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crimson86knight Mar 22 2015, 11:05am replied:

I agree! I was always a big fan of RE2 and remains my favorite of the series. :D

+4 votes   media: Basement Parking
crimson86knight Mar 17 2015, 6:09am says:

Oh crap... I never liked those stairs leading to the basement... XD

+1 vote   media: East Hall
crimson86knight Mar 15 2015, 9:13pm says:

I'm not sure if you're rushing on this.. but the textures on the desk look a bit strange. It seems like it needs to have a smaller texture with higher resolution. In your earlier works... there was more attention to detail. Otherwise, good to see more work done on this. :)

+1 vote   media: Front Hall
crimson86knight Mar 7 2015, 11:22pm replied:

Agreed as well, with a game like this... short-cuts aren't the way to go.

+1 vote   media: Outer Stairway
crimson86knight Mar 7 2015, 11:20pm says:

Isn't this where you find the sub-machine gun?

+1 vote   media: Armory
crimson86knight Mar 7 2015, 11:19pm says:

The way I remembered was the hallway was dark. Maybe tone down the light source a bit?

+1 vote   media: Kennel
crimson86knight Mar 7 2015, 11:18pm replied:

I'm thinking he really just needs to change the color and resolution of the texture.

+1 vote   media: Kennel
crimson86knight Mar 7 2015, 11:17pm replied:

Seriously... it looks EXACTLY like it! :D

+4 votes   media: Library
crimson86knight Mar 7 2015, 11:17pm says:

Wait... how have I not heard of this?1 It's my all-time favorite RE of the series. And people played a demo of it? Let me know! XD

+4 votes   mod: Resident Evil 2: Source
crimson86knight Feb 20 2015, 10:00pm says:

Nice pic. The only thing (and this is minor) is the yellow-to-black stripes. On the bottom-right and top-left, they don't seem to have that transition as the counter parts. Other than that, it looks good.

+2 votes   media: Dangerous walkway and dead commander
crimson86knight Feb 20 2015, 9:58pm replied:

I'm sure it's on their mind. Once someone brave enough to give enemy animation a try... they'll be glad to update on this once again. :)

+10 votes   article: Alchemilla - Major patch will coming
crimson86knight Feb 10 2015, 5:52pm says:

Nice! :) Always good to see work being done on this. Always been a huge fan of the older Resident Evil games. :)

+4 votes   media: S.T.A.R.S Office
crimson86knight Jan 31 2015, 4:47pm says:

I don't know what's going on... but that thing looks kick ***! :D

+4 votes   media: FD
crimson86knight Jan 18 2015, 2:43pm says:

Maybe in the future... if you end up getting some people interested in doing monsters... you could do patches and updates. But... in the end, that might be more work than needed. Anyway, I'm waiting for it to be done downloading... can't wait to play it! :D

+3 votes   article: Prepare for your nightmare! Alchemilla is out!
crimson86knight Jan 1 2015, 6:04pm replied:

Adding the right amount of texture and color makes a big difference... so that definitely helps. Big props to both of you. :)

+7 votes   media: Happy New Year
crimson86knight Dec 20 2014, 7:07pm replied:

Maybe he can change the left side of steps to a ramp to make it more believable. :)

+1 vote   media: Holographic Intro
crimson86knight Dec 18 2014, 5:43pm says:

I like the beams. It makes the hallway look more dynamic.

+2 votes   media: Lobby
crimson86knight Dec 17 2014, 6:23pm says:

The lighting in this pic really brings it to life. The realism shows with the light shining on the '2B' sign. It just looks beautiful. :D

+2 votes   media: Transition Room 2
crimson86knight Dec 16 2014, 6:08am replied:

The irony of your avatar...

+6 votes   article: Alchemilla - Release will be soon!
crimson86knight Dec 15 2014, 5:49pm says:

I'm beginning to think there is more to this than the training process... But that is a good thing in my mind! :D

+2 votes   media: Guard Room
crimson86knight Dec 9 2014, 6:08am replied:

Ah, I see. Now I remember! :D

+2 votes   media: Secretary Office
crimson86knight Dec 8 2014, 6:08pm says:

I this the place before the first Licker is encountered?

+2 votes   media: Secretary Office
crimson86knight Dec 2 2014, 6:47pm says:

I remember this place very well. :D

+3 votes   media: Secrets in Unusual Places
crimson86knight Dec 2 2014, 6:46pm replied:

I agree with this. I like when weapons have recoil because it makes it feel more powerful and realistic.

+5 votes   media: V2 progress... it's coming, God willing
crimson86knight Dec 1 2014, 6:41pm says:

Very nice! :D As the others have said... it looks a lot more than a simple Half-Life 2 mod. Really looking forward to it!

+2 votes   media: Lost Squad Tech Trailer
crimson86knight Nov 25 2014, 6:49pm says:

Very nicely detailed! I like raised panel design on the walls. Looking forward to this! :D

+5 votes   media: The East Wing
crimson86knight Nov 17 2014, 5:54pm replied:

Wouldn't it be pretty cool if there was "time" involved in this game? I'm not saying where the sun goes by fast, but gradually so it shows changes in shadows. Or even... adding "wind" to make the shadows from the trees move. Eh... that's asking a lot but would be nice to see anyway. :)

+2 votes   media: final global lighting. FOR Half-Life 2 BETA
crimson86knight Nov 13 2014, 6:48pm says:

This is some nice lighting as well as the scare factor!

+8 votes   media: Cell Block
crimson86knight Sep 26 2014, 5:56pm replied:

I have to agree. Maybe they can add some sort of "angled glare" to suit the style. Otherwise, the whole thing looks great.

+1 vote   media: Final Global ligth
crimson86knight Aug 15 2014, 5:14am replied:

I think you mean Nightmare House 2? :)

+1 vote   media: Empty Hospital
crimson86knight Jan 28 2014, 5:12am says:

This area in the original game was quite scary.

+3 votes   media: Basement door.
crimson86knight Dec 2 2013, 4:36pm says:

I think it's a bit too grungy. I think it could use a deeper base in place of the grunge noise. I like it anyways.

+3 votes   media: Lost Squad - Zombie Party #1
crimson86knight Oct 12 2013, 10:30am says:

It's almost like cel-shaded realism. Looks very nice!

+2 votes   media: Office
crimson86knight Oct 9 2013, 4:39pm says:

This seems interesting. I like the idea of being rewarded with finding secrets. And it gives you a reason to explore the areas more. I'll be tracking this. :)

+3 votes   mod: SCRAM Half-Life
crimson86knight May 24 2013, 6:28pm says:

I really like the file cabinet. Looks realistic.

+2 votes   media: Prop Models
crimson86knight May 11 2013, 8:17pm says:

The overall structure of it seems a bit bland. Maybe add some space and put some support columns in place so it doesn't look so cramped like Explosive_Cheese said.

+2 votes   media: Office
crimson86knight Jan 18 2013, 5:55pm says:

It looks like Perfect Dark... and that's not a bad thing! Looks great!

+4 votes   media: tram
crimson86knight Dec 10 2012, 4:29pm says:

I'm seriously getting chills just looking at this pic!

+2 votes   media: Cold
crimson86knight Oct 31 2012, 7:56pm replied:

Very cool! I really like where this is headed. :)

+3 votes   media: Menu Background WIP
crimson86knight Oct 25 2012, 4:26am says:


+1 vote   media: Food Court Upper Level
crimson86knight Oct 25 2012, 4:19am says:

Really nice background! Question: Are we going to be hearing the sounds of rain and waves in the background? I think that would make it quite atmospheric. :)

+4 votes   media: Menu Background WIP
crimson86knight Oct 16 2012, 7:59pm says:

I really like the window panes. Looks stylish.

+1 vote   media: In Peremptorys Shadow
crimson86knight Sep 29 2012, 6:24pm says:

Looking forward to ******** my pants playing this...!

+2 votes   media: Nurses
crimson86knight Sep 27 2012, 9:33pm replied:

I think that it was supposed to be a joke. It's obviously too clean. A little scratch here and there doesn't hurt the rocket launcher either. :)

+10 votes   media: OF2 - SMAW
crimson86knight Sep 10 2012, 6:57pm replied:

Now it's easier to understand. :) I definitely get your point on trying to stay as true to the original as possible but with new light environments.

+2 votes   media: Wall Evolution
crimson86knight Sep 9 2012, 12:18pm says:

I think the first one COULD be usable if the creases between the bricks were deeper. The way it looks now makes it almost "flat". And the two-tone color would have to be between the bricks, not in the middle of the brick itself. I do like the 4th one though. It looks more "3D" than the rest and has a bit more detail. Also, are those the permanent colors you've chosen or is it there just for show?

+1 vote   media: Wall Evolution
crimson86knight Aug 28 2012, 5:21am says:

IT LOOKS BEAUTIFUL! :) But seriously, I can't believe how professional it looks. Well... I can, since I see it, haha. I always would have this pop up in my mind and wonder how things were going. And to see and update to this is awesome! I'm definitely excited to play this! :D

+2 votes   article: Zeitgeist - Re-Inventing Ourselves, Part I
crimson86knight May 9 2012, 6:23pm says:

Nice work! I'm liking the darkened feeling to this. :)

+1 vote   media: Generator Area (Still work in progress)
crimson86knight Apr 22 2012, 9:49pm says:

If it weren't for the Combine "objects" in the pic... I'd say you could fool anyone saying this is real life!

+3 votes   media: OF2 - Urban Chaos
crimson86knight Mar 15 2012, 10:06pm says:

This room looks amazing! I especially love the colors. In the center of the room, are those inlay steps? If so... it gives it more depth, which is good!

+1 vote   media: Reception area
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