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Comment History  (0 - 30 of 33)
Colonel_Juice
Colonel_Juice - - 33 comments @ Welcome To The Wasteland

This is definitely a good start before the G.E.C.K. comes out and major fallout 3 modding becomes practical. I love realism mods, especially for this game since it is supposed to carry on the fallout name. You still have to set the game to at least hard to feel the full effects, but you can finally feel some of the original Fallout games now. You're no longer king of the wasteland thanks to this mod!

The ridiculous amount of treasure and ammo you could have even halfway into the game is finally eliminated. Powerful healing chemicals and ammunition should be scarce two hundred years after a nuclear war, given that cities and industry have been replaced by small settlements manufacturing what they can and mostly using it for themselves.

Good karma+2 votes
Colonel_Juice
Colonel_Juice - - 33 comments @ Welcome To The Wasteland

Did you change the food sanitizer so it takes away or reduces radiation from edibles like it says in the description?

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Trailer of the Version 0.9 of 23.12.2007

Love the new animation! Having asgard beam weapons on the deadalus class ships is sweet, especially since they were so expensive to build in the first place. Other than the fact that the trailer only showed the tauri getting the sh*t kicked out of them [Where's Anubis getting blown up?] this was awesome.

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Ultimate Empire at War

Well excuse me, its hard to tell a padawan from a SUPREME LORD OF THE SITH these days. Since it's all about the dark robe and messed up face, I really don't know if you're a sith or my neighbor. WE SHALL DO BATTLE ON THE FIELD OF HONOR :devious:

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Ultimate Empire at War

patience, young padawan, everything will be done when it's ready. Would you rather have a really buggy alpha or a fully tested beta?

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Be Your Own God!!!

Nice idea, most games that come anywhere near this idea (Black and White) are not real good, and certainly don't give you enough large scale control to actually feel like a God. Here's to hoping that this one goes awesome!

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ X-j X-wing

It's the engines man. I'm willing to bet that this version of the x-wing is much faster. A pretty sweet idea if you asked me.

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Halo: First Offensive

I know that you guys are probably making the Master Chief a hero unit, but will the other spartans be buildable? They'd make a good replacement for the rebel infiltrators.

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey take however much time you need to get it right. Just like DemonPastry said, this is definetly going to be one of the best mods ever, and it already is the best stargate game available. You guys rock! 8)

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

@start0me: (In response to #4) In that episode it actually was a pair of drones that hit the hatak, and the drones also hit some "critical systems" (what kind is unknown, Lt. Colonel Carter never said). Also, considering how it took at least several dozen drones to destroy each hatak at the Antartic battle (season 7 final episode) it's obvious that the drone weapon is powerful, but not powerful enough to guarantee destroying a capital ship in one hit.

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

If you do include Anubis's ship with the superweapon, what kind of unit will counter it? I'm assuming blue squadron with colonel mitchell, but wasn't it O'neill who piloted the F-302 that took out Anubis's superweapon?

Also, Anubis's ship technically didn't destroy the planet, it only devastated the surface and killed everyone on Abydos (last episode, season 6)

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Maybe the tauri could use the jumpers to drop off infantry, and the asgard beaming technology to send vehicles into battle, considering that it'd be unwise to land a giant X-303 or BC-304 to deploy a few ground units, and a captured cargo ship would find it difficult to shove a Humvee out the airlock or through the ring transporter :)

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

When I was talking about the asguard enhanced odessey I meant kinda like the super star destroyer available to the imperials in the original FOC (costs nearly as much as the death star, takes like ten minutes to complete, and you can only build one). If it was like that it wouldn't unbalance the game, besides, the goauld ships are pretty strong already.

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Were you guys considering adding any of Season 10's upgrades to the Oddesey into the mod?

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Just had an idea. If you're looking for a way to replace the admiral ackbar hero in the original eaw, you should make a special o'neill battlecruiser commanded by Thor (be sure to include the redirect all fire ability, as it rocks!)

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

An easy way to limit these satellites to certain planets would be requiring either a large number of surface buildings first in order to get the build option for the satellite, or to require a level 5 space station to build the satellite. Either way only a few planets have enough build slots or allow you to build all the way up to a level 5 station, so only a couple planets will be able to have these defenses.

And if you want to make the drone chair more realistic, just keep it the way it is (normal reload time but only allow it to attack one ship per shot). Also you could make it like the death star superlaser timer, except if you don't win the battle in time then you lose your entire attacking fleet instead of a planet.

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

I think that Flurn's definetly on to something, the tauri should have normal rail gun and missle defense satellites, but at tech level 5 they should be able to build the ancient satellite in the same way you build a long range scanner or gravity well generator. Since it would be super-powerful, it would need to be very expensive and have a long reload time to balance out the game.

It'd be real awesome playing a hard galactic conquest game, and defending your planet against 30 or so enemy Hataks with the ancient satellite and drone control chair!

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

I went overboard on condeming you, I'm sorry too. It's a great game, and when it's at 100% I'm pretty sure I can convince a few people to buy SWEAW just so they can download this mod! Meanwhile, I'm gonna show the Zann Consortium how the tauri took down the galactic goauld empire!

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey just wondering if you ever planned to replace the energy weapon on the Aurora warship with drones like in stargate atlantis or replace the ion cannon's beam with a bunch of drones coming up from the planet. Also, will the jumpers ever get drones to or will you just keep the red torpedos?

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey Flurn, don't you remember him saying that he wasn't including the replicators until next release? Also, if the reason you can't build the support and sniper units is because they have the old missle soldier and infiltrator build icons, quit playing the game immediately and ask yourself why you didn't at least try to build the old units. If you don't like it, delete it and wait for the next update.

I however love it! Great work! All the new units work real well. Seeing the puddle jumper landing and dropping off units is freakin awesome. Having F-302 and Death Gliders for land combat is good too. Also love that we can finally see the rail gun fire on BC-303 ships, even if its the wrong color. Just one thing wrong: why is it that F-302 and Puddle Jumpers have two build icons each on the galactic screen?

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ New Prometheus model

Sweet!

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Since friday's come and gone, is there a new eta?

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey I want the new version too but there's no point in releasing anything early if it's not ready. That just makes everyone angry

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

It's coming out today? :) :) :) !

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Oops sorry, you beat me on how fast i can type :)

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Yeah, the stargates could be reinforcement points because you obviously can bring in units through the gate. Regular reinforcement points for space landings should still exist, but holding the planet's gate should allow you to bring in more units than a regular reinforcement point, because stepping through the event horizon is easier and quicker than landing a spacecraft.

Hope you make new buildings but still keep some of the old ones, like the shield generator and mining facility. New textures for some of these same function buildings would probably be more realistic though. Plus, the railguns in space could use a light yellow color, will it look that way on planet battles?

Whatever you do though, it all looks great in the gallery, can't wait until friday!

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Don't get me wrong, this mod is awesome with or without ground vehicles. But if the mod is going for realism, several new types of infantry units can more than make up for the loss in firepower and diversity. Several different kinds of SG teams would be more realistic to build than some kind of all-powerful death machine wielding a railgun and coated in trinium armor (all credit to army1990 for that idea). The humvee and MAYBE an Abrams tank would, imho, be more than enough vehicles for the Tauri. Plus, have you ever tried to fit a 12 foot wide, 8 foot high tank through a stargate? (if you have, can I borrow your gate? I seem to have misplaced mine :)

Plus, what kind of vehicles would the Goauld use?

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

Yeah the Asguard ships should be a little stronger, but the BC-304 is weak enough as it is. You might want to cut the price down to something managable, and maybe add the missle barage ability from marauder cruisers. Anyone else remeber the massive missle barrage the deadalus fired on the season three premier of stargate atlantis?

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

No no no qpunk, it already exists in the original game. In the original star wars eaw, both sides have a long range missle ship (marauder cruiser and broadside cruiser), and both types of ships have a special ability to fire a big missle barrage. Since it's already a part of the original game, it wouldn't be difficult to give all BC-304 ships the same ability. Plus it'd be nice for the Tauri to have somekind of standoff weapon, since most Goauld ships can match the (too weak) Asguard vessels.

Also, I agree with jono_50 on accuracy and ship speed. Shouldn't F-302 and death gliders be faster than puddle jumpers and alkesh bombers? All the ships in the show move at a pretty fast speed, but the game makes it feel kinda like slow motion. Plus, alot of proton torpedos circle their targets before finally impacting or not even hitting at all.

All together though, this mod kicks a**! MerlinGalgotta, Rommel2k, and Lord_Setesch are officially the gods of the gate, so KREE JAFFA!

Good karma+1 vote
Colonel_Juice
Colonel_Juice - - 33 comments @ Stargate - Empire at War: Pegasus Chronicles

@star0me If you're talking about the episode where the atlantis team crashed onto the prison island, that drone didn't seriously damage that wraith hive, because it WASN'T A HIVE. It was a cruiser. Also, of course the jaffa in the show can't hit anything, because the system lords purposely give them inferior weapons in case of a rebellion, and instead rely on having large numbers of jaffa to overcome their fellow system lords. Plus, several SG teams have been killed by jaffa: SG 11 got it twice, once captured by Aphophis's forces and the second reformed team killed trying to help the tokra defend one of their bases.

Look man, I love the drone weapons too and I know that they're more powerful in the show than in the game. I know the jaffa are inferior compared to a standard SG team, but the mod needs some balance, and using the jumpers as bombers and jaffa as basic infantry nearly equal to SG teams is the best way to do that.

Good karma+1 vote