I'm a level designer, working mostly with my Half-Life 2 mod, but I also work on other projects, such as Portal, TF2 and Overwatch mapping.

Comment History  (0 - 30 of 178)
Coppermantis
Coppermantis Nov 12 2013, 2:10am replied:

That's the fuel depot model seen in ME2 and 3. Assuming you mean the thing behind Arcturus.

+1 vote   media: Arcturus station
Coppermantis
Coppermantis May 19 2013, 4:13pm says:

Looks pretty good

+1 vote   media: Turret Training Part 2
Coppermantis
Coppermantis May 16 2013, 10:43am replied:

It probably won't get any scarier than Ravenholm, really. If that floats your boat, cool, but don't expect anything like Amnesia.

+3 votes   mod: Ground Zero
Coppermantis
Coppermantis May 16 2013, 10:41am replied:

Hopefully, yes. There's already that tank from the video, but that's just basic. There are others in the planning stage, but those are more advanced and thus dependent on me being able to get models. If I can learn how to make/somehow acquire appropriate models then yes, there will be new vehicles.

+2 votes   mod: Ground Zero
Coppermantis
Coppermantis May 16 2013, 2:24am says:

The pillars are a little blocky. I'm currently planning to upgrade them into more fashionable Ionic Columns.

+3 votes   media: City 23 Inner City
Coppermantis
Coppermantis May 16 2013, 1:31am replied:

Thanks!

+1 vote   mod: Ground Zero
Coppermantis
Coppermantis May 16 2013, 12:52am replied:

It's not, but I've been really, really busy.

+1 vote   mod: Ground Zero
Coppermantis
Coppermantis Sep 20 2012, 8:33pm says:

Looks awesome.

+1 vote   media: Fatty 'Heavy Tank' Makeover
Coppermantis
Coppermantis Sep 14 2012, 10:28am says:

Sounds nice! The turret sounds are a little creepy.

+1 vote   media: Behind the Panels
Coppermantis
Coppermantis Sep 6 2012, 2:20pm says:

Is this on Steam Greenlight? There's a $100 submission Fee, so you can decide if that's worth it but it would probably speed up the whole Getting-On-Steam process.

+1 vote   game: Gemini Wars
Coppermantis
Coppermantis Sep 5 2012, 7:19pm says:

Looks very good.

+2 votes   media: Early Moon Screenshot
Coppermantis
Coppermantis Sep 1 2012, 1:37am says:

Nice marketing strategy. Probably wouldn't have bothered if this were a mediocre-looking game but it certainly looks nice, plus as you said I am indeed a fan of FPS/RTS games. Looking great, voted for Steam Greenlight as well.

+5 votes   game: BIONITE: Origins™
Coppermantis
Coppermantis Sep 1 2012, 1:35am says:

Interesting, looks cool.

0 votes   media: AI Formation Feature
Coppermantis
Coppermantis Aug 23 2012, 2:37pm says:

Agreed, it looks quite realistic. It looks like a nice place, strange for a horror game. Can't wait to play it.

+3 votes   media: Main Courtyard Area
Coppermantis
Coppermantis Jun 28 2012, 4:16pm says:

Impressive!

+1 vote   media: Flinging-Aperture Science Training Video
Coppermantis
Coppermantis Jun 10 2012, 1:15am replied:

Yeah I know. I realized that the back wall displacement is horribly flat. Gonna be better :)

+1 vote   media: A Small Skip Ahead
Coppermantis
Coppermantis Jun 4 2012, 1:07am says:

OH MY GOD DO WANT NOW.

*drool*

+2 votes   article: Big Exclamation Point!
Coppermantis
Coppermantis Jun 4 2012, 1:06am says:

That's sexy.

+1 vote   media: Mountain Level (WIP, 02/06/2012)
Coppermantis
Coppermantis May 25 2012, 5:25pm replied:

Funny that you actually noticed that, I was watching a Crysis 2 LP at roughly the same time that I was mapping that section. Rubbed off it would seem.

+1 vote   article: One Year, Three Days (Plus Urban Ruins!)
Coppermantis
Coppermantis May 25 2012, 5:25pm replied:

I personally think it looks okay, but it can always change. Nothing is set in stone.

+1 vote   article: One Year, Three Days (Plus Urban Ruins!)
Coppermantis
Coppermantis May 21 2012, 12:20am says:

There's just this building and highway at the moment. After the background gets added it will look better.

+1 vote   media: Urban Ruins--Test
Coppermantis
Coppermantis May 21 2012, 12:19am says:

Me screwing up the color correction. Older version of the map.

+1 vote   media: Urban Ruins--Test
Coppermantis
Coppermantis May 15 2012, 9:31pm says:

Great looking mod. Can't wait for release, the artstyle is really nice and the puzzles look hard.

+2 votes   mod: The Enceladus Initiative
Coppermantis
Coppermantis May 15 2012, 9:27pm says:

Very unique artstyle, Liking these pictures.

+1 vote   media: MAIN CHAMBER IN MAP Nº 4 II
Coppermantis
Coppermantis May 8 2012, 10:13pm says:

Misaligned textures on the left, otherwise looks okay.

+1 vote   media: Aperture Science Cloning Training Center
Coppermantis
Coppermantis May 5 2012, 2:58am says:

Sounds boss.

+1 vote   media: NCTF Attack Wing
Coppermantis
Coppermantis Apr 26 2012, 9:23pm says:

If this game gets on Steam, I'll definitely buy it as soon as I have the chance. It looks great.

+2 votes   article: Gemini Wars pre-orders
Coppermantis
Coppermantis Apr 15 2012, 10:31pm says:

Tip: To make a skybox, use the tools/toolsskybox texture then under map>Map Properties fill in the SkyBox Texture Name field with the name of the texture you want to use. Do not include anything like "rt" or "hdrup", only include the sky_day and the numbers that follow.

+1 vote   media: partial look of defense point 1 + p. look outside
Coppermantis
Coppermantis Apr 15 2012, 9:46pm says:

Looks good.

+1 vote   media: Another Look at cc_2
Coppermantis
Coppermantis Apr 14 2012, 2:38am says:

Looking good. My only complaints are that on the "Lab 2314-5" and the ASHPD one in the bottom right corner, the text is a little too close to the image. Other than that these look good.

+1 vote   media: New Signs
Coppermantis
Coppermantis Apr 2 2012, 5:17pm replied:

I would personally reccomend splitting the wall into top/bottom halves and having each be a different texture, preferably two that look good with each other. Making it a single, increased scale texture would still be repetetive and low-res to boot.

+3 votes   media: PROPER Brand New Media
Coppermantis
Coppermantis Mar 16 2012, 12:04am says:

Looking good, I'd reccommend using more texture variety on the walls.

+2 votes   media: The Search
Coppermantis
Coppermantis Mar 9 2012, 6:56pm replied:

Sorry, It's actually the second image. Uploaded in a different order than I expected.

+1 vote   media: More Updating
Coppermantis
Coppermantis Feb 26 2012, 4:15pm says:

Metal walls could use some more detailing, but otherwise good-looking.

+1 vote   media: The faith plate chamber
Coppermantis
Coppermantis Jan 31 2012, 7:54pm says:

From this angle, the transition from land to water is odd-too straight and level. The horizon is awkward also, perhaps some fog would ease the water-to-sky transition.

+1 vote   media: d2_inland_01
Coppermantis
Coppermantis Dec 11 2011, 11:13pm says:

It's a Klein Bottle, isn't it?

+3 votes   media: 23/10/11 - Of God Rays and Procedural Geometry
Coppermantis
Coppermantis Dec 8 2011, 9:53am replied:

Hmm...

149

+1 vote   article: AVWW: IOTY 2011 Giveaway and Latest Multiplayer News
Coppermantis
Coppermantis Dec 4 2011, 6:51pm replied:

I see. Must be a pretty large map then. Changing the skybox texture would help, but even a few models on the other side of the cliffs to give the impression that there's something there would help. But if it can't be done, it can't be done.

+1 vote   media: Mod Of The Year 2011
Coppermantis
Coppermantis Dec 4 2011, 4:56pm replied:

Indeed, the graphics on this are hardly 'modern' but can really look quite nice.

+1 vote   article: AVWW: IOTY Voting, Multiplayer Public Alpha, and MineCon Trailer
Coppermantis
Coppermantis Dec 3 2011, 7:05pm says:

Looking good!

+1 vote   media: Mod Of The Year 2011
Coppermantis
Coppermantis Dec 3 2011, 7:04pm says:

Looks good, but the place on the left where the displacement cliff meets the wall is a little ugly. The rest is okay, but would also benefit from a 3D skybox (or a larger one if there's already one in place.)

+2 votes   media: Mod Of The Year 2011
Coppermantis
Coppermantis Dec 1 2011, 10:29pm says:

Looking great! The effect on the dust looks a little over-exaggerated (unless it's moving at high speed) but it still looks cool.

+1 vote   media: Ships in transit
Coppermantis
Coppermantis Dec 1 2011, 9:34pm says:

WIP, as you can see from the dev/measure textures

+1 vote   media: More stuff from the mines
Coppermantis
Coppermantis Dec 1 2011, 9:34pm says:

WIP, as you can see from the dev/measure textures

+1 vote   media: More stuff from the mines
Coppermantis
Coppermantis Dec 1 2011, 9:34pm says:

WIP, as you can see from the dev/measure textures

+1 vote   media: More stuff from the mines
Coppermantis
Coppermantis Dec 1 2011, 12:15am says:

Oh ho! So this is what y'all have been working on. Sounds fun, and the UDK will be interesting for this style of game. Although, will development still happen for Overwatch? I assume so, since berely any maps are near completion. (save for user-made maps.)

+3 votes   article: Intruder Alert!
Coppermantis
Coppermantis Nov 16 2011, 9:35pm says:

Oh yes. Yes. Yes. I want this game so badly. Nice to see some new media.

+1 vote   media: Battleship Modules
Coppermantis
Coppermantis Oct 25 2011, 10:51am replied:

In the description I said that the game doesn't start in the city. This is just a room in the outlands, and all the damage is recent, caused by a fight between combine soldiers and antlions.

+1 vote   media: Underground room
Coppermantis
Coppermantis Oct 23 2011, 5:26pm says:

Happy birthday! And nice image. Looks very neat.

+2 votes   media: Aim and shot!
Coppermantis
Coppermantis Oct 23 2011, 5:24pm says:

Gorgeous. Absolutely gorgeous.

+5 votes   media: Going to the underground
Coppermantis
Coppermantis Oct 10 2011, 9:46am says:

The rust cube looks ok, but the portalgun just looks bloody.

+1 vote   article: New Section and Stuff
Coppermantis
Coppermantis Sep 29 2011, 10:34am says:

Wow, quite the media bomb. Looks good, professional quality.

+1 vote   media: vFinal APC Garage
Coppermantis
Coppermantis Sep 29 2011, 10:31am says:

wow! Very nice looking.

+1 vote   media: Cellblock C4
Coppermantis
Coppermantis Sep 17 2011, 1:32am says:

I know it's pretty dark- That's more or less intentional, but if testing indicates that it needs more light, there will be more light. (Actually, it probably needs it anyway. Just looking at the image as I type it's a little hard to see.

+1 vote   media: Stuff
Coppermantis
Coppermantis Aug 3 2011, 8:09pm replied:

Yes, both sides view the other's presence here as a very large pontential threat. Interesting note- in this battle you face every type of enemy except antlions/guards, manhacks, scanners and CPs.

+1 vote   media: Crater Battle
Coppermantis
Coppermantis Aug 3 2011, 1:07pm replied:

I'm considering just making the place where the rebels are basing the ruins of the nexus themselves, mostly flattened with only a little evidence of what it used to be.

+1 vote   media: Getting Textures
Coppermantis
Coppermantis Jul 31 2011, 12:22pm says:

Oooh, pretty.

+3 votes   media: Bloodlust Cruiser
Coppermantis
Coppermantis Jul 21 2011, 12:53am says:

Wow, this is gorgeous! Your mapping is simply incredible, keep up the good work!

+4 votes   media: Updated
Coppermantis
Coppermantis Jul 18 2011, 7:24pm replied:

It's only in dev stage as I'm sure you can tell, it'll look much more damaged as it goes on. All the other geometry except a few parts is equally blocky, it's just hard to see in this picture. It also gets even more damaged during the battle, a lot of those walls are breakable.

+1 vote   media: Crater Battle WIP
Coppermantis
Coppermantis Jul 18 2011, 1:05pm replied:

Indeed it is. I just wanted to show you guys what I've been working on.

+1 vote   media: Armored Vehicle Mk. II [WIP]
Coppermantis
Coppermantis Jul 18 2011, 2:32am replied:

True, some sort of protection for the driver is pretty important for a Combine Vehicle. I'll keep working on it.

+1 vote   media: Basic Brush Vehicle (Revised)
Coppermantis
Coppermantis Jul 17 2011, 6:37pm says:

Very cool, looks very realistic. The dust effects are good as well.

+1 vote   media: OF2 - Urban Chaos (Low Combine Influence)
Coppermantis
Coppermantis Jul 8 2011, 6:26pm says:

Wow. Beautiful. If this is WIP, I absolutely cannot wait for the finished version.

+10 votes   media: Prison WIP
Coppermantis
Coppermantis Jul 8 2011, 6:25pm replied:

It's one of the vents from the incinerator room, right?

+1 vote   media: Improving Style + More Snow Stuff
Coppermantis
Coppermantis Jul 5 2011, 4:09pm says:

Good displacement work, and the design reminds me of something out of Myst.

+1 vote   media: Ground Complex MOD "Infiltration" / WIP
Coppermantis
Coppermantis Jul 4 2011, 11:59pm replied:

I'm about to upload a much prettier version of that area. ;)

+1 vote   media: More C17 stuff
Coppermantis
Coppermantis Jun 18 2011, 1:35am says:

Looking good, although are you eventually going to have plant models in addition to the decals? It would definitely look more realistic.

+1 vote   media: New area
Coppermantis
Coppermantis Jun 17 2011, 8:16pm replied:

Yeah, I was concerned that this area was too dull, it could definitely use some spicing up.

+1 vote   media: New Stuff
Coppermantis
Coppermantis Jun 17 2011, 2:23am says:

Looks very nice and clean, even for a WIP. Fine work.

+1 vote   media: Box Dropper Concept
Coppermantis
Coppermantis May 13 2011, 11:26pm says:

Ooh, pretty. Although one of the pillars is far too dark, but the rest looks fine.

+1 vote   media: New Menu
Coppermantis
Coppermantis May 7 2011, 5:46pm replied:

Yeah, boxy, front end is still being worked on.

+1 vote   media: Small update
Coppermantis
Coppermantis May 5 2011, 5:46pm replied:

It looks better than in this screenshot, and It's essentially a huge gantry crane. I just haven't added the crane part. Although, you're right about texture variation, I'll work on that.

+1 vote   media: Update
Coppermantis
Coppermantis Apr 20 2011, 10:44pm replied:

Hey, you're right, it kinda does. I wish they still had that screensaver.

+1 vote   media: Wireframe
Level
Avatar
Avatar
Offline Since
Nov 26, 2013
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
4
Mods
25
Articles
31
Media
120