Just a ambitious guy looking to develop a mod.

Comment History  (0 - 30 of 39)
con7con
con7con May 15 2014, 12:39pm says:

Hopefully someone volunteers.

+3 votes     media: Help Wanted
con7con
con7con May 14 2014, 1:15pm replied:

I will look into adding a research tree at a later date although that is unlikely to be in the next update, with regards to unit scaling I have been tweaking some scales and if you had any feedback with regards to what needed changing it would be useful.

+1 vote     mod: The Human Resistance
con7con
con7con Apr 24 2014, 9:51pm replied:

Hi, you need to make a new folder in the UAW folder called mods and put the HumanRes folder in there. Then create a shortcut with the text "MODPATH=Mods\HumanRes" after it, then launch using that shortcut.

+1 vote     mod: The Human Resistance
con7con
con7con Apr 24 2014, 9:48pm replied:

I would reccomend getting the game on steam during the summer sale as you can, it will only be around 4 GBP or so.

On to your problem that is most likely not related to the mod and is a problem with the installer you used, try running it without the mod and see if it works, if not then let me know.

+1 vote     mod: The Human Resistance
con7con
con7con Apr 15 2014, 1:15pm replied:

Not yet i'm afraid, I have one scenario partially working but there are still many bugs and stuff that needs working on.

+1 vote     mod: The Human Resistance
con7con
con7con Mar 30 2014, 5:15am replied:

"C:\Program Files (x86)\SEGA\Universe At War Earth Assault\LaunchUAW.exe" MODPATH=Mods\HumanRes

Copy that entire string directly into the "target" box of the shortcut and it should work fine.

+1 vote     mod: The Human Resistance
con7con
con7con Mar 27 2014, 3:41am replied:

There some be some relatively soon. I am making progress, albeit admittedly slow.

+1 vote     mod: The Human Resistance
con7con
con7con Mar 27 2014, 3:40am replied:

If you tell me the path where the game is installed I can provide you with what you need to put in the shortcut target box.

+1 vote     mod: The Human Resistance
con7con
con7con Jan 26 2014, 10:15am replied:

Eventually if I can ever get them fully functioning, they technically work in the current release of the mod but I am experiencing problems with some of the visuals and other things.

+2 votes     article: Update News
con7con
con7con Dec 12 2013, 12:44am replied:

Thank you for your feedback and I shall be sure to make note of it in the next patch, I am afraid that point 6 of game-play is not possible though as that is connected to the model and I have no modelling experience/capability, all models in the mod are already in the game but unused.

0 votes     download: Universe at War Release
con7con
con7con Dec 8 2013, 1:35am replied:

Is your game for steam or retail?

+1 vote     mod: The Human Resistance
con7con
con7con Aug 21 2013, 12:54pm replied:

It is a bug yes, it will be fixed in the next patch but if you want to fix it yourself then follow these instructions -

Open "NOVUS_VEH_Constructor" in XML-Units and change <Affiliation>Military</Affiliation>" to "<Affiliation>Novus</Affiliation>" and the problem should be resolved.

+1 vote     mod: The Human Resistance
con7con
con7con Aug 19 2013, 12:26pm replied:

The next update will contain new units, one of which will allow the military to capture buildings.

+1 vote     mod: The Human Resistance
con7con
con7con Aug 16 2013, 3:17pm says:

I am afraid the next patch for this mod will be delayed slightly due to death of my desktop's PSU. Thankfully corsair has excellent support and it is being sent back for repairs/replacement so the update should not be delayed to much.

+1 vote     mod: The Human Resistance
con7con
con7con Aug 16 2013, 3:13pm replied:

That is something I need to fix, expect it in the next patch.

+1 vote     mod: The Human Resistance
con7con
con7con Jul 30 2013, 10:00am replied:

What you should do is have a Mods folder in your main UAW folder and have the HumanRes folder in that, after launching the game with the "MODPATH=Mods\HumanRes" you can then select the human faction in Skirmish, their icon is a little blue orb with a grid effect.

+1 vote     mod: The Human Resistance
con7con
con7con Jul 26 2013, 11:29pm replied:

Yes, you can. I am in the progress of adding a couple of new units and have fixed some old bugs.

+3 votes     mod: The Human Resistance
con7con
con7con Jul 25 2013, 11:53pm replied:

Correct, currently they are not implemented but I am looking into it, I have just finished adding a scientist unit which allows for capturing of neutral structures.

+1 vote     mod: The Human Resistance
con7con
con7con Jul 23 2013, 2:17pm replied:

Good catch, to fix this open "NOVUS_VEH_Constructor" in XML-Units and change <Affiliation>Military</Affiliation>" to "<Affiliation>Novus</Affiliation>" and the problem should be resolved.

+1 vote     mod: The Human Resistance
con7con
con7con Jan 12 2013, 10:17am replied:

I have yet to really touch the damage values, although I buffed the defence turret quite a bit by increasing its clip size so its actually like a chain gun as such now.

+2 votes     mod: The Human Resistance
con7con
con7con Jan 11 2013, 2:36pm says:

I could release what I currently now if you so wished, it requires some polishing and currently humans are vastly overpowered, but all the buildings and stuff are in, if I recall correctly most of the text has been added, although there are some errors I will need to rectify. I currently have A level exams going on in the uk, hence lack of updates.

+2 votes     mod: The Human Resistance
con7con
con7con Sep 8 2012, 5:30pm says:

My apologies, I was busy with exams. :/

Anyway, what exactly are you guys expecting to be released? Just wondering what sort of features you expecting to be available? Just need ideas on what to add. xD

+3 votes     mod: The Human Resistance
con7con
con7con Apr 16 2012, 12:31pm says:

Hey, one thing I would like to mention is that when the mod gets another update, it will in all likelyhood be for unpatched UAW (seems to crash with patch 2 and I have no idea why). Sorry if this is a pain but I mostly edit this via trial and error. xD

+4 votes     mod: The Human Resistance
con7con
con7con Oct 31 2011, 6:05pm says:

The mod is going well, keep up the good work devs :P

+4 votes     mod: Sins of the Prophets
con7con
con7con Aug 6 2011, 5:11pm replied:

Mashed potato that is :P

+3 votes     mod: Sins of the Prophets
con7con
con7con Jul 23 2011, 3:21pm replied:

Hence why I said 30-50 Canada :P. Speaking of which where is the info for the xfire? Any chance you could pm me it because I lost it and cant seem to find it :/

+1 vote     mod: Sins of the Prophets
con7con
con7con Jul 22 2011, 9:52pm replied:

Yes there are mac cannons, and I can say with certainty that the covenant will not be using armoured space poop to combat the UNSC.

+1 vote     mod: Sins of the Prophets
con7con
con7con Jul 22 2011, 9:51pm replied:

The mod already has around 30-50 playtesters looking for bugs :P

+1 vote     mod: Sins of the Prophets
con7con
con7con Feb 15 2011, 1:19pm replied:

Ahh k, looking forward to the game :D
Any chance of a open beta or anything like that soon?

+2 votes     game: Gemini Wars
con7con
con7con Feb 14 2011, 6:19pm says:

Sorry if this has already been answered but I have a question.
Will Gemini wars also have ground battles when you can land troops on a planet and have your ships bombarding the planet from orbit? :D

+1 vote     game: Gemini Wars
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