I'm a level designer, working mostly with my Half-Life 2 mod, but I also work on other projects, such as Portal, TF2 and Overwatch mapping.
That's the fuel depot model seen in ME2 and 3. Assuming you mean the thing behind Arcturus.
Looks pretty good
It probably won't get any scarier than Ravenholm, really. If that floats your boat, cool, but don't expect anything like Amnesia.
Hopefully, yes. There's already that tank from the video, but that's just basic. There are others in the planning stage, but those are more advanced and thus dependent on me being able to get models. If I can learn how to make/somehow acquire appropriate models then yes, there will be new vehicles.
The pillars are a little blocky. I'm currently planning to upgrade them into more fashionable Ionic Columns.
It's not, but I've been really, really busy.
Sounds nice! The turret sounds are a little creepy.
Is this on Steam Greenlight? There's a $100 submission Fee, so you can decide if that's worth it but it would probably speed up the whole Getting-On-Steam process.
Looks very good.
Nice marketing strategy. Probably wouldn't have bothered if this were a mediocre-looking game but it certainly looks nice, plus as you said I am indeed a fan of FPS/RTS games. Looking great, voted for Steam Greenlight as well.
Interesting, looks cool.
Agreed, it looks quite realistic. It looks like a nice place, strange for a horror game. Can't wait to play it.
Yeah I know. I realized that the back wall displacement is horribly flat. Gonna be better :)
OH MY GOD DO WANT NOW.
Funny that you actually noticed that, I was watching a Crysis 2 LP at roughly the same time that I was mapping that section. Rubbed off it would seem.
I personally think it looks okay, but it can always change. Nothing is set in stone.
There's just this building and highway at the moment. After the background gets added it will look better.
Me screwing up the color correction. Older version of the map.
Great looking mod. Can't wait for release, the artstyle is really nice and the puzzles look hard.
Very unique artstyle, Liking these pictures.
Misaligned textures on the left, otherwise looks okay.
If this game gets on Steam, I'll definitely buy it as soon as I have the chance. It looks great.
Tip: To make a skybox, use the tools/toolsskybox texture then under map>Map Properties fill in the SkyBox Texture Name field with the name of the texture you want to use. Do not include anything like "rt" or "hdrup", only include the sky_day and the numbers that follow.
Looking good. My only complaints are that on the "Lab 2314-5" and the ASHPD one in the bottom right corner, the text is a little too close to the image. Other than that these look good.