - Storage Room
crimson86knight Jul 20 2015 replied:

Same here... the way it shines just looks so beautiful. :D

+4 votes   media: Sewer - Save Room
crimson86knight Jul 13 2015 replied:

I'm very glad to hear that! I think we all need a little comfort before we **** our pants! XD

+6 votes   media: Nine to Fives
crimson86knight Jun 21 2015 says:

Really nice cement wall textures there... especially with the rust from the pipes! :)

+7 votes   media: Sewer Entrance
crimson86knight May 18 2015 says:

This looks f*cking amazing!

+3 votes   media: FAST DETECT
crimson86knight May 1 2015 replied:

I would definitely go with this one.

+2 votes   media: humanoid
crimson86knight Apr 13 2015 says:

Take your time with it. Doing school and working on this mod would corrupt you, so doing steps at a time is more worth it. I'd rather wait a while to have a finished product than to have you push it through with many problems. We're all sticking around, so you don't have to worry. :)

+4 votes   news: SCHOOL
crimson86knight Mar 22 2015 replied:

I agree! I was always a big fan of RE2 and remains my favorite of the series. :D

+4 votes   media: Basement Parking
crimson86knight Mar 17 2015 says:

Oh crap... I never liked those stairs leading to the basement... XD

+1 vote   media: East Hall
crimson86knight Mar 15 2015 says:

I'm not sure if you're rushing on this.. but the textures on the desk look a bit strange. It seems like it needs to have a smaller texture with higher resolution. In your earlier works... there was more attention to detail. Otherwise, good to see more work done on this. :)

+1 vote   media: Front Hall
crimson86knight Mar 7 2015 replied:

Agreed as well, with a game like this... short-cuts aren't the way to go.

+1 vote   media: Outer Stairway
crimson86knight Mar 7 2015 says:

Isn't this where you find the sub-machine gun?

+2 votes   media: Armory
crimson86knight Mar 7 2015 says:

The way I remembered was the hallway was dark. Maybe tone down the light source a bit?

+1 vote   media: Kennel
crimson86knight Mar 7 2015 replied:

I'm thinking he really just needs to change the color and resolution of the texture.

+1 vote   media: Kennel
crimson86knight Mar 7 2015 replied:

Seriously... it looks EXACTLY like it! :D

+4 votes   media: Library
crimson86knight Mar 7 2015 says:

Wait... how have I not heard of this?1 It's my all-time favorite RE of the series. And people played a demo of it? Let me know! XD

+4 votes   mod: Resident Evil 2: Source
crimson86knight Feb 20 2015 says:

Nice pic. The only thing (and this is minor) is the yellow-to-black stripes. On the bottom-right and top-left, they don't seem to have that transition as the counter parts. Other than that, it looks good.

+2 votes   media: Dangerous walkway and dead commander
crimson86knight Feb 20 2015 replied:

I'm sure it's on their mind. Once someone brave enough to give enemy animation a try... they'll be glad to update on this once again. :)

+10 votes   news: Alchemilla - Major patch will coming
crimson86knight Feb 10 2015 says:

Nice! :) Always good to see work being done on this. Always been a huge fan of the older Resident Evil games. :)

+4 votes   media: S.T.A.R.S Office
crimson86knight Jan 31 2015 says:

I don't know what's going on... but that thing looks kick ***! :D

+4 votes   media: FD
crimson86knight Jan 18 2015 says:

Maybe in the future... if you end up getting some people interested in doing monsters... you could do patches and updates. But... in the end, that might be more work than needed. Anyway, I'm waiting for it to be done downloading... can't wait to play it! :D

+3 votes   news: Prepare for your nightmare! Alchemilla is out!
crimson86knight Jan 1 2015 replied:

Adding the right amount of texture and color makes a big difference... so that definitely helps. Big props to both of you. :)

+7 votes   media: Happy New Year
crimson86knight Dec 20 2014 replied:

Maybe he can change the left side of steps to a ramp to make it more believable. :)

+1 vote   media: Holographic Intro
crimson86knight Dec 18 2014 says:

I like the beams. It makes the hallway look more dynamic.

+2 votes   media: Lobby
crimson86knight Dec 17 2014 says:

The lighting in this pic really brings it to life. The realism shows with the light shining on the '2B' sign. It just looks beautiful. :D

+2 votes   media: Transition Room 2
crimson86knight Dec 16 2014 replied:

The irony of your avatar...

+6 votes   news: Alchemilla - Release will be soon!
crimson86knight Dec 15 2014 says:

I'm beginning to think there is more to this than the training process... But that is a good thing in my mind! :D

+2 votes   media: Guard Room
crimson86knight Dec 9 2014 replied:

Ah, I see. Now I remember! :D

+2 votes   media: Secretary Office
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Oct 12, 2015
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