Pain is an illusion of the senses; despair is an illusion of the mind.
Game Review on May 27th, 2014 - 2 people agree
At the very least, I can say this game is a mechanical masterpiece aside from the annoying cover system derived from sticky console mechanics.
The hacking is all so satisfying, allowing you to manipulate practically everything electronic in site. From being able to burst a small pipe aside a building to stun targets or a pipe beneath the streets to blast a multitude of cars into the sky, there are at least about a dozen or two different things you can deploy or implode to serve your needs.
Surprisingly the AI is extremely good, often flanking and working together for once. Even police, often not much more than fodder, are lethal and dogged pursuers you would do well to avoid altogether. Though the one issue with the game's world is how awkwardly forgiving and unforgiving it can be. For as much as police are deadly, unless they are summoned by a mission's script, you will rarely be able to catch their attention if ever; you can run over several pedestrians and a number of things on any given side walk without an ounce of heat gained.
Visually, it isn't as impressive as it was previously, even at maximum settings. The textures were clearly downgraded among other things. Another major issue in that department would be the extremely short load distance, allowing you only to see a couple hundred meters in front of you a whole bunch of objects phasing into the world and probably being the source of a great deal of lag when driving at high speeds.
The multiplayer modes are all quite good, allowing you to do a variety of things; racing, capture the flag(decryption), plain old classic coop world roaming with a limitation of eight players, among others including the 1v1 modes and so on.
In the end, most problems lie in the performance department, aside from the previously mentioned awkward ludonarrative dissonance in the world's reaction to the player's actions. And on a side note, the guns feel very good and powerful.
Game Review on Mar 29th, 2014 - 6 people agree 1 person doesn't
This game is just a mess. After half a year it's still broken and DICE continues to mock the ire of its own fans.
After one broken game after another, I'm just going to outright stop buying their broken ****. At most I'll await the reviews of the upcoming Battlefront, otherwise I'm entirely done giving EA my money.
Game Review on Mar 3rd, 2014 - 1 person agrees
For a complicated game, the UI and everything in general are intuitive and not too hard to understand. Comparatively, pretty much every last grand strategy I tried in the past simply was too crazy and unintelligible for someone new to such a genre, like myself.
However simple though, if you're looking for a war simulator look elsewhere. This game's about international relations and nation management, the least of which is on the list of priorities is throwing armies around like you would in a Total War game and absorbing every last chunk of territory you can get your hands on. It's not as though if you want to be the Napoleon of the 1500s you can't be, however you'll likely have several major nations invading you, very few friends after a short while, and all of twenty men left if you don't manage your manpower well. Rifles may very well partially grow on trees but the men who wield them don't.
I'd recomend starting as England, allowing you to be able to focus on learning how to effectively manage internal affairs before dealing with international politic heavy nations like Austria or most any other surrounded by neighbors. As a more isolated nation, it also seems to have more internal events, civil wars, and rebellions which will likely be your undoing but teach you much. It's also a nice place to watch the world develop so you can gain a basic understanding of the world's progression through time, from national motives, to religions, ect.
Simply summarized, this game's an imperialism simulator. If you're trying to be the nicest, most lovable, cuddly dictator then you'll soon be invaded and end up like Ned Stark.
Mod Review on Feb 28th, 2014
Even in beta, this mod was better than most any other mod for Sins if not all other available ones without contest. I can only imagine how much quality content can be added onto it in the future.
Game Review on Feb 26th, 2014 - 2 people agree
Mod Review on Jan 31st, 2014 - 1 person agrees 2 people don't
Six factions, plenty of additional structures, and almost every ship you could want from them. However the whole thing is poorly enlarged in scale in every respect, making resources awkward, the sizes of ships varying in inaccuracy compared to each other, and in the end just generally making this unrefined mod even less stable and more laggy.
The textures could use quite a bit of fixing, the whole economy feels unbalanced as hell due to the overhauled scale, and the way in which you acquire a titan aka a "supercap" is so confounded that still to this day I have no idea how I called them in yet I always managed to do so eventually.
The effort to add a larger experience is there, but they don't seem to have that much interest in balancing or fixing it.
Game Review on Jan 1st, 2014 - 3 people agree
Instead of having my traditional new-years wank I played this and was not disappointed in the least. So yes, this game is as enjoyable an experience, if not more so, than wanking.
Though really it is a great nongame with excellent commentary on how idiotic the games industry and gamers can often be. It's certainly worth getting and going through every last little corridor and finding every last 'ending.'
P.S. If you cheat your way to getting the Commitment or Go Outside achievements, die.
Mod Review on Dec 2nd, 2013
Promising, when it's more complete I look forward to going back to EAW. It's been far too long.
Game Review on Dec 1st, 2013 - 5 people agree
Clearly one of the best games ever made, even surpassing gems such as Skyrim and The Witcher 2 with ease.
Why does this game exist? Who plays it? Who spends money on driving a big virtual truck around?
Just... just... WHY?
Game Review on Nov 16th, 2013 - 1 person agrees
I had long ago received the initial game for free from some Steam pre-order deal a while ago and had pretty much no active interest in it. Given that an expansion was recently released, I figured it was time to play the damn thing.
Now with a game full of content, without encountering a single bug so far, I can easily say this is one of the best strategy game's I've played in a while.
Your soldiers can die and your supporters can abandon the cause. And those people who die; they matter, they level up, and chances are you'll become attached to the badasses that will inevitably rise among the elite ranks of XCOM. You can change their names, their hair, face, race, armor, colors, ect. But not their sex, so no sexy army of alien killing women for you unless you throw all the men out the airlock.
You can turn some of your soldiers into biological marvels or cybernetic titans that literally punch aliens in the face and gun them down with a giant minigun, among other later upgrades. Eventually some can even tap into their psychic potential, to mind-control aliens and so on.
Assuming you have everything, there are generally three stories running between each other. There is of course the base 'save earth' story, the 'triad guy loyal to humanity' and the 'crazy humans determined to fight the system, man.'
At this point I haven't played beyond 10 hours but having seen a playthrough of the base game, I feel I can say its at the very least a must buy during a Steam sale.