Hopefully someone volunteers.
I will look into adding a research tree at a later date although that is unlikely to be in the next update, with regards to unit scaling I have been tweaking some scales and if you had any feedback with regards to what needed changing it would be useful.
Hi, you need to make a new folder in the UAW folder called mods and put the HumanRes folder in there. Then create a shortcut with the text "MODPATH=Mods\HumanRes" after it, then launch using that shortcut.
I would reccomend getting the game on steam during the summer sale as you can, it will only be around 4 GBP or so.
On to your problem that is most likely not related to the mod and is a problem with the installer you used, try running it without the mod and see if it works, if not then let me know.
Not yet i'm afraid, I have one scenario partially working but there are still many bugs and stuff that needs working on.
"C:\Program Files (x86)\SEGA\Universe At War Earth Assault\LaunchUAW.exe" MODPATH=Mods\HumanRes
Copy that entire string directly into the "target" box of the shortcut and it should work fine.
There some be some relatively soon. I am making progress, albeit admittedly slow.
If you tell me the path where the game is installed I can provide you with what you need to put in the shortcut target box.
Eventually if I can ever get them fully functioning, they technically work in the current release of the mod but I am experiencing problems with some of the visuals and other things.
Thank you for your feedback and I shall be sure to make note of it in the next patch, I am afraid that point 6 of game-play is not possible though as that is connected to the model and I have no modelling experience/capability, all models in the mod are already in the game but unused.
It is a bug yes, it will be fixed in the next patch but if you want to fix it yourself then follow these instructions -
Open "NOVUS_VEH_Constructor" in XML-Units and change <Affiliation>Military</Affiliation>" to "<Affiliation>Novus</Affiliation>" and the problem should be resolved.
The next update will contain new units, one of which will allow the military to capture buildings.
I am afraid the next patch for this mod will be delayed slightly due to death of my desktop's PSU. Thankfully corsair has excellent support and it is being sent back for repairs/replacement so the update should not be delayed to much.
That is something I need to fix, expect it in the next patch.
What you should do is have a Mods folder in your main UAW folder and have the HumanRes folder in that, after launching the game with the "MODPATH=Mods\HumanRes" you can then select the human faction in Skirmish, their icon is a little blue orb with a grid effect.
Yes, you can. I am in the progress of adding a couple of new units and have fixed some old bugs.
Correct, currently they are not implemented but I am looking into it, I have just finished adding a scientist unit which allows for capturing of neutral structures.
Good catch, to fix this open "NOVUS_VEH_Constructor" in XML-Units and change <Affiliation>Military</Affiliation>" to "<Affiliation>Novus</Affiliation>" and the problem should be resolved.
I have yet to really touch the damage values, although I buffed the defence turret quite a bit by increasing its clip size so its actually like a chain gun as such now.
I could release what I currently now if you so wished, it requires some polishing and currently humans are vastly overpowered, but all the buildings and stuff are in, if I recall correctly most of the text has been added, although there are some errors I will need to rectify. I currently have A level exams going on in the uk, hence lack of updates.
My apologies, I was busy with exams. :/
Anyway, what exactly are you guys expecting to be released? Just wondering what sort of features you expecting to be available? Just need ideas on what to add. xD
Hey, one thing I would like to mention is that when the mod gets another update, it will in all likelyhood be for unpatched UAW (seems to crash with patch 2 and I have no idea why). Sorry if this is a pain but I mostly edit this via trial and error. xD
The mod is going well, keep up the good work devs :P
Hence why I said 30-50 Canada :P. Speaking of which where is the info for the xfire? Any chance you could pm me it because I lost it and cant seem to find it :/
Yes there are mac cannons, and I can say with certainty that the covenant will not be using armoured space poop to combat the UNSC.
The mod already has around 30-50 playtesters looking for bugs :P
Ahh k, looking forward to the game :D
Any chance of a open beta or anything like that soon?
Sorry if this has already been answered but I have a question.
Will Gemini wars also have ground battles when you can land troops on a planet and have your ships bombarding the planet from orbit? :D
con7con
Connor joined
Just a ambitious guy looking to develop a mod.