Just a ambitious guy looking to develop a mod.

Comment History  (0 - 30 of 39)
con7con
con7con - - 39 comments @ Help Wanted

Hopefully someone volunteers.

Good karma+3 votes
con7con
con7con - - 39 comments @ The Human Resistance

I will look into adding a research tree at a later date although that is unlikely to be in the next update, with regards to unit scaling I have been tweaking some scales and if you had any feedback with regards to what needed changing it would be useful.

Good karma+2 votes
con7con
con7con - - 39 comments @ The Human Resistance

Hi, you need to make a new folder in the UAW folder called mods and put the HumanRes folder in there. Then create a shortcut with the text "MODPATH=Mods\HumanRes" after it, then launch using that shortcut.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

I would reccomend getting the game on steam during the summer sale as you can, it will only be around 4 GBP or so.

On to your problem that is most likely not related to the mod and is a problem with the installer you used, try running it without the mod and see if it works, if not then let me know.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

Not yet i'm afraid, I have one scenario partially working but there are still many bugs and stuff that needs working on.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

"C:\Program Files (x86)\SEGA\Universe At War Earth Assault\LaunchUAW.exe" MODPATH=Mods\HumanRes

Copy that entire string directly into the "target" box of the shortcut and it should work fine.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

There some be some relatively soon. I am making progress, albeit admittedly slow.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

If you tell me the path where the game is installed I can provide you with what you need to put in the shortcut target box.

Good karma+1 vote
con7con
con7con - - 39 comments @ Update News

Eventually if I can ever get them fully functioning, they technically work in the current release of the mod but I am experiencing problems with some of the visuals and other things.

Good karma+2 votes
con7con
con7con - - 39 comments @ Universe at War Release

Thank you for your feedback and I shall be sure to make note of it in the next patch, I am afraid that point 6 of game-play is not possible though as that is connected to the model and I have no modelling experience/capability, all models in the mod are already in the game but unused.

Good karma0 votes
con7con
con7con - - 39 comments @ The Human Resistance

Is your game for steam or retail?

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

It is a bug yes, it will be fixed in the next patch but if you want to fix it yourself then follow these instructions -

Open "NOVUS_VEH_Constructor" in XML-Units and change <Affiliation>Military</Affiliation>" to "<Affiliation>Novus</Affiliation>" and the problem should be resolved.

Good karma+2 votes
con7con
con7con - - 39 comments @ The Human Resistance

The next update will contain new units, one of which will allow the military to capture buildings.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

I am afraid the next patch for this mod will be delayed slightly due to death of my desktop's PSU. Thankfully corsair has excellent support and it is being sent back for repairs/replacement so the update should not be delayed to much.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

That is something I need to fix, expect it in the next patch.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

What you should do is have a Mods folder in your main UAW folder and have the HumanRes folder in that, after launching the game with the "MODPATH=Mods\HumanRes" you can then select the human faction in Skirmish, their icon is a little blue orb with a grid effect.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

Yes, you can. I am in the progress of adding a couple of new units and have fixed some old bugs.

Good karma+3 votes
con7con
con7con - - 39 comments @ The Human Resistance

Correct, currently they are not implemented but I am looking into it, I have just finished adding a scientist unit which allows for capturing of neutral structures.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

Good catch, to fix this open "NOVUS_VEH_Constructor" in XML-Units and change <Affiliation>Military</Affiliation>" to "<Affiliation>Novus</Affiliation>" and the problem should be resolved.

Good karma+1 vote
con7con
con7con - - 39 comments @ The Human Resistance

I have yet to really touch the damage values, although I buffed the defence turret quite a bit by increasing its clip size so its actually like a chain gun as such now.

Good karma+2 votes
con7con
con7con - - 39 comments @ The Human Resistance

I could release what I currently now if you so wished, it requires some polishing and currently humans are vastly overpowered, but all the buildings and stuff are in, if I recall correctly most of the text has been added, although there are some errors I will need to rectify. I currently have A level exams going on in the uk, hence lack of updates.

Good karma+2 votes
con7con
con7con - - 39 comments @ The Human Resistance

My apologies, I was busy with exams. :/

Anyway, what exactly are you guys expecting to be released? Just wondering what sort of features you expecting to be available? Just need ideas on what to add. xD

Good karma+3 votes
con7con
con7con - - 39 comments @ The Human Resistance

Hey, one thing I would like to mention is that when the mod gets another update, it will in all likelyhood be for unpatched UAW (seems to crash with patch 2 and I have no idea why). Sorry if this is a pain but I mostly edit this via trial and error. xD

Good karma+4 votes
con7con
con7con - - 39 comments @ Sins of the Prophets

The mod is going well, keep up the good work devs :P

Good karma+4 votes
con7con
con7con - - 39 comments @ Sins of the Prophets

Mashed potato that is :P

Good karma+3 votes
con7con
con7con - - 39 comments @ Sins of the Prophets

Hence why I said 30-50 Canada :P. Speaking of which where is the info for the xfire? Any chance you could pm me it because I lost it and cant seem to find it :/

Good karma+1 vote
con7con
con7con - - 39 comments @ Sins of the Prophets

Yes there are mac cannons, and I can say with certainty that the covenant will not be using armoured space poop to combat the UNSC.

Good karma+1 vote
con7con
con7con - - 39 comments @ Sins of the Prophets

The mod already has around 30-50 playtesters looking for bugs :P

Good karma+1 vote
con7con
con7con - - 39 comments @ Gemini Wars

Ahh k, looking forward to the game :D
Any chance of a open beta or anything like that soon?

Good karma+2 votes
con7con
con7con - - 39 comments @ Gemini Wars

Sorry if this has already been answered but I have a question.
Will Gemini wars also have ground battles when you can land troops on a planet and have your ships bombarding the planet from orbit? :D

Good karma+1 vote