I'm a level designer, working mostly with my Half-Life 2 mod, but I also work on other projects, such as Portal, TF2 and Overwatch mapping.

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Coppermantis
Coppermantis @ Arcturus station

That's the fuel depot model seen in ME2 and 3. Assuming you mean the thing behind Arcturus.

Good karma+1 vote
Coppermantis
Coppermantis @ Turret Training Part 2

Looks pretty good

Good karma+1 vote
Coppermantis
Coppermantis @ Ground Zero

It probably won't get any scarier than Ravenholm, really. If that floats your boat, cool, but don't expect anything like Amnesia.

Good karma+3 votes
Coppermantis
Coppermantis @ Ground Zero

Hopefully, yes. There's already that tank from the video, but that's just basic. There are others in the planning stage, but those are more advanced and thus dependent on me being able to get models. If I can learn how to make/somehow acquire appropriate models then yes, there will be new vehicles.

Good karma+3 votes
Coppermantis
Coppermantis @ City 23 Inner City

The pillars are a little blocky. I'm currently planning to upgrade them into more fashionable Ionic Columns.

Good karma+3 votes
Coppermantis
Coppermantis @ Ground Zero

Thanks!

Good karma+1 vote
Coppermantis
Coppermantis @ Ground Zero

It's not, but I've been really, really busy.

Good karma+1 vote
Coppermantis
Coppermantis @ Fatty 'Heavy Tank' Makeover

Looks awesome.

Good karma+1 vote
Coppermantis
Coppermantis @ Behind the Panels

Sounds nice! The turret sounds are a little creepy.

Good karma+1 vote
Coppermantis
Coppermantis @ Gemini Wars

Is this on Steam Greenlight? There's a $100 submission Fee, so you can decide if that's worth it but it would probably speed up the whole Getting-On-Steam process.

Good karma+1 vote
Coppermantis
Coppermantis @ Early Moon Screenshot

Looks very good.

Good karma+2 votes
Coppermantis
Coppermantis @ BIONITE: Origins™

Nice marketing strategy. Probably wouldn't have bothered if this were a mediocre-looking game but it certainly looks nice, plus as you said I am indeed a fan of FPS/RTS games. Looking great, voted for Steam Greenlight as well.

Good karma+5 votes
Coppermantis
Coppermantis @ AI Formation Feature

Interesting, looks cool.

Good karma0 votes
Coppermantis
Coppermantis @ Main Courtyard Area

Agreed, it looks quite realistic. It looks like a nice place, strange for a horror game. Can't wait to play it.

Good karma+3 votes
Coppermantis
Coppermantis @ A Small Skip Ahead

Yeah I know. I realized that the back wall displacement is horribly flat. Gonna be better :)

Good karma+1 vote
Coppermantis
Coppermantis @ Big Exclamation Point!

OH MY GOD DO WANT NOW.

*drool*

Good karma+2 votes
Coppermantis
Coppermantis @ Mountain Level (WIP, 02/06/2012)

That's sexy.

Good karma+1 vote
Coppermantis
Coppermantis @ One Year, Three Days (Plus Urban Ruins!)

Funny that you actually noticed that, I was watching a Crysis 2 LP at roughly the same time that I was mapping that section. Rubbed off it would seem.

Good karma+1 vote
Coppermantis
Coppermantis @ One Year, Three Days (Plus Urban Ruins!)

I personally think it looks okay, but it can always change. Nothing is set in stone.

Good karma+1 vote
Coppermantis
Coppermantis @ Urban Ruins--Test

There's just this building and highway at the moment. After the background gets added it will look better.

Good karma+1 vote
Coppermantis
Coppermantis @ Urban Ruins--Test

Me screwing up the color correction. Older version of the map.

Good karma+1 vote
Coppermantis
Coppermantis @ The Enceladus Initiative

Great looking mod. Can't wait for release, the artstyle is really nice and the puzzles look hard.

Good karma+2 votes
Coppermantis
Coppermantis @ MAIN CHAMBER IN MAP Nº 4 II

Very unique artstyle, Liking these pictures.

Good karma+1 vote
Coppermantis
Coppermantis @ Aperture Science Cloning Training Center

Misaligned textures on the left, otherwise looks okay.

Good karma+1 vote
Coppermantis
Coppermantis @ NCTF Attack Wing

Sounds boss.

Good karma+1 vote
Coppermantis
Coppermantis @ Gemini Wars pre-orders

If this game gets on Steam, I'll definitely buy it as soon as I have the chance. It looks great.

Good karma+2 votes
Coppermantis
Coppermantis @ partial look of defense point 1 + p. look outside

Tip: To make a skybox, use the tools/toolsskybox texture then under map>Map Properties fill in the SkyBox Texture Name field with the name of the texture you want to use. Do not include anything like "rt" or "hdrup", only include the sky_day and the numbers that follow.

Good karma+1 vote
Coppermantis
Coppermantis @ Another Look at cc_2

Looks good.

Good karma+1 vote
Coppermantis
Coppermantis @ New Signs

Looking good. My only complaints are that on the "Lab 2314-5" and the ASHPD one in the bottom right corner, the text is a little too close to the image. Other than that these look good.

Good karma+1 vote
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