I'm a level designer, working mostly with my Half-Life 2 mod, but I also work on other projects, such as Portal, TF2 and Overwatch mapping.

Comment History  (0 - 30 of 178)
Coppermantis
Coppermantis Nov 12 2013, 2:10am replied:

That's the fuel depot model seen in ME2 and 3. Assuming you mean the thing behind Arcturus.

+1 vote     media: Arcturus station
Coppermantis
Coppermantis May 19 2013, 4:13pm says:

Looks pretty good

+1 vote     media: Turret Training Part 2
Coppermantis
Coppermantis May 16 2013, 10:43am replied:

It probably won't get any scarier than Ravenholm, really. If that floats your boat, cool, but don't expect anything like Amnesia.

+3 votes     mod: Ground Zero
Coppermantis
Coppermantis May 16 2013, 10:41am replied:

Hopefully, yes. There's already that tank from the video, but that's just basic. There are others in the planning stage, but those are more advanced and thus dependent on me being able to get models. If I can learn how to make/somehow acquire appropriate models then yes, there will be new vehicles.

+2 votes     mod: Ground Zero
Coppermantis
Coppermantis May 16 2013, 2:24am says:

The pillars are a little blocky. I'm currently planning to upgrade them into more fashionable Ionic Columns.

+3 votes     media: City 23 Inner City
Coppermantis
Coppermantis May 16 2013, 1:31am replied:

Thanks!

+1 vote     mod: Ground Zero
Coppermantis
Coppermantis May 16 2013, 12:52am replied:

It's not, but I've been really, really busy.

+1 vote     mod: Ground Zero
Coppermantis
Coppermantis Sep 20 2012, 8:33pm says:

Looks awesome.

+1 vote     media: Fatty 'Heavy Tank' Makeover
Coppermantis
Coppermantis Sep 14 2012, 10:28am says:

Sounds nice! The turret sounds are a little creepy.

+1 vote     media: Behind the Panels
Coppermantis
Coppermantis Sep 6 2012, 2:20pm says:

Is this on Steam Greenlight? There's a $100 submission Fee, so you can decide if that's worth it but it would probably speed up the whole Getting-On-Steam process.

+1 vote     game: Gemini Wars
Coppermantis
Coppermantis Sep 5 2012, 7:19pm says:

Looks very good.

+2 votes     media: Early Moon Screenshot
Coppermantis
Coppermantis Sep 1 2012, 1:37am says:

Nice marketing strategy. Probably wouldn't have bothered if this were a mediocre-looking game but it certainly looks nice, plus as you said I am indeed a fan of FPS/RTS games. Looking great, voted for Steam Greenlight as well.

+5 votes     game: BIONITE: Origins™
Coppermantis
Coppermantis Sep 1 2012, 1:35am says:

Interesting, looks cool.

0 votes     media: AI Formation Feature
Coppermantis
Coppermantis Aug 23 2012, 2:37pm says:

Agreed, it looks quite realistic. It looks like a nice place, strange for a horror game. Can't wait to play it.

+3 votes     media: Main Courtyard Area
Coppermantis
Coppermantis Jun 28 2012, 4:16pm says:

Impressive!

+1 vote     media: Flinging-Aperture Science Training Video
Coppermantis
Coppermantis Jun 10 2012, 1:15am replied:

Yeah I know. I realized that the back wall displacement is horribly flat. Gonna be better :)

+1 vote     media: A Small Skip Ahead
Coppermantis
Coppermantis Jun 4 2012, 1:07am says:

OH MY GOD DO WANT NOW.

*drool*

+2 votes     article: Big Exclamation Point!
Coppermantis
Coppermantis Jun 4 2012, 1:06am says:

That's sexy.

+1 vote     media: Mountain Level (WIP, 02/06/2012)
Coppermantis
Coppermantis May 25 2012, 5:25pm replied:

Funny that you actually noticed that, I was watching a Crysis 2 LP at roughly the same time that I was mapping that section. Rubbed off it would seem.

+1 vote     article: One Year, Three Days (Plus Urban Ruins!)
Coppermantis
Coppermantis May 25 2012, 5:25pm replied:

I personally think it looks okay, but it can always change. Nothing is set in stone.

+1 vote     article: One Year, Three Days (Plus Urban Ruins!)
Coppermantis
Coppermantis May 21 2012, 12:20am says:

There's just this building and highway at the moment. After the background gets added it will look better.

+1 vote     media: Urban Ruins--Test
Coppermantis
Coppermantis May 21 2012, 12:19am says:

Me screwing up the color correction. Older version of the map.

+1 vote     media: Urban Ruins--Test
Coppermantis
Coppermantis May 15 2012, 9:31pm says:

Great looking mod. Can't wait for release, the artstyle is really nice and the puzzles look hard.

+2 votes     mod: The Enceladus Initiative
Coppermantis
Coppermantis May 15 2012, 9:27pm says:

Very unique artstyle, Liking these pictures.

+1 vote     media: MAIN CHAMBER IN MAP Nº 4 II
Coppermantis
Coppermantis May 8 2012, 10:13pm says:

Misaligned textures on the left, otherwise looks okay.

+1 vote     media: Aperture Science Cloning Training Center
Coppermantis
Coppermantis May 5 2012, 2:58am says:

Sounds boss.

+1 vote     media: NCTF Attack Wing
Coppermantis
Coppermantis Apr 26 2012, 9:23pm says:

If this game gets on Steam, I'll definitely buy it as soon as I have the chance. It looks great.

+2 votes     article: Gemini Wars pre-orders
Coppermantis
Coppermantis Apr 15 2012, 10:31pm says:

Tip: To make a skybox, use the tools/toolsskybox texture then under map>Map Properties fill in the SkyBox Texture Name field with the name of the texture you want to use. Do not include anything like "rt" or "hdrup", only include the sky_day and the numbers that follow.

+1 vote     media: partial look of defense point 1 + p. look outside
Coppermantis
Coppermantis Apr 15 2012, 9:46pm says:

Looks good.

+1 vote     media: Another Look at cc_2
Coppermantis
Coppermantis Apr 14 2012, 2:38am says:

Looking good. My only complaints are that on the "Lab 2314-5" and the ASHPD one in the bottom right corner, the text is a little too close to the image. Other than that these look good.

+1 vote     media: New Signs
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