I'm CrazyChicken. I understand the Source engine very well and am a long time Valve fan.

0 comments by CrazyChickenMFK on Apr 28th, 2011

Felt like making a blog again since theres no easier topic then talking about yourself. Well most of the time anyway. Also felt like I need to address my laziness. Recently I've been hooked on The Office. Been using my friend's Netflix 24/7 to watch it and can't seem to stop. Not totally sure why I love this show so damn much, probably because it's so easy to relate to. I'm always in a good mood after I watch it though. The Office and Portal 2 have kept me for doing jack shit for anything. Well, I have done a few things but they've been so minor its not even funny. I re-uv mapped Barney's helmet for my friend Katatonic so it uses the alpha MP texture. And other than that I dug up this model port I did ages ago but totally forgot about. That's about all I've done in what seems to be a really long as time. I hope to get into map porting some more but as stated before have been to lazy to do shit. When I say I've wasted time on Portal 2 I don't just mean on the game itself. I watched glados @ home's timer go down to one and compare it to my preload status like every 10 seconds before it came out, skipped school to watch that shit download once it did come out, beat the single player the day it came out, played multiplayer with my friend from school till we beat that for a couple days, and then stalked several websites checking what other people have thought about Portal 2. Mainly Zero Punctuation I keep checking back on The Escapist to see if there has been any news. It's actually sort of sad. I really should stop being so damn lazy not just for gaming content related stuff like map and model ports but for school. Since school is almost out and my birthday is on the 29th I've pretty much haven't given two shits about school. I think I've committed more to time to making excuses for not showing up and/or why this assignment is not here then actually doing the work. Which is usually normal for me anyway but I've gone out of my way more then I usually do just to watch The Office. Speaking of school I've been thinking. This new kid came here a couple days ago and has been strange. He's been so damn neutral it's pretty fucking weird. I donno how to explain this without getting into detail and I really don't want to. Basically he says all the stuff people have already heard years ago (ie Where are we going to use math in life) only he says it in such a monotone, bland voice it's hard to tell what side he's on. It's just really weird. I'm worried their might be a government android at my school. If I don't say anything in a few months I'm either playing Portal or have been killed by a government android. So send for help either way. Now I'm sure you don't stalk my Moddb account to read about my life but that's your problem. I will keep my school stuff out of my dumb blogs in other updates anyway. I really don't like the word Blog makes me feel like one of those dumb cunts who types things like this "lol so i heard obama is black and like yeah lol sub4sub plz thx yeah follow my twitter 2 cuz lol" yes that's the only thing that comes to mind when I hear the word Blog. So I'm calling these Journals from now on. Journals seems less douchey to me.

Anyway that's my stupid brain dumb again. I feel the urge to ask people to stalk my profile for updates but that would make me a douchey blogger so just do whatever you want, if that involves clicking the stalk button or not.

Report abuse Source...The Final Frontier.

0 comments by CrazyChickenMFK on Mar 30th, 2011

Well I've always hated Blogs since I watched an episode of "Lewis Black's Root of All Evil" a long time ago but later I've found that show picks on just about everything and it's brainwashed me into hating something that really isn't bad. So anyways now that I don't hate Blogs I felt like I should just talk about some stuff I've been working on/doing.

Goldsource Playermodel Ports
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On the Facepunch thread you can see I've been rigging playermodels for gmod. Me and Shotgunguy did this to compete with another person on garrysmod.org who was releasing ported and rerigged HL playermodels. When SGG released his HLDM:S players and started working on the HL:S pack I started doing more from other Goldsource games. The ones I plan to do are Ricochet, Day of Defeat and Counter-Strike.

TTT_Backalley
This map was more of an experiment to see if I could mass port some popular multiplayer maps from Goldsource games for Half-Life: Source Enhanced. That and I just love porting things to Source. Goldsource is my biggest nostalgia. The reason this map took an entire month to make even though I pretty much had it finished in the first 3 days was because I hit a massive work load in real life. School projects, commitments, making money; you know that kind of stuff. Once I had a break from real life I went ahead and finished this. Hope you enjoy it, even though it hasn't had much popularity so far I think it would be really neat to play.

Goldsource Stuff in Half-Life 2
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I did this just for fun. Since Shotgunguy and I have been rigging playermodels for garry's mod I thought it would be cool to have all the old Goldsource guys in Half-Life 2. My Half-Life 2 folder has always been the central hub for everything I make. I always compile for HL2 sometimes by accident so my HL2 is really wacky and funny at times. So I was thinking it would be cool to replace every HL2 model with rerigged Goldsource stuff. This has turned out to be a much larger project then I anticipated, at first I was just gonig to do the citizens, combine and main characters but it soon turned into me working on many different things. No idea if I'll finish this it could die by tomorrow for all I know.

Half-Life Invasion
This mod is fucking amazing I don't know how I missed it this long. Okay let me say this. It's hard as hell, but the mod just does so much it's amazing. I was very impressed. It was also quite moving to see a very quality mod for the first time in ages, it met all my expectations.

TTT_Bank_b4 Plans
I have been planning on redoing TTT_Bank for awhile now but I never really did much planning up until this point. The biggest criticism I've gotten for it is that it's very unrealistic and pretty damn bright. My defense for the lighting was that it was realistic, but I understand now that boring lighting whether for realism or laziness is just a no-go for video games. I don't have a defense for how the map makes sense. On paper it looked really nice. However when it came down to mapping it originally it turned out quite awkward. I still really like the idea of having cubicles, hallways, elevators and underground vaults in the map. So I'm planning on keeping those but I'm going to set it up in a more realistic manner. There will not be a second floor in the next version I'm planning on getting all of the Bank like stuff into the first floor, but still having the "important" things be the farthest away. I'm really hoping I can add a vent system to this version of the map it was a real bummer when I didn't have space for it before. I'm considering adding a bank robbery objective but I'm not sure who the objective would benefit. The underground portion will be further underground to make up for the second floor. Hell maybe I'll add a sub-basement level we'll see. Also I think it would be funny for this map to connect to the other versions. When I was making B2 and B3 I left a tiny bit of back story to why the map changed. This go around I'm thinking I'll leave newspaper articles and grand opening signs explaining what happened. This sort of thing is nice for TTT because the rounds are long. This map should be a lot better than the previous versions.

Uplink Source On Hold
This project is turning out to be quite large. The final level has to connect two parts and I've been trying to wrap my mind around it. It's not hard to do but I've been lazy about it. When I goto work on the final level of Uplink I think "Okay so it's time to go through the whole map porting process again. I just need to open up the BSP decompiler, fix all the textures, fix all the input output stuff, fix all the obsolete stuff, make improvements so it's not the same as HL1 and I have to find a way to connect it to the other levels." Actually that doesn't sound too bad written down but let me tell you it's a pain staking process.

That is all for now. If you read this give yourself a medal.

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