Gaming in a time when us long abused scapegoats have risen with pitchforks in hand. A socialist living in a time of political, racial, and gender McCarthyite witch-hunts that involve no shortage of ideological civil war. An anti-theist in a time of mass-enlightenment via the internet and superstition's initial stages of total structural collapse. In these alone I cannot mark myself a revolutionary but at the same time cannot help but find kinship with those of revolutionary flavor.
Game Review on Mar 31st, 2015 - 3 people agree
Everthing about this city builder functions perfectly as you'd expect and more. For instance, one thing speaks to how much thought has and may continue to be put into this game: the ability to close off a body of water with a dam, build pumps in it, and drain it. A short while after draining the body of water, grass soon grows on what was once dirt and you can plop down more city. You can even put sewage pumps along that area beforehand, remove the water pumps before turning them on, and flood your new stretch of city with poop water. If you really hate your citizens, you can place new water pumps in the ruins of your new-ish poop-flooded part of the city and your citizens all throughout your city will become poisoined and die.
Sure most of that has little to do with the whole city building thing most of the time but it tells me everything I need to know about their dedication to detail and sandbox mechanics.
Game Review on Mar 17th, 2015 - 4 people agree
This thing isn't Battlefield at all. After the sad excuses for sequels that 3 & 4 were, this is just pitiful. I hope DICE gets dissolved and its talent is liberated.
Game Review on Mar 16th, 2015
No review provided
Game Review on Feb 28th, 2015 - 4 people agree
Three DLC packs within a month's time of this game's release. This isn't just greedy, its becoming disgusting and it all adds up to $69. **** Sega and **** this, they can either release a finished game or suck my **** because they certainly aren't getting a penny more out of me otherwise.
**** Paywall "DLC"
This is the Napoleon: Total War of Rome 2, its obvious. However I only give it a pass on the account of the horde system, everything else is generally the same except the Western Roman Empire's goal being to simply not collapse. Unlike every Total War where you would have to deal with a relatively annoying-to-defend bunch of well-spread cities, you can just turn your civilization into a glorified collection of tents. When you choose to migrate, your settlements will become mobile self-sustaining armies that can sack and raze the world's greatest cities if you so wish.
It looks prettier, some things have been fixed or just made better, cities generally are better designed and it seems maps in general are scaled to be larger as well as the units being smaller to give you more room to move around. Of course though, this is a Total War game released in 2015 so within one week of launch they've released two of their infamous "cultural packs" allowing you the esteemed honor of playing six factions already present in the damned game.
Greedy business practices, superior mechanics & combat, and a new coat of paint. What's new.
Game Review on Feb 11th, 2015 - 5 people agree
The Day 1 DLC being shoveled out is downright comedic. Over $60 of skin packs alone, plus the season pass to boot. Without second thought, I now consider 2K a worse company than EA in every respect and will until EA does something incredibly stupid again. They obviously have zero respect for the consumer, with the full intention to nickle and dime you the consumer over every last pixel.
Without the $60 price tag in consideration, it is generally a good game that will most likely be polished by release and is worth paying some attention to at the very least. Among many concerns though is a lack of content and customization in general, to make this more than a rinse & repeat sort of game like L4D. Granted the maps are pretty but that does not make up for their relatively small size and lacking variation between maps or in them, in general.
The length of any given match is short, making it feel though this is more of a showpiece or demo intended to present a concept rather than a full concept in itself. It may seem a stupid criticism given the primary objective is to hunt the monster but it ends up becoming boring after a while doing that one thing over and over again. It would do this game well to give players something to do aside from running in the general direction of the monster as it eats enough within a couple minutes to hit level 3.
Of course its badly optimized for the time being but as mentioned I doubt it'll be a problem in the official release, not even my rig can run it at the moment on anything more than Medium without any AA settings; otherwise stuttering like a madman and becoming unplayable. It does look pretty good though, on the highest settings at least but not better than most others released these days.
The pre-order bonus hints at the future of this game all too much, especially given the game's publisher. If a single monster pre-order bonus is a big deal, they're going to charge for every last bit of new content until it probably starts to outweigh the game's price; like Borderlands or other developers such as Relic. That's just greedy as **** and a way to artificially raise the price of the "full game." Considering the price for this generally repetitive game with limited content, I can't recomend it and nor will I consider buying it until a big price drop or Steam sale puts it down to maybe $20 or so.
Game Review on Jan 31st, 2015 - 3 people agree
Very promising. This game plays a bit like a MOBA in the grand scheme of things but with ships. For the price & quality, I can't not recomend this but keep in mind that it is very team-oriented.
Game Review on Dec 30th, 2014 - 2 people agree
There isn't any way around it, this is a much more in-depth fantasy version of Civilization 5. Aside from all the depth and such, the setting feels far more fitting than the "insert X historical leader as the figurehead of X nation" of Civilization. The "world gets periodically buried in an ice age" lore simply works well, where that historical stuff is fun but wears quickly; at least in my experience. It generally helps the diversity of the world, factions, and even is a gameplay element with the onset of a punishing winter for elongated periods of time.
City placement isn't dictated by distance between cities but rather they're divided by generated provinces you can claim with a single city, entirely doing away with gamey nonsense and weird broken borders typical to Civ5. Technology is organic, only divided into tiers rather than mandatory lines of progress more like a loading bar as a manifestation of your needs. After having played a number of Paradox strategy games, I've come to appreciate a good UI and this game certainly isn't hard to navigate through; everything's where it should be, no hassle.
Diplomacy isn't the typical limited rigid enemy/neutral/friendly set either. By default nations are in a state of "cold war" from which point they can either become friendly or fight their opposition's armies over control of neutral territory. You can also compliment and insult, among other things to decrease or increase the cost of certain types of diplomatic declarations and agreements. No longer are the days of "I really want to kill that guy's settler but I really don't want to declare war on him" as now you can simply slaughter them along with everything else.
Units are one of the finer points of this developer's games, at least compared to most generic units in strategy games. Each faction has three basic units but you can drastically alter them by creating(renaming kinda) a new unit with better equipment, along with any minor faction's units you pick up along the way. You could make your ranged units more durable than any generic mele unit, create a berserker unit, or even the most expensive upgraded thing you can get your hands on.
Heroes play a role much like characters in more recent Total War games. They can be given the finest equipment your nation has like any unit and eventually level-up to be anything from a skilled administrator to a glorious commander through a very Total War-esq tree of passive boons. In battle, they also play a role as a most effective unit.
Faction diversity's easily among the strongest features of this game, going against the current trend of making factions very much the same as each other. For instance, one of them can only build a single powerful city and subjugate distant minor faction villages which then occasionally supply that faction with free units. Another can only increase its population and heal units through using dust (magical money). The trader faction can even uproot its cities and set down somewhere else at will. This vast difference between factions is only further supplemented by the ability to create custom factions, with a limited point system providing you a series of boons along with crippling debuffs to choose from; ensuring balance.
If you've enjoyed Civilization, you'll probably find this game surpasses it in pretty much every way—though the character limit on custom names is truly criminal.
Game Review on Dec 28th, 2014 - 1 person agrees 1 person doesn't
Pretty effects and lighting aside, the game's art style is the typical boringly realistic shade of boring most AAA games adopt these days. Unless its raining it'll bore your eyes, or rather as long as it isn't a happy generic sunny color-faded day it'll probably look good.
The game's mechanics in general ooze bad console-port, from that one second it takes your character to acknowledge you just pressed W to start moving, the ****** targeting system, 30 FPS cutscenes, and the hilariously obtuse "tactical camera." If I wasn't forced to buy it on Origin, I'd have to swear it were a Ubisoft game based on the aforementioned.
Perhaps the most criminal thing about this game is how much it feels like an MMO, minus the actual multiplayer; in fact, the limited multiplayer that you can play that has nothing to do with the single player campaign is essentially broken. Most of the game's content is not much less vapid than the typical MMO's and the primary story feels disjointed from all this extra nonsense bobbing about demanding your attention. So far, the first few hours aren't very interesting at all and I haven't been able to force myself to play anymore than a couple hours on any given day to find out if it does ever indeed become interesting.
Not until something like a dozen or more hours into the game does it actually become interesting, which is quite pathetic for what one would expect of Bioware game. Generally, you'd do well to do only what's non-MMO time-filler content as much as possible. You'll probably level fast enough to not have to.
Game Review on Sep 28th, 2014 - 4 people agree
It's almost a shame this game's fallen into obscurity and never really was well known to begin with. The gameplay and story were good and it looked great for its time, easily overshadowing the original Company of Heroes at least in the looks department.
It tried to do something new, tossing out the old base building RTS model and putting the focus on combat and a host of support abilities going as far as tactical nukes. You could take on any number of roles between, infantry, armour, ground or air support and weren't dependent on some perfect build or way of doing anything like the typical RTS. Merging well, both the mentality of the fast pace of the shooter genre and the tactical/strategic understanding one needs in an RTS make this different but again very good.
The story wasn't the now all too frequent simpleton's propoganda infused anti-USSR plot, it was about two massive empires waging war without a metric ton political baggage ruining the story. There were instances where the political officer would reference his connections to the Politburo, along with the idiot nephew who was the poster child of propaganda incensed idiocy. That's all it took to get the message across to the player that the USSR was internally screwed, without being so lazy as to just toss dozens of civilians being mowed down before the players eyes or an having entire platoon's worth of men gunned down by their own machine guns.
And the US wasn't portrayed as the mystical savior either, as most of NATO was portrayed in the game and on its own territory, the United States had to resort to reasonably desprate measures. In that, I can respect the writers and whoever else was involved in actually bothering to come up with an enjoyable realistic story.
Game Review on Sep 28th, 2014 - 1 person doesn't
Among the numerous Paradox strategy game series', this one certainly isn't lacking in the content department. Character creation allows you to do what you will with any given starting character, from making ugly weak dwarfs to brilliant strong madmen. Count to Emperor; you can take many positions and generally do a great deal from any of them. However, that's about as far as my praise goes.
This game most shortly put is an offense to whatever senses of logic I poses. It confounds me so to no end, as I have struggled to find any enjoyment in this game beyond being a subjugate duke or king below another person in multiplayer and for extremely limited periods of time. The sheer massive lists of persons throughout the world to suffer is only one among many of my problems with this game that exemplify the core problem of this game: tedium.
Your own family will constantly complain or try to kill you if you refuse to give them half of your personal titles. In some parts of the world, random armies of holy warriors from one cult or the other will invade you relentlessly unless you do so first. The passing-on of titles from one heir to the next is nigh unintelligible. Buildings are essentially pointless to invest in, when you could just spend that money on mercenaries that are generally lead by their own badass commanders. Technology is pretty much pointless outside of anything that expands the number of titles you can hold or those that curry the favor of your lessers. War is simply a numbers game, if you have a few thousand more men than your enemy you win; unless you do something incredibly stupid like crossing the Gibraltar or between Ireland & Britain. Generally really, the UI is abysmal and finding or doing anything is a chore on top of all of the above.
If you're attentive and can find entertainment in stabbing the same king of the same country in the face long enough to become emperor of the universe or love clicking on diplomacy windows all day, you may well find